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Posts with tag world-of-warcraft-patch-4.2

The Queue: XXL gilled burpito

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

This super-sized Queue is as filled with questions and answers as the title is with impenetrable in-jokes.

Nina Katarina asked:

The new Looking For Raid is going to be for 25-man size only. How many tanks, healers and dps slots do you think LFR will require? Most guilds run with 2 tanks, 5-8 healers, the rest dps. Will this end the reign of tank tyranny and make the healers the ones who get instaqueues?

I, for one, welcome our new spirit-stacking overlords.


Well, it's interesting, because people complained that the Raid Finder won't have a 10-man version, but what those people don't understand is that the general distribution of roles among active WoW players is pretty damn close in ratio to the distribution of roles in an ideal 25-man group: two tanks, around six healers, and then the rest DPS. Whereas a 5-man group requires one tank for every one healer and three DPS, a 25-man group requires one tank for every three to four healers and 12 DPS. It's a pretty elegant solution, I think. That said, there's still a whole lot we don't know about the Raid Finder, so it's difficult to predict the impact it'll have on the pet class/spec/role of your choice.

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Filed under: The Queue

Ol' Grumpy and the Goblet of Firelands adjustments

Hello. I'm Ol' Grumpy. You may remember me from such posts as Ol' Grumpy's first week with Patch 4.1, Ol' Grumpy's guide to player reeducation, or perhaps Ol' Grumpy's guide to outdated content and you. As my name suggests, I am a hilariously old and crotchety curmudgeon who probably has forgotten more about hating things than you've ever known. Seriously, I hate everything, especially the things I enjoy. It's why I'm called Ol' Grumpy and not Ol' Smiley.

So, this time I've been called back into service to talk about the recent Firelands adjustments, or as I like to call them, significant nerfs. Quite frankly, my take on these is a bit more nuanced than the last time, so I sadly won't get to grump around as much as I prefer. Frankly, there are several key differences between this series of nerfs and the ones to T11 content that make the situation a little less cut-and-dried.
  • This time, both normal and heroic content is being nerfed. Last time, normal mode fights were nerfed across the board, but heroic content was left unchanged so that people who wanted to experience it at the original challenge level could do so. This is a decision I lauded at the time, and I find the different implementation this time kind of baffling.
  • We got half as much time with tier 12 as we did tier 11 before the changes. Now, to some degree this isn't an entirely fair comparison because we also had to level from 80 to 85 before we got a chance to do tier 11, and in addition there were 13 total fights in tier 11 content plus a bonus heroic only encounter. Tier 12 has eight, seven in Firelands and one in Baradin Hold that barely even counts. But it still seems very early to nerf this content.
  • These are some serious nerfs to content that is still relevant. Unlike the T11 changes, which took place as T12 dropped, these fights are still the fights that we're all doing. There's nothing to replace them, no place for the players who have done it before the nerfs to go if they want to stay on the cutting edge of content. This is the cutting edge, and it's now between 15% and 25% less sharp.
All of this adds up to my being not exactly angry or disappointed but very much confused by the reasoning for these changes. And it makes me wonder: Did fewer people clear Firelands than Blizzard was expecting? What's happening with this raid tier, and just how close are we to patch 4.3? Probably closer than I expected a week ago.

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Filed under: Analysis / Opinion, Raiding, Hotfixes

Blizzard announces first round of Firelands raid hotfixes

Blizzard recently announced that both the normal and heroic mode encounters in the Firelands would be rebalanced and nerfed over the coming weeks to make the raid tier more accessible to many raid groups. The nerfs and changes begin this week, with the first round of nerfs to make the raiding experience a bit less demanding.

Normal difficulty bosses Shannox, Beth'tilac, and Rhyolith took 15% decreases to health and damage, whereas all of the other bosses in Firelands took a 25% hit. Certain trash packs have had their proverbial bite removed, and Alysrazor's tornadoes will now move more slowly. All adds in these encounters have had their health pools and damage decreased in the same proportions to their corresponding bosses'.

On heroic difficulty, all bosses' health pools and damage, along with adds' corresponding health and damage, have been reduced by a blanket 15%, which is a huge nerf for heroic modes. Alysrazor also drops more feathers on both difficulty settings, and her Wings of Flame buff is now a static 30 seconds.

While many players will be upset with these nerfs, I can only imagine the many raid groups that will happily charge forward to finally defeat the encounters that they have been banging their heads against for the better part of the patch. Blizzard has said that there will be more nerfs coming, as this is just the first round, so make use of this time to get as many of the bosses as you can while the getting is hot.

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Filed under: Raiding, Cataclysm

The Queue: Now that's dangerous!

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

The fists of a Dark Karate master ... the legs of the fastest demon in the Netherworld ... and other parts.

antieuclid asked:

I recently leveled a warrior through BC and Wrath, and ran into a lot of quests offering Agility plate as rewards. I'm assuming these are leftovers from some stat conversion during Cata, but it made me wonder: are there any plate wearers who would want Agility?

No. I believe agility still gives a boost to attack power and a small amount of crit, even for plate wearers, but strength is still a far superior stat. Any plate with agility is a relic from ages past, best eschewed as soon as possible.

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Filed under: The Queue

The Queue: Hold it!

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

I was hoping that this week's Tokyo Game Show would give us a reveal trailer for Phoenix Wright in Ultimate Marvel vs. Capcom 3, but alas, all we got was Iron Fist and Vergil. Guess we wait for New York Comic-Con.

Jlhealy asked:

What ever happened to that WoW movie I heard internet rumors about ages ago? Just rumors, or is something in the works? What would the focus be, story-wise?

As far as I'm aware, it's still happening, just very slowly. Sam Raimi has other projects to work on before the WoW movie, and knowing Blizzard's development time on games and insane amount of desired IP control, it could be a long, long time before we hear anything about it. We certainly don't know anything about the story yet.

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Filed under: The Queue

The Queue: Milk argument

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

Anime. Anime. Milk. Argument.

lazymangaka asked:

Does the cost to unlearn talents still decay over time?

Yes, it does, but it takes a while. I'm admittedly not sure of the exact amount of time it takes to decay, but it will definitely decay past the Cataclysm maximum of 66g down to 33g or lower.

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Filed under: The Queue

Patch 4.2 hotfixes for Sept. 14

Another day, another round of hotfixes for patch 4.2. Today's list is just a series of small tweaks to various mobs, quests and creatures scattered around Azeroth, as well as an adjustment to wine distribution. Wait ... what?
  • Bottle of Dalaran Red, Bottle of Aged Dalaran Red, Cask of Dalaran Red, and Cask of Aged Dalaran Red should no longer award the player the next tier of Dalaran Red when placed on the ground.
  • Alliance and Horde players are able to teleport to Anachronos as many times as they wish even after abandoning and re-accepting the quest A Legendary Engagement.
  • Players will no longer go invisible in Uldum during the quest Premature Explosionation. If players log out or disconnect during the cutscene, they will return to Khartut's Tomb instead of being ported to a nearby graveyard.
Follow after the break for the full list of hotfixes.

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Filed under: Cataclysm, Hotfixes

The Queue: Not to nitpick ...

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

... but I'm pretty sure that Faceless Ones have faces.

Sclark1138 asked:

Deathwing's "human" model is really cool, are there any other times we see this beside the quest series in Badlands? Do you think we will fight his human form in the final raid (and collectively punch him in the face)?

At this point in the expansion, the Badlands quest is the only place where Deathwing's Human model is used. Maybe we'll see it in one of the 5-man dungeons or one of the apparently many Deathwing encounters in the 4.3 raid.

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Filed under: The Queue

The Queue: Blame Greg

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

In the spirit of today's final question, I'm gonna blame Ghostcrawler for something completely unrelated to his job. Greg, buddy, I need to get paid more than once a month. Ikea doesn't shop itself.

Side note: Alex, what were you on when you made this image?

Spectres asked:

If the language (Troll) was changed to (Zandali) why wouldn't they change the language (Gutterspeak) to (Forsaken)? And for that matter, what reason could their have been to not let Worgen speak (Gilnean)?

Well, there's no real reason to change Gutterspeak to Forsaken. Gutterspeak is the name of the language (which, by the way, only exists for gameplay reasons). The Troll language is called Zandali, so changing it from "Troll" to "Zandali" made sense, at least. And Worgen would not speak Gilnean, because Gilneans speak Common, like pretty much all Humans.

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Filed under: The Queue

The Queue: Nobody likes a braggart

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

But did I ever tell you about the time I got Deathcharger's Reins on my shaman's first and only Stratholme run?

Eoghannrua asked:

what are the chances the next patch will allow druid travel form to scale with riding skill ? or is it that its use in pvp will forever limit it to its current speed

Slim to none. Travel Form is not and was never intended to be a replacement for mounted travel. If it got a cast time and was unable to be used in combat, maybe, but that would take away everything good about Travel Form, no?

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The Queue: Patchstache

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

I was just going through my old screenshots and found this gem, from April 14, 2009. Some may remember this day as the launch day for patch 3.1, Secrets of Ulduar. But for me, it will live in infamy as Patchstache Day.

Twowolves asked:

Has it been stated the transmog will only work on green+ gear? There are some nice gray sets I wouldn't mind using.

The gear must have stats on it besides armor, and only uncommon (green) or higher rarity items have stats on them. Bonus armor, in green text, counts as a stat.

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Filed under: The Queue

The Queue: Adam Jensen is easily offended

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

I've been playing a lot of Deus Ex: Human Revolution lately, and I like it quite a bit, but I think I play Adam Jensen as a little more easygoing than in the video above. Be sure to check out all of the videos in that series.

Vaenor asked:

With only one patch left in Cataclysm, it seems like a lot of plot points need to be addressed. For example, what's going to happen with the tension between Garrosh and Sylvannas? If this isn't taken care of by the end of the expansion, are we going to assume that we don't get Thrall back when this is all over?

While Blizzard has a habit of introducing and instantly wrapping up plot lines, it doesn't necessarily mean that this particular story will wrap up in Cataclysm. After all, Garrosh was introduced in The Burning Crusade. We'll definitely see more political and social changes within both factions in the next expansion, but there's no guarantee that Thrall will be back as Warchief as of 4.3.

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Filed under: The Queue

Does the Rise of the Zandalari dungeon tier serve a purpose?

Perhaps what I should be asking is, "Does the Rise of the Zandalari dungeon tier still serve a purpose?" When patch 4.1 launched, the two Zandalari dungeons, Zul'Gurub and Zul'Aman, served as a "more advanced" level of heroic dungeon, with better gear (epic ilevel 353 gear almost as good as what drops in tier 11 raiding's normal modes) and more reward. Running just heroic dungeons before patch 4.1, it was possible to accumulate 70 valor points per day per heroic, for a grand total of 490 points in a week if you weren't raiding.

Patch 4.1 shook things up, and although patch 4.2 introduced a new raid, the same basic system that debuted in 4.1 is still with us. The Zandalari heroics not only dropped epic gear, they allowed non-raiders to collect twice as many valor points, a grand total of 980 valor points. It also allowed players to run heroics in a less limited fashion; you had up to seven in a week and you could run them once a day, all seven at once, or at any other rate you liked until you'd run your seven in a week's time. This was, overall, a positive change and one that allowed non-raiders to collect the tier gear available on vendors faster. Patch 4.2's change to the valor cap (reducing it to 980 in a week) meant that the Zandalari heroics could supply non-raiders with as many VPs as raiders got from raiding.

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Filed under: Analysis / Opinion, Raiding

The Queue: Curses!

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

Thrall ... dare I say ... "u mad?"

Plan Rogers asked:

Why are all the WoW insider staff so pessimistic about the idea of there being any raid after 4.3/Deathwing. Sure Blizzard has said they LIKED the idea of the advertised baddie being the end boss of the expansion but they have gone back on many things they have said before. For all we know we could be seeing another raid, much like how Ruby Sanctum was but better and on a larger scale finishing off the expansion.

Well, we're pessimistic (and this goes out to you, too, grumpy commenter Marius W) because Blizzard has openly stated that patch 4.3 is the final raid patch of Cataclysm. It wouldn't be the first time the devs changed their minds, of course, but it's a bit late in the game to plan another major content patch, with BlizzCon -- and the inevitable announcement of the next expandasion -- right around the corner.

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Filed under: The Queue

The Queue: O____O

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

All glory to the Hypnogoblin. All glory to the Hypnogoblin.

AdamAldaine asked:

As a rogue, I have a number of threat-reduction spells at my disposal, namely Feint and Tricks of the Trade. Granted there are other benefits of using them, but do you think these will get retooled to remove the threat-reduction properties?

I don't think so; especially in a 5-man setting, even with the new threat buffs tanks received, there are still going to be situations where you accidentally pull aggro or snipe the wrong mob and need an "aaaAAAHH!" button to hit. The buff certainly reduces the frequency of those situations, but I don't think it completely eliminates them.

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Filed under: The Queue

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