Posts with tag world-of-warcraft-patch-4.2
Above: set footage from the Prince of Persia sequel, Pup of Persia.
I am loving the new cross-realm dungeon grouping feature. Being able to run dungeons with friends on other servers is great, to the point where I will pay for this feature when it's no longer free. My question is: what do you think the odds are that they will extend this to raids if it catches on? That would be my dream, to be able to pull in a few RealID friends from other servers to raids. I realize there would be logistical problems (like they'd certainly have to disable the ability to get Realm First or other server-specific achievements for cross-server groups) but I think things like that would be a small price to pay to be able to raid with friends.
I think the service as it exists currently is a test for a broader, more robust system. I wouldn't be surprised if you could eventually do more with it eventually, like rated battlegrounds or raids. Of course, you can't grab raid members cross-server yet, much less through Real ID, so it may be a ways off if it's coming at all. Just speculation.
Filed under: The Queue
Currently, the PTR is up to patch 4.2.2, so no new content is up, but the realms are now updated with the hotfixes and bug fixes that the servers have already received. Most of the changes listed are tooltip changes that are already live on the servers but might not have been reflected on the PTR while it was in a dormant state. Hopefully this means that after a round of cleanup and bug fixes on the PTR, we'll get some news about patch 4.3 and the wonders that await.
What does patch 4.3 hold for the future of World of Warcraft? Well, we don't know yet. It could be new 5-mans, the War of the Ancients raid promised at BlizzCon, or new daily content not unlike the Molten Front. We could even see a tier of raiding pitting players against Deathwing himself soon.
While the code strings are nothing new, it might signal that the guild transfer service is in the pipe as we speak; hopefully we'll have more information on this service for patch 4.3. While the strings are focused on naming violations, I can still dream, right? I want to believe! We will find out in time. Read the full list of changes after the break.
Filed under: Hotfixes
- Unheeded Warning now grants 1,926 attack power instead of 680 weapon damage.
- Balloon pets can no longer be sold to vendors.
- Numerous item, item set, and raid balancing changes are in.
As far as raid content goes, Firelands does feel a little short, in theory, with only seven bosses. That said, there's still enough gear to make it just difficult enough to figure out exactly what to wear. This week, we'll check out the various ilevel 378 tank gear you can pull out of Firelands, then figure out exactly how it all fits together and what pieces you should be aiming for.
Last week, I complained that I was still DPSing in ZA shoulders. This week, Cho'gall finally dropped the tier 11 shoulder token. I got one day's worth of use out of it. And then Majordomo Staghelm dropped the tier 12 shoulder token. The lesson? Complain about drop rates when writing columns. You know what else doesn't drop enough? Everything I want, that's what.
As you might expect, my recent fortune in terms of new gear (I also got a nice new hat) got me thinking about how to best gem, enchant and reforge my gear in order to make maximum use out of it all. This is nothing new to this expansion, of course, but the cumulative effect of the variety of options we now have to customize our gear means it can all be somewhat complex to get everything lined up the way we want it.
This is where various gear optimization tools come into play. Much as we used to use (and still do use) spreadsheets to tell us which pieces of gear will provide maximum benefit, we now use gear optimizers to tell us what to do to our gear once we have it -- what gems should we use, which socket bonuses are worth gemming away from our usual and which ones aren't, what enchants in which slots will help us get maximum effect.
Sure, you can do this all manually, but with some statistics having hard caps and others having soft caps, and each piece of new gear changing each stat's amounts, it can be pretty daunting. Whether you're raiding in the Firelands or just beginning to get gear that can even take a reforge, it's worth taking a look at a few resources.
However, if you were looking to pick up the MED for that reason, don't bother. As you can see from the original link, its top-end damage has been lowered to 2,769, while its swing speed has been increased to 3.5. Forum posters immediately noticed, and Blizzard's Zarhym soon clarified the change.
Now, of course, there's debate raging back and forth about the change and if the sword is even worth crafting anymore. My take on it is yes, it's worth crafting -- it's just not better than Firelands drops for some players anymore. It shouldn't be even close, which it was. If you're crafting or buying this sword, you're still getting a better weapon than drops in normal mode tier 11 raids, and that's fine. It shouldn't outperform heroic tier 11 and be able to compete with tier 12 weapons. It's meant to help you catch up to Firelands, and it will still do that.
The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new tier 12 armor!
Is there no one the long tendrils of the Twilight's Hammer can't touch? Not even Holiday, my friend Caitlyn's cat, could withstand their siren song. She's currently in the running to be the next elemental ascendant of catnip.
I play a lvl 85 Holy pally as my main and I am as well geared as I can get without doing raids. I was told that with the last patch they said that the old raids are now pugable but I have always been very scared to do them. So how easy are the old raids compared to the what they use to be?
They're 20% easier or more, depending on the boss! Damage and abilities from the tier 11 bosses was nerfed by at least that much, in most cases. You still need to understand the way the fights work and respond to fight gimmicks appropriately, but it's considerably less punishing to you and the raid if you do mess up. Educate yourself on the fights and go with other educated people (or fast learners), and you should be fine.
Filed under: The Queue
The final stage of the fight involves Archdruid Hamuul Runetotem, Malfurion Stormrage, and Cenarius assisting players in dealing with the entirely new mechanics this new heroic mode phase presents. If you've been trying Ragnaros or have killed him, you already have experienced the hilarious Living Meteor ability. In that new phase, meteors must be kited over patches of ice on the ground to freeze them, and then players must DPS down meteors to control the number up at any time. At that point, players are also frantically running around extinguishing ground fires and trapping Ragnaros in roots on the ground.
All in all, it looks incredibly fun and challenging, and it's very nice to see Ragnaros putting his new legs to good use kicking the crap out of guilds across the world. My favorite part of the video has to be the end, with the custom death animation for Ragnaros. Watch until the very end -- it's worth it. Congratulations again to DREAM Paragon for their heroic first kill and for this awesome video of the accomplshment.
- For elemental shaman, the Shamanism passive now causes Lightning Bolt, Chain Lightning, and Lava Burst spells to gain an additional 32% benefit from spellpower, up from 20%.
- Hey, warriors -- Deep Wounds should no longer ignore damage modifiers on a target.
- Players who die and release before a boss is killed should now receive valor and justice points. However, players who release at the moment the boss dies and are at the loading screen will become locked to the dungeon but won't receive any currency for the kill. Blizzard's working to address this.
- In the Molten Front, players who are hated or hostile with the Steamwheedle Cartel can still turn in the quest Well Armed to Ricket. Bloodsail Admirals, rejoice!
Now that patch 4.2 has been out for a few weeks, it's a good time to look at the fruits of our nerfs. Patch 4.2 saw a surprising amount of death knight changes, from the nerfing of Obliterate to the last-minute buffing of Unholy Might. Nearly as conspicuous was the near complete lack of blood tanking changes.
With all of this in play, we definitely expected some shakeups when patch 4.2 went live; now, it's time to take a look at how those shakeups have played out. Most stuff went more or less as expected, but there have been a few surprising twists. We'll tackle it all after the break.
... there won't be anything left.
Has anybody else noticed that female Naga have been given shirts all of a sudden? Why has this happened? Did someone find that female naga where to provocative going around topless or is Blizzard trying out something else? a friend suggested maybe they are trying to see how they look with armour, maybe as a future playable race, but Blizzard has already stated that playable races need to have legs.. so what has happened here? It's really weird to see all these nagas with chinese styled clothings all of a sudden and with no explanation.
It does seem to be an intended change, though bear in mind that naga have been able to wear armor since The Burning Crusade. It could be that there's something being planned for the naga, or at least there's been a movement to humanize them (or elfize them, as it were). As of right now, though, if you want playable naga, the closest you'll probably get is the WoW TCG's upcoming Throne of the Tides expansion.
Filed under: The Queue
Now that we've covered gearing up in detail, it's time to talk about what to do with that gear. Now that the Firelands have been out for a while, we've all had a chance to get in there and kill some mobs. That includes me; I have also had a chance to do that. So what have I experienced in my excursions to the hell of upside-down fire elementals? (Okay, they're not upside-down.)
- For starters, all three DPS warrior specs are really close together right now. In my experience, arms and fury DPS is neck-and-neck, with arms performing better on some fights and fury better on others. Also, SMF and TG fury are both pretty viable, with TG seeming to move ahead once you're using a pair of Firelands 2H weapons.
- Once again, gearing up takes you past the nerfs in a few weeks. I basically raid with a fury spec and an arms spec, and some nights I respec from TG to SMF and/or the other way around. (Now that my axes have dropped, I usually stay TG.) My DPS was much poorer going into Firelands than it is now. The difference was pretty dramatic, and while I'm hardly blowing ahead to the top of the charts, DPS is solid again. Basically, what's controlling my DPS (again) is encounter design (again).
- Be prepared to use your utility abilities. Rallying Cry. Remember it? You'd better, because it's a raid-wide cooldown that you're definitely going to be using on Majordomo Staghelm. Speaking of Majordomo, if you have Seeds on you and you blow up the raid, it's because you forgot you have one of the best abilities in the game to get out to range in time and then some of the best abilities in the game to get back in.
- Blizzard needs to very quickly create and implement a set of non-tier DPS plate shoulders. Look at me -- I'm still wearing ZA shoulders. I am knee-deep in Firelands every week. I've killed Domo several times now. Why won't you give me shoulders? There is absolutely no option for plate DPS save tier, although there are several pairs of tanking shoulders. This is bloody insane, and it needs to be addressed. Firelands or the valor point vendors need more loot, guys.
My friend Emily is at Comic-Con this weekend, so I'm taking care of her 12-year-old cat, Artemis. You can't see it in the photo, but he's standing on top of my fridge, apparently warding off intruders with his fierce squeak and his Left Eye of Sauron (no, it's not a lighting trick; he has heterochromia). A true catgoyle.
Why doesn't blizzard release a massive, canon, lore encyclopedia? The only thing that's close are the old RPG books that came out years ago and Blizzard themselves said those were non-canon and shouldn't be used for serious lore reference.
I feel that we're only able to learn small amounts of lore from off-hand comments in quest texts and the rare Cdev forum posts. And the books can only address the lore to a certain degree without deviating from the main story.
I'm not asking for a book that would spoil future story lines but instead something that would give context to the many cultures seen in the game.
What I'm imagining is a book that I could open up, look up the entry on Arakkoa and find a 2-3 page info on them, describing their customs, leaders, famous historical stories and what not.
It would be pretty difficult to create a work like what you're describing, due to the fluid nature of the WoW story. Blizzard creates lore to fit gameplay, not the other way around, so any info you get is bound to change or be added to at some point, any characters subject to Old God corruption or retcons. And when Blizzard does attempt to publish lore, you run into issues like the RPG books, where the information contained therein may not even be accurate anymore when a new patch or expansion lands, if it was ever really accurate at all. Hell, Blizzard couldn't even keep the game manual updated to say that no, you can't play a dwarf mage (well, you can now...).
As cool as a nice hardcover encyclopedia of WoW lore would be, I really doubt it'll ever happen. WoW's lore is just too malleable, too ongoing.
Filed under: The Queue
Looks like Captain America is getting good reviews, so I am beyond pumped to see it. Finally, an outlet for my all-consuming man crush on Chris Evans. In honor of his bulking up for the role, I have bulked up The Queue today. Enjoy!
As we're getting towards the time when we can complete all the Molten Front achievements, my question is about the achievement "Ready for Raiding II."
We access the Lieutenants of Flame by recruting both the Wardens, Druids & the Ancients. We get to fight against the Lieutenant as the last quest named "Strike at the Heart." Does the Lieutenant change based upon which groups quests you do (i.e. if I do the Wardens, is there one set of Lieutenants that will spawn with them versus which ones spawn with the Druids)?
There's a random lieutenant each day, and which one spawns is entirely unrelated to the dailies you choose to complete.
Filed under: The Queue