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Posts with tag world-of-warcraft

Warlords of Draenor: Call to Arms removed

Way back in 2005, patch 1.7.0 brought with it Battleground Holidays, intended to offer additional rewards to players who participated in particular battlegrounds over a designated weekend -- later renamed the Call to Arms in Wrath of the Lich King. Since then, the familiar sight of representatives from various battlegrounds has been a staple of the Warcraft experience. As new expansions were introduced, new battlegrounds came with them, and were subsequently added to the Call to Arms rotation.

While the thought of getting bonus honor might have been pretty good incentive when the feature was first introduced, as the years have gone on, the Call to Arms weekends have been doing exactly the opposite of what they'd been introduced to accomplish. Unfortunately, some battlegrounds are still perceived as favoring one faction over another -- which means that on Call to Arms weekends, queue times can skyrocket as one side piles on to queue for the additional bonuses, and the other simply avoids the battleground altogether. So what's the solution? Removing the Call to Arms weekends altogether.

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Filed under: PvP, Warlords of Draenor

EU Connected Realm Updates for August 28

US Realm Connections may have halted for the time being, but EU Realm Connections are still in full swing. The list of EU realms slated for the Realm Connection service has been updated with new information and new realms in regards to upcoming dates for the service.

The following EU realms are scheduled for connection on Wednesday, September 3.
English Realms
  • Defias Brotherhood and Scarshield Legion/Ravenholdt/The Venture Co/Sporeggar
German Realms
  • Zuluhed and Nazjatar/Dalvengyr/Frostmourne
  • Kil'Jaeden and Anetheron/Festung der Stürme/Rajaxx/Gul'dan/Nathrezim
  • Forscherliga and Die Nachtwache

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Filed under: Realm Status, Blizzard, News items

Warlords of Draenor: PvP now requires active flagging on PvE realms

Have you ever been quietly minding your own business on the Timeless Isle, or attacking a world raid boss like Ordos, only to find yourself accidentally flagged for PvP due to a misclick or tab target gone horribly wrong? Earlier this year, Bashiok mentioned that one of the goals for PvE realms was to keep players from accidentally flagging themselves -- and in a tweet by Ion Hazzikostas, it's been confirmed that this has now been implemented on the beta.



This means no more accidental flagging for players that are simply trying to DPS or quest out in the open world on PvE realms. And this also applies to healers as well -- healers will simply not be able to heal flagged players unless they choose to actively flag for PvP. Naturally this issue isn't a problem on PvP realms, but for players on PvE realms, the change in Warlords should be a welcome relief. When players make the choice to roll on a PvE realm, that choice is usually a deliberate one that's made to avoid the hassle of unwanted world PvP situations. It's nice to see that steps are finally being taken to keep PvP on PvE realms what it was meant to be -- an optional experience that you can choose to participate in, rather than be tricked into whether you're willing or not.


Filed under: PvP, Warlords of Draenor

Warcraft wallpaper, costume, art, fan art and comic updates

It's been a while since we've seen any updates to the various galleries Blizzard has featured on the World of Warcraft site. Blizzard has just updated its costume and fan art galleries with a handful of new photos from various artists. The costumes are pretty clever, but my personal favorites have to be a really clever training dummy costume, and a checkered box that should be very familiar to anyone who has played on any of the beta servers over the years.

In addition to the costume and fan art galleries, there is a new community comic available in the comic gallery, as well as a new wallpaper featuring the Jade Forest rare, Martar the Not-So-Smart. And if that weren't enough, several new images of Mists of Pandaria concept art have also been added to the Blizzard art gallery. I do love the early hozen concept art, but I hope we get to see more of the concept art from Warlords, too. Check out Blizzard's official post for links to all of the new additions.


Filed under: Blizzard, Arts and Crafts

EU Connected Realm Updates for August 22

The list of EU realms slated for the Realm Connection service has been updated with new information and new realms in regards to upcoming dates for the service. At the present time, there are no additional updates for US realms -- all US realm connections have been completed as of last Thursday, and there are no further US connections scheduled at the moment. EU realms, however, still have plenty of realms left on the connection schedule.

The following EU realms are scheduled for connection on Wednesday, August 27.

German Realms
  • Proudmoore and Madmortem
  • Frostmourne and Nazjatar/Dalvengyr
  • Gorgonnash and Nefarian/Nera'thor/Mannoroth/Destromath
  • Der Mithrilorden and Der Rat von Dalaran
  • Kult der Verdammten and Die Arguswacht/Die Todeskrallen/Das Syndikat/Der Abyssische Rat

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Filed under: Realm Status, Blizzard, News items

Did you miss in Pandaria?: Shado-Pan Geyser Gun

Geyser gun in action
The latest build of the Warlords beta shows a number of achievements for toy collecting. You can earn a "Robo-Gnomebulator" (whatever that is) when you amass 150 of them. For those dedicated collectors, one of the most obscure toys in Mists is the Shado-Pan Geyser Gun.

To earn it, you must return to the Throne of Thunder raid. You can queue for the Forgotten Depths section of ToT's LFR if you can't convince your guild to clear to Tortos. Once your LFR group has defeated Ji-Kun, you can return to the Tortos area by clicking on a feather and flying into the red portal above. Make sure you don't aggro any leftover trash on the way back!

The geysers in ToT have a hidden minigame. Standing on top of one gives you a stacking debuff called Spray Water. Continue riding the geysers until the debuff stacks to 250, which takes both practice and patience. There's no achievement for this, so look for the "new mail" icon instead. You'll receive a message in your mailbox from Taoshi of the Shado-Pan congratulating you on your "ninja-like geyser-jumping abilities." She includes the geyser gun as a reward. Now you can douse friend and foe alike in lukewarm water that smells strongly of Tortos.

If you want to be a really awesome person, you can earn the gun for several friends at once by allowing them to ride on your mount while you deal with those fickle geysers. Good luck!


Filed under: Mists of Pandaria

Warlords of Draenor: Zone music highlights for Nagrand, Spires of Arak

The Warcraft Twitter account tweeted not one but two pretty cool items of interest yesterday, for those that are fans of Warcraft's music. Zone preview selections for both Nagrand and the Spires of Arak have been made available for listening. While Nagrand's theme is suitably idyllic for the green rollings hills and waterfalls in the zone, it's Arak's preview that is really a standout. I'm not even sure how to describe it, because I haven't heard anything quite like it in Warcraft before. Of course, we've never really seen anything quite like arakkoa civilization before, either.

Both previews are snippets of what players will find on the Warlords of Draenor soundtrack, which is part of the physical Collector's Edition package along with a host of other goodies. Give both tracks a listen, and while you're at it, make sure you're following Warcraft's official Twitter account -- they're apt to post plenty more cool surprises as we wait patiently for the next expansion's arrival.


Filed under: Warlords of Draenor

Warlords of Draenor: The Kor'kron are officially out

Denizens of the Undercity can breathe a sigh of relief in Warlords of Draenor, as abominations have once more taken their rightful place as guards of the Forsaken capital. Ever since the disastrous events of the Wrathgate and subsequent Battle for the Undercity in Wrath of the Lich King, the Undercity's halls have been dutifully patrolled by Kor'kron -- the elite personal bodyguards and fighting force of the Horde's Warchief. Yet although the Kor'kron were originally sent to simply keep an eye on the Forsaken -- particularly the Royal Apothecary Society -- as expansions went on, the guard became more and more hostile.

This, of course, led up to the events in Mists of Pandaria, where the Kor'kron crossed the line from loyal bodyguards to full-out fanatics working almost as secret police for Garrosh Hellscream. Led by Malkorok, the Kor'kron's ranks expanded considerably when Garrosh granted the Blackrock Clan amnesty and welcomed them into his new vision of the Horde. In the Siege of Orgrimmar, the Kor'kron fought against both rebel forces led by Vol'jin, and the Alliance army -- and found themselves systematically dismantled from both sides.

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Filed under: Warlords of Draenor

Warlords of Draenor: Dog may be in our garrisons after all

It's no secret that I love Dog, the farm puppy I rescued from the fields of Halfhill in Mists of Pandaria. I've written about Dog on a couple of different occasions, because he was just a really cool and unique perk to leveling reputation with the Tillers. Does Dog do anything? No, not really -- he just hangs around on the farm, responds to a few different emotes, but he doesn't actively do anything to further the game. He's just Dog, defender of the farm house, digger of holes, and overall good boy.

It was with some concern that I wondered what Dog's fate would be when Warlords of Draenor hit -- I didn't like the idea of leaving the poor little guy behind. According to a recent tweet by Cory Stockton, that may not be a worry after all.


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Filed under: Warlords of Draenor

US Connected Realm updates for August 8

The list of US realms scheduled for the Realm Connection service has been updated with a few new dates, the return of a few servers that have been on and off the list, and some updates on the future of the service. If you are on one of the servers listed below, please note that Realm Connections take place on Thursdays, beginning at 5am PDT and ending at approximately 1pm PDT. The list below is for US realms only -- EU realm schedules were updated earlier this week. For more information on Realm Connections, take a look at Blizzard's official blog post about the service and its features.

The following US realms are scheduled for connection on Thursday, August 14:
  • Burning Legion and Agamaggan, Archimonde, Jaedenar, and The Underbog

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Filed under: Realm Status, Blizzard, News items

Warlords of Draenor: Orc posture updates potentially on the horizon

There are a few really iconic design choices in World of Warcraft that have always been a hallmark of the game. Big arms, huge shoulderpads, that sort of thing. One of the items on that list is orc posture -- orcs have a hunch. They've always had a hunch, unless you happened to be an important orc NPC. Player models have always been slouched over, because for some reason, orcs just don't have proper posture. But there may be some changes to that on the horizon, according to a couple of tweets made yesterday by Senior Art Director Chris G. Robinson.



Robinson went on to clarify that this is not something that will be out at the launch of the expansion -- and it might not be something that makes it to the game at all. But it's something that Robinson definitely wants to attempt to tackle in the future. And although this is one of those things that many players have expressed an interest in seeing, Robinson was quick to clarify that if this change does in fact see the light of day, it will be as an option, not as a default setting. So those who are fond of their hulking hunched brutes can continue to play them just as they are.

It's interesting, however, to see that these kinds of changes are definitely being thought about. And it does make me curious as to whether or not we'll see other options regarding posture or even things like height or body options added in some day, like the ability to create wizards with wizard builds instead of barbarian builds. If nothing else, maybe we'll see the male trolls suddenly discover what their female counterparts have known all along -- life is a lot more enjoyable when you exercise the option to stand tall.


Filed under: News items, Warlords of Draenor

US and EU Connected Realms updates

The lists for both the US and EU realms slated for the Realm Connections service have been updated with new dates and planned connections. Please note that if you are a player on an EU realm, your realm connections will be on a Wednesday. For US players, realm connections are scheduled for Thursdays. For more information on Realm Connections and what exactly they entail, be sure to check out Blizzard's official blog post about the service and its features.

The following US realms are scheduled for connection on Thursday, August 7.
  • Shadowmoon and Detheroc

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Filed under: Realm Status, Blizzard, News items

US Connected Realms update for July 25

The list of US realms scheduled for the Realm Connection service has been updated with new dates, and a new planned connection. Realm Connections take place on Thursdays, beginning at 5am PDT and ending at approximately 1pm PDT. If you're on a realm scheduled for connection, keep that in mind. The following list is for US realms only -- EU realms should take a look at the official forum thread for more information regarding the EU connection schedule.

The following US realms are scheduled for connection on Thursday, July 24.
  • Malfurion and Trollbane
  • Ravenholdt and Twisting Nether
  • The Venture Co and Maelstrom

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Filed under: Realm Status, Blizzard, News items

Warlords of Draenor: New login screen music

Adriacraft is at it again, digging up new models and music from the latest build of Warlords of Draenor. One of the more notable datamined pieces is a brand-new login screen track, labelled Siege of Worlds. While it bears resemblance and shares sections with the previous login track found on the beta, this version feels much more complete and includes several sweeping, intriguing themes right along with the now-familiar beat of the Iron Horde's war drums.

But perhaps the coolest part of the soundtrack starts at approximately 11 minutes into the piece. Long-time Warcraft fans should immediately recognize the familiar sounds of the human theme from Warcraft III, beautifully re-done with a triumphant flourish. It's a gorgeous new piece of music, but it's also a fantastic nod to one of Blizzard's beloved classics. Listen to the full theme above, and be sure to check out Adriacraft's channel for more from the Warlords beta.


Filed under: News items, Warlords of Draenor

SDCC: Warcraft movie details from Legendary Pictures panel

With San Diego Comic Con in full swing, people are starting to get to see previews and hear details about upcoming projects, and one of those projects is director Duncan Jones' Warcraft movie. During the Legendary Pictures panel, details were released about the movie (coming March 2016) and here's what our sources have to say about it.
  • We're looking at an origin story, one that details how the First War got started. Durotan is the orc focus character, while Anduin Lothar plays this role for the humans of Azeroth.
  • Duncan Jones, the director of the film, says he wants the movie to be accessible for everyone and that it's been fantastic working with Blizzard.
  • The teaser trailer "Looks just like the game. Amazing. Stormwind and throne room looks exact (like that tiny glimpse we saw in an earlier photo.) Armor, gryphons, orcs in full cgi that look just like game trailers."
  • The teaser trailer varies between the human and orc perspectives.
  • We're told that there is a blend between CGI and live effects in the trailer and that it looks natural and clean.
For now the teaser seems to only be available to view at SDCC, but if it goes up online we'll be sure to give it to you as soon as we can.

This is a post in progress


Filed under: News items, Warcraft Movie

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