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Posts with tag world-pvp

Cataclysm 101: A guide to PvP changes and challenges

There are quite a few changes to PvP in Cataclysm. Let's have a look at how the changes in the past few patches will affect the other aspect of World of Warcraft gameplay ...

Resilience is different

Resilience no longer reduces critical strike chance but instead only reduces damage across the board. As resilience is the premier PvP stat, this impacts gameplay in a major way. First, critical strikes are back on the table. This means that talents contributing to crit are valuable in PvP again. Burst damage from crits will happen more often, and players can opt to stack crit for PvP without it being devalued ... much.

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Filed under: Analysis / Opinion, PvP, Cataclysm

The Art of War(craft): The handy guide to being good at PvP

Zach writes the weekly column The Art of War(craft), which focuses on good, old-fashioned PvP. He isn't really left-handed, either.

Let's take a little break from beta-related posts for a while -- Cataclysm isn't going to be out for a few months at least -- and talk about some old-fashioned PvP. Something I've been meaning to write about for a while are my personal guidelines to ganking, or more generally, world PvP. There are no hard-and-fast rules regarding world PvP, although I follow a personal code of conduct when it comes to these things. Think of it as a guide on being good -- character-wise, if not skill-wise -- or how not to be an asshat in PvP. Today, we'll go through a few simple unwritten rules or ideas and my reasoning behind them. That way, I can also say they're no longer unwritten rules.

It might seem futile to lay out some ground rules for world PvP, considering that at the heart of it, they're not really enforceable, but I'd like to think the world (of Warcraft) would be a better place if everyone followed a few simple rules of PvP engagement. It would certainly go a long way towards rectifying the image that some PvE players have about those who PvP. I mean, we're not all uncouth ruffians. At least, not all the time -- oh, who am I kidding? PvP players are bastards. But some of us, at least, are nice bastards.

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Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP)

The Art of War(craft): Tol Barad field report from the beta

Zach, who writes the weekly PvP column The Art of War(craft), is having the time of his life in the Cataclysm beta now that they've enabled testing of the new battlegrounds. He logs out in Tol Barad and is constantly in queue for Twin Peaks and the Battle for Gilneas. Now if only those other battlegrounds would actually open up for a game or two ...

The latest beta patch had a lot of goodies from the obvious, such as new talents, to the subtle, like changed items. The most interesting news for me, of course, was that Twin Peaks and Tol Barad are finally open for testing. I didn't have much luck getting into a Twin Peaks game even after hours of being in queue, but I did manage to get more than my fair share of Tol Barad battles. Granted, it was far from massive -- neither side barely managed more than two parties, let alone a full raid -- but it was easy enough to learn how everything works.

Today we'll dive right into Tol Barad, from the landscape to the gameplay to other random notes about the new world PvP zone. The isles of Tol Barad's actual geographical location is a bit curious at the moment. From the games panel at last year's BlizzCon, the developers showed a map where Tol Barad was in a body of water west of Khaz Modan, south of the Hillsbrad Foothills and east of Gilneas. The current Cataclysm beta map isn't the same, although there are two small islands west of Gilneas and north of Vashj'ir that could represent Tol Barad. There is currently no physical means to go to or leave Tol Barad -- players must enter by queuing for the battle and leave through other means such as a hearthstone. The zone currently does not permit flight, even between battles.

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Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP), Cataclysm

Cataclysm Beta: Tol Barad gallery

The new world PvP zone Tol Barad became ready for testing in the latest Cataclysm beta (build 12759), and we got to take a look at it more than a few times today. The zone is actually two islands consisting of a northern peninsula that serves as the quest hub -- although none of the quest NPCs are implemented in this patch -- and a Southern part that serves as the main stage for combat. The zone has a bleak forest landscape that evokes Duskwood and the Isle of Conquest, with the main combat area roughly about the size of Wintergrasp. Take a sneak peek into Tol Barad in our gallery below.



World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion. From goblins and worgen to mastery and guild changes, it's all here for your cataclysmic enjoyment.

Filed under: PvP, Cataclysm

Guest Post: Guild wars pit friend against friend

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

World of Warcraft is a social game. Blizzard made this clear with the recent addition of the Real ID system. I myself have made use of this. Being an officer in several small roleplaying guilds on both Alliance and Horde sides of Cenarion Circle (US), I have found that there is a great bit of planning and organization required in running official guild wars. Currently, the Alliance guild I am an officer in is in a heated battle with a Horde-side guild. Both are roleplaying guilds. Both guilds (in the roleplaying sense) have similar ideas -- both are pro-Horde/pro-Alliance, respectively. One may hate the other side more than the other, but the hate is there.

These guild wars bring a certain fun dynamic to the game. Having a sworn nemesis, whether it is for a character of your creation or a friend from an opposing faction, is just a great way to enjoy the game. Plotting someone's demise, thinking of strategies to take him down? It adds another layer to an already multifaceted world. However, there are a few tips I have noticed that really help with these particular battles. Some things come in handy in a roleplaying context; others focus on fair play, so that people will want to continue to the "war" and not just want to ignore/report your taunts!

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Filed under: PvP, RP, Guest Posts

The Art of War(craft): World PvP in the new Azeroth

Zach sees everything through the PvP perspective of The Art of War(craft), including homemade cookies baked by his supremely awesome and sexy baker wife. He sees the brownies as opponents that need to be devoured in a methodical, strategic and soul-crushing manner. He advises everyone to look at all things (especially food) as adversaries that must be defeated and guarantees that success in life will follow. Probably.

Let's face it. Right now, if you're a regular reader of WoW.com, we're in some sort of holding pattern and the biggest thing that interests us about the game is what's going on in the Cataclysm beta. It's still far too early to settle on any talent builds, but who can resist playing with those talent calculators, right? Certainly not me. The beta changes so rapidly, though, that it would be foolish to write anything without the proper caveat that the final product is likely going to be much different.

One thing that's likely to stay the same throughout beta, however, is the ravaged landscape of Azeroth. This should create some interesting possibilities for world PvP. The biggest change is that the continents of Kalimdor and the Eastern Kingdoms will become flyable. It will become harder and far more dangerous to level as players must now not only watch their literal backs but also look skyward for potential griefers. On PvP servers, this makes it a far more dangerous and exciting world.

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Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP)

The Classifieds: Puzzling over the world of Azeroth

The Classifieds brings you weekly news from around the WoW community, including our famous Random Acts of Uberness.

While we at WoW.com are hard at work puzzling out the latest round of changes from the Cataclysm beta, we've got something for you to puzzle over as well: a "Where in the World of Warcraft?" crossword puzzle from The Puzzle Hub. This one's themed around places throughout Azeroth, Outland and Northrend. If that mind-bender strikes your fancy, there's a "Who in the World of Warcraft?" version, too. Thanks for the tip, Benji -- these look they'll most assuredly help keep our minds off the agony of watching beta test class changes scritching and scratching back and forth.

Let's crack open The Classifieds ...

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Filed under: Guilds, The Classifieds

Guest Post: Three fresh ideas for world PvP events

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Of all the PvP events I've participated in over the years, the battle for Halaa in Nagrand always sticks out in my mind as one of the best-executed examples of world PvP that the World of Warcraft has ever produced. The battle for Halaa brought together several areas of warfare in perfect harmony.

  • The element of surprise The battle for Halaa took place at any time. Whenever the opposite faction felt like taking control of the city, they could form a raid and start bombing. It left the controlling faction scrambling to assemble a defense when the words "Halaa is under attack!" popped up on their screens.
  • Aerial assault Players had to activate one of four wyvern stations and fly over the city of Halaa to drop bombs, causing massive amounts of damage. Until the defenses were weakened, players could not successfully enter the city.
  • Sabotage While enemy players were taking to the skies, one of the keys to success was to destroy the activated wyvern stations to prevent those enemy players from immediately taking off for another bombing run.
  • Siege warfare Once the city's defenses were eliminated, the conquering force moved into the city center and held the city captive. Either the defending faction would break the siege and regain control of the city or it would be lost to the conquering heroes.
  • Spoils of war Defeating your enemy within the boundaries of Halaa yielded you a Halaa Battle Token. Once you controlled Halaa, those tokens could be spent on various rewards, including the coveted Dark War Talbuk.

With new expansions come new territories to explore and conquer. Sadly, Nagrand and the war-torn city of Halaa fell to the wayside in favor of Wintergrasp once Wrath of the Lich King was released. So what does a player who is hungry for world PvP do now? If you have some friends and are will to do a little organizing and promoting, here are three new ideas to spring on your server.

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Filed under: PvP, Guest Posts

Call for Submissions: 3 fresh ideas for world PvP events

What was the best world PvP event you've ever enjoyed? Was it a cross-faction event? Did players from other realms join in? Was there an element of surprise for the other faction? Was it, perhaps, a more peaceful type of party? And now, what if you were in charge of designing and organizing a world PvP event ... what would it be like?

WoW.com is accepting article submissions describing three fresh ideas for organized world PvP events. Submissions should be between 750 and 1,000 words. We will not accept articles submitted under player names or pen names; please use your real name and email. Artwork is not mandatory, but any you choose to include must be your own work or from creative commons.

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Filed under: WoW Insider Business, PvP, Guest Posts

The Classifieds: Old school a go-go

The Classifieds brings you weekly updates on news from around the WoW community. Have guild news or a Random Act of Uberness to share? Email TheClassifieds@wow.com.

Is it just us, or are players revving up the retro vibe to record RPMs? From retro and classic raiding to world PvP events, players are chasing away the pre-expansion blues by rocking and rolling some classic Southshore-Tarren Mill action. Case in point: a massive mix-up on Anachronos (EU-A) being organized for next weekend by <The Stormwind Crusaders>. "The aim of this event is to enjoy this epicness one more time before Cataclysm flushes Southshore away like Atlantis," write event organizers, "and of course for the generation of players who kinda missed the epic fights in the old days. (Yeah, I had to force some guildies to Google 'Southshore vs. Tarren' because they didn't understand that it's 100% wow cult!)" Organizers are hoping players from both factions will transfer or whip up a new death knight to come relive the epic tug-of-war battles of old on June 11 from 21:00-23:00 server time. Check the official realm forums for more details.

As often as we discuss zones and aspects of the game that will be changed in Cataclysm, it hadn't yet occurred to me for some reason that the epic Southshore/Tarren Mill battles of yesteryear will be forever wiped from our slates. If you never had the chance to submerge yourself in the madness back in the day ... Yeah, this is worth a pool of tears to drown your sorrows in. Talk about pure, addictive, adrenaline-fueled fun ... My first character became a Knight-Lieutenant, in fact, off kills made in the fields outside Tarren Mills. My brother-in-law and I would roust each faction from their respective homes every weekday afternoon to kick off the action, tempting them out with the prospect of an easy kill on the two little clothies scuttling along the roads. ("Easy"? Not for a second; we knew every dirty trick in the book.) I heartily endorse more recreations of these tug-of-war epics before Cataclysm alters the killing fields playing field forever.

Let's crack open The Classifieds ...

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Filed under: Guilds, The Classifieds

Breakfast Topic: Your city is under attack

While testing out the new toy I acquired this weekend, it came to my attention via large, unfriendly amounts of local defense spam that Orgrimmar was under attack. What better way to break in a legendary? So I went to go defend the city and ended up chasing the Alliance around Orgrimmar, Silvermoon City and Thunder Bluff with my sword wildly swinging in a graphically impressive yet largely ineffective fashion. But despite the efforts of myself and about 20 other people who were more than okay with defending dear Cairne from bloodthirsty Alliance attacks, there were an even larger number of people in trade chat who didn't really seem to care one way or another. "Why bother?" "It doesn't matter; they'll respawn in a few hours anyway ..." These common refrains echoed from trade and made a mockery of those of us who chose to stand and fight.

City battles are often some of the most fun PvP I've encountered -- sure, it's not a battleground, there are no quests involved and it could be argued that there's no real "advantage" to winning. But there's something ridiculously entertaining about simply going back and forth, trading blows with the other faction. It's vaguely reminiscent of the times before battlegrounds existed, when PvP dominance was established in hours-long battles between Southshore and Tarren Mill. Plus, we're fighting to defend one of the major lore figures in World of Warcraft's history, and there's something satisfying about that as well. And don't forget the achievements!

So what do you think, Breakfast Topic readers? When you see the local defense channel light up, do you stand at attention and rush to defend your city leaders, or do you simply turn the other cheek? Do you enjoy raiding cities and fighting off not only players of the opposite faction, but tons of guard spam? Why do you think people simply don't want to bother with it anymore?

Filed under: Breakfast Topics

Breakfast Topic: World PvP


This Breakfast Topic is brought to you by WoW.com's guest blogger program. Want to participate in a future call for guest posts? Read up on how to contribute, and keep an eye on the site for program announcements.

I remember when my freshly made human rogue first left the friendly confines of Elwynn Forest and ventured across the river into unknown Duskwood. This being the first toon I had played, I was entering this new zone with a mixture of excitement and wonder. As I carefully began to explore the landscape, without warning, a trio of mounted level ?? horde warriors came storming over a hill crest, leapt from their steeds and tore me to pieces before I knew what hit me. Thus was my introduction into the cruel and exciting world of PvP.

After playing WoW for the better part of four years, that experience still stands out as a defining game experience for me. Thinking back now, it was one of the major hooks that kept me logging back in for more. Why? It was unpredictable. It was totally unexpected. It really made me feel that the game world was alive. I had obviously interacted with other toons up to that point, but that moment just seemed to add a sense of realism to the game. For the first time I felt that I was playing in a living, breathing, dangerous world.

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Filed under: Breakfast Topics, Guest Posts

Encrypted Text: The art of the gank


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss how to gank with style and grace.

You're tired. You've been slaying the denizens of Icecrown Citadel for hours, you've spent your entire week clearing the daily heroics for your valuable Emblems of Frost, and you can't remember the last time you left Dalaran when you weren't en route to a raid. Your work has not been in vain, and you probably have some stiff new leather armor and maybe a plastic-wrapped weapon or two to show for it.

Your new armor is too tight, it is stifling and you must be nimble. If your weapons are too mint, they won't fit in your hands, and they will throw off your balance. With such little time left at level 80, we don't have the luxury of underperforming. How can you make your armor flexible to allow you to avoid enemy attacks? How can you mold your weapon to become an extension of your own arm? And how can you vent the pent up stress of mindlessly spamming Fan of Knives in heroics for hours on end? Luckily, there's a magic element that will solve all three of these problems: innocent blood.

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Filed under: Rogue, PvP, (Rogue) Encrypted Text

Encrypted Text: New Year's Resolutions


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss the list of the things you should accomplish before 2011.

With 2009 fading quickly and Cataclysm on the horizon in the upcoming year, the WotLK chapter of our lives as rogues is coming to a close. Preliminary numbers from Icecrown Citadel show rogues performing admirably, especially on fights like the Deathbringer, where we truly get to focus on a tight rotation and maximum single target DPS. While much of ICC has yet to be unlocked, I am confident that we'll find the best way to tackle the challenges it will place in front of us.

Arena season number 8 (and likely Wrath's final season) is to be released shortly as well, which will see rogues vying against the plate classes for the top melee DPS honors. Cataclysm is bringing some of the most sweeping changes the game has ever seen, and so this is our last chance to experience the WotLK rogue before it disappears forever. Between the talent tree rebuild, the complete stat overhaul, and the massive world disruptions that are planned, we are running out of time to finish all of the items on our rogue to-do lists. Whether you're a new rogue, or a grizzled 5 year veteran of the Horde-Alliance war, I'd suggest knocking out these rogue-specific objectives that may be disappearing forever.

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Filed under: Rogue, Classes, (Rogue) Encrypted Text

15 Minutes of Fame: Mixlering it up in world PvP

15 Minutes of Fame is WoW.com's look at World of Warcraft players of all shapes and sizes -- from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

Safety is serious business on US Feathermoon (RP). The Guildwatch, Feathermoon's Alliance global defense network of guilds and individuals, strives seven days a week to protect Alliance towns and territories from Horde attack. Sound like something that's taken pretty seriously? That would be affirmative. Says Guildwatch leader Mixler of the group's some 400 members, "Most of the major players Alliance-side have been members at one point or another, all of the Horde PvPers have fought us, and I believe we're still the largest organization on Feathermoon."

While Feathermoon is not a PvP realm (it is one of the game's original realms, created before there were such things as RP-PvP realms), world PvP is in fact a significant part of the Feathermoon experience. The Guildwatch has played no small part in developing that legacy. 15 Minutes visited with GM Mixler for an inside look at the mechanics that keep the sprawling network working like a well-oiled machine.

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Filed under: PvP, Features, RP, Interviews, 15 Minutes of Fame

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