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Posts with tag worldwide-invitational

WoW Moviewatch: The Bountiful Chest

(Viewers be warned that this will probably offend some of you. For regular readers, on a scale from Tunasushi to The V-Day Riot of '08, The Bountiful Chest will be somewhere in between.)

As a female, what happens in this video is a regular occurance. Well, besides the end part. However, Blizzard must have felt it special enough to award it their top prizes for the machinima contest at the recent Worldwide Invitational. Olibith machinimated a short story, The Bountiful Chest, written by Vilaeryn and narrated by Shockdingo. Since it's not very long, I'll sum it up with the moral of the story being to look us in the eyes. You're not fooling anyone!


If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ...

Filed under: Machinima, Humor, WoW Moviewatch

WoW Moviewatch: Baron Soosdon goes to WWI

What happens when you give a machinimator a camera and send them off to an event like Blizzard's Worldwide Invitational? They come back with a video report ... starring their avatar. Go figure!

Despite the absence of a flesh and blood Baron Soosdon, it was interesting to see the convention from the eyes of a first-timer. If you look carefully at the part where he discusses the costumed girls, you'll see a real live Dopefish, though! Other coverage includes the Blizzard museum, dance and costume contests, and the closing ceremony.

He wasn't able to capture the machinima contest because it literally lasted only a few minutes. In one of the most disappointing displays, Blizzard cited that they had run out of time with the other contests and only showed a few seconds of each winning video. We know that Olibith managed to win three prizes, though!

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ...

Filed under: Machinima, Humor, WoW Moviewatch

WoW Moviewatch: The Frozen Chronicles

We tried to hold out for Azerothian Super Villains - Episode 6, but it wasn't released in time for us to blog it this morning. In the meantime, we have a mystery machinimator on our hands! Ram, the creator of The Frozen Chronicles, registered for Vimeo in May, has no Warcraftmovies account, and barely uploaded the video anywhere. What we do know is that he submitted it to Blizzard's Worldwide Invitational machinima contest.

In all actuality, this short film is as much of a mystery as the creator is. Regardless of the plot, which was not mentioned in English or their native French, it is an amazing film. It looks like a sequel may be in the works as well!

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ...

Filed under: Machinima, WoW Moviewatch

Totem Talk: What you will and will not be

Totem Talk, the column for shamans, was hit right between the eyes with news from the Worldwide this weekend. Matthew Rossi, our intrepid columnist, tries to make sense of it all this week.

Okay, I know we're behind on the Kara gear articles, but this weekend's news from the Worldwide Invitational was too much for me to ignore. Both for all the awesome news for shamans and for what it all doesn't mean. (And yes, I had to steal Mike's image from the roundup post... I even went out and bought that statue I like it so much.) Since we know the Beta Opt-In is live and the Wrath beta can't be far away, I thought we should spend some time discussing what we just found out.

I admit that part of the reason for wanting to discuss this in detail is that I am stoked about it. Some of you readers are, in fact, very good for providing a bucket of cold water in the form of reality checking, and I expect you to do me that service now. But maybe we're all excited, which would be awesome, for shamans to once all be excited.

I know Hex is the greatness, but what it isn't is real CC for five man instances. It's a panic button, like so many other shaman abilities can be, not a long-term solution. To use hex as CC in an instance in the manner of Polymorph, you'd have to renew it every ten seconds. You're taking yourself out of DPSing entirely if you intend to use it that way, basically. Make no mistake, it's a great ability and great utility for the class, but it's more akin to Cyclone than Sap or Poly.

What, you may well be turning to me to ask, is it good for then if it's not going to be good for CCing in instances?

Read more →

Filed under: Shaman, Analysis / Opinion, PvP, Instances, Expansions, Raiding, (Shaman) Totem Talk, Wrath of the Lich King

WoW Moviewatch: The Scarlet Thorn

For those of you that have complained about Baron Soosdon's music videos that have no plot and are merely a bunch of color filters, this may be a breath of fresh air. The Scarlet Thorn, one of Baron's entries in Blizzard's Worldwide Invitational machinima contest, centers around Lady Sylvanas. While there is no dialogue in this epic movie about beating the Scarlet Crusaders to a bloody pulp, you can expect plenty of action!

[Via #machinima on Quakenet IRC]

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ...

Filed under: Machinima, WoW Moviewatch

WoW Insider Show, Episode 44: Live from Paris (kind of)

Excellent podcast this week, if I do say so myself. Last Saturday, right smack dab in the middle of the Worldwide Invitational, I took to the virtual airwaves with Duncor of WoW Radio, and Matthew Rossi and John "BigBearButt" Patricelli of WoW Insider, and we chatted about all of the news coming out of the Worldwide Invitational. On this show, which is now live on WoW Radio, you can hear us talk about:
  • What Turpster is up to -- we talked live with him directly from Paris about what he thought of the convention and what he'd seen out there.
  • The announcement of Diablo 3, and what is isn't (an MMO or a console game)
  • All the class changes that we saw on Saturday, including Warriors' Titan's Grip, Shamans' Hex, and Warlocks' Demonform, and what they meant for each class.
  • And finally, what Blizzard meant exactly by that little talent trees comment they threw in on one of the panels.
It's a rip-roaring show, and no matter what you love to do in the World of Warcraft, Matthew, John and Duncor definitely hit on a topic that will interest you. Definitely give it a listen, and don't forget to subscribe in iTunes if you want to get the podcast sent to you automatically every week.

Unfortunately, we didn't get a chance to hit on any email because of all the amazing WWI news, but that's OK, because we'll just talk about twice as much of it next week. If you want to ask a question or have a comment for us, drop us a note at, and you might even hear it on next week's show. We do this every Saturday at 3:30pm over on WoW Radio, so tune in next week to hear more commentary and insight about all the news from the last week of WoW.

Filed under: Warlock, Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, WoW Insider Show, Worldwide Invitational

WoW Moviewatch: Video Games Live

If you missed the live stream of the 2008 Blizzard Worldwide Invitational closing ceremony, you'll probably be regretting it right about now. They brought back Video Games Live, a group that works with local orchestras and choirs to perform music from video games, to play a montage of Blizzard's greatest music from games such as Warcraft, Starcraft, Diablo, and WoW. It was so amazing that I immediately bought tickets for VGL's upcoming performance in Austin!

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ...

Filed under: WoW Moviewatch

How I learned to stop worrying and love Cyclone

You'd have expected a little more in-depth Arena discussion from the Blizzard Worldwide Invitational. You'd have been wrong, but you'd have expected it. We've covered the new Arena maps, but something from the Question and Answer periods really stuck out for me. What's the future of the Arena going to be like...for crowd control? Should we expect more, less, or about the same? What's going to happen to that naughty little Cyclone?

The answer from Tom Chilton was predictable -- without crowd control in its various forms, Arena matches become little more than DPS races. Crowd control (and its cousin line of sight) helps Arena fights take a little longer, and introduces viable strategies that are based all around controlling the other team. (As opposed to just blowing them to heck.) But the forums are alive - alive! - with complaints about Cyclone, Sap, Sheep, and hell, even Scatter Shot. No sir, folks don't like crowd control. Often, it seems like they'd rather get killed than sheeped.

I think it comes down to a pretty basic thing -- we have fun in these games by controlling our characters. Anything that jeopardizes the control of our characters on either a short-term or a long-term basis is therefore anathema. No one wants to stand there, helpless, while some Rogue performs their billionth stun on you. It seems to me (in my rosy-glassed retrospect) that we heard less complaints about insta-kill POM+Pyro than we do about a 3 second stun.

Your mileage may vary, but I think until Blizzard finds some way around that dichotomy -- CC is good for interesting fights, bad for fun -- we're going to continue to see tumultuous forum fights about the issue. I'm forced to agree with Chilton -- crowd control adds a layer of strategy and depth to the tactics of the Arena. Still, I hope they do something about it.

Filed under: Analysis / Opinion, News items, Arena, Worldwide Invitational

Worldwide Invitational Paris: The roundup

Happy Monday morning everyone! If you're a fan of World of Warcraft, chances are you heard about the big old shindig Blizzard threw in Paris this week. If you didn't a chance to get to Paris this year or catch any of the news over the weekend, you'll want to keep reading. We had a crack team on the convention floor, and more of us watching the live feeds all weekend, all working hard to deliver up to date reports and analysis. What that means for you is that this is the perfect place to catch up on all the WoW news from Paris. This handy list will direct you to exactly where you want to go to get the information you need.

Liveblogs and other event reporting:

Of course, if the flood of liveblog information makes your head spin, no worries, we have analysis on every angle and every little tidbit discussed during the Invitational. Check them out after the break.

Read more →

Filed under: Analysis / Opinion, Events, WoW Social Conventions, Blizzard, News items, Expansions, Wrath of the Lich King, Worldwide Invitational

Nonlinear dungeons return in Wrath

To me, one of the most exciting parts of this morning's Dungeons and Raids panel at the WWI is the fact that they're going to add more nonlinear elements to five man dungeons. Thank Uther! As far as time it takes to complete dungeons, The Burning Crusade was a massive improvement, but I couldn't help but feel something major was lost when they all amounted to pull-drink-pull with solid hallways guiding you straight forward. I really started to miss places like Blackrock Depths.

The Caverns of Time was a gloriously refreshing change from that, and I'm glad they took something out of that poll they did awhile back. The previews of The Occulus and Caverns of Time: Stratholme were fantastic, and that nonlinearity is one of the best parts, easily. Even though you will probably have killed all of the same bosses in the end that you would have if the dungeon were linear, just in a different order, having choices available and environments that aren't simply enclosed hallways that go in one direction really brings a place to life. It's hard to believe that the Botanica is just one really long constant hallway, for example.

Here's hoping that these elements extend beyond Old Stratholme and The Occulus, and Wrath will bring dungeons back to life.

Filed under: Analysis / Opinion, Instances, Expansions, The Burning Crusade, Wrath of the Lich King, Worldwide Invitational

WWI '08 Notes from the PvP panel

Here at WoW Insider, we pride ourselves on bringing you the latest, greatest news about the World of Warcraft we all know and love. (You haven't all gone off to play Diablo, have you?) What this means is that we crawled out of bed at what our watch says was three in the morning, even though by local Paris time it was already mid-morning under a sunny sky. We've fought our ways through crowds at the Worldwide Invitational to bring you a front-row seat to today's PvP panel, starting shortly. For the latest updates on the game's PvP system -- right from the developers! -- keep reading for live updates from the panel.

Read more →

Filed under: Events, Blizzard, PvP, Battlegrounds, Arena, Worldwide Invitational

WWI '08 Day 1 roundup

We had bloggers onsite for Day 1 at the Worldwide Invitational 2008 in Paris. Elizabeth Harper, Turpster, and Jennie Lees were all in France to provide in-depth coverage with liveblogging, pictures, and videos, and our entire staff was back here in the US to break out the analysis and coverage of the live streams. Here's a roundup of all the posts from Day 1.


Analysis by Class
Analysis by Topic
UPDATE: A round up of our entire weekend of coverage can be found here!

Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, News items, Expansions, Features, Death Knight, Wrath of the Lich King, Worldwide Invitational

WWI '08 Panel: Mage

Well. At first, it didn't seem to me like Tom Chilton had as much news for Mages at the first WWI dev panel as he did for other classes, but one of the Q&A dialogues did reveal a nice vision for our future.

The most common news being reported, of course, is the new "bolt" spell -- the Frostfire bolt. This is a direct damage nuke that's a mix of "fire" and "ice" damage types, and will help circumvent the resistances of certain bosses who have an affinity for an element. Eh. I mean, that's great and all, but it doesn't really speak to any retooling or massive re-vamp at the ways Mages need help.

However, during the Q&A, one of the audience members was a lot more pointed. Now that everyone seems to have their own spammable crowd control, he askes, what's being done to bring Mages back to a more unique role?

The answer was awesome. Simply put, if everyone's doing crowd control, then Mages are going to be buffed in their hallmark: raw, unadulterated damage. Especially since Seed of Corruption shines against our AE damage ability, Chilton says we should expect to see our overall damage output increased.

Does this mean Mages will become the epitome of WoW DPS? Mm, I'm not holding my breath - but at least in terms of putting us back in a vital, noticeable role, the future looks hopeful. Stay tuned as we continue to cover the WWI event, and try and bring the best (and worst) news available.

Filed under: Mage, Analysis / Opinion, Blizzard, News items, Worldwide Invitational

WWI '08 Panel: Paladin (UPDATED)

There weren't very many exciting things for Paladins at the Worldwide Invitational Panel earlier today, and this reflects the development we've seen leak out from the Wrath of the Lich King Alpha. The sneak peek of the Alpha showed that while most classes have proposed talents and abilities mapped out, there's still very little work done for Paladins. This doesn't mean Blizzard isn't thinking about the class, though. In fact, from the few things they've mentioned, it looks like they're moving in the right direction.
  • Confirming something the Paladin community has known for quite some time now -- Retribution itemization blows is very poor. They're moving itemization for Retribution Paladins to share items with Death Knights and Warriors. This means future Retribution items will have no Intellect on them... could this herald some Strength as mana mechanic?
  • UPDATE: Also on the Retribution Paladin front, Blizzard mentioned during the Q&A that Retadins will have their group utility increased by making them more efficient DPS-wise. No details on exactly how, but this little bit of information should send a thrill down the spine of every 2-hander swinging Paladin out there.
  • Hand of Purity is a new "reactive healing" spell for Paladins, something that the oft-maligned 'two-button healers' sorely need. It will work as a clutch Prayer of Mending-type spell. Will it be instant cast? As the two staple heals of a Paladin unenviably have casting times, maybe this new spell will actually be something to thank the Light for. Having another healing spell to cast during encounters should be a real blessing.
  • Speaking of blessings, overlapping Blessings have always been a problem with Paladin support, with active Blessings like Blessing of Freedom and Protection overwriting passive Blessings already on the target like Blessing of Kings. Blizzard plans to allow these spells to be non-exclusive and rename them. Not much, but it definitely addresses existing issues.
These changes aren't as exciting as a Warlock's Demon Form (or Illidanform, as Blizzard staffers jokingly call it), or a Warrior's Titan's Grip, the changes show that Blizzard knows what's wrong with the class and is serious about fixing it. So while there hasn't been any major news like a new tanking tree for Hunters or greater Arena viability for Priests, we're hoping to see more exciting stuff for Paladins!
WoW Insider is on the ground in Paris at the Blizzard Invitational bringing you the big announcements and latest Wrath news as it happens. Check out our latest coverage!

Filed under: Paladin, Analysis / Opinion, Wrath of the Lich King, Worldwide Invitational

Blizzard unveils Diablo 3

Despite an entire week of misleading ice and blue-lit eyes that was supposed to make people think it was the Lich King, Blizzard unveiled earlier today one of the most anticipated game releases in a long time, Diablo 3. It wasn't the best kept secret, as the week leading up to the event had the entire gaming community buzzing with rumors (and hopes) of a sequel to one of Blizzard's big three properties.

Diablo is one of Blizzard's most popular properties, along with Warcraft and Starcraft. The first game in the series, a dark fantasy role-playing game, was released in 1997 to much critical success. Its sequel, Diablo 2, was released in 2000, with equally glowing reviews. Diablo received a 9.6 on GameSpot's review, the highest score on a PC game to date. Diablo 2 holds a spot in the Guiness Book of World Records for being the fastest selling computer game ever sold, with more than 1 million units sold in its first two weeks of release. It still holds the record to date.

At the Worldwide Invitational, lead designer for Diablo 3 Jay Wilson, formerly of Relic Entertainment and designer on Warhammer 40K Dawn of War, spoke about the game. The latest sequel will be a 3D hack and slash with an isometric view, with at least one familiar class -- the Barbarian, an interface with health and mana bubbles. The game world will have destructible environments and quest or story events, "more so than previous games." Alongside the old (yet new) Barbarian class is the new Witch Doctor class, with spells and a pet mechanic. Diablo 3 will also see the return of Deckard Cain, one of Diablo's most popular characters.

Update: The official site is up, with screenshots, artwork, and the cinematic and gameplay videos. And oh, a kickass picture of Tyrael. Stay a while, and listen!

WoW Insider is on the ground in Paris at the Blizzard Invitational bringing you the big announcements and latest Wrath news as it happens. Check out our latest coverage!

Filed under: Events, Blizzard, News items, Worldwide Invitational

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