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Posts with tag wow-add-on-guide

Reader UI of the Week: We've come a long way, baby

A little while back, I put out the call for UIs with a bit of history, a bit of evolution to them. I love seeing how my UI has evolved over the years, starting off with the basic Blizzard UI, until I realised that I could tinker with the overall scale, and then began adding unit frame addons, then action bar addons, castbar addons, and the whole thing got completely out of hand and escalated to the point where I started writing addon and UI columns for WoW Insider! And it's always interesting to see how others' UIs have developed, too.

Today, we're delving into the past and present of Alphabot's UI. He's sent over several pictures, of both his current UI and his UIs past. So here, in chronological order, are UI shots one, two, three, four and five, and his current UI out of combat, in combat, and with everything on -- in test mode, so to speak. Let's move into Alphabot's email.

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Filed under: Reader UI of the Week

Reader UI of the Week: Remarkably minimal custom-made healing UI

There are several kinds of UI. Lately on Reader UI of the Week, we've looked at several that do specific jobs, that are functional, even those that fulfil particular requirements for specialized players. This week's UI is, instead, one that is supremely focused on form. That is not to say, of course, that Kait neglects the functional elements of the design, indeed, he does an excellent job of integrating the elements he needs to perform his role, whilst still making a supremely pretty UI.

Unlike our usual submitters, Kait has sent us a video of his UI in action, which you can see on the header, and watch on his YouTube channel along with videos of his other UIs. Kait has also sent in three pictures, one solo healing, one raid healing, and one of the custom designed talent pane. Let's get into Kait's email.

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Filed under: Reader UI of the Week

UI Surgery: Downsizing your UI for a smaller screen or resolution

UI Surgery Downsizing your UI for a smaller screen
Sometimes players find themselves in the position where they have to downsize. It happens to us all now and then, for whatever reason, you're heading to someone else's house and need to play on their computer, your monitor explodes and you find yourself using that little one you had in the attic to make your raid happen, your desktop decides enough is enough and you're stuck with a laptop, your good laptop goes back to Asus to be repaired for the third time and you've got to use the little laptop with the lower resolution. And your UI's a mess.

We've actually had a few emails about exactly these sorts of issues, asking how to rework or resize a UI for a smaller screen, what's good and what's bad, and what works the best for form and function over both different sizes and on a small screen. Last week's Reader UI of the Week, from Thieren, made an excellent job of this. Thieren plays on a 1280x1024 monitor, and, thanks to her preferred in-game activities, requires both large chat panes and a lot of screen space, something that isn't often available on a smaller monitor, but makes great use of what she has to play with.

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Filed under: Reader UI of the Week

Reader UI of the Week: Small screen, big ideas

Reader UI of the Week TITLE GOES HERE YO
Everyone has specific goals to achieve with their UI, it's one of the things I particularly like about writing this column, is seeing what people are up against, and how they've worked with their UI to adapt to that. And this week's UI is no exception. While many of us are playing the game with big monitors, with big computers, or with big budgets, there are others who aren't. This week's Reader UI comes to you from a 1280x1024 monitor, and the submitter, Thieren, has had to work around their resolution to create a UI that allows them the maximum of screen space, and visibility, so that they can be at their most effective.

As a result, the header image is oddly cropped, but fear not, Thieren sent in several screenshots for us all to look at in environments where size doesn't matter. There's a solo shot, one in a ten-man raid, one in LFR, one solo, in combat and one in a party, out of combat. Let's jump straight into Thieren's email
I've largely run with this UI since early Wrath when I sat down to reign in the mess I'd created when I began tinkering with addons during Burning Crusade. There have been alterations, but they're more quality of life stuff and replacing out-of-date addons. The most recent, and the reason for the delay, was moving my SUF bars down from the typical Blizzard position.

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Filed under: Reader UI of the Week

Addon Spotlight: DoT trackers

Addon Spotlight DoT trackers
DoT trackers are addons which monitor your DoTs, or Damage over Time effects. If you're playing a class whose damage relies on DoTs, and there are plenty, you should definitely consider using one of these addons. What they do is provide an easy-to-read representation of what DoTs you have on a given target, be it your focus, your target, or any target in the area, depending on your choice of addon. This is important to ensure DoT classes are maximising their DPS, and yes, the Blizzard standard UI does represent them, but the time display is not that clear.

To maximise DoT damage, efficient re-casting is key. You should certainly check out guides for your specific class to ensure you're using the right method, whether that's clipping -- replacing a DoT before it's expired -- or allowing something like a mage Living Bomb to explode. It's often useful to be able to start the cast of a DoT to time it with its expiration, and of course, to maintain maximum DoT uptime for the minimum of GCDs and mana, and for all those reasons, you need to track your DoTs.

Tidy Plates

What the heck? Why am I starting with a nameplate addon? Well, dear reader, I understand your confusion, but for PvP purposes, Tidy Plates, or any similar addon such as the built-in ElvUI nameplates, is a pretty decent way to track your DoTs.

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Filed under: Add-Ons, AddOn Spotlight

Reader UI of the Week: Custom Creation

Reader UI of the Week TITLE HERE PLOX
I've been sitting on this UI for a while, and I'm really not sure why, as it offers a lot of great elements. Kiebs, the submitter, send in a very short email, simply because he had very, very few addons to share with us, the majority of the work behind his UI is, as we can see from the header image, covered in the design. Kiebs designs his UI elements himself. He covers this in his very, very brief email, which I'll pop in below.

Kiebs writes:
Here's an artsy one for you. I noticed you don't see many of them, but I like designing UI artwork in photoshop, and I use KGPanels to add them into the game. I then rearrange the bars with bartender and change cast bar etc. This is my PvP Monk so... very few addons, I like to keep it real simple.

KGpanels, CoolLine, Bartender, CoolDownCount, Chatter, TidyPlates. (unseen ones as well obviously for PvP, Gladius, Afflicted3 etc..)

Also threw in my Mage one that I'm working on at the moment for PvE. Like I said, nothing crazy raid worthy, just some fun!
Kiebs also sent in several screenshots, showing off his rather minimal UI.

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Filed under: Reader UI of the Week

Addon Spotlight: Skada versus Recount

Addon Spotlight Skada versus Recount
It turns out that Addon Spotlight hasn't done an exploration of what must be among the top ten most used addons in World of Warcraft for many years. So, of course, we had to put that right. Yes, there are categorically other DPS addons available, such as TinyDPS, but I think it's fair to say that these two are the biggest. So we should examine them, it seems, and wonder why people prefer Skada to Recount and vice versa.

As you can see, I've been running with both addons active, in the interest of testing, and what's more, I've been combat logging and uploading the results to World of Logs, in the interest of having the output verified against an independent third party. And the results have been fairly interesting!

But let's start with a comparison of some of the elements of the addons that don't relate to their numerical output. First and foremost, before we get on to the heavy stuff, by far the most important question one can ask about any DPS meter, what visual customization does it offer?

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Filed under: Add-Ons, AddOn Spotlight

Reader UI of the Week: Revynn's Revelations

Reader UI of the Week Revynn's Revelations
On flipping through the submissions for Reader UI of the Week, it seems to be the different and unusual UIs that really catch my eye. And there's no doubt at all that this is one of them. A cursory glance at the header image will reveal that, and a deeper look at the rest of Revynn's email will confirm that this is no ordinary UI!

Revynn also sent three shots, in combat in a raid, idle in a raid, and idle in a city.

Revynn writes:
I just finished tweaking my newest layout (who am I kidding - it's never done) so I figured I'd send it in.

The overhaul started fairly early in MoP when I got a new video card but didn't really ever come to fruition until I upgraded my monitor a couple weeks ago. With a new monitor came new resolutions and everything I had set up was subsequently thrown out of whack.

In reality, the newest version doesn't vary too heavily from the last one that I used throughout a large portion of Cataclysm (and in fact is the end result of something I've been tweaking and iterating since ICC), but it does serve to address a few things that had been bugging me. Most important of those was clutter. On any given fight, I had too much crap going on, too many timers, too many bars and indicators as is often the case when using a boss mod like DBM. Also, the raid frames, while nicely tucked away for a DPS character, were annoyingly out of place while healing. Lastly, my UI had just gotten a little too big for its britches and could use some trimming.

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Reader UI of the Week: Shamanistic Simplicity

This week's submission comes from Marsailli of Waypoint, Medivh-US, who plays a red-headed dwarf restoration shaman. She has an elemental off-spec and is an addon junkie! In case readers weren't aware, your friendly columnist also plays a red-headed dwarf restoration shaman, with an elemental off-spec, and is a bit of an addon junkie. This is going to be interesting, for me particularly, as Marsailli's and my UI do almost the same jobs -- the only difference is that I do a lot of PvP, while, as Marsailli states in her email, her main game is PvE.

Marsailli sent us a few screenshots, out of combat, solo; out of combat with most elements visible; and in combat as elemental; as well as the resto in combat video you can see in the header.

Marsailli writes:
I play Marsailli -- resto/elemental dwarf shaman on Medivh in the guild Waypoint. My guild usually pokes fun at me because I've been known to /disableaddons during raid encounters and change my UI more frequently than my socks. There are a few things I know you'll probably discuss, so let me just disclaim this entire interface!
  • I've relied on two primary fonts: Arial Narrow and Friz Quadrata. They're both fonts included in the default interface and I've continued using them. Why? Because they're easy to read and I'm terribly near sighted. I've used Arial Narrow for all of the important info with a Thin Outline turned on to make it easier to read. You'll undoubtedly notice that Quartz does not use Arial Narrow – the reason is that Quartz doesn't offer outlines for fonts. I also like the mix of both fonts as the inclusion of Friz provides some consistency with the default UI pieces I've kept (character pane, chat tabs, and other panels).

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Filed under: Reader UI of the Week

Addon Spotlight: Your addon questions

Addon Spotlight Your addon questions
We haven't had an Addon Mailbag in a while, and the questions starting to mount up. The poor undead lady you see in the header is getting quite flustered about having such a full mailbox, so it seemed like a logical time to address the task at hand. If you have a question, do stick it in the comments or send me an email!

Let's get started with a very simple question that took me an inordinate amount of time to answer:

Chester writes:
I loved your article on getting started with weak auras. I have a question though, how do you make the box showing the graphic transparent? I followed your mindbender example but it showed the box as opaque. I would like to see only the graphic show up like in power auras classic. thanks for any help!
It took me a really, really long time to find this option, which was, quite frankly, rather annoying given that it's on the front page of the options screen.

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Filed under: Add-Ons, AddOn Spotlight

Reader UI of the Week: The UI Doctor returns

Reader UI of the Week The Doctor returns
A couple of weeks back, the UI doctor stopped in to help a user by the name of Luthuvien. After that column, there's been quite a few requests for assistance, so the doctor is returning for today. Just like last time, please do let us know of any ideas you might have to help the submitters out -- last time the commenters were fantastically helpful with addon suggestions and the like, so let's do the same this time! As ever, UI modification is hugely subjective, it's all based on opinion, and mine is no more weighty than anyone else's.

Khaldrogo writes:
I play a human retribution paladin on the US realm, Azuremyst. His name is Khäldrogo. I'm trying to find the perfect UI, one that is most efficient for a dps for raiding, and has room to improve if I wanted to tank or heal. I like things being very lightweight, non-cpu heavy. But I also love looking at the game's art, so I don't want something that takes over the whole screen. I loved Carbonite's look for the quests on the UI, but I didn't like the Carbonite map. Any way to just have the look for the UI? I've tried xperl, but I didn't like it. I am currently using LUI, but it's very buggy at the moment. I've included the list of addons I use. I'm open to any suggestions.

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Filed under: Add-Ons, Reader UI of the Week

Reader UI of the Week: What can you do with the standard UI?

Reader UI of the Week What can you do with the standard UI
I put out a call a while back for UI submissions featuring, as far as possible, elements of the standard UI. I was curious to see what WoW Insider's readers could make with these elements, and as little else as possible. The restrictions were few -- as far as possible, everything had to be a standard UI element, nothing else. Addons were, of course, permitted, but as far as possible they had to be invisible, or modifying the UI in such a way that they remained hidden.

I had a fair few submissions, and also had a go at it myself, and thought I should share the outcome of all these good people's hard work! Do let us know what you think, and if you have any suggestions or questions, of course leave a comment.

Dezzalee writes:
The above shot is my UI. I use the Blizzard standard default UI with a few addons that move stuff.

BasicMiniMap: I use it to move the minimap to the lower left hand corner because it is hard for me to see it in the upper right hand corner. I have a wide-screen monitor and OLD eyes and it is just too hard for me to see it anywhere else. I use it to look for herb and mining nodes and fishing nodes.

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Filed under: Reader UI of the Week

Addon Spotlight: Readers' bag addon recommendations

Addon Spotlight More bag addons
Thanks to everyone who responded to part one of this two-part series with their bag addon recommendations! If there are ones I still missed out, do let me know in the comments below, and as ever, links mean prizes! It should be noted that all prizes are imaginary.

In testing all the addons I've looked at so far, I've come to the conclusion that bag addons are all extremely similar, but most have some feature that helps them stand out from the rest. It's not a great surprise, after all, there are only so many ways that an addon can say "hey, look at all these things you have"! Today we're looking at two more bag addons, in addition to the three we looked at last week. I confess right now, one of these has almost persuaded me to move away from my beloved Adibags, not for certain just yet, but it has certainly been a very interesting couple of weeks.


Baud Bags

I mentioned last week that the one bag option was so intuitive and logical that I didn't really see why Blizzard didn't make it standard. I should clarify, having ruffled some feathers by saying so, that I didn't mean to force all you separate bag lovers into having one big bag -- I am an advocate of adding options, not of removing them, and so, it seems, is Baud Bag.

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Filed under: AddOn Spotlight

Reader UI of the Week: The UI doctor is in

Reader UI of the Week The Doctor is in
I spoke about this a while back with you all, the idea that someone had in the comments of doing a sort of UI surgery, where players would send in their UI for merciless revamping. I've compared this column to one of those home improvement shows before, you know, the ones where they come along and mess with all your stuff, and give you a house nothing like the one you had before, but one that you hopefully like better. And I think it's a good analogy, so I'm going to use it again. Your UI is kind of like your WoW house, at least until the inevitable happens with Sunsong Ranch. If anything it's more important than your house, because, unless you work from home like me, you don't conduct your entire life through the medium of your house.

Anyhow, that aside, there are a few submissions that I want to get started with. And I definitely want your feedback on these too, there are various issues here that will benefit from several opinions, and mine holds no more inherent weight than anyone else's! If you're suggesting addons, brownie points will be awarded for links. And brownie points, in US parlance, lead to brownies.

Lithuvien writes:
I read the line about the UI surgery and wanted to send a snapshot of my UI in hopes that I can make it better.

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Filed under: Reader UI of the Week

Reader UI of the Week: Scrolling smackdown

Reader UI of the Week TITLE FTW
This week's UI comes from Omegah, who's showing off his Blood DK UI. He clarifies in his email that the UI he's sent in does have to work for several other characters, as he's obviously been busy and has four level 90s, all of which he raids on when his team requires is. We've looked at a couple of other UIs that cater for several classes, roles or characters before, but this is definitely among the most minimal. It should be noted, however, that he doesn't use this UI as it appears for healing, when I read Omegah's email, my first thought was "where are the raid frames for healing, those ones are too small/far away!" He adds them in -- sense made.

Another interesting observation about Omegah's UI was his deliberate division of chat channels. He deals with this well, moving the damage meter from what I'd refer to as its "traditional" spot at the lower right hand side up to the top left where the character frame used to be, freeing up his right-hand chat box for visible channels. Omegah says that the left pane is for basic channels, while the right is for global channels and others. I'm assuming that "basic channels" means things like say, guild, party, whispers, instance and the like, all the people you're (sort of) talking with out of choice. I do a similar thing, relegating trade and general to a separate tab behind the ones I want to see. I find it a useful aid to my sanity!

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Filed under: Reader UI of the Week

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