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Posts with tag wow-apps

Review: Healbot now available for your iPad or iPhone

There is no shortage of World of Warcraft applications out there for your iPhone or iPad device. You can check and optimize your gear with Mr. Robot; you can chat and play the auction house with the official Mobile Armory; and you can protect your account from hackers with the Mobile Authenticator.

This week, you can add another app to that list: Healbot, a free, stand-alone iOS game that simulates World of Warcraft boss fights from a healer's perspective. Your party takes damage; it's your job to heal through it. If the boss hits zero before your party does, you win. Just like real life! Well, real life in Azeroth, anyway.

If the name app's name sounds familiar, that's intentional. According to the game's developers, Healbot is "based on the mechanics of the Healbot mod in WoW." But how does this simulation stack up against the real thing? And is it worth your dear, sweet, precious time?

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Filed under: Add-Ons, Raid Rx (Raid Healing)

Blizzard's APIs and You: Cool information and tools coming down the pipe

Recently, Blizzard disabled the WoWArmory Facebook application, signaling that the time of the modern WoW Armory is over and we will soon live in an age when new Blizzard APIs will transform our out-of-game experience. And change it, they will. These forthcoming APIs will change the way you interact with WoW outside of the game in ways you cannot even think up yet. How do I know this? That's the power of information facilitation, and some inventive hypotheticals will show you what Blizzard's APIs will do for you in the near future.

Over the past few months, Blizzard has been preparing to roll out a new set of APIs that will take internal information from the Armory, the new community site, and more, parse it into easily manageable data streams, and make those streams available to application developers. With these new streams of information, savvy developers can craft web applications, smartphone apps, social media plugins, and anything else under the sun to provide you with new and dynamic WoW experiences on the internet. I know that sounds horribly cliché, but hear me out -- this stuff is pretty cool, and the back end could bring about a new standard for information availability and MMOs.

I'm not a developer. In fact, a lot of us in the community are not developers. Writing this story felt like an exercise in obscurity because, frankly, all this back end information isn't in my wheelhouse. As I dug deeper and began to realize the potential of the systems being set up, I fell in love with the idea that Blizzard is opening up easy access to so much information. I thought it would be a good idea to illustrate for those of us who have no idea what APIs are capable of, to break through the programmer/developer talk and discuss what these APIs mean for us, at the end of the day.

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Filed under: Analysis / Opinion

Blizzard previews character, guild, and arena team APIs

Blizzard previously announced that certain APIs were going to become available for applications and players to access from the community website. We've finally got a preview of the information feeds that tap into character data in the near future. These feeds can be used in applications, websites, and more for user-created, World of Warcraft ... well ... anything.

Blizzard's opening up of these information feeds is pretty cool, and you will likely see some ambitious applications of this data being used in the near future. One of the illuminating aspects of this preview is that after finding the right way to do it, the devs are thinking about opening up quest ID information so that you can see what quests characters have or have not completed. There are tons of applications of that data out there and I'm sure the community is really excited to make use of this API information. Check out the full preview after the jump.

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Filed under: Blizzard

Remote Auction House beta testing ends

The Remote Auction House's beta testing has come to a close this evening and is now officially a live, paid-only service. For $2.99 every 30 days, you can buy, sell and trade from anywhere in the world via browser or iPhone. Well, anywhere that you have an internet connection. While non-paying users can still view the auction house, only subscribers can actually do business via the Remote Auction House. Check the official Remote Auction House page for a breakdown of the differences between free and paid users.

Do note that this subscription fee is only for the Remote Auction House. Every player can still use the auction house in-game as a part of their usual $15/month. If you're interested in ponying up the $2.99/month but didn't get a chance to try out the app during the testing phase, you can check out our galleries below for a little preview of the service.

Filed under: Blizzard, Economy

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