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Posts with tag wow-battlegrounds

Blizzard debuts new Battlegrounds Guides

Blizzard debuts new Battlegrounds Guides
Look, I have a shameful admission -- I really don't PvP at all these days. I used to, but this was back in the days where Warsong Gulch, Arathi Basin and Alterac Valley were your only options. In TBC, I dabbled a bit with Eye of the Storm, but my interest in battlegrounds waned as I turned my focus back to raiding. That said, once I finally got to the stage of the legendary quest chain that required me to go win Silvershard Mines and Temple of Kotmogu, I had absolutely no idea what I was doing. It took several tries to get the victories under my belt, and I fervently wished I had someone to explain to me exactly what I was supposed to be doing in there.

Although it's a little late for me, Blizzard has finally launched that which I fervently wished for -- an easy reference guide to all current battlegrounds. The guide clearly explains the purpose of each battleground, what unique elements to look for -- like useful buffs and nodes -- the rules of the game, and most importantly, how to win the thing! Also included are maps of each battleground, so you have a general idea of what to expect once you're inside.

If you've been thinking about giving PvP a try, but been intimidated by the sheer variety of battlegrounds out there to choose from, or just a lack of understanding, take a look at the guides. They do a really good job of explaining everything so that even someone like me that hasn't participated in PvP in years understood what these new battlegrounds are all about. And if you're on your legendary chain and a little confused like I was, wondering what the heck the Temple of Kotmogu is all about, or how to claim a mine cart in Silvershard Mines, the guides have all the explanation you'll ever need.

Filed under: PvP

WoW Archivist: The evolution of Alterac Valley

Lokholar attacks the Alliance in Alterac Valley
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

The battle was nearly won. Back and forth, a 16-hour war between the Frostwolf Clan and the Stormpike Expedition had ravaged this once-remote valley. Towers and strongholds had been put to the torch. Countless heroes on both sides had fallen to blade and blast. A rampaging troll king had been defeated. Air strikes had rained fire from the sky. Elementals had been summoned and vanquished.

At last, but not without heavy losses, the Frostwolf orcs and their allies had fought their way across the narrow bridge to assault the final bastion of the dwarves. All had sworn to see Vanndar Stormpike dead that day and the valley seized. They would kill him or die in the attempt.

The AV "zone"

The original version of Alterac Valley went live with patch 1.5. Along with Warsong Gulch, these two Battlegrounds were the very first ever added to WoW. Warsong Gulch was designed to be a more traditional PvP experience that anyone who had played Unreal Tournament or Halo could recognize. Some matches could last for a while, but the experience was meant to be a short-term PvP engagement.

Alterac Valley, in its first incarnation, was absolutely nothing like that. AV was not, in any modern sense of the word, a Battleground. AV was a zone.

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Filed under: WoW Archivist

Basic Battleground Guides: Eye of the Storm

Basic Battleground Guides Eye of the Storm
WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace. All your base are belong to her.

So, we've dealt with the basics of how to keybind, use macros and focus targets, and heal with the above. Now it's time to get out there and put our skills into action! I've written a general guide to healing in Battlegrounds and touched on tips for novice PvPers in Battlegrounds in my response to a Breakfast Topic.

The tips in the aforementioned columns should be used throughout your PvP life, whatever it is you're doing, but now we're getting a bit more specific. We're heading out into some real, honest Battlegrounds with some tips and strategies. It should be noted that this is aimed at players in random Battlegrounds rather than rated, but these can equally apply to the latter.

Our first stop on the Battleground train is Eye of the Storm. This Burning Crusade-era Battleground addition came up in a recent podcast I did, the subject of some debate as to the best way to win it. So first and foremost, I'd say that there is no surefire way to win a Battleground. No one strategy has an absolute chance of success. There are a few exceptions to this, but just like the vast majority of PvP, every action has an equal and opposite reaction. (Name that scientist for a gold star!)

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Filed under: PvP, Blood Sport (Arena PvP)

WoW Archivist: World of Warcraft patch 1.5

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

It's back to patch notes in this week's Archivist, where we'll be looking at the lovely little details of patch 1.5, released back in June of 2005 just one month after patch 1.4. Patch 1.4 implemented the bare bones of World of Warcraft's first honor system, but it was patch 1.5 that brought us the part players cared about: battlegrounds -- specifically, Warsong Gulch and Alterac Valley. The patch also included ...
  • Another early attempt at building the Dungeon Finder
  • A dishonor system
  • More effort to build upon Molten Core
Follow along, won't you?

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Filed under: Analysis / Opinion, WoW Archivist

The Daily Quest: PvP edition

Here at we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we ought to follow? Just leave us a comment and you may see it here tomorrow!

If you're interested in PvP battlegrounds, you're probably aware that patch 3.3.3 is turning the system on its head -- completely removing Marks of Honor as well as increasing honor gains across the board. Have a bank full of the things? Well, we've got good news for you -- at present on the PTR you can convert them to honor at the rate of 2000 honor per mark. Combine that with the recent explanation of Wintergrasp mechanics and what have you got? A lot of excitement about PvP battlegrounds. Here's what's making the rounds of the blogosphere.

Filed under: PvP, The Daily Quest

Math behind 2.4 honor gains

Almost everyone has heard by now that once patch 2.4 drops, we will no longer have to guess at our honor gains. We will no longer have to wait in order to reap the rewards of our victories, and our honor will not diminish with each kill of a player.

Because of this, our knowledge of the honor calculation system as explained to us after patch 2.3 by Nethaera needs to be revised. Will we be gaining more honor, more quickly? Just how much of a potential is there to earn more?

Let's take an in-depth look at the new math behind our patch 2.4 PvP kills and compare it to what we have been used to. Because these changes will be applied to individual kills and not to honor awarded for objectives, any questions about each individual battleground's honor potentials can be answered using our explanation of the honor system, or by consulting our discussion of the 2.4 changes to Alterac Valley and Warsong Gulch.

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Filed under: Patches, Walkthroughs, PvP, Battlegrounds

Addressing time issues with Warsong Gulch

As our own Zach Yonzon has pointed out, Warsong Gulch, the capture-the-flag battleground, is broken. Despite Warsong being his favorite battleground, there are several issues confronting PvP'ers.

Here's the short version:
  • WSG has the lowest honor gain per time played of the four battlegrounds, even on its holiday weekend.
  • Warsong is the least effective battleground from which to farm honor.
  • Warsong reputation is not necessary to acquire PvP gear. In addition, reputation gains with the faction are low.
  • Games often last a very long time.
Fortunately, Drysc commented this morning on a forum thread started by Moobert, designed to call attention to the issue and draw out a response. While Drysc confirms that the developers are aware of the problems with Warsong Gulch, and that in fact, several possible solutions are already being tested internally. Unfortunately, he cautions that these changes are not likely to be seen any time soon.

How do you feel about Warsong right now? Do you love it or hate it and why?

Filed under: PvP, Battlegrounds

More Alterac Valley changes on the horizon

As we've noted before, a sizeable portion of Alterac Valley players are growing more disgruntled each day about the AFK'd players that leech honor and, given enough, cripple the team's efforts. The main unfortunate side effect of all of this frustration has been extra long queue times on many servers, which is only serving to fuel the fire.

When the ability to report a player as AFK was first introduced, there were mixed reactions. The tool did seem to reduce the volume of moochers in any given battleground, but it also put the onus on the honest, responsible fighters to take the time to locate and report the individual.

Because of the fact that no action would be taken against any AFK'd player until a sufficient number of reports had been received, AFK'ing continued, and went back on the rise. To combat this, Blizzard hotfixed the reports, lowering the threshold required before the debuff would be planted.

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Filed under: Patches, News items, PvP, Buffs, Forums, Battlegrounds

Player suggestions for fixing Alterac Valley

In response to a post-patch-2.3 post about the limitations and issues with the new AFK reporting feature for battlegrounds, many people commented with some interesting ideas for improvement. They vary greatly from fairly lenient to quite harsh, making it ever more apparent that this is a controversial topic.

Many of you agreed that the system should automatically report players that are AFK, rather than relying on those of us who are fighting and defending to point them out. There also seemed to be an agreement that AFK'd players should not be allowed to remain so; after a certain period of time, they should indeed be booted from the battleground.

In order to avoid harsh penalties in a legitimate and unavoidable AFK situation, jr suggests that whatever punishment is implemented, it should not be so for manually /AFK'ing oneself, or when the player is disconnected. Our own Matthew Rossi does point out; however much we might like to impose a more aggressive system of punishment, players will find a way to exploit and abuse it. Malachi145 also pointed out that, no matter what, AFK'd players should not be gaining credit for the daily battleground quests.

Several players even outlined complete systems that could be implemented in a future patch to further reduce the problem that AFK'd players in battlegrounds pose for their teammates.

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Filed under: Patches, Analysis / Opinion, Cheats, Odds and ends, PvP

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