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Posts with tag wow-cataclysm-news

Patch 3.3 PTR: Dwarf, orc, and troll shaman totem gallery


While we have covered the fact that new totems are coming out for orcs and trolls in patch 3.3 so that the taurens don't have to keep sharing with everyone. We've also mentioned the fact that dwarf totems have been added into the PTR files for when Cataclysm hits. At the time, we only had the front view images from MMO-Champion. This caused a bit of an issue with the Dwarf totems as it's hard to distinguish what exactly they're supposed to look like without a side view. So, after some datamining and image editing of our own, we've put together a little gallery of the new totems for you all to enjoy.




Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Dwarves, Orcs, Trolls, Shaman, Patches, Cataclysm

Cataclysm: For Gnomeregan!


Our very own Michael Sacco actually got his hands on a copy of that PC Gamer full of Cataclysm details, and there was apparently one that we missed: Gnomes may be coming back to Gnomeregan. The little tidbit above is frustratingly vague, but it appears that as long rumored (and long hoped by the shorter denizens of Azeroth), Deathwing's return may break the whole war for the Gnomish capital wide open, and they might finally reclaim their mechanical homeland.

We say "might," because, according to this blurb, it could be anything at this point -- a questline that begins a takeover, a questline that represents a failed takeover, a new phased experience that leads to a takeover, or some kind of questline that brings Gnomeregan up to Heroic status (we know Shadowfang and Deadmines are already getting that treatment, so it wouldn't be too far off to expect other old instances to come around in future content patches).

Then again, let's not kill hope: maybe the Gnomes are finally heading back to Gnomeregan to have a capital city of their own, in all of its Gnomish engineering glory. We can dream, right?

Filed under: Gnomes, Virtual selves, Blizzard, Instances, Quests, Expansions, Lore, NPCs, Cataclysm

Patch 3.3 PTR: New Tauren skins found

Handclaw of the Scrolls of Lore Forums has uncovered something very intriguing in the Patch 3.3 PTR data files: New Tauren skins. Specifically, it looks like tribal war paint covering the face, arms, and chest, taking the form of bleeding wings on the chest. There's red, white, and blue color versions for both males and females.

There's quite a few Tauren fans on the WoW.com staff, and we've been having quite a few conversations about the new Tauren lore and their place in Cataclysm, so you can bet this new discovery has us all atwitter. What could it mean though? There's a few possibilities.

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Filed under: Tauren, Analysis / Opinion, Events, Virtual selves, News items, Lore, RP, NPCs, Rumors, Cataclysm

Breakfast Topic: Worgen and Goblin dances


Reader Andy sent us a good topic to talk about this morning: dances for the new Cataclysm races. Every time we've sat down to play the new expansion, we've punched in the /dance and /silly emotes, and we haven't seen a single thing implemented for Worgen or Goblin males or females, so as far as we know, it's completely up in the air on what dances they'll choose for each one. You have to think that Blizzard has some idea already (or maybe they'll just be included in those long awaited dance studios), but we haven't seen it, so what do you think?

Andy says Goblin males should go for a West Side Story-style classic number, while Worgen should definitely do Thriller. For some reason, I see Goblins breakdancing, but I have no idea what the Worgen might be doing. If it's something befitting their starting area, I have to think something boring like ballroom. But they may actually have different dances for their human and wolf forms (at least you'd hope so -- surely they'd be able to do more in Worgen form than in normal human form, right?). What do you think?

World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Analysis / Opinion, Breakfast Topics, Expansions, NPCs, Cataclysm, Worgen, Goblin

Cataclysm starting zone lore and other new details revealed


PC Gamer UK was lucky enough to get the chance to grill Blizzard about the upcoming Cataclsym expansion, and they came away with quite a bit of new information, which is available in their latest issue, as well as as in the PC Gamer Podcast.

If you don't want to be spoiled, do not follow the break, I'm warning you now. There's a couple major story spoilers, especially regarding the origins of the goblins and worgen.

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Filed under: Horde, Events, Blizzard, News items, Instances, Expansions, Raiding, Lore, Bosses, NPCs, Battlegrounds, Cataclysm, Worgen, Goblin

Alex Afrasiabi on Cataclysm and the origin of phasing


Gamasutra has a nice interview with someone on Blizzard's team that we haven't heard from very much before -- Alex "Furor" Afrasiabi is currently a lead world designer for Cataclysm, and while we have definitely seen him at BlizzCon a few times, he hasn't done as much press as, say, Tom Chilton or J. Allen Brack. But here he is on Gamasutra, talking about what Blizzard is doing to the World of Warcraft in the next expansion.

And boy are they doing it. As we knew, Desolace and Azshara are getting revamped completely, while Feralas is in for some questing changes and zones like Loch Modan are seeing some "light" modification. Blizzard apparently looked at each zone and determined where it lay on the list of todos: Azshara is becoming the 10-20 Horde zone and so will get reworked extensively, but Silithus, while it may need work, probably won't get more than a few tweaks.

Afrasiabi also talks about the surprising origin of phasing and Blizzard's philosophy. More after the break.

Read more →

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Instances, Cataclysm

Breakfast Topic: What do you want from your faction leader?


Well, one thing I learned yesterday: people have some very strong opinions on what they expect from their faction's leader. Since there are rumors of a shakeup on that score, it seems like a good time to ask you, the readers, exactly what you want from your faction leaders come Cataclysm.

For myself, I've never been really all that worried about the War between Horde and Alliance and its role in World of Warcraft. Possibly because I came to the MMO without the influence of the RTS series compared to some folks, I just accepted that Horde and Alliance didn't like each other and that was effectively that. The only time it really impacted on me before the introduction of Battlegrounds was in trying to level in Southshore while a Horde Druid kept coming into town and killing all the quest givers. But for some players, it's clear that the animosity between factions is very real, very personal and is one of the things that keeps them playing. They really hate the filthy Alliance/Horde and want to rally behind a leader who'll actually lead them in combat with their chosen enemies. Still other players see the conflict between the two factions as a dangerous distraction (or just plain silly) as threats like the Burning Legion, the Scourge, and now Deathwing demanded a united front.

So what about you, gentle and not so gentle readers? Who do you see as your faction's natural leader, and what role should he or she play in the ongoing story of WoW? Do you want to crush, mangle, and maim or are you more focused on reaching rapprochement? And who do you think should be the overall top dogs of the Horde and Alliance? Does the Alliance really need a 'Warchief' of its own and who should it be, or is it time for the Horde to seek diversity in government? Only time will tell what happens in Cataclysm, but you can speculate all you want right here.

Filed under: Analysis / Opinion, Odds and ends, Breakfast Topics, Expansions, Lore

Deathwing and Arthas, and how different they'll be


Zarhym has shared a little insight about how much we'll see of the big bad Deathwing in the Cataclysm expansion. He says, rightly so, that Deathwing is a very different character from Arthas, and that while Arthas had no problem stepping in and trying to corrupt us (as he himself was corrupted) from level 71, Deathwing will be a little tougher game to play -- in his regular dragon form, he'd pretty much turn us to cinders rather than try playing mind games. When your opening gambit is to blow up the entire world, just how much subtlety do you really have?

So as Zarhym says, he'll certainly have a presence both as we level and at the farthest endgame content (his presence will at least be felt everywhere, even if he's not standing right in front of you). Medievaldragon suggests we'll see him as Daval Prestor some more, but Deathwing seems almost completely lost to rage -- my guess is that we'll see more of his servants in the Black Dragonflight poking around in human form rather than the main man himself (plus, by now you'd think anyone with the last name "Prestor" would send red flags flying in the Alliance anyway). At any rate, it's sure to be a much different experience than what we've seen of Arthas so far -- and I can't wait.

World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgen to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Analysis / Opinion, Fan stuff, Blizzard, Lore, Leveling, NPCs, Cataclysm

The problem of Outland in Cataclysm


Borex brings up a question I've heard ever since Blizzard first announced they were going to tear up Old Azeroth in Cataclysm: what's the deal with Outland? Up until now, continuity throughout the game has worked more or less the way it should: new content gets added on to the end of the game, so anyone leveling up sees the story as they're supposed to (more or less -- there have been a few elements that have had to be "dealt with" for sure, but for the most part Blizzard has just wiped those clean). But obviously, if Deathwing returns and starts messing with players right away at level 1, the whole continuity will get shaken up. Hence Borex's question: why will level 60s be bothering to go out to Outland and deal with the Burning Legion when, in the world Deathwing invades, the Burning Legion is no longer considered the most pressing threat? Is it logical for level 60s to leave the world, head to a distant planet, and then come back to Azeroth at level 70? Shouldn't they stay and fight?

Bornakk's reply hints that Blizzard will probably just gloss over it as best they can -- they're not going to build a whole new 1-85 experience involving Deathwing. When you constantly update a five-year-old persistent world game like this with new stories and content, something's got to give somewhere. My guess is that Blizzard, being the perfectionists they are, will probably come up with a quest or two that gives a lore reason to go out there ("Hmm, you're too green to face the power of Deathwing, but our companions in Outland need help holding what's left of the Burning Legion at bay!"), and leave it at that. They may increase the XP and get you out of there even quicker, but going to Outland at 58 is still a gameplay necessity (Northrend shares the problem at 70, but of course we don't actually know what's going to happen with the Lich King quite yet). It's likely the lore will just have to deal.

World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgen to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Instances, Expansions, The Burning Crusade, Leveling, Alts, Cataclysm

Abyssal Maw Cataclysm zone preview posted to the official site


We've all been waiting with bated breath since BlizzCon in hopes of getting more solid news about the expansion, and today, it seems like we've started getting it. Blizzard has updated the official Cataclysm site with some screen shots and lore information of one of the new areas of the expansion, the Abyssal Maw.

The Abyssal Maw is the elemental plane of water, one of the four such planes created by the Titans to contain the elemental servants of the Old Gods so that their own creations could thrive on Azeroth. Deathwing's prison break will break the walls between the elemental planes and Azeroth, with the Abyssal Maw being no exception.

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Filed under: Analysis / Opinion, News items, Expansions, Lore, Cataclysm

Deconstructing the Cataclysm trailer

It's been a couple weeks since Cataclysm was announced at BlizzCon. We've had plenty of time to ruminate and discuss, to fantasize and theorize. WoW's third expansion is ripe with promise and expansion, both for the Old World of the Eastern Kingdoms and Kalimdor but also in terms of lore. We've got new races to look forward to, new zones and, most importantly, the obliteration ofwhat we know as Azeroth. Indeed this expansion heralds a brave new world with new dangers and a new foe, in the form of the former Dragon Aspect, Deathwing.

We've broken apart the trailer into individual scenes, and we'll going to take a look at the most important moments -- from the opening where we're fighting in Northrend to the big reveal of Deathwing at the end. We are also going to ask those all important questions like "Who exactly is narrating the trailer" and "Why are we still fighting Arthas, where's our end-of-expansion break?". Don't forget, if you need to refresh your memory or relive the experience, you can also check out the trailer for yourself.



World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgen to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Blizzard, Expansions, Lore, Bosses, BlizzCon, Cataclysm, Worgen, Goblin

Breakfast Topic: Your Cataclysm Bucket List



The Times, they are a-changin'. Cataclysm promises to bring massive amounts of change to Azeroth, reorganizing zones, streamlining quests, and the like. There's a good chance that a lot of the old quests and reputation grinds we know and love will be gone forever, or twisted so much that we hardly recognize them. With that in mind, even while their exact fate is up in the air, a lot of old achievements and titles seem much more urgent.

A lot of WoW bloggers, as a result, have been posting their bucket lists, a list of things they want to do in the Old World before the Cataclsym changes it for good, be it grabbing the Loremaster title or even leveling a character of the other faction just to see how their quests differ. For my own part, I've been inspired to start a bucket list myself. It's pretty simple, so far. The major thing is to finally finish getting my Druid Guardian of Cenarius. I'm also thinking my Death Knight could use Loremaster or Seeker. I'll probably also try to make sure my Death Knight gets all the old world raid bosses down, and I wouldn't mind getting an old school Ashkandi for him for fashion purposes.

Sure, we still have Patch 3.3 before Cataclysm, so it's not like we have to be in a big rush, but if you're after a title like Loremaster before Cataclysm, it may be a good idea to start now. What do you want to do or see in the old world before the curtain falls? What's your Cataclysm bucket list?
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Analysis / Opinion, Virtual selves, Breakfast Topics, Instances, Expansions, Bosses, Alts, Achievements, Cataclysm

Ghostcrawler on the Path of the Titans


Our good friend Ghostcrawler (I can say that now, because we all got to meet him at BlizzCon the other week) has done his best to explain the new Path of the Titans feature coming in the Cataclysm expansion over in this forum thread. We had this same question come up on last week's podcast as well, and we said pretty much the same thing GC does: Path of the Titans is a brand new way for max-level characters to keep improving themselves. Of course, the feature is still being developed, but the goal is a "gated, not grindy" way (as in, you'll earn rewards by doing things, not by doing them over and over again) to experience character progression outside of just reputation grinding, PvP, or raiding.

He clarifies the idea more later in the thread as well. The different paths of the Titans are meant to be class-independent, but GC says that they do want players to debate which path is best for which class, even if they do end up with a "best" solution in the end. Archaeology is meant to be a part of it, so GC agrees that it could be more of a mandatory secondary profession than Cooking or Fishing has been in the past, but they're aware of that danger. And just because the paths may be tied to dailies or instances doesn't mean they'll work the same: the time in which you can progress might be longer than the daily quest limit or shorter than the weekly raid limit. The idea, as above, is to give players who don't necessarily raid or PvP something else to do with character progression at endgame.

Should be interesting to see what they come up with. Personally, this sounds a little bit to me like D&D's prestige classes -- not nearly as powerful or varied, but a way of separating your character out from the rest of those that chose the same class you did. That's just me being hopeful, though -- Blizzard seems to have a lot of development before we see this as a finished product.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Items, Blizzard, Leveling, Forums, Cataclysm, Archaeology

New Shaman totems in the expansion


Good news from Kisirani for those who like a little variety in their Shaman classes -- she confirms that Dwarf Shaman will indeed get brand new totems to throw down rather than the Draenei or Tauren models in Cataclysm, and hints that all of the Shaman races, past and future, will get a little differentiation in the sticks they stab into the ground. Unfortunately, she also confirms that Dwarven totems aren't kegs (that right there would have gotten me to reroll as a Dwarven Shammy first thing), but whatever they end up being -- my guess is something rock and/or hammer-esque -- I'm sure Blizzard's artists will make them look cool.

For Trolls, you have to think they're going to go voodoo (they'll probably use the Troll totems already in the game). Orcs, it would have to be something primitive -- maybe leather strung across a bone stand or something like that. And of course Draenei already have their own custom totems, and we don't really have enough of a hold on what the Goblins are like yet (trust me, we don't -- the race I played at BlizzCon was very different from the neutral race we know right now) to think what they'll have.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Read more →

Filed under: Dwarves, Orcs, Shaman, Items, Fan stuff, Expansions, Draenei, Lore, Classes, NPCs, Cataclysm, Goblin

Official Cataclysm forum opens

The official WoW forums got another section today, one dedicated to the upcoming World of Warcraft expansion Cataclysm. There's nothing useful in the at the moment, like a roundup of everything Blizzard has posted about the third expansion, or short bullet pointed lists of major features (although we have such information in our Guide to Cataclysm).

These forums are open to the general WoW population, and are NOT the alpha / beta forums. The alpha has NOT begun yet. But things are at least moving in the direction of more Cataclysm presence in WoW's official community.

With Cataclysm expected to be released in 2010 (remember, according to Mike Morhaime, not us), we should start seeing greater details about what was announced at BlizzCon in the next couple months. Lots of good stuff to know, and hopefully this forum will be a conduit for Blizzard's old top hats like Ghostcrawler to begin some more detailed information dissemination.

World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Blizzard, News items, Forums, Cataclysm

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