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Posts with tag wow-class

Breakfast Topic: What defines your class?

Playing perhaps too much Hearthstone -- in which each class feels very much like its World of Warcraft counterpart -- has me musing about just what defines each of WoW's classes. They have different spells and abilities, of course -- but is a class defined by any particular spell or ability? You might say, for example, that priests were defined by their healing skills, but in doing so you overlook the category of shadow priests. And you might be tempted to say that both hunters and warlocks are defined by the pets -- beast and demonic -- that they summon and control, but not all specializations rely heavily on their pets. And if you do define hunters and warlocks by their ability to summon pets, just how do you explain how very different the two classes are?

Each class, of course, is more complicated than that -- there's more depth to any character's gameplay than a single ability. But what I'm wondering today, readers, is what you feel really defines your class -- whether it's one thing or several things. Is your class about the skills you use? The armor you wear or the weapons you wield? Which skills and what gear makes your class your class instead of something completely different?

Filed under: Breakfast Topics

Breakfast Topic: Your least favorite class

We all have our favorite classes -- classes that we love to play and always seem to go back to. Classes in which we have multiple characters -- even multiple max-level characters. It can be hard to explain our fondness for our favorite classes, which we sometimes cling to even as class changes turn them into something new.

And, similarly, most of us have at least one class that we just don't get. A class whose playstyle is alien to us, that we can't understand even after several attempts to play it, a class that we dislike at least as much as we like our favorite. Perhaps your least favorite class is even a class you used to love, but the patch cycle changed it into something you detest.

So tell us, readers -- which World of Warcraft class is your least favorite and why?

Filed under: Breakfast Topics

Should you play a druid in WoW?

Should you play a druid in WoW
Just getting started in World of Warcraft and not sure what you want to do? Or maybe you've been playing for a while but aren't sure which class you like best. We're here to help by taking a look at what each class can do and leading you to the right one. Today, we're talking druids.

Druids harness the powers of nature to help their friends or harm their foes. They can wield magic to harm like a mage or heal like a priest and can shapeshift into animal forms to dive into melee fighting. Like the monk and paladin, druids are a hybrid class that can fill any role in the game they wish: if you play a druid, you have the flexibility to do whatever you please. But are you up to the task of wielding the raw elemental power of nature? We'll take a look at just what druids can do and try to decide if it's the right class for you.

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Filed under: Druid, WoW Rookie

The Light and How to Swing It: Basic retribution cooldowns -- when to pop your wings

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. With the Light as his strength, Durin Mundahl takes on the foes of Azeroth with all the wrath of a retribution paladin. Feel free to send your retribution questions or comments to durin@wowinsider.com.

Hello, my Light-wielding brethren. Let me start off by saying that all of this information applies to patch 4.2 and the current state of retribution paladins. In future patches, this information may become outdated. Use your own Judgement when reading. Some side effects may include increases of a few thousand DPS on target dummies and an overall feeling of ecstasy. Working as intended.

After my last article, I got a few emails asking basic questions about retribution paladins and how to play them. I get questions like What's my rotation?, How is your damage so high?, and Why do you keep pulling aggro? pretty frequently. When I'm not trying to convince my guild it's the tank's fault I'm pulling aggro (even though it isn't), I try to explain to people that the key to doing good damage nowadays comes mainly from cooldown management, much like a lot of other classes -- but I'm not writing about mages or warriors here.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Arcane Brilliance: Good and Bad in patch 3.2

Welcome to another edition of Arcane Brilliance, the weekly Mage column where you can find all the latest issues that are important to those of us who can alter the molecular structure of our enemies, conjure great missiles of entwined flame and ice, and create delicious pastries from the very air around us, but can't seem to negotiate the mysteries of wearing anything more substantial than a fancy bathrobe into battle. Mages: masters of the arcane, failures at dressing.

Let me begin with a few nice things. These are things I like--things that do not, in principle, infuriate me. We'll get to things that do a bit later. I'll hide them after the jump, I suppose, so as not to annoy those of you who cannot stand to see even the most minor of complaints from any class but your own. For now, we'll be positive and cheery, and illustrate that--as it ever has been and ever will be--there are aspects of this game that I love, and aspects that I simultaneously do not. Such is life on the class-balance carousel. As a Mage with a pulpit from which to preach, I will never cease to celebrate the changes I agree with, and decry those which I consider to be affronts to Magekind.

Preamble aside, let me tell you what I love right now: our mana gems no longer share a cooldown with Warlock healthstones. Yes, though it wasn't in the patch notes, this seems to be an undocumented change that has made it live, and one that Mages have been lobbying in favor of for a very, very long time. For far too long, we've been largely unable to take advantage of the one good thing Warlocks have to offer, for fear that we'd use one and then not be able to pop our own mana returning item when the need arose. No more! Dying? Need a few thousand health in a hurry and can't wait for the healer to notice you're on death's doorstep? Ice Block on cooldown? Use that healthstone with impunity, my fellow Mages!

More good stuff after the break. Also bad stuff. If you dine on Mage tears, feel free to wring the second half of this column for whatever sustenance it might provide.

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Filed under: Mage, Patches, Analysis / Opinion, Blizzard, PvP, Features, Raiding, Classes, Talents, (Mage) Arcane Brilliance

World of Warcraft Patch 3.2 Mage Guide


WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.

So...a patch happened or something? I guess it's a big deal. People are excited or whatever. I'm way too cool to show any kind of positive emotion, so...meh. Meh, I say.

Ok, I can't keep that up. Patches always make me happy. I've been known to break into song and engage in impromptu yet highly choreographed dance routines on patch days. This time around it was a little number called "Living Bomb is Castable on Multiple Targets Now...Yay!" The lyrics are actually quite clever. They go like this: "Living Bomb is castable on multiple targets now...yay!" repeated several times, and sung to the tune of whatever Wiggles song my kids happen to be listening to in the background at the time. Or sometimes to the Knight Rider theme. Don't ask me why. I'm a musical genius and I don't have to explain myself to you.

Anyway, let's take a quick look at the ways this patch will be affecting Mages. Here's a five-word preview:
  • Living
  • Bomb
  • Multiple
  • Targets
  • Yay

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Filed under: Mage, Patches, Analysis / Opinion, Guides, Classes, Talents

Poll For The Day: Which class does Blizzard hate the most?

The patch 3.1 changes have not been sitting well with some players. Death Knights are up in arms about their nerfs, and Mages are feeling as rejected as ever.

And Warlocks? Who plays those anymore. I received a free level 70 Death Knight in exchange for deleting mine. True story.

All kidding aside, I personally don't think Blizzard has it out for any one class. But I know that many in the community don't share my feelings. And while nerfs are never personal (aka, Ghostcrawler doesn't say "That damn Holisky, just because he posted this article we're going to nerf Shamans!"), they are often taken quite personal by the player base.

So for today's important poll (all polls are important after all): what class does Blizzard hate the most?

What class does Blizzard hate the most?
Death Kngihts1145 (3.6%)
Druids2169 (6.9%)
Hunters2528 (8.0%)
Mages4291 (13.6%)
Paladins2728 (8.7%)
Priests2083 (6.6%)
Rogues3227 (10.2%)
Shamans3609 (11.4%)
Warlocks6255 (19.8%)
Warriors3493 (11.1%)

Filed under: Polls, Analysis / Opinion

The Queue: Engineering's BFG edition


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Alex is out loading up his backpacks with all his gear, hopping on his Traveler's Tundra Mammoth and walking across Azeroth for a couple days. So until he's back to us full time I'm going to take a few more days this week of "Da Queue." Be sure to leave us your questions as a comment, or if you want to remain anonymous (because really, besides "Why can't Paladins tank?" there is no such thing as a dumb question) you can send us a tip on our tip line. Enough talk! Let us Queue!

Ava asked...

"Any word on when they're going to make engineers not useless in 3.1..."

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Filed under: Engineering, Leatherworking, Death Knight, The Queue

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