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Posts with tag wow-crafting

Gold Capped: Early Cataclysm economy tweaks


Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house, and Insider Trader, which is all about professions. For Gold Capped's inside line on making money in game, check in here every Thursday, and email Basil with your comments, questions or hate mail! This week's gold-blogosphere post is Warcraft Econ's Pyrite prospecting results.

Normally, when Blizzard makes a change to the economy, it's not enough news to justify its own blue post. When I sat down and tried to decide what to write about this week, I realized that the most important information I could get out to you guys is news of all the economic tweaks that have come down the pipeline that are shaping these first few weeks of Cataclysm.

First up: Pyrite Ore is now prospectable at 500 skill, down from 525. This is a very expensive mineral on most realms, so it hasn't been prospected as much as, say, Elementium Ore. That said, based on the limited number of prospects we've seen numbers for, it looks like it may be dropping as many green-quality gems as Obsidium Ore, as many rare gems as Elementium Ore, and an additional one to three Volatile Earths. My napkin math indicated that if the additional expense for five pyrite is more than two earths, it may not be worth prospecting.

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Filed under: Bugs, Economy, Cataclysm, Archaeology, Gold Capped

Patch 4.0.3a kills ink trader, reinstates missing glyphs

Jessica Sellers no longer accepts Ink of the Sea for lower-level inks. If you want to make, say, the Glyph of Mage Armor, you'll need to mill Outland herbs to be able to make Ethereal Ink. Speaking of that glyph, it's been uncraftable since 4.0.1 and is now available on the trainer. It's going to be a pain to collect mats to make it, however. Still, as one of the more desirable glyphs for mages, it's likely to find buyers, even if Outland herbs are expensive and hard to find.

So what is Jessica looking for these days? Why, nothing other than Blackfallow Ink! It's not yet available in game from any source, so until Dec. 7 when Cataclysm launches. A word to the wise: if you have an herbalist and want to spend a few weeks making cash hand over fist, farm for old-world herbs. Check the "milled from" tab on the following pigments to get a hit list: It's a little unfortunate that all these new players who are coming back are going to have to deal with low supply and weird pricing on the glyphs they probably want to try out; however, it's always possible that Blizzard will revert Jessica to her previous state of accepting Northrend inks.

Filed under: Mage, Economy, Wrath of the Lich King, Cataclysm

Insider Trader: Easy gold before Cataclysm

Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, who also writes Gold Capped on how to make money via the auction house.

This patch has been a windfall for gold-seeking professionals for a few reasons, but there have been some changes that affect everyone, no matter what addons you use or how much time you spend in the auction house. Let's start with the more subtle changes.

What's the most annoying part about mining and herbing? Unlike skinning, which simply lets you gather from a large number of creatures you are killing anyway, mining and herbalism force you to go out of your way to gather. Before patch 4.0.1, you could only track one thing at a time. Now, you can track everything at the same time!

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Insider Trader: Market alerts from The Undermine Journal

Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, who also writes Gold Capped. This week, we're discussing something near and dear to every trade skill user's heart: prices -- specifically, how to get better prices.

You remember The Undermine Journal, right? Here's what I wrote when I discovered the alpha. The creators have been busy managing the growth of the site, adding servers and realms, as well as periodically adding new functionality. It's in beta now, and they just added the most interesting feature: market alerts.

You can now set up the site to email you every time stuff you're looking for hits a certain price. For example, if you are buying Saronite Ore to prospect so you can take advantage of the removal of the epic gem transmute cooldown removal in patch 4.0, you can go to your realm on The Undermine Journal and set it up so it will email you whenever the price goes down to your target.

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Filed under: Economy, Insider Trader (Professions)

Insider Trader: Inscription and glyphs in Cataclysm

Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, who also writes Gold Capped. If you're looking for general auction house advice, you'll find it in Gold Capped; Insider Trader focuses on specific trade skills.

Glyphs and inscription are getting a serious overhaul in Cataclysm. I read an excellent write-up of the new system on my friend Kraklin's blog and realized that I haven't yet posted an Insider Trader on the new system! This will have an impact on people who make their money with inscription, as well as be a nice quality-of-life change for people who find themselves changing their spec and glyphs a lot.

As soon as the pre-expansion patch 4.0.1 launches, we're no longer going to have to buy glyphs more than once per character. Once you learn a glyph, you will always see it in your spellbook and will be able to switch between your known glyphs with a Dust of Disappearance, made by scribes from the same ink used to craft glyphs. While this won't mean much if you tend to stick with a single set of glyphs, if you change them around a lot, you will find it easier to manage and less expensive. On the live servers, every time you make the change, you often end up paying enormous markups on glyphs -- there can be sporadic supply due to the massive number of auctions that need watching if someone is selling glyphs. After 4.0.1, assuming we know the glyph already, we'll just have to buy a single dust, and every scribe in the auction house will be competing for that business.

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Filed under: Economy, Insider Trader (Professions), Cataclysm

Gold Capped: Cataclysm launch is the best time to farm


Every week, Gold Capped (from Basil "Euripides" Berntsen) aims to educate players about how to make money on the auction house. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in every Wednesday. Also, feel free to email Basil with any comments, questions or hate mail!

I've taken a bit of comment flak for ragging on farmers before. Yes, I read the comments! In a mature economy where there's lots of competition for farming and crafting, I still believe that crafting and using the auction house is the most profitable use of your time. Farming does not benefit from an economy of scale that you can use to make more money with crafting; no matter what, you can only farm a certain amount of product in a given time. However, you can AFK process many parts of the crafting process. Especially when I started writing this column, farming was something that would never make you as much money as investing in leveling a profession and learning how to use it (two-handed, dual-wielded) on the AH.

This, however, will not be the case when Cataclysm drops. The people making real money will be the ones out there happily gathering the new ores and herbs so that the poor crafter saps like me can pay a huge premium for a very small supply.

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Filed under: Economy, Cataclysm, Gold Capped

Insider Trader: Old alchemy cooldowns

Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, who also writes Gold Capped. If you're looking for general auction house advice, you'll find it in Gold Capped; Insider Trader focuses on specific profitable markets.

Got this from Thoorull on Steamwheedle Cartel (EU-H):
Blizzard has a long tradition of taking some "special" mats or crafts off of cooldown eventually, to help players along as content progresses. There are many cases: The Burning Crusade and Wrath of the Lich King cloth, Transmute: Titanium, Smelt: Titansteel, etc. What I completely fail to understand is why some now-trivial transmutes are still on a cooldown. Not just plain cooldown, but the all-important one which is used also for current epic gems. This includes vanilla iron, truesilver and essences, and TBC primals in addition to the said current-content epic gems and eternals. It completely baffles me why I can transmute a bajillion of titanium bars or current-content meta gems (as long as I have the mats) but not some old and obscure stuff.
This is an excellent observation that's been bugging me for a while. Cataclysm is just around the corner, and everyone will be leveling new characters and doing trade skills from the ground up. It sure would be awesome to have the ability to turn readily available mithril and iron into much harder-to-find truesilver and gold. Let's look into what trade skill cooldowns really do.

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Filed under: Economy, Insider Trader (Professions), Wrath of the Lich King, Cataclysm

Insider Trader: Making gold with titansteel

Insider Trader is a column about professions, written by Basil "Euripides" Berntsen, also the writer for the Gold Capped column. If you're looking for general auction house advice, you'll find it in Gold Capped, whereas Insider Trader will be focusing on specific profitable markets. Basil quickly realized that if he kept writing large comprehensive trade skill posts, he'd quickly run out of ideas for this column, so he decided to start deep diving into specific markets instead of trying to cram all the options into a single post.

I mentioned this briefly in my mining post, but Titansteel Bars are one of those products that seems to be used for just about everything. Check out the Wowhead "Reagent for" tab, and you'll see what I mean. It is also used in very large quantities by the more popular items, like the iLvl 264 BoE crafted items. One way or another, titansteel is one of those things that seems to have bottomless demand and is therefore an excellent product to sell.

High demand means high profit?

OK, so it's not perfect. Titansteel may always sell quickly, but that just means you'll have more competition. Also, every buyer has a fairly good idea of what market price is, so when the supply dries up, you can't make too much of a premium. Let's look at your costs.

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Filed under: Economy, Insider Trader (Professions)

Gold Capped: Breaking the glyph wall

Every week, Gold Capped brings you tips on how to make money on the auction house. This article from inscription specialist Steve Zamboni has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Almost all auction house tactics revolve around the undercut. It may be a single copper, a few silver or a few gold, or a freefall drop down to the price of materials. Regardless of the amount or the frequency, most undercuts share a common misconception: that you're controlling the market with your undercuts. You're not. Your competitor has the control. By undercutting, you've just let your competitor decide your price. You've let your competitor set a cap on your profits -- and more, you've agreed to accept even less with your undercut.

The inscription market sees more than its fair share of this, sometimes on a large scale. The low deposits encourage large number of postings, followed by even larger numbers of cancellations and repostings. Prices fall as each new poster accepts and trumps the previous poster's prices, until the market falls to the cost of materials and the walls go up. The final wall signals a complete loss of market control.

Once it's up, it no longer matters who built the wall. If it's your wall, you can't raise prices until the competition perched above you goes away. If it's not your wall, you can't raise prices on your auctions until someone breaks the wall. Stalemate, and out come the piña coladas.

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Filed under: Guest Posts, Gold Capped

Insider Trader: Early thoughts on professions in Cataclysm

Insider Trader is your inside line on making, selling, buying and using player-made products.

The Cataclysm beta continues, and the crafting dudes abide. Betas can be tough when you're doing professions analysis. A lot of the itemization and various power coefficients aren't finished, so none of the gear created by crafting feels "permanent." And I don't believe any drop rate that isn't firmly sourced from live servers. In the words of many before me, "You can't take anything for granted yet." Makes it tough to know what you're looking at.

Of course, that being said, the beta is providing a lot of tantalizing hints about what professions will be like in the expansion. There have been enormous efforts to reconcile the relative power levels of each profession, and I think the developers have made huge strides in that regard.

Random stats on crafted items are making a comeback through items like Charred Dragonscale Shoulders. While these shoulders are obviously a shaman item, since hunters don't use their intellect, the random enchant portion will keep the shoulders interesting for many of our dearly beloved totem jockeys. (Heck, inevitably a hunter or two will be wearing them, despite the intellect.) Since intellect will provide direct scaling to spellpower, that random stat bonus could be very interesting.

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Filed under: Insider Trader (Professions)

Insider Trader: Enchanting the Cataclysm

Cataclysm is probably still a little bit away. Blizzard has not announced the final launch date, though, so there's really not any way to guess. Still, we're seeing more and more information slough out of the beta like so much tantalizing ice cream falling from the soft serve dispenser. The flavor of the week for professions, of course, is enchanting.

Enchanting is probably the most fundamental template for improving a character beyond levels and gear. Even though jewelcrafters have been around for two expansions, people still talk about enchanted gear as being the baseline for character improvement. It makes sense, then, that the foundation is a flagship for gear enhancement in Cataclysm.

However, with a few small exceptions, the rules about which stats get enchantments are changing. As you'll see as we go through the new enchants one by one, many of the new enchanting standards will be based on procs. We can guess this change is in the interest of making the stat bonuses more interesting and "deep," so it's going to be interesting to see which enchants different classes prefer.

As warning, though, it's beta. It's almost certain some of these stats are placeholders or subject to change.

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Filed under: Insider Trader (Professions)

Insider Trader: Mining, the tradesman's multi-tool

Insider Trader is a column about professions, occasionally written by Gold Capped columnist, Basil Berntsen. Basil can't really tell the difference between the columns, sometimes, although ideally Gold Capped should be more focused on the Auction House, and Insider Trader should be focused on the professions. Well, as long as nobody calls him on it, he's going to keep choosing where he's putting his next piece by flipping a coin. Today was tails. Tomorrow, Gold capped is due. What does that make Time Is Money? Judging by the frequency, an edge roll. By the way; email Basil questions so he can start answering them in a "Ask an Auctioneer" post.

I've said before that farming professions are usually a waste of time. The opportunity cost of a farming profession is another crafting profession, which could make you so much more money per hour that you can always afford to buy the mats you need. The exception to this rule is mining.

All the gathering professions are simple and no risk. You pay nothing but time to level them, and you are able to make money by using them without risking anything but, again, time. The difference between your average player and an auctioneer, however, is that the auctioneer is always measuring his success in gold per hour. Extremely good farmers can do better than extremely bad auctioneers, however if you're capable of being an extremely good farmer, you're probably capable of being at least a good auctioneer, and are spending those hours doing a more repetitive, less interesting task for less money.

Mining is the exception to this rule because it opens up the ability to perform several very important transformations:

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Filed under: Insider Trader (Professions)

Gold Capped: Plan out your professions


Want to get Gold Capped? Every week, Basil "Euripides" Berntsen takes a short break from building a raiding guild on Drenden (US-A) (we're recruiting!) to write up a guide that will help you make gold. Check out the Call to Auction podcast, and feel free to email Basil any comments, questions or hate mail.

Every profession has some way of making money. You have different types of markets available and a limit of the number of professions you can have per character. This means that whether you're just getting started on the auction house or trying to plan your next milestone, you need to make choices and plan your professions.

Road maps

In order to make intelligent choices about your professions, you need a few vital pieces of information. First, a plan. What's your tolerance for risk, time invested and money invested? Second, you need to take stock of your characters. How many of them are capable of getting two professions maxed out? Are there any professions you don't need maxed out for your plan? Last, you need to know what you can accomplish with the resources you have.

Once you have all this, you are able to make intelligent decisions.

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Filed under: Gold Capped

Insider Trader: Celebrating with crafted items

We're about a week away from the 4th of July. On this day, our U.S. tradition involves firing copious amounts of explosives into the sky to celebrate our nation. We also barbecue, drink beer and do our best to keep whoever had the most beer away from the explosives. It's generally a lot of fun. There's just something magical about looking up in the sky and seeing fireworks.

The good news is that the holiday has an analog inside the World of Warcraft. The goblins gather across the world and totally rock out with an awesome display of pyrotechnic skill. Sounds pretty cool. But I'm a do-it-yourselfer. Accessing the vast legions of crafters under my command, I put together a list of my favorite celebratory recipes in the game. Here are some crafted items that can help you hold your own in-game 4th of July bash.

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Filed under: Insider Trader (Professions)

Insider Trader: Starting your own crafting empire

Last week, I spent some time discussing how crafting has saved WoW for me in the past. More than a few folks echoed that statement, which was pretty heartening. Just as importantly, though, I had a couple readers drop me a line and ask for tips on how to go down the same path. They wanted any advice I might have on how to start one's own crafting empire. How do you get from "I have no professions" to "I am a master of all, a rival to the goblin kingdom" in a few easy steps?

The basic idea behind building your own crafting empire would be that every profession is covered. You have it all. But it's actually a little bit deeper than that. You not only have to have characters with the requisite recipes, you also must have characters with the requisite gathering progressions who can then perform the gathering for you. It gets a little deep depending on how you design your empire. And it all boils down to one thing.

Your ability to build and conduct your own crafting empire will revolve around your willingness to level alts. The actual class of your alts won't matter directly but you'll need at least a few. It is impossible to cover all the professions with fewer than four alts anyway, so you'll be doing the grind from level 1 to 80 at least three times. (Not four, because you can use a death knight for at least one of these crafters.)

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Filed under: Insider Trader (Professions)

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