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Posts with tag wow-game-design

Tom Chilton talks mistakes and successes in WoW design

quest tracker in action
In case you hadn't heard, Gamescon is going on over in Germany, and Blizzard has a good chunk of representatives over there giving interviews, showing off Hearthstone, and talking about all kinds of stuff. If you're familiar with Blizzard interviews, one thing that becomes apparent over the years is the way they're willing to talk openly about design decisions that they consider to have been a mistake.

You may remember the furious storm in a teacup that accompanied the statement that the implementation of Arena PvP was, in retrospect, something they regretted. Well, over at PCGamesN they've got a similarly candid interview up with Lead Designer Tom Chilton about the limitations of questing, dailies, and secondary professions.

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Filed under: News items, Interviews

The Queue: Waterfalls


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

There's a bunch of good questions in today's Queue: gold cap (including a little extrapolation by yours truly), boss level hit cap design, and voicing of a certain King of Stormwind.

(In my Casey Kasem voice) As for today's reading music, take a listen to the 1990's classic by TLC, Don't Go Chasin' Waterfalls. They totally turn into water elementals too, around 3:40 in the video.

Outdps asked...

"Is the gold cap per character or per account? Is there a gold cap for guild banks?" Bonus question: "What should the gold cap be?"

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Filed under: The Queue

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