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Posts with tag wow-gold-reviews

3 items to unload and 3 to stock up on before Mists of Pandaria

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Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the Auction House. Feed Fox's ego by emailing him, tweeting him at @foxvanallen, or sacrificing your first-born to him.

As we approach the end of the Cataclysm expansion -- there are maybe four months left -- playing the Auction House gets a bit trickier. There's less enthusiasm on the part of buyers. More scary, though, is that the launch of Mists of Pandaria is about to render a lot of markets obsolete. It happened in Wrath and in The Burning Crusade too -- those potions and flasks that were top of the line suddenly became worthless. Gear that once cost thousands of gold could be had for hundreds. It's the nature of our in-game hobby. If you sit on stock, you're going to lose a fortune. (Shamefully, it happened to me out of laziness.)

But not everything is set to crash. A few select items are going to increase in value, if not in the days leading up to MoP, then shortly after launch. These are the items you need to fill your bank tabs with. But which ones are they? What should you sell ASAP, and what should you buy?

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Filed under: Economy, Gold Capped

Meet the new million-gold jewelcrafting mounts

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the Auction House. Feed Fox's ego by emailing him, tweeting him at @foxvanallen, or sacrificing your first-born to him.

I had an absolute blast with Mat McCurley, Mike Sacco, and Alex Ziebart at PAX East 2012 this weekend. If you've been living under a rock, the four of us put on a great live panel discussion in front of about 200 to 300 excited fans. We met our fans (you!), gave away a ton of crazy awesome prizes (including immortality as a WoW Trading Card Game card), and had a lot of fun. We also discussed the big news of the day, which was the new Mists of Pandaria beta patch.

There's a lot of news in there for class columnists. But of interest to us as those who make and break the WoW economy, we've unearthed a new mount for jewelcrafters. And another mount for jewelcrafters. And another. And another. And yet a fifth. Yes, you heard me -- there are no fewer than five new JC mounts in the beta files.

If any jewelcrafters in the audience are salivating, they have a right to be. These new mounts could be a veritable bonanza for those who take the time to craft them. And they could wind up saving the World of Warcraft economy at the same time.

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Filed under: Economy, Gold Capped

Mists of Pandaria: Glyphmas 2012 for scribes is right around the corner

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the Auction House. Feed Fox's ego by emailing him, tweeting him at @foxvanallen, or sacrificing your first-born to him. And be sure to catch the return of Basil and Fox's podcast, Call to Auction!

Once upon a time, all was quiet throughout the land. Players had made glyph choices throughout Wrath, and they were good. Scribes made decent money.

Then came patch 4.0.1. The opening salvo of Cataclysm, the Shattering, didn't just break the world. It broke players' glyph setups, as well. A slew of new glyph options were added to the game. Players had to choose nine glyphs, up from six. At the very least, everyone had to buy three new glyphs. For glyph sellers, times were good -- so good, in fact, that the magical time post-patch 4.0.1 was dubbed Glyphmas.

We've already been told that major changes will be coming to glyphs once more for the pre-Mists of Pandaria patch 5.0.1. Prime glyphs are disappearing. A whole slew of new minor glyphs are being added to the game to promote fun. The opportunity for another Glyphmas is clearly present.

But will scribes experience the same kind of gold rush they did at the end of the last expansion? What's different this time around? And what, exactly, is the best way to prepare to cash in?

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Filed under: Economy, Gold Capped

Gold Capped: Transferring to a new server

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the Auction House. Feed Fox's ego by emailing him, tweeting him at @foxvanallen, or sacrificing your first-born to him. And be sure to catch the return of Basil and Fox's podcast, Call to Auction!

In the game world, just as in the real world, prices of even the most basic of materials fluctuates based on your location. A hamburger in Beverly Hills costs more than a hamburger in Milwaukee. Heck, just about everything costs more in Beverly Hills -- that's just the way it goes. Your dollar is simply worth less there.

But what if we were going to move from Milwaukee to Beverly Hills? We could just brace ourselves and accept that we're going to have to pay more for hamburgers. Or, we could load up our car with hamburgers and resell them for a profit when we arrive.

That concept is probably a bit disgusting -- I wouldn't recommend a cross-country trip with a car filled to the brim with ground meat. But when it comes to realm transfers, the idea's right on the money. On some realms, gold is worth more. On other realms, the stuff you buy with gold is worth more. Making the most out of a server transfer (or indeed, making a realm transfer with the goal of making in-game money from it) is a skill that could make you rich overnight -- literally.

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Filed under: Economy, Gold Capped

3 things that need to change about WoW's auction house

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Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Fox and Basil's reboot of Call To Auction, and email Basil with your questions, comments, or hate mail!

Of all the many things that could be done to make the Auction House a less frustrating and intimidating experience for players, three stand out to me. First, Blizzard needs to fix the insane inflation in the economy. Second, it needs to fix what people see when they click on an auctioneer, and lastly, it needs to allow farmers to fill buy orders instead of posting stock for sale. These three changes, if made, would greatly equalize the economy and serve to reduce the drudgery that the vast majority of players have to deal with.

What the heck are buy orders?

I'll start with buy orders because it's the least obvious issue. Right now, when a farmer wants to make some gold for a BoE or a mount or whatever, they go and farm and then come back to a city and dump everything they've made onto the AH. Nobody likes waiting for their money, and most farmers have been burned by a huge batch of goods coming back, minus the auctioneers' listing cut, unsold due to too much competition. In order to have to wait to lose money for all the hard work they did, they'll list their goods more cheaply than they're perhaps worth.

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Filed under: Analysis / Opinion, Economy, Gold Capped, Mists of Pandaria

How to fix professions for Mists of Pandaria: An open letter to Blizzard

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the Auction House. Feed Fox's ego by emailing him, tweeting him at @foxvanallen, or sacrificing your first-born to him. And be sure to catch the return of Basil and Fox's podcast, Call to Auction!

Ladies and gentlemen who love the economic arts, today's column isn't for you. It's an open letter to Blizzard's game developers, with me begging on bent knee for them to improve our collective professions for Mists of Pandaria. Of course, you're free to read it too. In fact, I hope you do and add to it in the comment section.

Don't get me wrong, this isn't a letter of complaint. Blizzard got an awful lot right this expansion, and I'm not going to be shy giving credit where credit is due. But there's always room for improvement. So let's roll up our sleeves, point out what needs fixing, and then hold the folks at Blizzard responsible for what we get next expansion.

So, you with me? If so, let's begin.

Dear Blizzard,

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Filed under: Economy, Gold Capped

Can the WoW economy tolerate a cartel?

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the Auction House. Feed Fox's ego by emailing him, tweeting him at @foxvanallen, or sacrificing your first-born to him. And be sure to catch the return of Basil and Fox's podcast, Call to Auction!

One of the coolest things about studying the WoW economy -- at least for me -- is that there are a lot of interesting parallels between the fictional game world of Azeroth and the real world. Today, we're going to examine a very curious topic we've never discussed here before: cartels.

Writer Nick sent in an email last week, posing a very interesting hypothetical question:

Let's say you have a max level druid, I use druid as an example as they can fulfil all roles. To the best of your ability, you contact as many druids as possible on the server, which ideally would spread via word of mouth, and recruit your server's entire populace of druids into a single guild, a druid cartel if you will. From then on, if ANYONE on your server wants a druid for their raid, arena etc. they pay a premium to the guild in which profits are pooled, and all benefit. Perhaps you could have a comprehensive price structure in which say an ilvl 397 druid is at a higher premium than an ilvl 384 druid.

Do you think this idea is at all feasible, and does it go against any Blizzard rules? I can't help but giggle at the potential repercussions of something like this on any given realm.

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Filed under: Economy, Gold Capped

How to make gold on a small realm

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the Auction House. Feed Fox's ego by emailing him, tweeting him at @foxvanallen, or sacrificing your first-born to him. And be sure to catch the return of Basil and Fox's podcast, Call to Auction!

Last week, you responded surprisingly well to my column about fixing the economies on smaller servers. There are some big ideas in there, from merging Auction Houses to allowing the creation of buy orders.

But there's a problem with big ideas -- they're unlikely to be embraced quickly. A lot of you are stuck on slow, economically depressed realms, and little about your realm's economy is going to change soon. But don't give up hope. It is possible to make money on a smaller realm that sees low economic activity.

How? With a little bit of creativity, you can actually turn the problems of a smaller realm into avenues for profit.

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Filed under: Economy, Gold Capped

5 not-so-simple ways Blizzard can fix the World of Warcraft Auction House

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the Auction House. Feed Fox's ego by emailing him, tweeting him at @foxvanallen, or sacrificing your firstborn to him. And be sure to catch the return of Basil and Fox's podcast, Call to Auction!

Is the World of Warcraft economy broken? Not for everyone. Plenty of people get exactly what they need out of the existing WoW economy. High volumes. Quick sales. Strong profits.

For some, though, the economy is terribly broken. Plenty of folks are marooned on low-population servers with economies that crawl (if an economy even exists at all). There are few sellers and even fewer buyers. These players need help, and Blizzard isn't acting.

But what exactly can Blizzard do to help? Simple, small solutions won't help -- problems this big call for major action. And that's exactly what today's column is all about: major reforms to the WoW economy, any single one of which could right a ship that, for thousands of players, is sinking. For broken servers, a fix. For servers with humming economies, reforms that actually improve things and make the economy better and more fun.

So what are we waiting for? Let's roll up our sleeves and get to work.

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Filed under: Cataclysm, Gold Capped

Preparing a money making strategy for Mists of Pandaria

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the Auction House. Feed Fox's ego by emailing him, tweeting him at @foxvanallen, or sacrificing your first-born to him. And be sure to catch the return of Basil and Fox's podcast, Call to Auction!

Yes, I know, Mists of Pandaria is a long way off -- too long for most of us WoW addicts. But in terms of making money, no event will mean more to your bottom line than the MoP launch. New patches and expansions are where fortunes are won and lost. If you dream of getting to 1 million gold (or even a more modest figure), the best time to do it are the few days and weeks following the launch of a new expansion.

If you're going to take advantage of the Mists of Pandaria gold rush, you're not going to want to wait until the last minute. You're going to want to work out a plan now, so you know exactly what to buy and what to make.

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Filed under: Economy, Gold Capped

What days should you buy or sell on the Auction House?

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the Auction House. Feed Fox's ego by emailing him, tweeting him at @foxvanallen, or sacrificing your first-born to him. And be sure to catch the return of Basil and Fox's podcast, Call to Auction!

There's no question that time is a very powerful influencer of prices. Most typically, time affects prices via inflation, the natural and inevitable tendency of things today to cost more than things cost yesterday. But that's far from the only way that time affects prices. A Love Is In the Air holiday pet is likely going to be less expensive to buy now than if you wait nine months from now. The cost of i397 BoE gear is going to continue to decay right up to the launch of the next expansion.

It's not a phenomenon unique to the game, of course. Those Super Bowl cakes are going to be a lot cheaper at the supermarket today than they were on Saturday. And if you can wait until January to shop for your winter clothes, you're going to get a far better deal than if you do it in October. A lot of prices are cyclical.

But how do those cycles work in the game? If you're a buyer of mats, when should you head to the Auction House to grab what you need? If you're a seller of ore, should just skip listing it certain days to maximize your profits? Let's see what the data say.

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Filed under: Economy, Gold Capped

The WoW economy code of ethics

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the Auction House. Feed Fox's ego by emailing him or tweeting him at @foxvanallen.

There's nothing more American than the idea of making money off the labor of others. Wall Street was built on it. Presidential campaigns are built on it. Even World of Warcraft fortunes are built on it. If you want to be a member of the 1%, you have to do it off the labor of the 99%.

The whole process sounds a lot more unethical than it really is. After all, just about any sale of a physical good involves someone else's labor. You may have put a lot of work into building that lemonade stand yourself, but did you work the fields to harvest the sugar cane? And while you may be the one selling that Darkmoon Card: Volcano trinket, were you the one who collected the thousands of herbs and Volatile Lifes? Or did you visit the Auction House and profit off a farmer's efforts?

Profiting off of others is simply how money is made. But we have a social responsibility to make money the right way. Without an in-game legislature or an in-game court system, what rules and laws should we operate under? As the engines of the World of Warcraft economy, what are our ethical responsibilities? How do we make money without causing social harm?

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Filed under: Economy

The man who gave away 1,000,000 gold

Since the launch of patch 4.3, transmogrification has been big business for players on the Auction House. But it's a hard market to get a logical handle on, like building an empire on selling classic oil paintings or finely aged wines. How do you know what a piece of gear is worth based on looks alone? How can you make money by dealing, essentially, in random world drops?

Instead of muddling through the topic myself, I decided it would be smarter to go straight to the expert. No one knows more about making money in the transmogrification market than Keelhaul of Proudmoore (US) -- or as he's affectionately known around the internet, the Mogfather. His goal was simple: Prove that the transmogrification gear market was profitable. Forty-five days and 1 million gold later, it's safe to say his point has been successfully proven.

But if you think banking a million gold in 45 days is remarkable, wait until you hear what he did next: He gave it all away.

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Filed under: Economy, Gold Capped, Transmogrification

How to make 146g in Maelstrom Crystals in 5 minutes

Maelstrom Crystal Prices
Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen and Fox Van Allen aim to show you how to make money on the Auction House. Check out Fox and Basil's reboot of Call To Auction, and email Basil with your questions, comments, or hate mail!

All enchanters know that Maelstrom Crystals can be expensive, especially now that more players than ever have access to pretty good epic gear through the Raid Finder. This increase in demand has touched all professions that make things that improve gear, including enchanting. I know I went from paying under 90g for a Maelstrom Crystal to paying over 250g at one point soon after the launch of patch 4.3 and the Raid Finder, and that was after stockpiling (and subsequently blowing through) more than 75 stacks. If I knew then that I could have been making them in unlimited supply at 146g each, I'd have made a lot more.

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Filed under: Economy, Gold Capped

Gold Capped: Tracking the most frequently bought and sold items

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the Auction House. Feed Fox's ego by emailing him, tweeting him at @foxvanallen, or constructing a multi-million dollar video wall for his benefit.

One of my favorite topics here on Gold Capped is World of Warcraft's problem with inflation. If affects just about everyone in a very negative way, regardless of whether they're an Auction House maven or a casual player. Inflation makes any gold your character is holding worth less and less by the second, making work you do now far less valuable than work you do later. It even affects the way developers approach the economy, from the amount of gold you get for finishing a daily to the creation of new gold sinks.

By most anecdotal measures, in-game inflation is wildly out of control. And that's one of my problems as WoW Insider's other market follower; the only evidence of inflation we have is ancedotal. There's no real solid way for us to measure inflation in the game and understand what's working to control it and what's not.

The question got my mental gears turning. In the real world, inflation is measured using something called the Consumer Price Index. Creating an in-game version of the CPI intrigues me, but to figure out the best way to construct it, we need to first figure out the answer to another difficult question: What do people buy the most of in-game?

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Filed under: Economy, Gold Capped

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