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Posts with tag wow-graphics

Are those 4.0.1 spells shiny enough for you?

Normally, WoW Insider brings me in to wax poetic (or at least punny) about elemental shaman -- but today, I had a grouch. I am dazzled by the new sparkles emitted by paladin friends, and I cheer on my mage friends as they try out Flame Orb and Ring of Frost. There is a gorgeous array of new spells on offer in patch 4.0.1 ... So why do I feel so underwhelmed by my new elemental rotation?

The dust of patch 4.0.1 is not settled and won't be for some time if Deathwing has anything to do with it, but now we start to see the shape of things to come. I've had a chance to settle into the new abilities. I've annoyed more than a few fishers with my Earthquake. I've gleefully retrained my fingers to become reactive, in order to enjoy the full benefits of Fulmination and Lava Surge. My guildmates tell me I am too happy about Totemic Wrath and Rolling Thunder. Good times, all in all. However, I am still a grumpy shaman. I am mostly happy with the new spells, but the effects feel like an afterthought.

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Filed under: Cataclysm

Patch 3.3.5's Out of Storage error

While some players are happily playing with the new features included in Patch 3.3.5, many others are unable to do so due to problems that cause the game to crash. Blizzard has noted this situation and is working diligently on a fix to this problem. In the meantime, a thread on the Technical Support forums addresses this issue and what players can do to make the game playable again. The issue appears to pop up as an Out of Storage error for players running World of Warcraft on a 64-bit OS. What can you do while waiting for a fix? Simple -- turn down your graphics settings. Blue poster Datth had the following suggestions to make:

Datth
Extremely low view distance settings (177 vs 1277) is more than enough to compensate for the extra memory being used in this patch by a few factors. A lot of people are able to get by with setting View Distance from max to about halfway using that alone. Using d3d9ex mode (http://forums.worldofwarcraft.com/thread.html?topicId=21723843232&sid=1) can shave off another ~100-200MB from what it's currently doing right now too.

Blizzard hopes to have the game fully functional for all players at any level of graphics quality soon; however, there is no ETA currently on when this fix will occur. Keep an eye on the thread in the Technical Support forums, as they are sure to post more information as they learn more about the errors.

Filed under: Bugs, Blizzard, News items

Breakfast Topic: Is it time to update WoW character models yet?

Ok, I'm going to come right out and admit it: I'm thinking of cheating on WoW. No, I don't mean like Mass Effect or Dragon Age, I mean seriously playing another MMO and sticking with it. I'm talking in specific, of Lego Universe, the upcoming title from NetDevil. I've been a Lego Maniac from a pretty young age. One of the best days of my childhood was the day my parents bought a massive bin of Legos from a garage sale. I created my own massive Lego castle village. My birthday and Christmas wish lists invariably consisted of Lego sets. Even to this day I sometimes think I should have pursued a master builder career. So the chance to do this all again in an MMORPG? You know I'll leap at it.

Of course, other MMOs are usually the purvey of our sister blog, Massively, but in this case, something caught our eye in a recent report on the making of Lego Universe by the Denver Westword News: The article claims that the number of 3-dimensional surfaces on a single 16-stud Lego Universe brick is twice as many as found on your average World of Warcraft character.

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Filed under: Breakfast Topics

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