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Posts with tag wow-guide

The Queue: Random Hodor


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

Today's Queue doesn't feature anything about the Horde or the Alliance.

It does, however, have a picture of Hodor.

Senusenu asked:

I just returned (just in time to NOT have enough time to get that $&%#ing cloak). I started doing Sunreavers on my rogue again, got revered, and got the commendation for rep boost. I did this for the cloud serpent rep and it effected all of my characters, both factions and all servers. I just logged into my Ally shaman and saw she has the Kirin Tor boost from my rogue's Sunreaver Onslaught commendation. Is this new, or has it always mirrored the factions? Cloud Serpents made sense as it was a neutral faction, but this was surprising.

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Filed under: The Queue

Know Your Lore: Mannoroth

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We talk about the great evils of the Warcraft universe - your Kil'jaeden's and Archimonde's, your Sargeras and your Old Gods - and of course there's the mortal monsters like Gul'dan, quite possibly the single most evil mortal being ever to live, or Kel'Thuzad who enslaved himself to evil so profound that his transformation into a lich was probably a palliative influence on his malevolence. But what of evil as a corrupting vector? What of an evil so profound that it is part of your blood, that can seep into the souls of an entire race? Ladies and gentlemen, I ask you - what of Mannoroth, king of the Pit Lords, master of the Annihilan?

We know little of the Annihilan. They are the pit lords, a massive and powerful species of demons recruited to serve the Legion by none other than Kil'jaeden himself. They were already a powerful part of the Legion when the War of the Ancients unfolded - Mannoroth himself was one of the Legion's elite who came through the portal to help make clear the way for Sargeras to stride forth into Azeroth, doing battle with the forces of the Kaldorei who were attempting to preserve their lives. But as to where the pit lords come from, it is as yet a mystery unsolved. What world did they originate on? What happened to it? We do not know.

What we do know is this - few races in all the cosmos can boast so powerful and corrupting an evil nature as the Annihilan. And Mannoroth was for eons first among the pit lords - the acknowledged master of his kind, the most powerful of them all. Not Brutallus, not Magtheridon, not Azgalor, but Mannoroth ruled the Annihilan on behalf of the Legion.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Warlords of Draenor

Know Your Lore: The lost tales of Pandaria

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Mists of Pandaria was packed with a lot of story, each of its 'acts' dovetailing into the next. It wasn't quite as expansive as the myriad plot points that were introduced with Cataclysm, but Cataclysm also included a revamp of almost every level 1-60 zone in the game, with both quests and the stories of the zones themselves getting a shot of new story content. When Cataclysm was winding down to its inevitable end, I reviewed several of the plot points left in the expansion -- story hooks that we might or might not see addressed later. There are still many out there left untouched.

It only seemed appropriate, in the waning weeks of Mists, to do the same. Although Mists didn't have quite the variety as Cataclysm, there were still moments of potential story that were left unanswered -- tales without an ending, problems or puzzles we still don't have an answer to. And as we move forward into Warlords of Draenor, we can only wonder if, or when, we'll see these elements pop up again.

Please note: The following post contains some spoilers for the novel War Crimes.

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Filed under: Lore, Know your Lore

The Queue: I might be just a little excited

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today.

Maybe I should mention how many times I've watched the trailer for Avengers: Age of Ultron over the course of the weekend. I'll just ... leave it here and let you guys watch it, too. And watch it again myself another couple dozen times or so. Let's see what we've got for Warcraft questions today, shall we?

gazaa07 asked:

Q4tQ: Speaking of the Toybox, Is there anything you wish were included for it? I would have put Innkeeper's Daughter back in there, since in the beta it was in there and it serves no other purpose then being a HS.

There are actually a bunch of older items -- old trinkets, mostly -- that I wish would just be moved to the toy slot. Obviously, they are items that can be equipped, so they don't technically count as a toy -- but that was pretty much the only option for fun items back then. Things like the Piccolo of the Flaming Fire, or even items from old world events, like the Argent War Horn. Those old world event items can't even be obtained anymore, but they do cool things that are more suited to a toy than a trinket. I'd be happy if I could get them out of my bank, I don't want to simply because they can no longer be obtained and they're neat.

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Filed under: The Queue

WoW Moviewatch: Old Gods Are Everywhere

I don't think it's a secret that I'm a fan of the Old Gods -- I like writing about them, I like coming up with crazy theories about them, and I just like the whole vibe of terrifying beasts of darkness lurking below the earth. Needless to say, when I ran across this machinima from earlier this year by Mooclucking, I was absolutely delighted. Old Gods Are Everywhere is a pretty self-explanatory title, but the machinima surprised me with its delivery -- several of the jokes had me laughing almost immediately from the visuals.

And since we're in full swing of Hallow's End, it seemed only appropriate to share the film's tongue-in-cheek, slightly spooky message during the holiday. After all, you never know where you'll find an Old God next. If you like the video, be sure to check out Mooclucking's channel on Youtube for more machinima.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

The Queue: Things to do

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today.

Patch 6.0 brought several new things to do, but I've been finding myself revisiting old dungeons more than anything, these past couple of weeks. In particular, both mounts in ZG have eluded me for far too long, and I'm hunkering down to do some serious farming and add them to my collection. With the new troll models, it's like ZG has gotten an update all on its own. Kinda cool, really!

cgilm2526 asked:

So I was doing the dailies at the Argent Tournament on my horde toon. I went to buy the Sen'Jin village banner since its a toy. When I learned the banner, I also learned the Ironforge Banner. Is this a bug or is Blizzard making it easy to get two banners for the price of one?

I don't believe it's a bug. The way all the items worked at the Argent Tournament was that if you obtained an item -- say a Silvermoon banner -- and then at some point in the distant future decided to race-change to Alliance, that Silvermoon banner would automatically change into an Exodar banner. The same applies of course to mounts, but it also applied to the armor models and tier obtained from ToC as well. I have to admit, having just finished farming for those banners myself, it's nice that I only have to do them on one faction, instead of both.

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Filed under: The Queue

The Queue: Costumes and Mounts, Where are we going next, and should we lose?

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

Let's Queue it up, my friends. No time for love, Doctor Jones! (With apologies to any doctors named Jones who might be reading this.)

bushkanaka86 asks:
QFTQ: What is the purpose behind limiting mounting with certain costumes and not with others? When I am Trick-or-Treating and I get turned into a leper gnome, or a pirate, or a ghost, I am able to mount. But when I become a geist I am not.

It comes down to whether or not that specific costume is of a model that has a mount animation. The ghost and pirate just use human models, and the leper gnome is just a gnome model, they have mount animations. Geists don't.

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Filed under: The Queue

The Queue: Nerfing legendary, reagent tab, mounts, and Meechum


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

I'm a little late on the Queue today, so let's jump into it head first.

Jpec asked:

So why are they nerfing legendaries again? Isn't a legendary weapon supposed to be sort of, I dunno, legendary? Meaning you want to hold onto and use it forever, if not for a really long time? In Diablo, I was holding onto legendaries 10-15 levels after I got them, because the stats were that good. Since the squish, using a legendary has become somewhat viable again - at least at 90. So why the nerfs? It's not like they're suddenly BiS, and they're still a pain in the tuchus to get, so why not let them be used? When will Blizzard let us have our cake and eat it, too?

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Filed under: The Queue

The Queue: Swimming kitties

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today we address the real issues. Issues like kitties on broomsticks.

aldristavan asked:

I'm very upset. My feline familiar isn't riding on a broom. Kitty's just floating in air! >:( Is this a bug?

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Filed under: The Queue

The Queue: I never get to go to BlizzCon


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

Have never been, not going to get to go this year either. Ah well. Hopefully it'll still be a fun time for everybody that does get to go. Me, I'll be at home. My prediction is that there won't be any news about a new WoW expansion, but rather other Blizzard games instead.

ScottLeyes asks:
Soooo...

Argent Tournament Dailies? Frustrating or FRAKKING Frustrating?

I swear there are more players in Icecrown than there were on the ENTIRE server pre-patch.

"Get Kraken" quest took me NINE times to count eight spear tosses.

On the podcast Anne Stickney said much the same thing. It seems that the quest damage is scaling with iLevel much as the Gunship in ICC is, and the Kraken dies with one or two harpoons, exacerbated by the sheer number of people doing those dailies for pets and heirlooms. I agree it sounds very frustrating and I'm sorry you're not having a pleasant time.

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Know Your Lore, Tinfoil Hat Edition: Light of the naaru

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

First featured in the Burning Crusade expansion, the enigmatic naaru have been a constant, benevolent life-force in World of Warcraft -- strange creatures with some sort of eternal crusade against the darkness of the Legion. It was the naaru that saved Prophet Velen and his people when they were on the cusp of being claimed by the dark promises of Sargeras, the naaru that helped them flee, the naaru that taught them the Light. And it was the naaru who seemed to be playing a much, much longer game than anyone else, when Burning Crusade reached its end and the full scope of M'uru's plan was revealed.

Burning Crusade marked the second known occasion that the naaru willingly stepped into the lives of mortal races to pull them away from darkness and reach salvation -- although it's entirely possible they have done this before with other races, on other worlds we've never seen. This has always been presented as the noblest of causes. Yet despite all these altruistic actions, we really know very little about the naaru, where they came from, or ultimately why it is that they feel they must fulfill this task. Yet while Warlords of Draenor largely concerns the orcs and the Iron Horde, there are still a few clues -- just enough to expand that perception of the naaru a little more and raise a few more questions in the process.

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

Please note: The following Know Your Lore contains several spoilers for Warlords of Draenor.

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Filed under: Lore, Know your Lore, Warlords of Draenor

WoW Moviewatch: Sylvanas' Legacy

It's always fun to see different interpretations and visualizations of well-known events in lore. Today's Moviewatch is the story of Sylvanas' fall, put together by Youtuber Jaley Muffinz. The story is pretty straightforward, and one that we've seen told before in a variety of different books, short stories and novels: Sylvanas Windrunner defends the forests of Quel'thelas from Arthas as long as she can, and isn't allowed the mercy of death, instead transformed into the banshee who eventually reclaimed her body and became leader of the Forsaken. Sylvanas' Legacy isn't really covering new content here, it's simply retelling one of Warcraft's classic tales.

This seems to be the first large-scale project for Jaley Muffinz, and it's a pretty ambitious hunk of history to tackle, but Jaley does a good job for a fledgling effort. The models are awkward at times, but the film does use the older models, and there's a limit to what those models are capable of doing. Jaley also rounded up a variety of voice actors for the various roles in the film, and they do a decent enough job for people that don't do this on any kind of professional level. It's a little rough around the edges, but for a first effort on something of this scale, it works well enough, and shows plenty of potential for future projects down the road. I'm hoping we'll see more of Jaley Muffinz as time goes on here -- it's going to be fun to watch those skills develop and progress.


Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: Machinima, WoW Moviewatch

The Queue: Stuck on dancing

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today.

On the discussion of dancing in WoW, Nocjin and jonmynard reminded me of the existence of the above video, which is still pretty awesome, even with the old models implemented. I'm just wondering what it would look like if it used the newer models. Far less flipper hand, for one thing!

ISO1600 asked:

QftQ: Why oh why do old, easily-soloable raids still have weekly lock-outs? They obviously want us to farm them for transmog, and I REALLY want a Hammer of the Naaru, but only being able to run the Lair once a week sucks.

Because all that stuff is still content to be completed. We are powerful, yes, but our characters are not gods, and should not be able to just mow over all prior content with no limitations in place. If you were able to just run in for a four hour stretch and smack bosses around until you got your hammer, that would pretty much eliminate any reason for you to go back and continue to do that content. Transmog managed to create new uses for old content that didn't exist before -- they aren't going to remove that aspect of the feature, not when it's so wildly popular.

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Filed under: The Queue

WoW Moviewatch: This is Halloween

It's that time of year again! With Hallow's End starting today, it only seemed appropriate to pay homage to the holiday with a machinima that was actually a joint effort between two creators -- Drascier and KillerCookie. This is Halloween was actually put together last year, but it still has all the charm and flavor of the holiday, and features an instantly-familiar soundtrack. The visual effects are appealing, the costumes and characters are cool, and it's difficult to see where the two artists switched off in production -- Drascier and KillerCookie work really well together as a team here.

I have to admit, though, after a week of looking at all the pretty new models, it's almost jarring to see the old ones again. I kind of want to see an updated version of this now!


Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: Machinima, WoW Moviewatch

The Queue: Okay so now can we have a Dance Studio?

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today.

You guys, I couldn't be happier with how the new models look. There are a few weird anomalies here and there, but overall the effect is a vast improvement to the game. It looks way, way better than it did only a week ago. Of course the blood elf models still need a touch up, but that's on the way after the expansion launches. So how about we dream big -- I mean really, really big -- and consider the thought of maybe, just maybe seeing a Dance Studio in the game? I mean, the models are all fresh and new. And if the old blood elf model looks this good doing the pandaren female dance as-is, things can only go uphill from here, right? Right?

Devin asked:

So what's your favorite change that you didn't discover until live? I just realized that changing my active talents will automatically update my key-bind. I previously had a macro for this that was accomplishing this but only passably.

I was pretty delighted to discover that dialogue has its own volume slider in the game options now. I'd completely forgotten that that was a thing that was going in. I'm also pleased that the grass physics from Draenor seem to have made their way into Azeroth, too. Go try walking through some tall grass and see what it does.

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Filed under: The Queue

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