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Posts with tag wow-guild

Guild transfer service coming soon

Good news for those guilds who want to move to a new realm -- Blizzard will soon allow the ability to transfer the guild and its structures easily with a guild relocation service.

It appears that there won't be a single massive "transfer my guild button" that moves everyone over all at once, but instead, each guild member will have to pay their own way over to the new server. Once they get to the new server, all their guild bank, guild reputation, and so on will be over there.

Blizzard's full statement is as follows:

Nethaera
We want to give everyone an early heads-up regarding our plan to implement a guild relocation service for World of Warcraft. The idea is for a guild leader to be able to transfer a guild to another realm. The guild structure remains intact, including the guild leader, guild bank, ranks, and guild name (depending on availability).

Guild members who decide to relocate with their guild may initiate their own paid character transfer. Upon a successful transfer they will automatically be part of the guild when they first log into the new realm. Their guild rank and guild reputation will be intact.

Guild leaders who do not want a change of scenery may also choose to pick a new guild name using another new service. These services are in development and we will be providing additional details at a future point in time.

As with all of the features and services we offer, we intend to incorporate the guild relocation service in a way that will not disrupt the game play experience. Please note that this feature will require extensive internal testing, so you may see bits and pieces of the service appear on the public test realms.


Filed under: News items

Celebrating a guild anniversary in style

Pink Pigtail Inn has what is probably the most involved guild anniversary I've ever seen. We've seen quite a few anniversaries and events come through Guildwatch, but this one takes the cake: a huge competitive scavenger hunt, complete with out-of-game clues, banned class abilities (so teams could be balanced out), and even self-made quests involving the guild's lore. It's probably rare to find a group of officers that can be this committed to something normally considered "an RP event," but obviously it worked out, because the whole guild really enjoyed it.

The context Larisa puts this in, however, is even more interesting. According to the Daedalus Project (a series of surveys of MMO players -- we've mentioned their work before), the majority of players can't celebrate a guild's anniversary anyway, as they haven't been in their guilds for even a year yet. I've never considered it, but it's true: while we are very attached to our guildies when we do find a good guild, we aren't really attached to them for very long, relatively speaking. There are stories of guilds going on for decades, but even those guilds have players coming and going -- if your guild has the same group of people playing together for a few years, you're probably in a smaller group than you think. PPI's example is a great one for any guilds who have been around long enough to celebrate it.

Filed under: Analysis / Opinion, Tips, Virtual selves, Guilds, Quests

How not to apply to a guild

The Wordy Warrior covers a well-traveled subject in an interesting way in her latest post. We've already talked in-depth about how to get into a good raiding guild (and we've even covered some amazing guild applications), but straight from the trenches of guild leadership, Ariedan sends an open letter to anyone applying to her guild with, some might say, the wrong attitude.

Here's the thing: especially if you're applying to a progression guild, odds are that they don't need you. They're progressing just fine, and bringing you in just opens the door for more drama. It's a risk, and it's your job to convince them to take that risk, hopefully for the benefit of both. So if you show up to an application and don't take it seriously, and flip out when they question your background, and expect them to take you on without any proof you'd be valuable to them, don't be surprised when they laugh you right out of their forums.

We're probably preaching to the choir here -- if you're reading this site, you probably already have at least one clue, and are either in a guild you like that is not a raiding guild, or are in a progression guild that you got into because you were able to justify that risk. But if you're still having trouble figuring out how to get where you want to be, take WW's advice to heart: it's on you to justify your entry to the guild, it's not on them to put up with you.

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Guilds, Odds and ends, Raiding, Bosses

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