Wish they'd stop biting each other and help me kill this thing! #Hunters #StopHittingYourself #3HeadsAreBetter pic.twitter.com/yfh0Lhsabh- Jeremy Feasel (@Muffinus) March 28, 2014
Posts with tag wow-hunter
Before we get into this week's column, I wanted to give a shout out to the Hunting Party Podcast. All good things must come to an end, and this Saturday, January 18 at 2 p.m. EST will be episode 200, aka the final episode. Retired hosts will be returning as well as some special guests. It should be a fine send off to this awesome hunter-specific podcast. If you miss the live show you will find it on their front page or Youtube. Now, back to your regularly scheduled huntering.
So you've finally decided to roll a hunter. Congratulations on coming to your senses and choosing the best class in WoW. Whether you are a veteran of one of the other 10 hunter-support classes, or a brand new WoW player, there are probably important questions burning in your head like which color of sporebat should you tame? Such questions will all be answered in due time, but first you should meditate on whether or not this is truly the class for you.
I think you'll have a hard time fully enjoying your hunter if the idea of hunting down and managing pets doesn't get you excited. Some players are just looking for that classic archer archetype and unfortunately WoW does not have that. There are other pet classes, but none compare to hunters. We get to choose from literally hundreds of different pets in the world (with many more added each expansion). We name them, fight with them, choose their specialization, and can collect up to 55 of them on a single hunter. We're the only class which can bring almost any buff or debuff to our groups. Oh, and we can play dead to avoid repair bills.
In little more than a week, we'll know what we have to look forward to in the next expansion at BlizzCon. Whether or not we hear something about hunters specifically remains to be seen. There's no class panel scheduled and class questions won't be allowed during the Q&A panel. We have had some hints from the developers here and there, but ultimately our future is a mystery and may remain so until we see the first beta patch notes.
Arth over at the Warcraft Hunters Union has been compiling a community-generated list of hunter ideas and suggestions intended for the developers known as The Hunter Project. Overall, I'm pretty happy with the hunter class as it stands, but there are some areas where I think some changes are needed. We'll take a look at some of the suggestions put forth in The Hunter Project and I'll add my own input to the mix.
Some of you have been waiting 6 weeks for the Downfall wing to unlock, but now all hunters will get their opportunity to turn Garrosh Hellscream into their own personal pin cushion. If you missed the column from a few weeks ago, you can go check out part 1 of the Siege tips and tricks, covering Vale of Eternal Sorrows and Gates of Retribution.
The fights in the latter half of the raid range from purely single target, such as Malkorok, to complete AoE binges like Spoils of Pandaria. In this guide we'll be focusing on mechanics in flexible and normal mode, but some of this can apply to raid finder difficulty. Keep in mind that a lot of the forthcoming tips are simply suggestions and that your mileage may vary. What works for me may not work for you, but this will give you an idea of how our abilities can be utilized on the final six bosses. Stock up on some Tomes of the Clear Mind and let's get started.
To the hunter pariahs who still religiously play marksmanship, all four of you, I salute your dedication to our forgotten specialization. You've kept the spark of hope alive in our hunter hearts. The hope that someday marksmanship will make its triumphant return to the top of the damage meters, just as it was in the armor penetration glory days of Icecrown Citadel.
Perhaps I'm being a teensy bit dramatic, but as a 8-year (soon to be 9-year) hunter, I do have a soft spot for marksmanship. That's why I was happy to hear about the recent hotfix to boost Chimera Shot's damage by a whopping 50%. I wondered if this was enough to make marksmanship competitive, so I decided to shun my traditional beast mastery and survival specs for a week to give marksmanship its fair chance.
Blink Strikes was turned into a passive ability with 5.3, allowing the pet's Basic Attacks to deal 50% increased damage, be usable from 30 yards away, and also instantly cause the pet to teleport behind their target. This was causing some fairly high damage in PvP, especially in line with Stampede, and the latest reset includes hotfixes to both abilities.
However, thanks in part to the rather mysterious nature of these changes, there has been a lot of speculation about just exactly what is going on. To quell the QQ, Blizzard Community Manager Nakatoir has stepped in with clarifications of the changes.
Hunter changes are beginning to show up on the patch 5.3 PTR patch notes, and those changes are of the buff variety, assuring that they'll get the seal of approval from the hunter community. Certainly 5.3 is bringing the hunter love, with these buffs coming on the heels of 50 stable slots!
Hunters are getting a flat buff to their DPS, while BM and MM hunters are getting substantial AoE DPS buffs. It's still early in the PTR process, and we can expect to see more changes coming, but for the time being BM is the winner of patch 5.3, getting more benefit from the changes than the other specs.
Let's take a loot at what's changing, and how it will impact the hunter specs.
In the very early incarnation of the patch 5.3 PTR, hunter stables have been expanded to accomodate up to 50 hunter pets. This awesome feature was discovered by a score of hunters almost as soon as the PTR was available, though I believe Kalliope reported on it first.
With this change hunters will now be able to collect up to 55 different pets, with 50 in the stable and 5 in the active pet slots.
In the comments to this news at the WHU, Arth made an apt observation:
What indeed, hunters? Let's take a moment to look at why hunters need so ridiculously many stable slots, and why we got them.
Min. range is gone, our specs are fairly well-tuned and are all viable, we aren't terrible in PvP, and now this. What the hell are we supposed to complain about?
With the awesome buffs to MM in Patch 5.2, MM hunter DPS is better than ever, just a theoretical wee bit behind SV DPS. Despite this, however, MM continues to be vastly under-represented in raid parses, often having so few it's impossible to make a statistical evaluation of their performance (and that's before even considering the selection bias).
Theories abound for the lack of MM representation: MM is harder to play; MM is technically a bit behind the others so everyone leans on the ones ahead; MM has no clear role in which they are superior (unlike BM burst and SV AoE); MM is associated with elves, and no one wants to have anything to do with dirty elven things.
It's been a long time since MM has been a popular spec, and most of the hunter optimization sites focus on maximizing your performance in BM or SV. So now seems like a good time to review how to optimize your MM hunter to take full advantage of all those juicy 5.2 buffs.
With MoP patch 5.2 due to be released in just a couple weeks, Blizzard has released several hunter buffs on the PTR that are designed to bring the hunter specs closer together in DPS output -- and from the looks of it, it may well bring the hunter specs closer than at any point in WoW history.
I'm talking insanity of biblical proportions here, BM and MM living together, mass hysteria!
While it's almost all good news, there were some nerfs to hunter PvP in specific -- though keep in mind that some of these are sometimes tied directly to abilities that are also being buffed. So lets take a look at the entire list of hunter changes for 5.2, both those from this past week and the others still around from earlier in the 5.2 PTR, and see what it means to the hunter class.
Last week we went over the patch 5.2 hunter gear -- everything, that is, except for the most complicated slot. And as always, the roughest gear and most debated gear decisions revolve around trinkets.
The question of which of the hunter trinkets are best is further complicated by the fact that current trinkets can be upgraded (a feature that will not be available to us once patch 5.2 hits). So will the upgraded Relic of Xuen be a contender with the new trinkets? Or should you spend those valor points elsewhere in your remaining weeks?
So let's roll up our sleeves and do some trinket math! We're going to take a look at all the new hunter trinkets datamined in patch 5.2, and compare that against the upgraded forms of some of the top other trinkets.
Included in this gear is our new tier 15 set: Saurok Stalker's, which is a spiky looking set with a helm that bears a suspicious resemblence to a lizard is eating our heads. Fun Saurok Stalker's set activity: get to just the right depth in water and can make it look like a crocodile head floating on the surface. Then jump out and kill something.
On to the gear!
Players then began testing this on stationary targets, cc-ed targets and the like, and found that Powershot didn't even hit the primary target. Back in November, Taepsilum posted on the EU forums, saying that a bug had been identified, but that unfortunately it couldn't be implemented until a client-side patch could be carried out, so likely patch 5.2 at the very earliest -- no promises.
Fast forward to today, and Taepsilum has posted the following:
Hunters, rejoice! A fix is in, at least preliminarily. Do head over to the PTR and check it out when it's up with the next build.
Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.
Filed under: Bugs
When I'm talking about taming challenges today I'm talking about pets that have a mechanical challenge or trick to the taming process, or pets that are rare spawns with unique models. There are of course scores of rare spawn pets that look identical to common pets, and even a lot of rare spawns that have a slightly different coloration but otherwise are identical to common pets (and you can see a list of these at Petopia).
While it might be hard to wait for a King Krush spawn, for example, it's not something that fills vast numbers of hunters with the need to get that pet. Spirit beasts on the other hand ... spirit beasts are like a plague of uncontrollable desire that spreads burning through the pet collecting loins of the hunter population, so I have to include them.
If you aren't the kind of hunter that is really into pet collecting, today's column is not for you. If, however, you are the other kind, then here is a list of all of the hunter pet taming challenges currently in the game.
Patch 5.2 has been marinating on the PTR for long enough now that we have a fair idea of what all the hunter changes will be, as well as last week's revelation of new spirit beasts! So it's time (or past time) that we dig into it and see how the changes are going to affect the greatest class in WoW.
This patch is hitting at a time when the hunter class is doing pretty well. Nothing's ever perfect of course, but our raid DPS is pretty good, we can PvP better than we have in years and we can even launch our full-strength hail of death on the move for as long as we damn well please. And best of all we're not overpowered so we don't have to fear imminent nerfs. It's a pretty good time to be a hunter.
Nevertheless, we have some mechanical tweaks to our abilities in addition to the new taming challenges of the porcupine spirit beasts, so let's take a look at it.