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Posts with tag wow-interviews

Well-known druid blogger Lissanna lowers the boom(kin) on autism research

It's only been a couple of weeks since we reported on the crowdsourcing effort to fund the autism research of well-known Restokin blogger and Blizzard MVP poster Lissanna, aka Dr. Elisabeth Whyte of the Laboratory of Developmental Neuroscience at Penn State. So far, supporters have boosted Dr. Whyte to just over a quarter of her funding goal for the project, which focuses on how children and adolescents with autism understand language and process information from faces (such as recognizing people or understanding emotional expressions). Her goal: designing a video game to help kids with autism improve these skills.

How does an MMO-playing grad student transform from anonymous gamer to well-known WoW blogger, Blizzard forum MVP, and Ph.D.-level researcher bringing gamification to the treatment of autism? If you follow the example of this lady: with ease.

WoW Insider: One-fourth of your funding already under your belt -- congratulations! Our readers already know that WoW can be beneficial to kids with autism, so it's exciting to hear about a gamification project designed to help kids with autism.

Lissanna: Many kids and adults with autism seem to enjoy playing video games. We have some evidence that using fun activities can motivate learning. Our goal is to develop and test the efficacy of an educational game that impacts face processing abilities and social skills. With much of the research focused on important early intervention work, there is a huge gap in the services that individuals with autism can receive when they are older. We think that a sophisticated game can fill the need for social skills services targeting older individuals to help with tasks like preparing them for jobs or developing friendships with their peers.

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Filed under: Interviews, 15 Minutes of Fame

Drama Mamas: When 'he' turns into 'she'

Drama Mamas When 'he' turns into 'she'
More than a few readers have wondered if the Drama Mamas ever make up reader letters in order to make a point. Let me be perfectly clear: We do not. The letters you see here represent genuine emails received from readers, usually within the past month or two, sent directly to the Drama Mamas.

This fact leads directly to another rather incredulous question: "Can there really be that many people out there having trouble with this particular issue?" Almost without fail, the answer is yes. In the case of this week's topic -- the social implications of being a transgender player in an online environment -- there are enough players struggling that even though we addressed the issue just two years ago, players continue to write in.

Here to answer two recent letters about coping with transgender issues is guest Drama Mama Rachel Gold, who you may have met just a few days ago in an interview here at WoW Insider. Rachel is the author of Being Emily, a young adult novel about a teen struggling to work her way through the implications of becoming a young woman after being born in the body of a male.

First, our reader letters:
Hey , I've been a role player since wow began , along the way I've met up and became good friends with a lot of people but over the few years I've been having gender reassignment therapy and now surgery, I've not been able to vent and Skype with my guild for ages and now I can't raid , I'm now asking for help with my drama. -- Melissa

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Filed under: Analysis / Opinion, Drama Mamas

WoW adds uniting element to YA novel about a transsexual teen

WoW adds uniting element to YA novel about a transgender teen
"Look! Look! Someone wrote something and actually mentioned World of Warcraft!" That used to be A Thing, a Really Big Thing. After eight years and millions and millions of players, though, it's much less of A Thing. Everybody knows WoW. In fact, the last time a group tried to make a big deal out of the fact that someone played WoW, the outcome didn't turn out in their favor.

So WoW has evolved from A Weird Thing to An Everybody Thing, sort of like the latest hot TV show or book. It's something people talk about over coffee. And that's why author Rachel Gold chose to have the teenage protagonists of her young adult novel Being Emily play WoW -- that, and the opportunity WoW provides to try on different gender roles by playing characters of the opposite sex. You see, Being Emily is the first YA novel to tell the story of a transsexual girl from her perspective.

"I've been playing WoW since its first weekend, and although I'm not transsexual myself, I know that a lot of my trans friends who game found relief in the ability to play a character that matched the gender they know themselves to be, regardless of what body they were born into," Gold observes. "I included that feature of gaming in the novel by having the main character and her girlfriend both play WoW (casually, since they're in high school)."

Since Being Emily arrived in bookstores at the end of June, it's hit #2 on Amazon.com's Hot New Releases in Teen Fiction & Literature. Gold talks with us about why the book resonates with teens and how WoW is helping open doors for people searching for new identities and places to be accepted for themselves.

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Filed under: Interviews, 15 Minutes of Fame

Breaking into Gaming: WoW player earns a summer inside Blizzard's art department

Breaking into the World of Gaming Art WoW player earns a summer inside Blizzard's art department
What WoW player wouldn't want to intern for three months inside the hallowed halls of Blizzard Entertainment? Surely, it's a dream scenario for 3D game artists trying to wedge a foot in the door of this incredibly competitive field. For three lucky art students, the scenario became a reality this summer via Blizzard's first student art contest.

To be clear, this is no mere fan art contest. The student art contest was put together by Blizzard's University Relations department, challenging aspiring professionals to come up with 3D artwork that fit into the Warcraft universe while being "wholly new and unlike anything the art team had seen before." The three artists who best met that challenge would earn a three-month mentorship at Blizzard by a member of the WoW art team, a one-year subscription to WoW, and of course, some delicious WoW memorabilia and goodies.

Top dog for the 2012 contest: Laguna College of Art and Design student Jessica Dinh. "Jessica set up her scene and composed it in a way that immediately captured the viewer," says Wendy Vetter, WoW's lead dungeon artist and Jessica's internship mentor. "It was colorful, whimsical, almost like an intro to a fairytale. I was struck by the amount of detail she put into the piece, right down to the cow's head peering at the viewer in the corner."

Jessica tells us what it was like working on World of Warcraft as an artist inside Blizzard, and she rounds up what she learned there with five tips for artists trying to break into the field.

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Filed under: Interviews, 15 Minutes of Fame

Terror in the Mists: Clawing up the levels on a PvP realm

Alive and Kicking Clawing up the levels on a PvP realm
Playing on a PvP realm spins World of Warcraft in an entirely different direction. In this Azeroth, there's no such thing as "wait until I'm ready." Every single moment is rife with danger, even when you're merely trying to remain unnoticed long enough to race through a few dailies. Every player is ripe for the picking, whether you're fully healed and bristling with cooldowns or half-buried beneath an accidental overpull. Protest all you like -- if this isn't your cup of tea, you don't belong on a PvP realm.

Danger is palpable. At any given moment, someone's likely to be lurking in the shadows with the specific intent of blocking your progress. If you're an Alliance player on Maelstrom (US), that somebody is likely to be a member of Horde Strike Force.

"One of the first things you need to learn on a PvP realm is to expect the unexpected," explains Horde Strike Force GM Gug. "One of the second things you need to learn is to accept the fact that sometimes you're going to get attacked and killed by somebody or somebodies much more powerful or skilled than you are. The sooner you can absorb and roll with this, the faster you'll progress in level."

"PvP leveling is not for the faint of heart," he continues. "You've got to be tough and able to react positively to negative situations. 'OK, I died but I can rez and go quest somewhere else for awhile' is a good code to live by while leveling. Don't get stuck in a rut; there are a lot of quest options out there. All this being said, the game doesn't get any more fun or alive and breathing than on a PvP realm. Once you go PvP, you never truly go back."

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Filed under: Interviews, 15 Minutes of Fame

Over the Haste Cap: What keeps Olympic gold medalist Aries Merritt hurdling raids?

You might imagine that an Olympic gold medalist and world record holder would take a competitive approach to gaming -- and in the case of hurdler Aries Merritt, you'd be absolutely right. Aries comes in over the haste cap both on the track and in Azeroth. Want to see how a true competitor tackles a game like World of Warcraft? Take a look at this guy's beastly activity feed: progression raiding, rep grinds, quest lines, rated battlegrounds, arena PvP, holiday events, maxed-out professions, pet battles, multiple characters at the level cap with more not far behind, farming, fishing -- even finding lore objects.

This guy takes his DPS parses as seriously as he takes his world records. He dashes it all off in a good-natured, down-to-earth manner that makes talking shop about shadow priests feel as natural as ticking down the to-do list of a phone interview. Aries lets us look into the life of an Olympian with a glimpse of how his competitive spirit propels his gaming hobby, including how he maintains his world-class winning edge and how he got through a potentially devastating injury with career-saving advice from a guildmate.

WoW Insider: One look at your character profile online, Aries, and it's obvious that you're really into WoW!

Aries Merritt: Actually, I have three 90s. My lock is 90, and my mage. My priest is my main, who's 90. And I have my 87 paladin I'm working on probably next, and then my druid. I'm probably going to try to get everything up to 90 eventually, but I'm kind of slowing it down a little bit (laughs) because I'm starting back training.

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Filed under: Interviews, 15 Minutes of Fame

Behind Wowhead's Data: Perculia's peculiar talent for curation

Behind Wowhead's Data Perculia's peculiar talent for curation
I've always imagined the content manager of Wowhead as WoW's version of Star Trek's Majel Barrett, the iconic voice of the stream of data we can't help but consult like an oracle. Like Barrett, she sometimes appears in character, here in the game or there among the community blogosphere, but Perculia's primarily known for her steady grip on the fire hose of data represented by the Wowhead database.

No mere data junkie, Perculia brings a trained art historian's sensibilities to curating the game she loves. Ironically, when Blizzard commemorated her devotion to WoW's data earlier this year by naming an item after her, it was a guildmate who discovered its existence and tweeted the link -- yes, a Wowhead link -- to her.

WoW Insider: Perculia's Peculiar Signet -- congratulations! Tell us how Twitter managed to uncover this news before you did!

Perculia: Thanks! I had just finished posting a daily blog to Wowhead News and was settling down to write about new archaeology changes when one of my friends and guildmates, Esoth, sent me a tweet with the Wowhead link. Half-expecting it to be a broken page that required coding, I was pleasantly surprised to see my name on it! To the best of my knowledge, the item had a different name when we first datamined it, which explains why I didn't notice it at first.

I was super-excited and humbled when I clicked on the link; the following outpouring of congratulations on Twitter was similarly heartwarming. It's a fan's dream come true, one of those things everyone secretly thinks about but it's too abstract to think about practically shooting for. It's a lovely cycle where I was recognized for my contributions to the community, and my work in turn was shaped by my pre-Wowhead experiences in Azeroth.

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Filed under: Interviews, 15 Minutes of Fame

Behind the bookshelves and keyboards of WI's published authors

Behind the bookshelves and keyboards of WI's published authors
If anything's got the power to pull a dyed-in-the-wool WoW player away from Azeroth for an extended period of time, it's a good read. Is there anything more tantalizing than cocooning with a good book you've just discovered? I've recently discovered GoodReads, my daughter's into the lowbie version at EpicReads, and we've made our city library and local Half-Price Books our home away from home. And when we're not reading, we're writing. When the sixth-graders had to turn in their first big compositions for the year, my little bookworm's study mate managed two pages on a funny time her foot got stuck in her shoe; my daughter demonstrated her speculative bent by cranking out 2,000 words on "The End of Humankind." Reading and writing, we just can't quit you.

Like a good meal and a bottle of wine, good books are best when shared, so I thought you all might like to meet two published authors from WoW Insider's own staff of bloggers. Matt Rossi's collections are the kind of anthologies you find yourself still flipping through at 2 a.m. -- "Ooh, what's this one about? Just one more essay before I turn out the light..." Scott Andrews' guide to leading an MMO guild offers the same straight talk and smart strategies as his Officers' Quarters column here at WI.

We peeked beyond the pages of WoW Insider to discover the speculative worlds crafted by Scott and Matt. They told us how they got published, what they're writing now -- and an extra bonus, what's feeding their imaginations in their personal reading piles.

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Filed under: Interviews, 15 Minutes of Fame

'Pacifist' Tauren Druid hits level 90

'Pacifist' Tauren Druid hits Level 90
Now, I like to think of myself as a bit of a pacifist. I avoid taking on non-hostile mobs wherever possible, but Tauren Druid Irenic of Mal'Ganis US has raised the pacifist game. Irenic has leveled from level one to level 90 without doing a single quest, with the exception of one quest he couldn't avoid automatically doing. His total kills for creatures, creature types and critters? None. His total damage done? 92. Largest hit dealt? 55. And that's just accidental clicks of damage with his never-upgraded staff. It should be noted that his statistics are currently skewed by a bug that display honorable kills and daily quest completions from Irenic's main on his pacifist, so don't be misled!.

So, if you don't do dungeons, don't do battlegrounds and don't do quests, how on earth do you level? Well, exploration, mining, herbalism and archeology, according the Irenic's thread telling you how he got to 85. What I'm amazed by, personally, is how long it didn't take him: his total /played from 0-85 was 8 days 23 hours 8 minutes 51 seconds, and at 90 was 12 days 4 hours 33 seconds. Now, it's interesting percentage-wise how much time those last five levels tacked on, but nonetheless that's pretty impressive given how much he wasn't doing! What's more, to quote from Irenic's thread, "Since the entrance to Pandaria isn't designed to be entered without questing & killing I spent all my time doing archaeology, and gathering in Kalimdor."

This is a really impressive achievement, and I'm rather touched by this peaceful take on WoW leveling!

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: 15 Minutes of Fame, Mists of Pandaria

The Data Guy: Meet the dev behind The Undermine Journal, Realm Pop, and more

The Data Guy Meet the dev behind The Undermine Journal, Realm Pop, and more
Every now and again, a double facepalm moment occurs among potential news tipsters deep in the bosom of the WoW player community. "Say what?! 15 Minutes of Fame hasn't featured this guy yet?!?" It happens. There are only 52 weeks in a year, after all (even if weeks like this one manage to include a few extra minutes of fame).

So let's get cracking. You know that cliché about people who "toil quietly behind the scenes"? This interview is with that guy. Meet the unassuming Erorus, the man behind The Undermine Journal, Realm Pop, and a handful of other hard-working WoW resource sites.

WoW Insider: We WoW players are in your debt, Erorus! One look at your centralized project website, everynothing.net, and it's obvious that you're a very busy guy.

Erorus: EveryNothing.net was supposed to be a list of all the things I'm working on, both inside and outside of WoW, but I don't keep it as updated as I should. Most projects end up being something I spin up in a week or two and let run, the only projects I really kept up with over time were Quick Armory back in The Burning Crusade and Wrath of the Lich King days, and The Undermine Journal since the auction house came to the armory back in early Wrath of the Lich King.

My currently supported projects are:
  • The Undermine Journal Auction house pricing history and event notification system
  • Realm Pop Realm census and population statistics
  • Phenix Armory A spiritual successor to the now-defunct Quick Armory; look-ups for characters focusing on achievement, companion and recipe collection
  • Goblinventory A small addon and website to help you view and share all the items in your bags and banks
  • Transmog Fashion A tumblelog that displays random transmogged characters

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Filed under: Interviews, 15 Minutes of Fame

Interview: Maine Senate candidate tells why gamer shaming bodes ill for the future

Interview Maine Senate candidate tells why gamer shaming bodes poorly for the future
Is playing World of Warcraft so bizarre and disturbing that players should be considered unfit for public office? According to the Maine Republic Party, the answer appears to be yes. Late last week, the party launched a jaw-droppingly clueless campaign attempting to shame Democratic State Senate candidate Colleen Lachowicz for -- oh yes, here it comes again -- playing a video game.

"We're not attacking Colleen for being a gamer," Maine Republican party communications director David Sorensen denied in an interview with Polygon. "Our website and mailers are focused on Colleen's extremely offensive remarks made in connection with her gaming, including saying that Maine's governor must have been a child prostitute or drug dealer, and how she might drown conservative activist Grover Norquist in a bathtub."

Despite the GOP backpedaling, one look at the mailer and ColleensWorld, the supporting website, makes the gaming slur (and the noncontextual nature of Lachowicz's comments) painfully obvious. Clearly, whoever conceptualized the campaign suffers from a lack of cultural context. Perhaps they didn't know that World of Warcraft is even used as a teaching tool in public schools, making gaming a natural fit for 48-year-old Lachowicz, a licensed social worker, stepmother, and licensed foster parent. We're guessing they probably didn't visit Lachowicz's campaign Facebook page, where a clip from gaming innovator Jane McGonigal outlines how gaming in moderation actually makes people better at the other things they do.

Why does nonsense like this persist? In an exclusive phone interview with WoW Insider, Lachowicz told us why the Maine GOP's embarrassing misstep hasn't negatively impacted her campaign but still fills her with foreboding for the future of young people growing up in the digital age.

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Filed under: Interviews, 15 Minutes of Fame

Realm First! Level 90 Derevka on his race to the level cap

USWhisperwind Realm First 90 Derevka on his methods etc crap title
WoW Insider previously featured Derevka's tips on how he was preparing for his Realm First! Level 90 race, with gaming endurance tips, and having got that coveted achievement, he's returned to answer a few questions about how he did it.

Why did you want to get Realm First Level 90?
Why? Mainly because I had never done it before and lots of people in my guild were getting really excited about Mists and all the hype... It was hard not to get all wrapped up in the excitement! Besides, it was something I had always wanted to do and just wanted to see if I could do it. And I'll show a little bit of hubris here: its always nice to see your name go across the screen in realm spam.

What did you do to prepare in advance?
Well, I had leveled to 90 on the beta. That said, I did that leveling very early on in beta so I knew there was going to be a number of changes (as well as bug fixes) that i didn't experience. I was familiar with all my class changes, so I knew I was going to be comfortable with both healing and DPSing in Shadowform.

Perhaps the two best things we did to prepare was to formulate a strict strategy with our 5 man team and to plan our dungeon time. Our 5 man leveling team had a rogue, Torima, who had quested a lot on beta and has a phenomenal memory so he somewhat became our de facto guide through the maps and quest chains -- he actually remembered some quests that were dead ends or particularly painful in getting RNG quest drops: if the quest was skippable, and ate up too much time we didn't do it -- such as the Yak quest out in Dread Wastes.

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Filed under: Interviews, Mists of Pandaria

Shadow priest fan revives dying Shadowpriest.com via HowToPriest.com

Shadow priest fan revives dying Shadowpriestcom via HowToPriestcom
It was the end of an era when the community-defining website Shadowpriest.com slipped from the hands of a priest/player and began a long, frustrating slide into what eventually became a barren landscape plagued with invasive ads and bereft of updates and regular moderation. It was a sad state of affairs for a website that had once shone as a gathering place and focal point for WoW shadow priests.

Then in late August, long-time shadow priest Veiled stepped through the shadows, purchased the site, and transferred the community to a new and growing home at HowToPriest.com. "I can promise you that H2P won't be sold to the highest bidder," she wrote in an impassioned message to former community members. "I won't litter it top to bottom in ads. I will do everything in my power, even if it means spending my own money, to keep H2P alive, thriving, and happy for as long as I possibly can."

Dispersing the cold hand of commercialism, Shadowpriest.com lives on in spirit via HowToPriest.com, where Veiled and a collective of priest fans labor to provide a resource and community center for not only regathering shadow priests but priests of all specs.

WoW Insider: What an unexpected return for this community resource! Can you give us a look behind the scenes, Veiled, and explain how the changes came about? How did you make this happen?

Veiled: Originally, the site was created by Nikitabanana back in 2006. Back then, it was ad-free and it was just a wonderful and thriving community. Here's the history as I know it: Nikitabanana eventually switched to holy paladin and sold the site (in 2007) to Bryghtpath. The company was passionate about the game and actually played a shadow priest, so it wasn't too bad. They had made promises of how things would be run (such as no ads or any monetization goals). Those promises were eventually broken as the site became more popular and more expensive to keep online.

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Filed under: Priest, Interviews, 15 Minutes of Fame

Interview: Funny guys Chris and Mike of The Daily Blink webcomic

Interview Funny guys Chris and Mike of The Daily Blink webcomic
Readers of our Sunday Morning Funnies will immediately recognize the wry mockery of The Daily Blink webcomic. It's all over the web of Warcraft. So are its creators; "great guys" is the phrase you'll hear over and over again. Chris Hanel and Mike Owen are funny guys, too -- and because they're both also rather talkative guys, we'll hop right into our exclusive interview with the creators of this popular World of Warcraft webcomic.

WoW Insider: For keeping us laughing with The Daily Blink, you guys have obviously added up a lot more than 15 minutes of fame under your own steam. How did The Daily Blink come to wink into existence?

Chris Hanel: The idea of The Daily Blink grew out of this because I'd opened up my screenshots directory to Photoshop a wallpaper for my guild and spotted a shot I'd taken of Katrana Prestor standing next to Prince Wrynn, and started mentally writing an Onion article-type joke in my head. I ended up doing that instead of the guild wallpaper, made a couple more, and then started posting them on the blog. I posted four, left the blog shortly after due to lack of time, and then quickly forgot about the idea for a few years. It was an idea without a home.

The strip actually became what it is now in January 2010, when I finally got back on the horse and decided to give it a full and earnest shot as a regular webcomic. I had a coworker, CP, who worked with me on it as a cowriter for that first year before our company closed and we parted ways. That was also right about the time I met Mike.

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Filed under: Interviews, Comics, 15 Minutes of Fame

YouTube Skyrim cover phenom Malukah on epic music and playing WoW

Hauntingly beautiful music from a hauntingly beautiful voice ... You'd have to have the soul of a black dragon not to be transported by the strains of video game music composer, arranger, and musician Malukah of Monterrey, Mexico. Malu's evocative cover of "The Dragonborn Comes" from Bethesda's video game Skyrim catapulted the unassuming musician to more than 8 million views across her own channel, Bethesda's blog, and countless other gaming sites that couldn't get enough of her ethereal voice.

And wouldn't you know it? She's a World of Warcraft player. While she was reluctant to discuss exactly which WoW track she's been toying with for an upcoming cover (but come on, given her style, is it so difficult to figure out?), we did get her to chat with us about her music and her love of gaming: Malukah, on the cusp of becoming a musical force to be reckoned with.

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Filed under: Interviews, 15 Minutes of Fame

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