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Posts with tag wow-killer

Does anyone even care about a "WoW killer" anymore?

There's been one constant in my six years of writing for WoW Insider -- everyone thinks something is going to kill WoW. Off the top of my head there's been Warhammer Online, Star Wars, Guildwars 2, Oblivion, Rift, Aion, Final Fantasy, Final Fantasy (again), The Secret World, and a bankrupt project by 38 Studios. Many of those have gone free to play, have been shuttered, or have a fraction of a fraction of the WoW playerbase enjoying them. Nothing has ever turned into a threat.

Enter stage right: WildStar and Elder Scrolls Online.

Can you hear me yawn?

There's a certain segment of the population that will always think the next thing is going to kill of WoW. And one day they'll be right -- after all something has to be The Next Big Thing. That's just a universal truth about time and existence, empires are created and empires fall. The World of Warcraft seems to have a longer shelf life than anyone thought, and with the uptick in subscriptions and (from personal experience) a significant uptick in interest, the death of WoW seems to have been put off, once again, for quite a long time.

I'm curious though, is this opinion shared? I look at all this "WoW killer" talk and just yawn. Even there, just typing it out made me yawn. Let's answer a poll so I can go get some coffee and not yawn about these latest shiny things:

Do you even care about 'WoW killers' anymore?
Yes, I care about them914 (10.4%)
No, I don't care about them7843 (89.6%)

Filed under: Analysis / Opinion

Has Blizzard left an opening for the next generation of WoW killers?

wow killers!
As Blizzard has faltered with its recent loss of WoW subscribers and the reset of its yet to be announced next MMO, other developers, hungry to make inroads in the MMO market, have looked on this as an opportunity. So, after countless games have tried to claim the title, are we really about to see a WoW killer come to market? Stephan Frost, Game Design Producer at NCsoft's Carbine Studios, thinks that it gives his game Wildstar a better chance to succeed. "We're coming out at a time when WoW is losing subscribers and we can fill the void for people who want an MMO that's deep, hardcore but also accessible to people." In the meanwhile, Take-Two Interactive has taken the opposing angle, saying that no one -- not even Blizzard -- can succeed because the North American market is a poor one for MMOs.

Analysts agree that Blizzard's delay can only be an opportunity for others, though with WoW's current patch frenzy, it's clear that Blizzard isn't planning on relinquishing its title as top MMO any time soon. So is scifi MMO Wildstar going to be the next big thing? Or will Take-Two's Asian-market MMOs be a smashing success? Only time will tell.

Filed under: Blizzard

Breakfast Topic: Doomsday predictions

WoW Doomsday predictions -- they're happening in the comments of The Queue, in the official forums, actually everywhere that people can comment relevantly about World of Warcraft. It's the end of WoW because of pandas. WoW is dead because of the Black Market Auction House. The WoWpocalypse is near because Blizzard is catering to the casuals.

I know that subscription numbers must be a little down right now. Many people suspended their accounts in order to play Diablo III. Many others canceled until they see how Mists of Pandaria turns out. I don't know what the magic number of subscribers is for Blizzard to make a profit from its MMO, but my guess is that it's much less than the 10.2 million reported last month. Most MMOs would be happy with a third of that number.

Despite what the very loud doomsayers predict, millions of people are enjoying Azeroth and are happily paying the subscription fee to do so. As Ben at the Asylum Wall pointed out, the entertainment dollar per hour value is low. Of course, you still need to be having fun playing, or any amount of money will be too much to pay.

Are you still subscribing? If not, why not? Do you think the end of World of Warcraft is nigh? Why? Even if you think WoW will be around for many years more, what do you think would bring about its demise?

Filed under: Breakfast Topics

Forum post of the day: The future is not what it used to be

With the Wrath Beta Opt-in available, we're one step closer to the expansion. We're all anxiously awaiting the time when the expansion is ready. I'm still having fun with the existing World of Warcraft, but I'm a bit antsy. There is a lot of frustration over existing conditions, especially when it comes to PvP.

Chloroform of EU-Magtheridon isn't interested in waiting. He listed his grievances in the EU-PVP Forum, "Balance issues, queue times, destroying premades, AFK problems, uneven teams, world pvp screwed by 9000yd aggro range ultra guards." Like many others, Jasse of EU-Bronzebeard blames the arena for the death of PvP.

Read more →

Filed under: Analysis / Opinion, Blizzard, Expansions, Wrath of the Lich King, Forum Post of the Day

Last Week on Massively: WoW-related stories

This week's round up of WoW-related posts on our sister site Massively covers many different angles of the MMO universe dominated by World of Warcraft. You can click on the links below or subscribe to a special WoW-only Massively feed.

As the Worlds Turn: Get your fix
With so many games out there, presenting different worlds, different rules, different ways to play, what is it that grabs hold of players and, for some, doesn't let go?

Does WoW really need to be 'beaten'?
When will the constant cries of 'Will this be the WoW-killer?' be stifled once and for all? Let's instead concentrate on the far more interesting question: 'Why does there need to be a WoW-killer?'

Pong creator Nolan Bushnell to enter MMO space
The man many call 'the Father of Videogames' -- as he is responsible for founding Atari and creating Pong -- Nolan Bushnell was recently interviewed by GameSpot at this year's GDC.

Behind the Curtain: Should raiders get special treatment?
Loot should always be a secondary concern in MMOs. I've been seeing more and more, the idea that developers should put the concerns of those players whose sole or primary concern is the acquisition of loot above the concerns of other players.

Clan Gear: guild clothing for the masses
Adam and Freya Chapman have run Threadsafe, a direct-to-garment printing business, for the last two years. Now, in conjunction with Adam's brother Keith, they're opening Clan Gear, a direct-to-garment printing outlet for gamers, where the focus on the printing is your artwork, your character, and your designs.
Investment of $1 billion+ wouldn't dethrone WoW, exec says
According to a report, Activision CEO Bobby Kotick stated in an investor meeting that his company had done extensive research on the MMO category, and came to the conclusion that even a game bolstered by an initial investment of $500 million to $1 billion would still probably have a hell of a time competing in the same space as the Blizzard juggernaut.

Filed under: Analysis / Opinion, Blizzard, News items, Features

Last Week on Massively: WoW-related stories

From guild bank robberies to Italian painters recast as Tauren Druids, this week's round up of WoW-related posts on our sister site Massively covers many different angles of the MMO universe dominated by World of Warcraft. You can click on the links below or subscribe to a special WoW-only Massively feed.

Rumor: Blizzard working on a cell application for World of Warcraft?
Word at the Mobile Games Forum event last week is that Blizzard has plans for porting some part of WoW for cell phone use. Michael Zenke runs down the rumor.

How would a Starcraft MMO work?
Akela Talamasca explores how Blizzard could transform Starcraft into their next MMO using World of Warcraft as a model. Player vs Player vs Player anyone?

The Battle of San Romano ... FOR THE HORDE
Works of classical art updated for the digital age? Who knew a Late Gothic painter would be playing a Tauren Druid?

Read more →

Filed under: Analysis / Opinion, Blizzard, PvP, Features

Breakfast Topic: What will kill WoW?

If you're a regular reader of the official World of Warcraft forums, you're familiar with this idea. For every patch, every tweak, every proposed change, there are ten threads (at least!) suggesting this will be the one change that will kill the game. While the forum speculation is usually a bit over the top, they're inspired by a legitimate fear: with the many changes Blizzard makes to the game, there's always the chance that one of them may spoil your particular style of gameplay. So this morning I ask: what change (by Blizzard or otherwise) do you think will really kill WoW?

Filed under: Analysis / Opinion, Blizzard, Breakfast Topics

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