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Posts with tag wow-ladies

Dungeon Finder tricks and tips

When we last talked about this on the podcast, I said we'd basically have to wait and see how it all worked, but now that players have had their hands on the Dungeon Finder out on the live realms for a while, they're learning a few more tricks and tips about how to use it. As Rohan brings up over on the WoW Ladies LJ, it's easy enough to keep a good player once you've found them through the system: as long as none of you drop group once you're done with an instance, you can go back in and run as many as you want. Unfortunately, you can't friend them yet (hopefully that will show up whenever Battle.net functionality does), but the comments on that post point out that if you both sign up for an unpopular instance at the same time, chances are good you'll end up in the same group together (of course, that requires coordination, but maybe you can set up a time out of game).

More tips and tricks for the new system after the break.

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Filed under: Tips, Tricks, Fan stuff, Odds and ends, Blizzard, Instances, Wrath of the Lich King

Missing help for World Explorers


This post by homestar over on WoW Ladies LJ reminds me of an issue we'd let drop by the wayside: where exactly is that help that World Explorers were supposed to get? Right now, as you move around the world trying to pick up the World Explorer achievement (and title), there's no real way to tell exactly what places you've explored and which you haven't. Obviously, the map colors in as you wander around, but it's not so granular that you can tell exactly where you need to go, so if there's only one small location you have to visit, as with homestar, you end up wandering around desperately trying to find that one little place you haven't hit yet.

The good news is that Blizzard already mentioned we would get help for this. The bad news is that it was over a year ago. Bornakk said that we'd have a way to tell on the map just where locations had been discovered and where they hadn't been seen yet, but since then we haven't really heard anything more about it. Obviously, a few things have been added to the maps, including quest icons, and instance maps have been added as well, but where's the Explorer help?

At this point. you have to think that Blizzard has moved on -- maybe whatever update Bornakk was hinting at did make it into the game and we just didn't notice it. But more likely, they couldn't figure out a good way to do this, didn't have a lot of call for it, and decided to spend the time on something else. Especially with the upcoming revamp of old maps, maybe we'll see maps that are a little more helpful in terms of getting the full Explorer achievement.

Filed under: Virtual selves, Odds and ends, Blizzard, Achievements

Going out on an in-game date

I thought this was a really cute idea: an in-game date, sharing some of the best locations and activities around Azeroth with someone you love (or just happen to be courting). There are lots of great ideas in that thread -- I agree that the Twin Colossals is one of the more scenic (and out of the way) vistas to visit, but there are plenty more to go to: The Grim Guzzler, a floating island in Nagrand, the Darkmoon Faire, inside the bio-domes in Netherstorm. Personally, I think the best date would be a picnic on the deck of the ship in Deadmines -- sure, you'd have to fight off ninjas every once in a while, but what is a date without a little ninja fighting, right?

If you do head out on a date, make sure you bring some roses and a bottle of wine (depending on how well you expect the date to go). If you've really thought ahead, you can bring a Romantic Picnic Basket, or you can shell out for a regular Picnic Basket, but otherwise, it's probably just best to have a snack of Delicious Chocolate Cake (it's guaranteed to make your date Very Happy).

Like I said, cute. Spending the time together with friends is what the game is all about anyway, and there's nothing wrong with taking some time to experience the world and hang out with each other. And if that's a little too boring for your tastes, maybe you can have your date tag along with you to some 2v2 Arena matches afterwards. Nothing gets the romance going like a little bloodshed.

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Humor, Buffs

Tip: Show possible slot gear on character screen


I know for sure we've mentioned this on the podcast (in the ever-more-popular Turpster's Tips feature), but I'm not sure we've ever explicitly mentioned it on the site before, and this post from WoW Ladies is a great reminder to do so: next time you're checking out your character screen, try holding Alt as you mouse over the various loots you're wearing. You'll get a little popup with all of the gear in your bags that corresponds to that slot -- a (mostly) undocumented feature that showed up in patch 3.1 along with all of the other UI improvements.

In fact, that's probably why this is just sneaking around now -- there were a lot of nice tweaks back then, and this one slipped through the cracks. Of course, now that the official Equipment Manager is in the game (you have clicked that checkbox in the Interface options to enable it, right?), you might not need to worry about switching your gear manually anyway. But just in case you haven't seen the Alt function on your character screen yet, there you go.

Filed under: Patches, Analysis / Opinion, Tips, How-tos, Odds and ends, Blizzard, Wrath of the Lich King

WoW Ladies in the spotlight


Just a quick word of congrats tonight to our friends the moderators of the WoW Ladies Livejournal group -- their community has been spotlighted over on the Livejournal front page. Definitely some well-deserved recognition for one of the best sub-communities in World of Warcraft.

The mods over there are ready to deal with the exposure, too -- though you can see over in this thread that they're a little "dazzled" by all of the new traffic, they've (as usual) got things well in hand. They've created a series of "Master Posts" to keep overflow on the channel to a minimum, and as you can see from their main page, they're taking the growth right in stride, still showing all kinds of interesting viewpoints on the game from their various posters.

The WoW community is a gigantic one, but it's all of the little interrelated communities within it (from us here at WoW Insider to the theorycrafters on Elitist Jerks to all of the hundreds of WoW player blogs, each with their own little voice and insight) that really make it such a diverse and creative group. Good to see one of the best WoW communities out there spotlighted on a major mainstream site.

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Blizzard

Breakfast Topic: It's gotta happen sometime

Whitney over on WoW Ladies LJ has a story that's so improbable it must be true. Not only did her guild pick up an epic on command in Naxxramas, and not only did they pick up two of the exact same epic item in a row, but they actually got three of the exact same item in the same room. As you regular readers know, I'm horrible at math, so I'm not sure how unlikely that is (you'd probably have to figure how much trash you actually kill every Naxx run and combine how likely it is for each of them to drop the item), but I'm guessing very. Still, given that every drop is randomly generated when a mob spawns (in other words, when you walk into an instance), it's still possible. Even a flipped coin can come up heads 100 times in a row.

So yes, even though we don't think about it much, it's totally possible to get Mr. Pinchy on the first try, or pick up three epics in three pulls. Ever just been really, really lucky? I've had the opposite happen, too -- I go for an hour without seeing a drop, check all of the databases to make sure I'm in the right place, and then just before I quit, sure enough, whatever I was looking for drops.

Got any stories of the random number generator (RNG) being really random?

Filed under: Items, Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Breakfast Topics

Tips on completing Higher Learning

Higher Learning is one of the most peaceful achievements in the game (all you have to do are read a few books that spawn around Dalaran), but it's no less desirable for that -- the achievement grants a miniature Arcane Elemental pet that looks awesome. Teniblue over on WoW Ladies has a few good tips if you're trying to get all edumacated in Dalaran -- she's got links to two addons (including the perfectly-named Dalaran University) to use to help you track spawn times, and she's got a link to Breanni's great guide over on WarcraftPets.com (which our own Allison R. touched on briefly in a recent OverAchiever post).

What's fun about this achievement is that reading the books won't delete them, so it can be very social -- people have created #bookclub channels on many servers to keep track of when and where books are appearing in the city. That makes it a lot more fun than the, say, cooking daily quest that sends you after mushrooms in the sewers. It actually makes this social game, well, social.

So next time you see a book sitting around the city, be sure to give a shout to the chat channel -- here's one in-game situation where everybody can benefit from a little extra chatting.

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Quests, Wrath of the Lich King, Achievements

Dough, a deer: engineering a Little Fawn

Given my history as one, you'd imagine that I have a fondness for ungulates. You'd be right! And by introducing a baby deer pet as an achievement reward for collecting 75 pets, Blizzard has effectively doomed me to a life of waaaant. I mean, I like achievements well enough -- I'm not as crazy about them as some of my guildies are, mind you-- but I seriously hate farming, and a lot of pets require rep grinding or luck of the RNG. No thanks. I'll admire from afar.

I'm not the only person who wants a deer anyway, though (who wouldn't!), and that desire's resulted in some creative tinkering by those under the recently-lowered achievement cap and still fawning over the, ah, fawn. Some have even been kind enough to share their tricks of the trade for grabbing Baby Deerest.

Foreverdarkness over on the venerable wow_ladies LiveJournal community relayed her admittedly creative way of grabbing that final pet -- dropping her beloved Skinning and picking up Engineering to farm herself up a Bombling. The pet's only available to engineers, as it's BoP, but you can still summon it even if you're no longer an engineer, so she set to work grinding through the skill points necessary. There was another problem, though--you can only get the pet as a random reward when you renew your membership as a Goblin Engineer. So, she repeatedly renewed her license at 2 gold a pop, which, given the history of RNG, could have resulted in a lot of dough for a little doe. She was lucky, though, and (achievement in hand) was soon able to bring her diminutive deer along for a trip to scenic Naxxramas.

I was hoping she'd keep her engineering skill, as skinning is hardly a skill that our Little Fawn would approve of, but alas! The appeal of Master of Anatomy is too high. Can't win 'em all!

Filed under: Engineering, Humor, Achievements

A spec for leveling and a spec for endgame

This post by Catherine on WoW Ladies (about getting just the right spec for PvP and grinding) got me thinking about specs and their purpose in general. For a lot of classes, it's pretty much accepted at this point that you spec one way for leveling, another way for endgame, and a third way for PvP. While some classes can pull off all three with pretty much any spec (hunters and warlocks, ahem), other classes are much more confined (leveling as a resto shaman or prot warrior is possible, but I wouldn't want to do it any time soon).

Is this a good thing or a bad thing? Blizzard has made a big deal (and a lot of money) about making sure that almost any class can jump into any situation at any time and do what they want to do. But the opposing viewpoint of that is that when all classes can do everything, no one class can do one thing better than others.

I think there's a good balance at this point, and though respec costs could be lower, they're definitely low enough that you can change spec a few times in the journey from 1-70 without a problem. But there are two ways to fall off the edge Blizzard is walking here: either specs become too limited, and you need to respec to do different things, or specs become too vanilla overall, and there's no reason at all to change anyway.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Classes, Talents

Breakfast Topic: When did you get hooked?


Straycat's story of "getting it" reminded me of when I first realized this game was something special. I'd played MMOs before, and I'm a longtime gamer, so I always knew that I'd get into it. But it was during my first group, right around level 7, where three people I'd never met and I did a few quests together, and traveled all over the Night Elf starting area (yeah, yeah) All of us kind of figured out just how great this game was-- even at that early point, we realized how different our classes where, and how much this game really had to offer.

So the question for today is: was there an exact time at which you "got it" too? Lots of WoW players are first-time gamers (at least first-time serious gamers), and there were probably a lot of surprises out there when it was discovered that video games really could be as fun as they say. Was there one point at which you "got it"?

Filed under: Fan stuff, Odds and ends, Breakfast Topics

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