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Posts with tag wow-nerfs

Ghostcrawler on balancing and the community reaction


One of the most, if not the most, contentious issues in all of WoW is the near constant balancing act of the systems design team. These are the guys responsible for virtually every class ability and talent nerf, and their herald, Ghostcrawler, is oftentimes the sacrificial messenger which all the hate and vileness of the internet is spewed forth onto.

But it's all good, because he's also the leader of the systems design team and leaders often have to place themselves front and center to take the worst of the damage. And the WoW community can do a lot of damage.

Recently it was discussed how and why the community reacts to class changes, in particular nerfs, and why Blizzard does what it does when it comes to them. While most of this information is not new, it is interesting to see how clearly the message has developed since Ghostcrawler began posting on the Wrath beta forums over a year ago.

After the break we'll take a look at what Blizzard has to say on class balancing and the community's reaction. We'll also pick apart a few statements and look at alternative ways which can accomplish the same goals.

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Filed under: Warrior, Analysis / Opinion, Odds and ends, Blizzard, Buffs, Death Knight

Yogg-Saron and Flame Leviathan nerfed tonight

It looks like some pretty big nerfs to the Yogg-Saron fight tonight. Ulduar's big bad (well, one of two) will have a much easier first phase, as the Guardians of Yogg-Saron have ceased mind-controlling players, as well as becoming "more forgiving" in their spawn rate. Additionally, flash-frozen players that touch a cloud will no longer bring forth a Guardian.

Flame Leviathan's hard mode was hit as well. The amount of extra health he gets per tower up was reduced and the snare effect of Hodir's tower removed. Additionally, vehicles caught in a flash freeze will be freed with a single shot from a Demolisher or Siege Engine cannon. Players will also not go quite so high when ejected from Flamey following a stun, which should make them a bit easier to pick up.

Oh, and XT-002 Deconstructor won't make people into bombs quite so often (and his heart's health was reduced a touch on 25-man). Overall, it seems Yoggy will be significantly easier. My guild isn't there yet, though (next up for us is Mimiron) - people who have done the fight, how big of a deal will these changes be?

Filed under: News items, Raiding

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