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Posts with tag wow-on-console

Blizzard doesn't hate consoles, it's just a square peg and a round hole

We love diversity when it comes to controlling our WoW time. There's a seemingly infinite sea of AddOns and custom UI options. You can even hook up a treadmill, and simulate your character running in live action. However, except for a few custom hacks, like rigging your Wii up to control your character's direction, WoW is not playable on your console gaming device.

There's always been quite a few folks who'd like to be able to play WoW on their Xbox or Playstation. But, according to J. Allen Brack in an interview with VideoGamer.com, that's not going to happen any time soon. "World of Warcraft is designed as a PC game," Brack said. "It's designed to have a keyboard and a mouse. So the controls and the control scheme that you have are very PC centric. If you think about mapping those controls and all those different type of buttons that you have to a console without a keyboard for chatting, it's a very challenging proposition."

I think that makes a lot of sense. When you talk about keybinds, control combinations using the Shift and Alt keys, mouse buttons, Addons, customization -- it just seems like an awful lot to try and cram onto a Xbox controller. To even make it feasible, it seems like you'd have to add some kind of keyboard to the device. And even then, AddOn customization wouldn't be the same.

Tom Chilton summed it up by saying "It's just more like a square peg round hole thing for our game. "

Filed under: Analysis / Opinion, Blizzard, News items, Interviews

Last Week on Massively: WoW-related stories

Regular columns dominate this week's listing of WoW-related content on our sister site Massively. You can click on the links below or subscribe to a special WoW-only Massively feed.

Behind the Curtain: Immediacy in PvP
Craig Withers likes to PvP in a tabletop game, but not WoW. Why not? Read his current Behind the Curtain column to find out what's lacking in Blizzard's version of mortal combat.


WAR vs WoW: Keen and Graev compare
Keen and Graev's blog has started early in the comparison of World of Warcraft and the upcoming Warhammer Online. See what our own Kyle Horner has to say about what's sure to be a hot topic this year.

Another rumor regarding Blizzard's love affair with consoles
A recent demo of a new console game resulted in a comment leading to speculation: is WoW coming to a next-gen console near you?


Behind the Curtain: More Plot Please
How much plot is needed to make an MMO enjoyable? Chris Chester poses that question, and his own answer in his weekly column, Behind the Curtain.


Building a Better MMOusetrap: Adventures in babysitting
Guilds are an essential part of every MMO. In his Building a Better MMOusetrap column, Dave Moss explores ways that Blizzard and other game developers can make guilds even better.


As the Worlds Turn: Ramblings of a mad man
Adam Schumacher uses this week's As The World Turns column to present his wish list to Blizzard and other MMO developers detailing what he'd like to see this year in MMOs.


MMOGology: Keep it simple, stupid
Mark Nottke has been playing a lot of Dungeon Runner. In his weekly MMOGology weekly column, he compares the simplistic quest, interface and content to WoW's system and you may be surprised at his conclusions.

Filed under: Analysis / Opinion, Guilds, Blizzard, PvP, Features

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