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3 things I'm going to miss about retribution in Mists

3 things Im going to miss about retribution in Mists
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

It's easy to get caught up in the excitement of the beta and what's coming our way in Mists of Pandaria -- so easy, in fact, that we lose sight of what we stand to lose in this transition. Retribution isn't undergoing as extensive of an overhaul as warlocks are, but amid the improvements and buffs are abilities, talents, and mechanics that are going by the wayside. Unfortunately for many of you, Inquisition isn't one of those mechanics, but below are a few things that I will look back on and yearn for in the coming expansion.

Holy Wrath and Consecration The loss of these two abilities isn't so much about how our AoE toolbox is going to suffer in their absence. No, Hammer of the Righteous and Divine Storm should more than make up for these relatively weak filler abilities, and I'm sure our mana pools won't miss Consecration in the slightest. When I first started playing the spec, I had visions of my character being not only a powerful warrior but also an adept wielder of the Light. There's just something about a paladin using generous amounts of holy magic to battle demons and the undead that just seems so right and makes the departure of these abilities hurt the overall feel of the spec. Yes, we still have Exorcism, Judgment, and Hammer of Wrath, but aside from Exo, these spells just seem like they have holy damage added on to them after the fact.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Cataclysm, Mists of Pandaria

Hero Moments: What it means to be a tank

The Light and How to Swing It Hero monents, what it means to be a tank FRI
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

When thinking about the biggest perks to being a tank, I keep getting stuck on the intangibles. It's much like the reasons why Indiana Jones would rob old men in yachts of their jewelry: fortune and glory. Well, perhaps more the glory -- fortune is awfully tangible.

But yes, glory. Glory is a powerful drug. For a tank, the thankless job that it is, glory can be all the fuel needed to keep going, to keep chugging along while various DPS players sip their piña colodas and sling insults at you from the safety of their deck chairs for not tanking to their exacting specifications.

And what better glory is there than those moments when it's you versus the world and all the odds are arrayed against you? Whether it's a moment when the entire raid has kicked the bucket, and it all falls to you to see the boss take his own fall, or (like a digital Leonidas) you hold off a boss for as long as possible so the rest of your comrades can flee past the reset point without accumulating a repair bill -- those moments of personal glory pop up from time to time.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

5 reasons your ret paladin should be equipped with addons

5 reasons why your ret paladin should be equipped with addons
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Like many people, I honestly tried to get into SWTOR. I attempted to approach the game unbiased, but my experience with MMOs had already been colored by about five years of World of Warcraft. Now don't misunderstand me, SWTOR is still a good game in many respects (1.3 million other players certainly think so), but WoW set up a number of expectations that the fledgling MMO at least in my eyes failed to deliver on, not the least of which was a customizable user interface (UI).

Over the years, addons have become a core part of the World of Warcraft experience, their functions and purposes as varied as the players and fans that create them. While it is certainly possible to play the game without using a single one, addons are meant to improve your playtime and maximize the enjoyment you get out of your time in Azeroth. In today's post-Sundering world, a ret paladin stands to benefit from picking up at least a couple of them. Let's check out some situations where having a little extra help would go a long way.

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Filed under: Paladin, Add-Ons, (Paladin) The Light and How to Swing It

The Light and How to Swing It: The framework for our Mists rotation

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Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

The biggest change for players with every expansion is undeniably getting acclimated to the new and different buttons that one has to work with, ie, the new rotation. If you poll players on their least favorite part of the next phase of the game rolling over, invariably a large percent will shout how annoyed they are with "having to relearn their class." Some abilities which were juggernauts are suddenly akin to balloons with the air rushing out of them, others that were middle of the road also-rans are suddenly hot tickets. Getting to the point where you once again have a good sense of your class is often a pain.

While the beta is far from final, and the numbers are (of course) subject to change many times over, we're still at a point where we can begin to make some sense out of the design-equivalent of watching sausage being made. We won't know be able to say with 100% conviction which fillers are best when and where, but we can assuredly say what the framework of the rotation will be.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Glyph of Inquisition and the myth of the no-brainer

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Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Back in October, the blues issued a challenge to themselves, a goal for their new talent system in Mists of Pandaria -- there would be no mandatory talents, zero "no-brainers" or similarly choiceless situations. The same has been said for glyphs in the past, straight from the mouthparts of the head crab himself.

Now we all know that there has always been a chasm of varying width separating what the designers intend for a system and what we as players experience. Sometimes the devs do really well and the gap is but a crack in the sidewalk, while others look more Springfield Gorge, and others still like Valles Marineris on Mars. Even so, we can hardly blame them -- we players, as a whole, are a fickle bunch. It is only natural that a group numbering in the millions would have diverse opinions on what works and what doesn't, particularly when it pertains to how each of us play the game.

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Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It, Mists of Pandaria

The Light and How to Swing It: c paladin run

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Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

I still remember the unmitigated joy I felt, sitting in my crummy seat far off to the left of the main stage at BlizzCon 2011, as Blizzard began to go into the new talent system for Mists of Pandaria and a screenshot of the paladin tree was shown. Sitting at the top of the new tree was a tier of familiar names: Speed of Light, Long Arm of the Law, Pursuit of Justice -- all the names of the various speed enhancements that the class currently had. Sweet fancy Moses, it was a tier of "gap closers"!

I slap some scare quotes on the phrase gap closer because, despite that being my holy grail for the past two years, let's be honest -- the new talents aren't technically gap closers. They don't have the immediacy of a Charge or a Death Grip. But they're as close as we're going to get without some homogenized Divine Charge, and to a point, they will help us close a gap. They're acceptable substitutions, each with its own positives and negatives.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Readying your ret paladin for Mists of Pandaria

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

It's hard to believe it's already May 2012. It seems like just last week that I was standing in line at BlizzCon with my guildmates, trying to make small talk and failing completely at it. Most of our interactions involved people watching and commenting on the information put forth at the various panels like those annoying people in the movie theater who feel the need to rate every preview on whether or not it will completely suck (see above).

Anyway, with any luck Mists will be released by the end of summer (I'm betting on an August launch, myself), so what better time than now to get your paladin ready so that you hit the ground running when the servers come back online?

The time will come during the next expansion when your hard-earned purples will be replaced by mismatched greens, but more work put into getting the best purples available to you now will keep that dreaded day far in the future. Also, how hard you hit is dictated by the strength of your gear, and the amount of time it will take you to kill a mob is dependent on how much damage you can dish out.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

The Light and How to Swing It: Latest beta build shakes things up for prot

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Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

There are good beta builds, and there are bad beta builds, and then there are bad, bad beta builds. Build 15640, which went up this week, is a textbook example of the latter -- specifically with regard to how it handles our active mitigation. Considering that active mitigation (AM) is the most important change prot paladins are receiving going into the next expansion, the quality of a build hinges on how it handles this topic.

Needless to say, the next few builds are always going to include some new iteration of Shield of the Righteous, as the class design team works out the kinks and attempts to cobble together an effective version of the ability.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Evaluating the success of holy power for retribution

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Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Before we begin, go take a look at the new beta build 15640 currently being mined. Some of it is a bit wonky and messed up (Blessing of Might now gives 0 mastery, huh?), but some big ret changes can be found.
Blizzard seems to be cleaning up some spell mechanics and tooltips by taking a weed whacker to those abilities that have both attack power and spell power dependencies. The new version of Sheath of Light, Sword of Light, boosts our SP by an additional 20% of our AP.
I'll wait until the number crunchers at Elitist Jerks have a chance to digest this material before I say whether or not the extra 20% conversion will make up for losing our double-dipping AP bonuses on things like Censure and Word of Glory, but really this move just strikes me as trying to clean up the mechanics so the devs don't get a migraine every time they want to tweak a few numbers. Hopefully, we'll come out of this change with most of our limbs intact, and the blues will successfully save a few brain cells in the long run.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

The Light and How to Swing It: Beta's delicate balancing act

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Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

Ah, beta -- a time for people to begin jostling and shouting for their favorite specs and classes to receive buffs and improvements, for deficiencies both real and imagined. While the warriors are most assuredly off demanding a free sandwich or whatever slight they're currently obsessed with, let's talk about our biggest concerns going into the next expansion.

Most of these concerns, you can imagine, deal with our balance relative to the other tanks, as well as how some of our mechanics will scale as the expansion continues. And let's not forget that Mists will mark the introduction of active mitigation, and thus it is exceedingly critical for Blizzard to get that right.

Suffice it to say, there's a lot on the line for prot paladins during this beta.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Observing retribution on the Mists beta

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Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Well, comrades in arms, as the old Azerothian saying goes, the squeaky player gets the beta invite. I'd like to think my sobbing in coffee shops and passionate diatribes secured me a spot in the Jade Forest, where I can run around in the beautiful scenery competing with dozens of other players trying to tag one of the three quest mobs that respawns every six days, but I must admit to myself that I'm no more special than the 99,999 other players who received invites at the same time.

In short, I got into the beta. We've already been over what we expect to see when the mists part, but experiencing it firsthand is something else entirely.

The silent filler

One of the first things I noticed after rebuilding all of my macros and assigning keybinds was how disjointed the rotation felt when I was smacking the collection of wild creatures grazing around the outskirts of Dawn's Blossom. Judgment on the pull, Crusader Strike when in melee range, Hammer of Wrath under 20%, Templar's Verdict at 3 holy power ... but something was off. As it turns out, I had forgotten about Exorcism.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

The Light and How to Swing It: Major AoE healing changes in the Mists beta

holy radiance
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

Blizzard has been deploying beta patches at a record pace, which has a lot of stale info being bandied about as fact. The official Mists of Pandaria talent calculator is wildly out of date, and much of the commentary made over the past week is now superannuated. The developers haven't been shying away from making major class changes in these early days of the beta, and so everything is still up in the air.

What we do know for sure is that there's work being done to modify our holy AoE arsenals specifically. First, Holy Radiance still generates holy power points for us. The holy power generation mechanic was moved from Tower of Radiance and placed directly onto Holy Radiance itself. Other than that, every other piece of our holy toolkit has been updated, and for the better.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: First look at protection in Mists beta

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

Last week, we talked about the first tantalizing drip, drip, drips of information that were emitted in the Mists of Pandaria press tour that occurred, as well as the various media appearances that surrounded that event. Then, suddenly -- beta. So here we are, somewhere between the ecstasy of exploring a new world of ubiquitous wind chimes and rotund, alcoholic bear-men, and the agony of the occasional and painful glance at the beta invitation status on our account page.

Nonetheless, at least we can live vicariously through the goings-on of beta players while we wistfully watch from afar. There's a lot of information coming out of beta, from datamining to the experiences of those lucky jerks already inside, and so we have lots to talk about. Let's dig in and make sense of all the changes that'll be waiting for us when the next expansion hits (thus far!). Also, please note, I'm avoiding anything that we've already learned in the past run-up -- including changes to block, the new and various talents, and previously revealed abilities like Boundless Conviction.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Mists beta retribution roundup

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions!

Last time, I promised to pack as much comprehensive beta information as I could into this post, so I won't bother boring you all with the story of what exactly happened in that hotel room at BlizzCon. Instead, I'll stop wasting precious words and get right to it!

As always when discussing content in an open beta, everything is very much subject to change.

New glyphs

This is probably the most retribution-relevant thing to come out of the recent Mists of Pandaria press tour. Sure, there's all the new zones, Battlegrounds, UI updates, and Pet Battle stuff, but the uniquely paladin piece of the pie is curiously small. Sacco wrote a detailed listing of all of the new glyphs available, but when perusing the paladin glyphs, I noticed something interesting -- there are loads more healing/utility glyphs (Cleansing, Protector of the Innocent) and cosmetic glyphs (Bladed Judgment, Fire from the Heavens) than glyphs affecting damage output (Double Jeopardy, Immediate Truth).

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Mists of Pandaria

The Light and How to Swing It: 4 Dragon Soul tips to make your DPSers love you

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

With the 15% nerf to Dragon Soul slated for Tuesday and Mists of Pandaria's beta test here already, Cataclysm is winding down. Many guilds are on autopilot in Dragon Soul, simply clearing the place each week for another shot at an elusive trinket or item. You can buy the heroic Dragon Soul title or mount on most realms without too much trouble. With a few months of the same eight bosses ahead of us, it's easy to understand why everyone is focused on what's coming next.

I am always looking for ways to optimize my guild's raids. If there's a way that I can shave a few seconds off a boss encounter, I'll take it. There are plenty of areas in Dragon Soul where a clever holy paladin can help move things along. I currently run with a secondary holy talent build that includes Denounce specifically for the purpose of speeding up our runs. If you're still learning Dragon Soul or working on a new heroic encounter, these tips probably won't apply to you.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

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