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Posts with tag wow-patch-3.1

Arcane Brilliance: PvPing as a Fire Mage after 3.1



Each week Arcane Brilliance examines the magical majesty of Mages, and usually makes fun of the wimpy whininess of Warlocks. See that? That's some crazy alliteration right there. Also, I'd like to call attention to the fact that Arcane Brilliance called Warlocks whiny. Oh, snap! Coming from a column about Mages, that has to burn, right? And no complaining in the comments section, Warlocks. Arcane Brilliance pokes good-natured fun at you every week. Don't act surprised.

I know what you're thinking. Fire? In PvP? When you buy the game, doesn't it say right there on the box: "Embark on epic quests. Form powerful alliances. Engage an ever-changing world. Just for the love of God, don't take a Fire Mage into PvP"? If I remember right, I think it does.

When I first installed this game on my computer about four years ago and quested my zombie Mage all the way to level 10, the first talent point I ever spent was in the Fire tree, and I then spent the next sixty levels happily setting things ablaze. I discovered PvP somewhere around level 45, and queued my Fire Mage and his mismatched greens that probably had agility and strength on them up for an Arathi Basin battleground. One killing blow and about 37 deaths later, I rematerialized next to the battlemaster in Undercity, uncertain and confused, but undeniably exhilarated. I proceeded to take my Fire Mage into many more battlegrounds, discovering a great many things in the process, including the value of hiding behind trees, and the wonderful things Blast Wave could do to large groups of Alliance in Alterac Valley. I considered myself an Undead hand-grenade, charging into crowds and blowing up as often as I could. My average life-span was approximately 6 seconds, but they were always a glorious six seconds.

It wasn't until I tried a Frost spec at level 70 that I realized just how ineffective I'd been.

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Filed under: Mage, Patches, Analysis / Opinion, Tips, PvP, Features, Guides, Classes, Talents, (Mage) Arcane Brilliance, Battlegrounds, Arena

WoW Insider interviews Tom Chilton on Patch 3.1 and beyond

Now this is by no means the first time we've interviewed World of Warcraft's Lead Developer Tom Chilton (aka Kalgan) but we though with the recent release of Patch 3.1, this would be the perfect time to sit down with him and get the 411 on Blizzard's plans for their latest patch.

WoW Insider: Blizzard seem to be treating each major patch as more of a mini expansion, what are the reasons for this?

Tom Chilton: I would say the biggest reason is because we're always pushing ourselves to do as much as we can in every patch. We're never really satisfied with what we have in the patch versus what we didn't have. Maybe the developers get a little out of control - but in a good way as that's good for players. More than anything else we want to make sure that in a patch we have content for everyone.

We feel like one of the things we didn't do so well in the past was to deliver content for everyone, we would deliver content for different parts of the player base at any given time like a 25-person raid or a 10-person raid or here's a new battleground, back in the day of Arathi Basin. However we didn't really hit everyone at the same time so we're trying harder to do that while at the same time maintain our pace of Expansions ... our blindingly rapid pace of Expansions.

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Filed under: Blizzard, Expansions, Interviews, Wrath of the Lich King

Breakfast Topic: If you could add game mechanic to WoW what would it be


Last night I was flying down to Un'Goro to do the Hard Boiled Noblegarden achievement. Long flights get me thinking, at least they did until I installed the Bejeweled addon. World of Warcraft has changed so much since I started playing and 3.1 has brought some of the most interesting changes: dual specs, the hearthstone timer nerf.

Now as I was flying, my guild whispered me asking for my aid in Naxx 10. Fortunately they could summon me but it reminded me of one of the biggest problems with flying in Kalimdor and the Eastern Kingdoms, you can't get off a bird. Yes I know you can log out and then log back in to be deposited at the next flight point but it's hardly ideal if you need to get off right now.

Since I first started playing, I've wondered why Blizzard don't implement a handy eject button that you could use when on long flights. You could be thrown from the back of your gryphon or wind rider and gently parachute to the ground. Alternatively they could just allow you to hearthstone while flying. But I digress. Readers, I want to know if you could add one mechanic to the game what would it be?

Filed under: Breakfast Topics

Patch 3.1.1a coming during maintenance

Patch 3.1.1a, which we previously covered last week, will be coming during tomorrow's extended maintenance. This is according to a small update Crygil gave this evening.

While we don't have the full patch notes yet, Patch 3.1.1a will just correct small issues that cannot be hot-fixed into the game. Notably, the tooltip to the Paladin's Exorcism ability will be updated to reflect that it cannot be used on players.

Realms will be down from 3:00 a.m. PDT / 6:00 a.m. EDT until 11:00 a.m. PDT / 2:00 p.m. EDT. We'll let you know when they're up, and if there will be any additional extended maintenance.

Filed under: Patches, News items

The state of the Horde and the Alliance


Once upon a time, when the World of Warcraft was all shiny and new, things were simple: the Horde hated the Alliance and they, in turn, despised the Horde. It was a simpler time, but this wasn't just some game mechanic to facilitate PvP and hours of ganking, oh no, it was integral to the lore of Azeroth.

Now, it's also worth remembering that there's no black and white in Azeroth either. The Horde aren't evil for just being the Horde, neither are the Alliance all pure as newly fallen snow. Each faction has done its fair share of pure and evil acts depending on the actions of individual heroes and the motivations of their leaders.

But now we're post patch 3.1, it's time to rexamine the state of relations between the two factions. Times have changed quite drastically since we first entered Azeroth and the addition of The Burning Crusade and Wrath of the Lich King have only made things much more complicated. The Wrath Gate cinematic gave us some glimpse of how the two factions are getting on in the continually evolving lore of Azeroth. While the recent trailer for the Secrets of Ulduar offered an even more promising glimpse at the deterioration of that tenuous peace.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, NPCs, Wrath of the Lich King

The OverAchiever: Guide to Noblegarden achievements

UPDATE: This guide has been revised for Noblegarden 2010.

In honor of Noblegarden, we're running a special-edition OverAchiever today, dedicated to what you'll need for the meta-achievement Noble Gardener. Should you finish, not only do you get a spiffy new title, but you also get to check off another set of achievements toward What A Long, Strange Trip It's Been, the yearlong achievement-palooza rewarding a 310% speed Violet Proto-Drake.

Because Noblegarden has been extensively reworked, most of what you'll be doing this year is completely new, and some of this guide is going to be comprised of educated (or not-so-educated) guesses as to the difficulty of the achievements on the live realms, and tips on how to get them done. I'll let you know if I just plain don't know something or have to hazard a guess based on PTR information, but fortunately most of the holiday is pretty straightforward. We're only going to cover the achievements you need to worry about for the meta, as everything else you can achieve is really based on luck and doesn't count toward Noble Gardener.

Let's get started!

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Filed under: Tips, How-tos, Events, Features, Guides, Achievements, The Overachiever

Argent Tournament Dailies: Contributin' to the Cause

Once you reach Champion rank in the Argent Tournament, this daily quest will open up for all Tournament participants no matter your faction. It can be acquired from Squire Artie within the Argent Pavilion and is among the most straightforward of daily quests. Artie is in charge of the makeshift chapel's collection plate, and is asking you to make a donation. You give him 10 gold, you get 100 reputation with the Argent Crusade as a reward.

Like the Sunwell Plateau's A Charitable Donation, this quest's only purpose is to let you get some easy added rep. If you don't feel like knocking out that last Heroic to finish your trip to Exalted, you can just do this quest. Do you have a ton of gold but don't have much time to run heroics for reputation at all? Do this quest on a daily basis, and you'll eventually get rewards.

You don't have to do this quest, and not doing it has no negative impact on your Tournament progress. When you reach Exalted with the Argent Crusade, you no longer receive any reward for completing this quest. I'm sure a number of you will think to yourselves, 'Did this quest really need a guide?' Considering how many people stare dumbfounded at this Squire on my home server trying to figure out his purpose, I say yes. It did need one.

Filed under: Analysis / Opinion, How-tos, Events, Quests, Guides

World of Warcraft Patch 3.1.1

We've been talking about a new small patch for tomorrow most of the night. MMO-Champion has confirmed that patch 3.1.1 is going live tomorrow. The patch notes just point to a forum thread that outlines the bug fixes we posted earlier this evening (which includes a free talent respec).

Now while I'd love real patch notes, having a forum thread with the latest updated information on it isn't a very bad way to do things. We'll keep our list updated as well, and let you know if anything changes (as of 1:10 a.m. EDT it hasn't).

If you have time tomorrow fire up your client before you leave for work or school to grab the patch while you're away. We'll get a download mirror up as soon as we can for you.

For a comprehensive listing of everything that's changed in Patch 3.1 and Patch 3.1.1, check out WoW Insider's Guide to Patch 3.1.
Patch 3.1.1 is live, giving us many nice bug fixes. Patch 3.1 takes us into Ulduar, delivers us dual specs, and brings significant changes to all the classes! Check out our Guide to Patch 3.1 and the official patch notes!

Filed under: Patches, News items

In-game fixes for April 20th and April 21st

Tongiht Bornakk has released another long list of in-game fixes that has already been applied today. He notes that these changes might not become active until after the servers reset tomorrow from the maintenance, so we don't know for sure what's in and what's out yet. Some of these changes would affect Ulduar raids tonight if they are already live.

A few of the more notable changes include:
  • All of the additional creatures spawned during the XT-002 Deconstructor encounter can now be snared in either difficulty.
  • For the Hodir encounter, the damage from Champion of Hodir's Freezing Breath has been reduced, the haste effect from Starlight has been decreased, and the timer for the hard mode has been decreased.
  • For the Thorim encounter, the Runic Colossus should stop channeling Runic Smash once engaged in combat, the Dark Rune Champion should no longer whirlwind after being disarmed, and the Runic Colossus should no longer melee when it charges.
  • The buff players receive from Tenacity in Wintergrasp is now stronger.
The full list of today's changes, and previous changes, after the break.

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Filed under: Patches, Bugs, News items

Trying out the new Wintergrasp

The new Wintergrasp, I am here to tell you, is a lot like the old Wintergrasp. Which isn't a bad thing -- though Blizzard has made a few significant tweaks to the game's big non-instanced battleground, it's still the same match it's been (and a good match it is, if you ask me). The main difference is that all of the workshops outside the keep are now up for grabs, so the defending team can now not only take out the southern towers to knock some time off the clock, but also lock down the workshops to create a vehicle shutout. That's tough to do, in my experience, though -- even if you grab the two lower workshops, it leaves the top two open for attack, and odds are that the lower two workshops will really only be taken if all of the towers are down and the vehicle drives down south need something to do.

So the gameplay hasn't been changed that much, but it is nice that the requirements for the daily quest have been lowered -- we now only need 10 kills of the other side, and there are more NPCs around to count for those kills, so I actually finished both the kill and vehicle quests without even trying. It would be nice for Blizzard to somehow streamline the raid invite/share quests process that happens everytime WG begins, but they're leery of that, given how honor farming was such a problem in the auto-invite AV. And I have one personal request: Blizzard, can you please have me auto-dismount when I try to pick up an RP-GG? I'm fine with not mounting while I have one, but every single time I try to pick one up I get that error message, when all you need to do is auto-dismount me like any other object I use while mounted.

The biggest WG change isn't even in the battleground, it turns out -- most of the players I've talked to are just thrilled that you can now fly over Wintergrasp on the way from Dalaran to Sholazar Basin (and it figured 3.1 would drop a week after I finished the Oracle rep grind). I've even heard you can get credit for winning the BG if you're in the air when your side wins. Though a fix for that will probably have to come during the next round of WG improvements, whenever that will be.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, PvP, Classes, Battlegrounds

Blood Pact: WTB Glyph of Haunt...anybody?


Greetings fellow Warlocks! Welcome, to our wicked weekly: Blood Pact! Here, heretical happenings are heard, diabolical deeds are done, and alliteration is always awesome. So continue to sit at your computer, continue to read your monitor, and enjoy the ramblings of Old Man Sentai as much as you're able.

I've dreaded the coming of 3.1 for awhile now. I love the new features of course. Being able to switch to a spec with replenishment any time my raid needs it will certainly be handy, and Ulduar will be a nice change of pace once I get in there -- even if I really wanted to get a few more Naxx achievements done before moving on. What I don't love is the new Affliction. There's so few buttons I feel like I'm playing Burning Crusade style Destruction. (Shadow Bolt, Shadow Bolt, Shadow Bolt, Shadow Bolt...)

3.0 Affliction's rotation went something akin to Shadow Bolt > Haunt > Corruption > Siphon Life > Curse of Agony > Unstable Affliction > Immolate > Shadow Bolt Spam, followed by dot refreshments as needed, and Drain Soul once the target was below 25%. There was some variation based on whether or not the group wanted Curse of Elements, or whether you liked your short duration dots to go up first, but on average that's how it was.

Now that Siphon Life has been removed as an active spell, as well as Unstable Affliction and Immolate being altered so that they're mutually exclusive on a given target, two dots are out of the rotation. I'm sure it's a welcome change for some, but I'll be referencing the period between 3.0 and 3.1 as the golden age of Affliction from now on. Oh well, such is WoW.

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Filed under: Warlock, (Warlock) Blood Pact

Patch 3.1 lesser-known changes

Sure, you know about dual spec, the Argent Tournament, and Ulduar. But patch 3.1 was a patch of many changes, and some of them seem to have flown under most people's radar. Here are a few changes that have been surprising some people recently, judging by the tips we've been getting.

  • Siphon Life is no longer a separate spell. The talent now adds a self-healing effect to your Corruption, as well as boosting the damage on Corruption, Seed of Corruption, and Unstable Affliction.
  • Emblems are now automatically distributed to everyone upon the first person looting them, similar to gold. This means no more forgotten emblems, and no more rush to the corpse as everyone goes to get theirs. It will also make loot chests much less unpleasant.
  • Many spells with ground effects, such as Rain of Fire, Blizzard, and Death and Decay, are not showing the same as they used to. This is because there is a new video effects option, "Show Projected Textures," which controls whether things like the rune circles from RoF/Blizz/DnD are rendered on your client. It also appears to control my framerate in 25-man raids.
  • The 10% experience bonus from heirloom shoulders now applies to quest experience as well as experience gained from killing mobs.

Is there anything else that took you by surprise in patch 3.1?

Filed under: Patches, Odds and ends

Top Ulduar achievements earned thus far

The folks over at GuildOx, a guild progress and achievement ranking site, were kind enough to email us some interesting new statistics about Ulduar's achievements. As it stands a large portion of the raids are, of course, not getting encounter specific achievements the first time they go into the zone. However there are some that are getting them nonetheless.

People may wonder if guilds are getting the achievements this quickly because Ulduar is too easy. My opinion on the matter is that Ulduar itself sans hard modes won't be abnormally challenging, however when you put in the hard modes and various twists to the encounter in order to earn the achievements, Ulduar is going to become quite challenging.

The achievements that have made the list so far, like A Quick Shave where you have to kill Razorscale with her only flying into the air once, just requires a lot of DPS. That's not too hard for most geared out groups to muster.

Take a look after the break for GuildOx's list of the top five Ulduar 10 and 25 man achievements, and head over there to take a look at things overall.

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Filed under: Analysis / Opinion, Raiding, Achievements

Breakfast Topic: Northrend pop culture references


Blizzard is famous for adding references from all kinds of films, TV shows and other media into WoW (aka Easter Eggs.) Take this lovely young flower seller in Dalaran. Remind you of anyone? As I wander through Azeroth and Outland, I'm struck by the number of references to real world pop culture. From snakes on a plane in Nagrand to Dr. Boom in Netherstorm to Florist Gump in Stormwind, not to mention a talking rat and some turtles in Dalaran sewer. The list goes on and on. I also quite like the virtual presence of beloved Blues in the form of Eyonix in the Stormspire and Drysc in the Exodar, but my favourite is that human joke about a bracelet of power.

With the addition of Wrath, it seems we have even more references to uncover. So tell us, constant readers, which are you favourites and have you uncovered any new ones post Patch 3.1?

Filed under: Patches, Virtual selves, Odds and ends, Breakfast Topics, Expansions, Humor, The Burning Crusade, Lore, NPCs, Wrath of the Lich King

Fix for missing items to come during rolling restarts; instructions follow

There have been rolling restarts the past several days, which is nothing new. However on the morning of April 18th beginning at 5:00 a.m. PDT the realms will be restarted in order to correct a bug where items were missing from players backpacks after the previous restart.

Not every player experienced this issue. For those that did, items which were in their bags when they logged off Monday night were not there when they finally got into the game after patch 3.1 was applied Tuesday evening.

Blizzard blue poster Idrandra gives some specific instructions as to what you need to do to ensure the items are returned. More after the break.

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Filed under: Realm Status, News items

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