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Posts with tag wow-patch-3.2.2

Blood Sport: Patch 3.2.2, the times they are a-changin, Part II and a half



I don't care for a lot of music that was made in the last decade. The Killers are something of a breather for me. They're one of those bands I'm glad exist. When I'm forced to listen to a terrible radio station, and hear change your mind sandwiched in between auto-tuned, unoriginal dross -- I'm satisfied there is still music being made that can intrigue. (Brandon Flowers has some epic bard tier 10 shoulders there too)

This is part two of part two of a three part article. Confusing? Join the fun! Surprising Patch 3.3 timing, i.e. wrenches in cogs, is a blast!

In our first installment, we covered pillars changing shape in great detail, and also mentioned a few other tweaks. Our second article dealt with five classes -- paladin, priest, rogue, shaman, and warrior. Warlocks were left out of the 3.2.2 patch notes. This article is going to talk about the other four classes - death knight, druid, hunter, and mage.

Being "TheArenaGuy" here at WoW.com lends to forcing myself to a very balanced perspective on classes. It makes me feel guilty if I understand armor penetration less than spell penetration. Well, actually, it doesn't because ArP is confusing. The main thing I'm trying to say here is that I don't want to write anything that is opinionated without being grounded in something. I don't want to make any mistakes when it comes to reporting to our viewers what changes will impact arena games (and how).

I'm satisfied to critique changes instead of having the responsibility to make them. The developers have very difficult decisions to make with regard to arena balance and we should applaud them for making decisions in the name of equity, even if some of them might be unpopular.

With that, let's get into the juicy, juicy 3.2.2 patch notes.

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Filed under: Druid, Hunter, Mage, Analysis / Opinion, News items, PvP, Death Knight, Wrath of the Lich King, Blood Sport (Arena PvP), Arena

Blood Sport: Patch 3.2.2, the times they are a-changin, Part II


In keeping with our musical theme, here's David Bowie's Changes. Most of you have probably heard it, but most of us have not really listened to it. Take some time to enjoy one of Bowie's most renowned pieces with the article today.

Last time, I went over a few significant arena modifications that 3.2.2 brought us. Square pillars for line-of-sight, the armor penetration nerf, focus frames, flying in battlegrounds, and the Onyxia loot table can be found here.

This article is going to talk about five of the nine classes discussed in the 3.2.2 patch notes (warlocks were left out). The reason we won't be talking about the other four is sheer article size. I'm not getting blamed for breaking anyone's scroll wheel today! We'll go over death knights, hunters, druids, and mages in the second part of this part II (which should be in a day or two).

I'm giving analysis on class changes; I hope we will agree on most things, but if you disagree or decide I don't understand a mechanic properly, please let me know in the comments below. I read all your comments and am often stunned with how gracious our readers have been towards me. Thank you for all the kind words, those of you who took the time to write them!

Please don't assume that I don't care if I don't write a large amount about the horrors of nerfing or the glories of buffing your main character's class (triple negative hooray). I probably don't know enough about the intricacies of the change to make an educated prediction, and would say little rather than proclaim "this will gimp class X vs. class Y" and have it fail to come to fruition.

I'm going to be ignoring all non-pvp related notes. If you think I left something out, please post a comment below and I will (most likely) edit the post accordingly.

Also, 3.3 patch notes are out already! Next week, part III will be merged with the 3.3 patch notes that are coming; there's a lot to talk about!

So, without further ado, here's what 3.2.2 is cha-cha-cha-cha-changing in the arena world.

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Filed under: Paladin, Priest, Rogue, Shaman, Warrior, Patches, News items, PvP, Classes, Wrath of the Lich King, Blood Sport (Arena PvP), Arena

A new animation for Feed Pet


Well I grabbed my own video of the new Feed Pet animation, but it turns out that Lougara on YouTube did it much better, so that's their video you can watch above. Yes, as hunters everywhere have noticed, Blizzard has added a brand new animation to the feeding of a hunter pet -- you can actually see your hunter toss a piece of grub to the pet, who then catches it and noms away.

It would be cool to see it go a little further -- maybe have the pet claw and chew away at it for a moment -- but then again with so many different types of pets out there, it's probably tough for Blizzard to make them all look good. Still, it's a nice little touch for immersion, and it has the added bonus of showing other players when you're tossing food to your pet as well. Of course, with Bloodthirsty as a pet talent or the Glyph of Mend Pet going, you may not even need to feed your pet any more, but if you do, that's what you'll see.

Filed under: Hunter, Machinima, Fan stuff, Odds and ends, Buffs

Patch 3.2.2: Trial of the Champion improvements

One of the best changes in patch 3.2.2 comes from Trial of the Champion, the Argent Tournament's 5-man. If you've run the place more than once, you're probably really sick of all of the fanfare that precedes the actiony bits of the instance. Do we really need to listen to an announcer rattle off everyone's names every single time we step into the ring? As of Tuesday's patch, no. We don't. When you talk to Arelas Brightstar or Jaeren Sunsworn, you now have the option to tell him to stop yammering on and just get the show started already. To be more specific, the dialogue option is, "I am ready. However, I'd like to skip the pageantry." I think we can all appreciate that.

Trial of the Champion polish also comes in the form of the first encounter working a little differently. How many of you said 'forget this' and started running out of the instance after you won the mounted phase, just to work around all of the odd little bugs? Most of you, probably. There's good news on that front, too: You don't need to run out anymore. The battle ends after you win the mounted portion. The NPCs reform over by the gate and you can start the next phase of the encounter at your leisure. I'm pretty happy about that, because I was getting a little tired of Mokra being a big pansy and not getting off of his mount after we won fair and square. Typical cowardly orc, you know?

Filed under: Analysis / Opinion, Instances, Wrath of the Lich King

WoW Patch 3.2.2 lowers cost of flying


Even as inflation and worldwide recession jacks up transportation fares, it seems that Blizzard is bucking the trend and continuing to drive training costs for mounts even lower. Blizzard poster Mumper -- a blue so new to posting that even Zarhym was caught off-guard -- confirms on the forums that the costs to train for flying have been reduced significantly in Patch 3.2.2. Expert Riding is now available for a the ridiculously low price of 225 Gold, down from the 600 Gold price slash of Patch 3.2 (it was originally a whopping 800 Gold)! But wait, there's more! Faction discounts apply, too, but instead of Thrallmar and Honor Hold, which Level 60 players are unlikely to have any substantial standing with, these have been changed to Orgrimmar and Stormwind reputations, respectively.

Mumper (gotta love that name) explains that it was unreasonable to expect fresh Level 60 players to have even 600 Gold. He says that Blizzard wants more players to be flying around at Level 60, and the changes should make it easier for even new players to zoom around the Outland in fancy (and faster) flying mounts. It's good news that Blizzard is being very considerate of the playing community and its economic needs in these harsh times. Now if only we could get discounts off those paid services...
DoTs! More DoTs! Fifty DKP minus!

Onyxia returns! The Brood Mother has been revitalized as a 10 and 25 person raid, so you'll need to be sure you know everything that's coming at you. WoW.com's Guide to Patch 3.2.2 will make sure you're set for Nefarian's nasty daughter as well as other cool changes.

Filed under: Patches, Analysis / Opinion

Patch 3.2.2 sees stealthed Hunter nerfs



I guess it was all just a dream after all. Here I thought that maybe, just maybe we could see the beginning of Cataclysm and somehow see Blizzard sneak worgen hunters into Patch 3.2.2 and give them the ability to tame dwarves. (Just in case my attempt at sarcasm fell flat, you need to know I fully understand we won't see worgen hunters until Cataclysm.)

Although worgen didn't manage to sneak in, we did see some other changes that somehow slipped under the radar. Their is only one downside to these undocumented changes. There's some good news and bad news. Since it's always better to end on a happy note, we'll start off with the bad news.

It seems that what we all noticed on the PTR and hoped beyond all hope actually managed to make it into the recent patch unscathed.

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Filed under: Hunter, Patches, Analysis / Opinion

The Light and How to Swing It: 3.2.2 means re-balancing... again


While I'm not one to whine about incoming nerfs and changes for any of the classes I play, it sometimes gets a little annoying to see the developers tweaking things here and there trying to get the balance just right. Ghostcrawler recently said that in comparison to other classes, "... paladins (all 3 kinds) have been a bigger headache to balance this expansion, usually in the favor of the paladin." While we might not always think this is the case, there are several times since the moment 3.0.2 hit to start the expansion off where things just felt too easy. From ret pallies in substandard gear out performing all other classes to holy pallies being able to chain cast Holy Light with little regard for mana, the class has been a little off at times.

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Filed under: Paladin, Patches, Analysis / Opinion, PvP, (Paladin) The Light and How to Swing It

Patch 3.2.2: The clucking draenei (and the levitating tree)


I've talked here before about just how wacky Blizzard's coding is -- they are obviously great programmers (even with all of the 180,000 bugs), but man, when things go wrong in this game, they go wrong in the weirdest, strangest ways. Take the bug above, spotted in patch 3.2.2 by xella over on Livejournal: the female dreanei /train emote is bugged like crazy, but instead of not playing or playing a random sound like you might expect it to do as a software bug, it instead plays a cacophony of the strangest sounds, including a slice of the original sound and then a female blood elf /chicken noise instead. This will surely be fixed soon (and as a few people in the comments over there say, it's probably a bit of file corruption on Blizzard's part), but what a weird bug.

Fortunately, as granular and strange as Blizzard's bugs are, their fixes are just as minute: tree druids will be happy to see that, since patch 3.2, their treeform now actually moves correctly after Levitate is cast on it. It's a small change, sure, but every little bit helps with immersion. Maybe someday we'll see mounts do it, too.

Filed under: Druid, Patches, Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Humor

Patch 3.2.2 changes for Shamans


No, technically they didn't just go ahead and let you race change your draenei shaman into a dwarf in patch 3.2.2. I guess Blizzard didn't get my letter. It's a shame, because I used glitter and star stickers and I drew a picture of a pink pony Frost Shocking a Rogue. Perhaps the graphic illustration on page 2 of the Rogue stun locking the pony to death wasn't to their taste. Ah well.

Let's assume that the next letter with the pony ankhing and hitting him in the back with a Flame Shock will be well received. For pony! What are the changes to Shamans in patch 3.2.2 to discuss? Let us look, cannot we? (Space Mutiny voice off.) For the changes follow us behind the jump please.

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Filed under: Shaman, Patches, Analysis / Opinion, Odds and ends, News items, Wrath of the Lich King

Patch 3.2.2 changes for Warriors


Are you ready for big, exciting changes? Are you all set to be floored, destroyed, blown away even by all the tweaks and adjustments to the Warrior class in Patch 3.2.2? I hope you're ready for a tectonic shift all told. Here we go! Please, brace yourselves, I can't be responsible for your safety once you digest this critical new information.

Warriors

  • Talents
      • Arms
          • Sword Specialization: Now has a 2/4/6/8/10% chance to proc an extra attack, up from 1/2/3/4/5%.
      • Protection
          • Critical Block: This talent now grants a 20/40/60% chance to block double the normal amount instead of 10/20/30%.
As I said to a friend recently, you paid for the whole seat, so I suggest scooting back there. You've got lots of room. To any with heart conditions or delicate constitutions, I apologize if you just weren't prepared for a mind altering paradigm shift like the one these patch notes provided. Such senses shattering power wasn't meant for mortals.

Should I keep going or was that enough sarcasm? I honestly can't tell. I know that these are both buffs, really I do. And the Critical Block change is nice: I mean, you're going to take the talent anyway in your prot build, so having it be twice as likely to proc is pretty sweet. Of course, even if you stack all the block value you possibly can, block's still a fairly weak tanking stat against bosses who hit for 27k.

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Filed under: Warrior, Patches, Analysis / Opinion, Odds and ends, News items, Wrath of the Lich King

WoW patch 3.2.2 changes for Mages


Since I have some extra time while I wait for my Mage to finish his looting animation, I thought I'd post a quick primer on the Mage changes patch 3.2.2 has brought us. There are only three (well, three and a half, I guess), but all three are of significant import. I posted about them in an Arcane Brilliance column way back when this patch first hit the PTR, but a lot has changed since then. Let's look at each change in turn.

Arcane
  • Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.
Though not nearly as drastic a change as it was at the start of the PTR, this is still very nice. That fourth stack means whatever spell you throw out to consume the buff will do a whopping 60% more damage, and the mana cost increase isn't nearly the killer it used to be, even with four stacks. Plus, none of that matters anyway, since you won't actually be using any mana on the spell you consume your Arcane Blast buff with, because that spell will be free. "Why," you ask? Because that spell will be Arcane Missiles. "But Arcane Missiles costs a buttload of mana," you say? You're right. But you're also so, so very wrong:
  • Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. This talent no longer has a chance to be triggered when spells miss.
See? Two things here:
  1. The proc chance is much greater for this when you cast Arcane Blast than it will be with other spells. By the time you stack four Arcane Blasts, you're almost guaranteed to get a Missile Barrage proc.
  2. When you cast a gatling-gun Arcane Missiles with this, not only will it be super speedy and awesome-looking, it will also be free. As in, no mana cost. As in yay.
So what does this mean?

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Filed under: Mage, Patches, Analysis / Opinion, Classes, Talents

Details on the Alterac Valley bracket changes


Earlier this evening we posted a list of in-game fixes, and we included in that list a bit about then-unannounced changes AV; namely that the brackets were moved around and the amount of XP gained by completing objectives was changed.

Bornakk has since came out and clarified the changes a bit, and provided a bit more detail. Most interestingly is that this change was intended for Patch 3.3, and was accidently applied to Patch 3.2.2. I'm not really sure how such a significant change could accidently make it in, but there we have it. From Blizzard's mouth to your ears.

It would make sense that the change be applied in Patch 3.3. Cross-server instances are coming in Patch 3.3, and that's going to help leveling a ton. Think of how easy things will be if you just want to chain run dungeons at 1 a.m. for a few hours. That speed and leveling agility would help offset the XP nerf contained in this sudden AV change. But as it stands, we'll have to wait a few months to allow for another quick level mechanism to be put in place.

The other part of the change that was clarified is exactly what happened with the brackets.

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Filed under: Patches, Analysis / Opinion, PvP, Leveling, Battlegrounds

Stability issues, rolling restarts for tomorrow


We've been getting a steady stream of tips and tweets in about the stability issues plaguing nearly every server tonight, and Blizzard has finally confirmed that something isn't working right.

Most people are experiencing extreme lag both in instances and out in regular zones. There doesn't seem to be any rhyme or reason to it all, just constant server-side lag that impairs things like looting, completing quests, using items, buy items, or trading things to other players.

Pretty much every wonderful thing that could have lag to it does; including the lovely 30 second mount cast.

Hopefully the rolling restarts that will be taking place tomorrow morning at 5:00 a.m. PDT / 8:00 a.m. EDT will fix this. Although I'm hopeful that there would be some quick resets tonight to apply a hotfix or whatever else Blizzard needs to do in-order to make the game more playable.

We'll update this post with any additional information if we get it

Filed under: Patches, Bugs, News items

In-game fixes for Tuesday September 22nd


While Patch 3.2.2 has been released today, there are still a good number of additional in-game fixes that were applied after the patch went live. Those fixes are all detailed after the break.

However, one thing that hasn't been talked about yet by Blizzard officially, but WoW.com can confirm through tests done by staff members, is that AV now has a 70 to 79 bracket, and an 80 bracket. In addition XP gains in AV have been cut in half for those earning XP in the 70 to 79 bracket. Where objectives used to give around 18k XP, they now only give 9k XP.

Again, there has been no official word from Blizzard on this yet, but we're expecting them to say something anytime now.

The full list of official in-game fixes after the break.

Update 9:00 p.m. EDT
: Bornakk has since confirmed the AV changes.

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Filed under: Patches, News items, PvP

Server Status: Coming back online


Not that this should surprise any of you, but the servers are not yet up. 11:00 a.m. PDT has come and gone, and many folks are still staring at a blank screen. A large batch of realms will be offline until at least 12:30 p.m. PDT. That list is after the break.

If your realm is offline, I suggest reading up on everything in WoW.com's Guide to Patch 3.2.2. At least that way you'll be prepared for Ony when the time comes.

The full list of realms undergoing extended maintenance after the break.

Update 12:20 p.m. PDT: Most realms are now coming back online.

Read more →

Filed under: Realm News, Patches, Realm Status, News items

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