Hi, kids. It's me, Ol' Grumpy. You may remember me from my guide to Cataclysm instance protocols
or perhaps from when I explained that you'd have to relearn some old bad habits from the previous expansion
This time, I'm here to explain how to adjust to the new realities of patch 4.1, our two new heroic instances Zul'Gurub
, and our Call to Arms feature in the dungeon finder. I've noticed some weeping, some wailing, and some gnashing of teeth over these new introductions with the passing of our first week with patch 4.1, and I'm here to help.
First off, calm down already
. The Call to Arms
feature didn't trap you in a deserted old house outside of town and murder everyone from the camp but you and that cute guy you've always liked from the other camp. It didn't steal your dog, kick your car, or write nasty things about your ma and pa on the back of the barn, either. And while both ZA and ZG provide more challenge than the previous tier of heroics, they didn't steal your cattle or set your grave on fire, either. In short, the level of consternation and yes, even whining about this has been entirely over the top. These instances are
puggable with a little luck and some work, and CTA has
shortened queue times, which was its only real goal.
So what should you do? Well, being an irascible old curmudgeon, I will happily tell you what to do. Especially if it keeps you off of my lawn. My wife just planted roses! Stay off!
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Filed under: Analysis / Opinion, Cataclysm