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Posts with tag wow-quests

Wowhead Profiler tool updated with talents, glyphs

The Wowhead Profiler tool has now been updated to list talents and glyphs for characters, both in main and secondary specs. This is in addition to the massive amounts of information it already provides -- mount and pet tracking, transmog information, quest information and much more. I have to admit I hadn't given the Profiler much of a look until today, and I'm shocked at what I've found.

Wowhead is known for its massive database of everything under the sun available to be found in World of Warcraft. Quests, achievements, items, NPCs, armor, pets, mounts, you name it -- if it exists in game, Wowhead has it listed. But the Profiler is a little different from Wowhead's usual style of database tracking. Players can look up their character, or other characters, and load them into the Profiler for an in-depth look at what that character has done, and what they've yet to accomplish. So how exactly is that useful? What makes the Profiler, in some cases, a better alternative than the armory?

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Filed under: News items

8 quests you might have skipped, but shouldn't

Northshire quest giver
Right now in WoW is a time many of us know all too well: the pre-expansion lull. The last major content patch of Mists of Pandaria is out, and we're not going to see much new stuff until whenever 6.0 shows up on the horizon. Many of us are casting about looking for things to keep us occupied in the game until then--things such as finishing up old rep grinds, working on achievements, collecting mounts, and putting together the perfect transmog set.

Something else you might consider doing is going back and finishing up some old, low-level quests, even if you're not working on your Loremaster title. And why might you want to do this? Because some low-level quests are pretty dang fun, good for a laugh, and offer some interesting perspectives in terms of fleshing-out Azeroth's world. I've picked out eight low-level quests (or quest chains) that are a particular delight. I've tried to focus on those in some of the world's more overlooked areas, so as to highlight a few fun adventures you might have missed. Unless otherwise marked, all listed quests are available to both factions.

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Filed under: Analysis / Opinion

Wowhead introduces new sound database

Wowhead, in a continuing quest to make every last bit of World of Warcraft data available for consumption, has just added a new function to its ever-increasing list of databases -- a sound database. You may remember Wowhead's sound player addition from last month, which added the capability to listen to zone music and boss emotes on various pages of the database. The new sound database builds upon that, adding on to the existing sound library by including NPC gossip and spell abilities for both players and bosses.

While the sounds have been added to a new tab on existing database entries, they have also been given a searchable database all their own. In addition to this, Wowhead has put together a playlist feature that works in conjunction with the sound database. Users can now add their favorite tracks to a customized playlist that can be listened to on a new playlist page. If you decide you don't like a track, a quick click will remove it.

To celebrate the implementation of the new feature, Wowhead is also giving away 15 Moonkin Hatchling pets. While the feature is here for good, the contest only runs until 3pm EST Monday, December 23 -- you can get those entries in, as well as learn more about this cool new feature, on Wowhead's official announcement page.

Filed under: News items

Wowhead adds zone music, character quest tracking

Wowhead music player
Wowhead has rolled out some pretty exciting site features today. First up is their new music and sound player which allows you to play sound files from the game such as boss emotes, or listen to zone music as shown in the screenshot above. By visiting a zone's page, for example Storm Peaks, you can browse through all of the various music that plays in that zone.

Aspiring Loremasters take note! Also added is the ability to see what quests your character has completed anywhere in the game. You first need to use the Wowhead profiler to import your character, and then you will be able to view any quest on the site and see if that character has completed it or not. If you pull up a list of the quests in a single zone you will be able to see, at a glance, what you're missing. You can even track multiple characters at the same time. Head on over to Wowhead to see the full rundown of the new features.

Filed under: News items

BlizzCon 2013: Updates on the level 90-100 questing experience

BlizzCon Quest Panel
Craig Amai, Lead Quest Designer, sat down with other developers on the WoW gameplay and systems panel to discuss the future of questing in Warlords of Draenor. We learned more about the level 90-100 experience as well as Blizzard's plans for max level PvE content outside of dungeons and raids.

Level 90-100 questing
  • There will be key story related quests in each zone involving major lore characters.
  • The optional quests are entirely separate, so people who only want to progress through the zone's story have fewer quests to do and can instead get more of their XP in dungeons or elsewhere.
  • There will be dynamic world events and treasures similar to the Timeless Isle while you are leveling.
  • One example of a dynamic event: You encounter an Iron Horde caravan entrenched in the snow. It's being dug out by the escorts, and if you kill them you will be able to loot the chest on the caravan.
  • All quests have a chance to grant rare or epic items as rewards.

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Filed under: BlizzCon

Breakfast Topic: Looking back at WoW that once was

Sorry, new players, but we're all breaking out the rose colored glasses jumping aboard the nostalgia train for today's Breakfast Topic. Today we're looking back on our favorite game moments: specifically the quests and events we miss from WoW long gone. We're talking about things like the epic end to the Alliance Onyxia attunement quest, ending in Onyxia fleeing from Stormwind -- which, okay, we wouldn't actually miss very much if we'd had to do it recently -- or the Gates of Ahn'Qiraj world events -- which we wouldn't miss, either, if we could still remember all the peacebloom we had to farm.

It's not so much that we want these things to return as they were -- seriously, peacebloom farming -- but it seems a shame that these historic happenings have come and gone from Azeroth, never to be seen or experienced by new players. Because even if these events were annoying -- sometimes really annoying -- they had some truly epic moments that we'd love to relive. So, fellow gamers, what's the epic moment (or moments) you'd like to see brought back to WoW?

Filed under: Analysis / Opinion, Breakfast Topics

Breakfast Topic: What are your quest nightmares?

Breakfast Topic What are your quest nightmares ANY
All in all, I think the World of Warcraft questing experience is easier than ever. Quests can be tracked and shown on the screen, locations are automatically marked on your map, and anything you need to kill -- or anything that drops quest items you need -- is marked clearly when you approach, with more details when you mouse over. While some of the mystery may be gone, a lot of the annoyance has gone with it.

However, while the overall experience is much better, you do run in to the occasional quest that seems to be stubbornly holding out to Blizzard's new, streamlined questing philosophy. Quests that require you to kill ten beasts for a single tooth to drop (why don't they all have teeth?) or run around for an hour (or more) waiting on painfully slow respawns. Recently, while leveling through Outland, I ran into the quest Veil Lithic: Preemptive Strike, which asked me to redeem 3 arakkoa hatchlings and slay 3 arakkoa hatchlings who couldn't be redeemed. It seemed simple enough: Veil Lithic had several nests that spawned eggs. When the eggs spawned, all I had to do was click on them to free the hatchling, which would either fly off or become aggressive. Except after freeing 3 hatchlings, no more clickable eggs appeared. Not in 20 minutes, not in an hour, and not in two -- and though I did manage to collect a lot of arakkoa feathers, the whole thing seemed like a big timesink (several days later, I've still only managed to slay 2 out of 3 hatchlings). At this rate, my attention span is certain to run out before the quest does. (In fact, I'm surprised it's lasted this long.)

And what about you? Have you run into any quests -- now or in the past -- that are the stuff World of Warcraft nightmares are made of?

Filed under: Analysis / Opinion, Breakfast Topics

Why are there moral choices in WoW?

Why are there moral choices in WoW
Most quests in WoW are fairly straightforward in intent. Go kill a bunch of birds and gather meat. Go kill the pesky vermin that are messing with our crops. Go get that book from that guy in the next town over. But then there is the occasional quest that takes us outside the usual gather, kill and fetch arena of standard questing -- the ones that asks our characters to make a choice.

Do we kill the harpy matron, or do we let her go? How do we persuade Tyrus Blackhorn to help us? Are we really so gung-ho about interrogation that we'll gleefully do so to get information out of the Scarlet Onslaught? Or if we're asked to torture someone in the name of the Kirin Tor? Do we really want to let Thalen Songweaver go ... or would we rather leave him rot in Theramore's prison?

These types of quests don't pop up terribly often, which prompts the question; just what are these moral choices for, exactly?

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Filed under: Analysis / Opinion, Mists of Pandaria

Urban Legends of Warcraft: The key, the essence and the ship

Everyone seems to be talking about Cataclysm these days -- and that's not a bad thing, after all the expansion is completely overhauling everything we knew and were familiar with. A lot of the Cataclysm hype surrounds the thought of "finishing" the original game as completely as possible, because many of those beloved quest chains and moments from vanilla will be gone without a trace when the expansion launches. Yet even as these chains are recommended, players forget some of the earliest quests in the game -- mysteries that were never fully explained.

There has been a long-running idea since the days of vanilla that there are still quests out there in vanilla that have not been completed. Despite the addition of the Loremaster achievement, there still isn't a single player in this game who has finished "every quest," because some quests have never been completed or even discovered. The thought of undiscovered quests sets people on a flurry of activity, speculation and forum threads that often provided more entertainment than whatever quest they were seeking answers for. One of the biggest mysteries in vanilla WoW didn't involve dragons or legendary swords or epic moments at all -- instead, it all began with a simple, unassuming box located in a quiet glade.

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Filed under: Lore

The Hallow's End Horseman will be ready for you



We've been getting a few queries from you readers lately about the upcoming Hallow's End holiday (it starts this Sunday) and what's new, but honestly, we haven't heard anything solid yet. You can assume that the usual festivities will be happening, so you can definitely plan to run the Horseman and go around getting your candy, but if anything else is new, we haven't heard it for sure yet. There is one tidbit -- Bornakk has confirmed that, like Coren Direbrew, the Horseman will be set for level 80s. And we can assume that means that there will be some new loot to obtain as well. But other than that, anything else that goes down for Hallow's End this year will be a surprise.

Not that we won't tell you about it -- of course we'll have coverage up as soon as we see anything new, and if you need help getting any of the achievements or quests done, we'll have help for you there, too. Just a few days left until our favorite holiday in the game -- can't wait!

Filed under: Items, Events, Blizzard, Bosses

Breakfast Topic: To quest, or not to quest?


As we count down the days until Wrath of the Lich King is released on November 13th, we are all making choices about preparation. While some are battling the Scourge, others are leveling alts and professions, hunting down achievements, farming gold or even taking a break from the game.

Personally, I've been trekking all over Outland attempting to complete every last straggler quest while the rewards are still worth bonus gold. Once the expansion hits, these quests will reward experience again, and therefore, less moolah.

In fact, if you look at your rewards in your quest log, you'll notice the numbers have already been reduced in anticipation, although you are still given the full amount upon hand-in.

It occurs to me though that I might be shooting myself in the foot. How stable and playable do you think Northrend and the new Death Knight starting zone will be right off the bat? Some people are planning on spending the first few days leveling past 70 in Outland just to avoid the crowds, lag and frustration.

Are you hurrying to finish quests before the expansion, or are you planning to lay low in Outland for the first few days of post-expansion bustle?

Filed under: Analysis / Opinion, Odds and ends, Breakfast Topics, Quests, Expansions, Making money, Wrath of the Lich King

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