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Posts with tag wow-raid-guide

Raid Rx: Recap of recent healing changes

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Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests Catch his weekly podcast on healing, raiding and leading, the Matticast.

There's been some large changes to healing for some of the classes in recent builds. This week, we'll recap and go through the classes to see what's new. You might be interested to know that at level 89, my priest has 250k mana. Who wants to wager that 300k mana is the maximum cap at level 90? Remember with the new intellect and mana system coming in with the expansion, intellect stats no longer raise the mana pool anymore. Your mana regeneration is governed strictly by your spirit levels.

Priest

Lightwell receives a few tweaks to the healing numbers. More importantly, it now has a glyph that completely changes the functionality of the spell. Glyph of Lightspring turns Lightwell into an automatic healing ability with a catch. Lightwell will only heal players with health lower than 50%. It will only perform the check once every 5 seconds. That is a fair compromise to me. I've never been truly satisfied with Lightwell since my experience has shown me that most players never click on it when it really matters. At least this glyph helps remove control from them and I gain the knowledge of my Lightwell kicking in when it'll be needed.

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Filed under: Analysis / Opinion, Raid Rx (Raid Healing), Mists of Pandaria

Raid Rx: Shamanism heading into Mists of Pandaria

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Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests Catch his weekly podcast on healing, raiding and leading, the Matticast.

After covering monks, priests, paladins, and druids, there is one class left to review: shaman. How are they going to fare entering Mists of Pandaria?

Totems ... gone!

Just kidding!

They're not really gone. They've switched to more of a utility focus now. Looking at the entire list of totems available, not a single one provides any type of stat increase. Totems that provided passive buffs like Flametongue Totem, Mana Spring Totem, and Stoneskin Totem have been removed. Healing Stream took a nerf cannon to the face, now only affecting a player now instead of whole groups.

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Filed under: Shaman, Raid Rx (Raid Healing), Mists of Pandaria

Raid Rx: The outlook for holy paladins in Mists of Pandaria

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Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

You know, after reading through and playing around with a holy paladin on the Mists of Pandaria beta, it looks like paladins didn't get a ton groundbreaking class changes. In a way, though, that's a good thing! You still get to keep the same style of play, except you have a few new spells and abilities to really augment your healing even further. You don't even have to learn any new playstyles.

If you're an awesome healer now, then you should have no problems moving into the next expansion at all. The additional AoE helpers are a bonus. Even though Holy Radiance is awesome, it'd be nice to have a few other AoE healing spells for a change.

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Filed under: Paladin, Analysis / Opinion, Mists of Pandaria

Raid Rx: An overview of druids in Mists of Pandaria

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Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests Catch his weekly podcast on healing, raiding and leading, the Matticast.

Last week, we covered some of the more notable monk abilities along with the expected playstyle. Recently, the level cap on beta has been raised to level 87, allowing every class access to their new level 87 spell. Much of the talk this week on the major sites and blogs is about Symbiosis. We touched on it several times, but now we get to take a closer look at it in further detail.

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Filed under: Druid, Raid Rx (Raid Healing)

Raid Rx: Mistweaver Monk 101

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Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests Catch his weekly podcast on healing, raiding and leading, the Matticast.

Ghostcrawler introduced the monk in detail to us back during BlizzCon 2011. We didn't have as many details available to us until we entered the beta stage of the game. This week, I want to introduce you to the different aspects of healing monks.

The mistweaver monk is a stance-based class that has two forms of energy at their disposal: mana and chi.
  • Stance of the Wise Serpent Healing stance that replaces your energy resource bar and turns it into mana and converts your spirit rating into spell and melee hit rating. Abilities that would have cost energy now cost mana.
  • Stance of the Fierce Tiger Increases your damage done by 20% and allows access to a different set of offensive abilities.
When healing, you'll mostly be in the Stance of the Wise Serpent.

In terms of equipment, monks can use axes, staves, maces, fists, swords, and polearms. Your preferred weapons will mostly be staves or maces (although that may change as more items are revealed). For armor, you'll have access to leather and you'll get the 5% intellect from Leather Specialization. Like the other healing classes, your mana regeneration is going to rely on spirit.

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Filed under: Raid Rx (Raid Healing), Monk

Raid Rx: Mists of Pandaria healing changes

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

You'll notice that there are a ton of new glyphs that have been added for all the classes. That list is by no means exhaustive. I also noticed some slight changes in the way certain spells work. I can assure you it won't be anything too drastic, but these changes are enough to keep you interested and wondering. This week, I'll be rounding up what we know healers will be getting, as well as any other notable modifications.

New for druids

Cenarion Ward appears to be a Prayer of Mending-like spell without the subsequent charges. Good spell to open with before an engagement. Won't have to pre-HoT as much. Just remember to pre-Ward.

Wild Mushroom: Bloom! Hope you love 'shrooms, since you'll be gaining the use of these in addition to your Balance friends. Anticipate a moment where big AoE healing is needed, and plant 'shrooms. Detonate after raid group takes a hit, and relish in the healing spores that explode.

Regrowth can be glyphed to remove the HoT component. Benefit? 40% increased chance of a critical heal. I guess you can configure a HoT-based class to switch to a non-HoT direction.

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Filed under: Druid, Paladin, Priest, Shaman, Raid Rx (Raid Healing), Monk, Mists of Pandaria

Raid Rx: Yor'sahj healing on hard mode

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

Did you manage to knock out heroic mode Hagara? Wondering where to go next? The summoner of ooze, Yor'sahj should be next on your list. Perhaps the biggest change in heroic is the extra ooze that spawns that your raid needs to deal with. This means Yor'sahj has more abilities with which to assault your raid. This encounter doesn't exactly have a set script, since Yor'sahj cycles through different slime combinations.

For healing setups, I strongly advise bringing in no more than six healers. Healers will want to configure their UIs so that they can view Deep Corruption debuffs on their raid frames. All in all, Yor'sahj hinges heavily on the ability of your raid to react to the different combinations.

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Filed under: Raiding, Raid Rx (Raid Healing)

Raid Rx: Mists of Pandaria healing additions, changes, and thoughts

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

Were you excited about the latest changes that were made to the Mists of Pandaria talent calculator that was introduced last week? Some earth shattering changes all around but who do you think won out? Let's examine!

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Filed under: Druid, Paladin, Priest, Shaman, Raid Rx (Raid Healing)

Raid Rx: Can healing be diversified further?

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

Greg "Ghostcrawler" Street (lead developer) published a developer blog post a few days ago and shared thoughts about roles within the game. DPS classes tend to have multiple specs that can be switched to in order to provide a different set of damage spells and utilities. Some of the examples cited included warlocks and rogues, since they're straight DPS classes. Would it be possible to hypothesize and think about single-role healing classes with varied specs? While I don't think it is unheard of, I can already think about the different logistical and gameplay difficulties that are going to come with it.

For DPSers, you have that role divided between those players in the ranged group and those belonging to the melee. With healing, you're limited with just being purely at range. There isn't a classified melee-only healer (and we don't know entirely how the monk will play out).

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Filed under: Analysis / Opinion, Raid Rx (Raid Healing)

Raid Rx: Healing heroic Morchok

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

The recent nerf to Dragon Soul with the release of patch 4.3.2 means more players are now within striking distance of Morchok on heroic modes. He's a boss that serves as an execution check for your raiding group more than anything else. If your raid group mastered the art of healing through him on normal, then it should have no problem doing it again on heroic.

Just be prepared to do it twice.

The biggest hard mode change is that Morchok clones himself. His clone has the exact same abilities as Morchok prime, except the timing will be off. Your raid will be splitting in two and pulling the two bosses away from each other. You can envision the fight as two pseudo 10-man groups fighting (or two 5-mans, if you're in a 10-man raiding group).

Come into the raid with six to seven healers, if you're a 25-man raiding group. Actually, I'd consider bringing seven if it's the very first time. For 10-man, it is not uncommon for groups to bring in up to four healers for the first time. You'll need them, due to the amount of damage being dished out to the raid. Ideally, try to insist that when your raid leader splits the raid into two groups, the players will show up in your raid frames in different groups. Having all of the players in group 1 and 2 on one side with groups 3 and 4 on the other can be beneficial. The side that is tanking Morchok is the one that could benefit from the extra healer, as it seems more damage is done on that side.

I strongly recommend bringing in tanks with their four-piece bonuses, because they will be an incredible asset.

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Filed under: Raid Rx (Raid Healing)

Raid Rx: How to be the world's worst healer

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

Time to take a break from trying to be an awesome healer. It just feels much easier to be the best at being the bottom of the barrel. Without any concerns, you can simply play however you like with no fear. There are multiple steps on the road to being an excellent healer for your raiding guild. As you might expect, the same applies to being the worst healer.

Note: You shouldn't actually do any of these, as they're the exact opposite of the way you should be playing. I would like to add that I've seen parts of this list in action throughout the years in my experiences.

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Filed under: Raid Rx (Raid Healing)

Raid Rx: Start ranking on healing without even trying

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

It was a Thursday night. For the past few weeks, I've done Ultraxion as shadow for additional DPS time. I'm usually the swing player who can spec into both healing and DPS. Mind you, I'm not the great at shadow. This time around, we were using five healers on Ultraxion because our other regular healer wasn't able to make it that day. On 25-man, Ultraxion has six healing crystal buffs. Using five healers meant that one of the crystals would not be in use. I opened up with red crystal before sneaking the blue crystal later. I think this was the second or third time I've actually healed Ultraxion.

Alas, I was not able to catch our resident holy paladin, who aced me on the meters again. One of these days, I will catch him. I don't have a clue how. Circle of Healing and Prayer of Mending used on cooldown while dropping Prayer of Healing nukes every chance. I'm even waiting until the last possible second on Hour of Twilight before triggering the phase out (which is very dangerous, mind you, and I wouldn't recommend it unless you have the dexterity and reflexes of a hockey goalie).

It wasn't until well after the raid that I noticed we used only four healers on that encounter. Looks like our other priest didn't get the memo and stayed shadow the entire time.

Eventually, your raiding group will reach a stage where you can simply heal full tilt. You can take shortcuts and bigger risks that lead to additional payoffs (like quicker raids and personal satisfaction from ranking, for example).

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Filed under: Raid Rx (Raid Healing)

Raid Rx: Why healing rotations spell death for your raid

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

Are you going through your healing rotation properly?

No question has raised my wrath more than that. The idea of a healing rotation is my ultimate pet peeve. I once had a ret paladin ask me what my healing rotation was. Not even his bubble could protect him from my stony glare that penetrated his monitor.

Healing is all about a priority system. It's about who needs what healing spell when. So as you're progressing through all the normal and heroic modes that Dragon Soul has to offer, learn to cultivate smarter healing habits. Find out what you need to focus on. Figure out what crappy habits you need to break.

Coincidentally, Mike Gray wrote about the DPS side of spell priorities just the other day. He goes into great detail about the history of the DPS rotation and what developers were witnessing from the players. With healing, though, no real rotation exists. It's all about priorities. Two types of priorities exist: spell choices and healing targets. For players who are just getting started with healing, let me go into further detail about each type.

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Filed under: Analysis / Opinion, Raid Rx (Raid Healing)

Raid Rx: Top healing moments of 2011

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

This was a fun year for me as a healer. Granted, I had to learn how to heal again, but I do enjoy this expansion's model of healing (although a part of me does miss The Burning Crusade a little when all I had to do was pound Circle of Healing repeatedly). There were many memorable moments that I experienced during raids, and there are others that affected many more of us.

Announcing the monk Undoubtedly the best news for healers this year is this. BlizzCon 2011 unveiled a ton of news and announcements. The biggest one for healers was that there would be a new healing class for players. You guessed it, I guessed it, and I'm pretty sure half the world guessed and hoped for a monk class. These leather-wearing bears are set to help heal in the upcoming challenges that Mists of Pandaria will be throwing our way. While we don't have a complete look on the full range of abilities that monks can do, we do know that they rely heavily on mobility to get their spells out.

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Filed under: Raid Rx (Raid Healing)

Raid Rx: Healing Ultraxion and Warmaster Blackhorn

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

In every expansion, there's always been at least one raid boss that's really defined healers. In this expansion, we had Chimaeron back in Blackwing Descent. We've got another one in Ultraxion over in the new Dragon Soul raid in patch 4.3. This guy is a (literal) beast. After that, we get another crack on the next gunship encounter.

Setting up to heal Ultraxion

When you're setting up for Ultraxion, there are a few things you need to do. Decide on the number of healers you wish to use. I would highly recommend opening with five healers. The DPS requirements on normal encounter can be a challenge to match.

The next step is to figure out your buffs. There are three different healing buffs you can get. On 10-man, you get one type of crystal; on 25-man, you get two sets.
  • Gift of Life This comes from Alexstrasza. It'll be the first set of crystals that spawn. These should be handed out to priests or druids.
  • Essence of Dreams The green buff from Ysera duplicates your direct healing done and distributes it to the rest of the raid. I've found this to be extremely powerful for restoration shaman.
  • Source of Magic The last buff you'll get is my personal favorite. Reducing mana costs by 75% and increasing spell haste by 100% is really juicy especially for priests and paladins.

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Filed under: Raid Rx (Raid Healing)

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