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Posts with tag wow-raiding

WoW Insider's guide to Warlord Zon'ozz

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop. Questions, comments, or something you would like to see? Email me at tyler@wowinsider or message me on Twitter @murmursofadruid.

Unlike the other encounters in Dragon Soul, Warlord Zon'ozz only requires a single tank. For cooldown purposes, it is possible to bring in a second tank; however, there isn't too much of a need to do so. Per usual, you will want to have around five to six healers. Switch your off tank for an additional healer if you feel that would help. Your DPS should be a solid mix of both ranged and melee; there does need to be a solid balance of both. Healers should be split among the DPS, with tank healers staying with the melee.

Abilities

Zon'ozz doesn't have all that many abilities, but he's still a hands-on encounter. Most of your time will be spent watching the Void of Unmaking and bouncing it back and forth. Healers will focus more on clearing away Disrupting Shadows. For once, tanks probably have the easiest time on this encounter, only really having to watch out for a single ability that occurs about once per phase or so.

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Filed under: Raiding, Ready Check (Raiding), Raid Guides

WoW Insider's guide to Morchok

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop. Questions, comments, or something you would like to see? Email me at tyler@wowinsider or message me on Twitter @murmursofadruid.

Greetings raiders, and welcome to WoW Insider's raid boss strategy guides! With the release of 4.3 and the new Dragon Soul raid, we're finally onto the last bastion of evil in this expansion. Finally we are given the chance to face down Deathwing himself and end his destructive madness. Before we can reach this cataclysmic destroyer, though, we'll first have to break the siege upon Wyrmrest Temple and battle our way through the most powerful minions the Destroyer has in his arsenal.

The first of this is Morchok, a giant earth elemental that is assaulting the front gates, as it were, of the Temple itself. Although not challenging for the first encounter of the raid, this pile of rocks isn't going down without a fight. Are you prepared to break yourselves upon his body? (Oh, wait ... that's a different encounter, isn't it?)

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Filed under: Raiding, Ready Check (Raiding), Raid Guides

The return of raid stacking?

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop. Questions, comments, or something you would like to see? Email me at tyler@wowinsider or message me on Twitter @murmursofadruid.

Many people are currently all in a tizzy over the recently released ability lists and talent trees for all of the classes in the next expansion. I suppose I too am no different in this respect. Yet while all others are in their throes of joy (or desperately pleading for changes), I am struck with a thought, a concern if you will, that leaves me slightly worried for the future of raiding. At some point in time, a great wise man once said that we are doomed to repeat history and all that jazz often if we fail to remember it. Sometimes I feel that he is only half right.

Much like Know Your Lore, this week is something of a tinfoil-hat deal, meaning that it's all speculation on my part. I could be wrong -- in fact, this time around I beg to be incorrect -- but I am merely reporting what it is that I see trending. Take it all with a grain of salt.

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Filed under: Raiding, Ready Check (Raiding), Mists of Pandaria

Ready Check: Cleaning up issues with Raid Finder

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop. Questions, comments, or something you would like to see? Email me at tyler@wowinsider or message me on Twitter @murmursofadruid.

Last week, we talked about a few of the issues that are currently speculated for Blizzard's new Raid Finder tool that is being released within the next patch. Specifically, that discussion was about raid size and raid leadership; however, these are not the only concerns that people have. The Raid Finder is a rather charged topic within the community, for a wide variety of reasons, all depending on whom you ask.

This week, we will be wrapping up the discussion as best can be done as I attempt to address the remaining issues that people have put forward. Before we begin, let me say that, until this all goes live, we cannot accurately judge the success or failure of the tool. The Dungeon Finder, similarly, had a significant amount of backlash and down talk before it was released, yet most people now wouldn't play without it -- just to put everything in perspective.

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Filed under: Raiding, Ready Check (Raiding)

Ready Check: The human element of the Raid Finder

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop. Questions, comments, or something you would like to see? Email me at tyler@wowinsider or message me on Twitter @murmursofadruid.

These past few weeks have been quite the doozy here for Ready Check as we've discussed the future of raiding in Pandaria followed by the more current notion of raid accessibility, two seemingly different topics that are heavy intertwined. This week, we'll be brushing into another similar topic as we delve into the newest tool that Blizzard is releasing in order to increase raid accessibility across the board: the new Raid Finder.

Currently on the PTR, the Raid Finder has been running rather hit or miss with some of the playerbase at the moment. A few are avid PTR-goers, while others have only just now popped into the process. For either group, they certainly don't have a lack of being vocal on the forums. Despite what problems some players have been raising, I feel and have experienced that the Raid Finder tool will go over amazingly well. A lot of the complaints that we hear now are the exact same ones that were given for the Dungeon Finder when it was being released, and while not everything from 5-man content transitions to raids, both will have the same success.

Join me as I defend the single tool that I will probably never use in this game.

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Filed under: Ready Check (Raiding)

Ready Check: Looking at raid accessibility

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop. Questions, comments, or something you would like to see? Email me at tyler@wowinsider or message me on Twitter @murmursofadruid.

Last week, we brushed upon the topic of what the next expansion might hold for raiding. Specifically, the talk centered around the concept that raiding cannot be Blizzard's sole focus any more. As much effort as has been put into raiding, not every player is capable of getting involved with it. The argument was that Blizzard needed to focus on other content for max-level players aside from raiding and questioned what impact that would have on raiding overall.

First, at little bit of information. The blog Player vs. Auction House went off the norm and provided a little bit of numbers gleamed from WowProgress about T11 raiding before 4.2. While there is some interesting data as it relates to last week's topic, that isn't the focus I want to bring up. An argument was put forth that Cataclysm raiding is less accessible today than it previously was. I feel this is a great topic to delve right into this week.

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Filed under: Raiding, Ready Check (Raiding)

Ready Check: Looking into the future of raiding

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop.

BlizzCon 2011 was a great source of new information for a lot of players. One of the things that Blizzard didn't really speak about, however, was the future of raiding in the next expansion and beyond. Since The Burning Crusade, Blizzard has made enormous strides in changing the face of endgame content. It started with the reduction from 40-man raiding to 25-man raiding along with the introduction of 10-man raiding. In Wrath, we saw an even larger change, with every raid having a 10-man option that allowed even greater access to the raiding scene than ever before. Now, 10-man and 25-man are, to Blizzard at least, considered to be on equal footing.

With each expansion has come a drastic change to the raiding scene, yet nothing was announced for the next game. This leaves us rather up in the air as to where Blizzard intends to take the raiding scene. WoW is becoming a game of accessibility, where the end goal is to make the largest amount of content available to the widest audience. In light of this, it is time that we don our tin foil hats in taking a look at what the future might hold for raiding players of WoW.

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Filed under: Raiding, Ready Check (Raiding)

Twice-weekly raid resets being tested in Taiwan and Korea starting this week

Here's some relatively crazy news that's just been posted on the Taiwanese Battle.net site: All patch 4.0 and 4.2 raid dungeons -- that is, every Cataclysm raid up to Firelands -- will reset twice a week, once on Thursday and once on Sunday.

This change will not apply to the Deathwing raid, which will reset once a week as usual, nor will the weekly valor point cap be changing. The change is, according to the post, meant to allow people to gear up faster by killing bosses twice as often. There is currently no word on whether this will play solely to Taiwanese servers, or to all regions. If it does come to U.S. servers, it is likely our reset will revolve around Tuesday downtime, making the ideal second-reset day Friday.

Check after the break for a quick and dirty Google translation of the post.

UPDATE: Community Manager Zarhym has posted the following:

4.0 and 4.2 Raids to reset twice a week?
The new raid lockout changes for Taiwan and Korea adjust the lockout timers for the patch 4.0 and 4.2 raids. The lockout timers for these raids will now reset twice weekly instead of once. These raid lockout changes are being made to allow players to raid more often and get more chances at epic loot drops. Players will be able to down current Cataclysm raid bosses twice a week, accelerating players' progression.

We are testing these new raid lockout changes in Taiwan and Korea first. Our goal is to expand this change to other regions in the future, but we don't have anything further to announce at this time with regard to North American implementation.

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Filed under: Blizzard, Raiding

Ready Check: How legendaries destroy PVE

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop.

By now, everyone is familiar with the bitter arguments that follow the release of any legendary weapon. There are always the petty squabbles over who should get it first, which class or spec gains the most benefit from it, even down so much as to who should be allowed to get the item at all. Beyond those things, there is always the riled-up PVP crowd. PVP doesn't offer itemization or choices to mirror or match legendary items by any means, and every legendary item has long been a must-have for any serious PVPer.

Basically, you have a legendary, you rock face without even questioning it; without one, well, you just better pray you end up matched on equal footing. Every legendary has done this, and each one has created a new controversy, yet no one ever gives any consideration to the opposing side of the game. Yes, legendaries come from PVE, and any raider can technically get one with dedication, but they have just as of an unbalancing impact on the raiding scene as they do the PVP-verse. This week, we'll be looking into those negative reactions.

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Filed under: Raiding, Ready Check (Raiding)

Ready Check: What to do when there's no raiding left

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop.

As we all sit by our computers, patiently awaiting for some news about the oncoming patch wherein we get to finally kill that blazing dragon that has been a bane upon all my alts for the entire expansion, it can be difficult sometimes to find things to do. Sure, there's still a raid that not everyone has completed on heroic difficulty -- in fact, most people haven't -- yet what statistics we have access to shows that not every raid group has any interest in heroic raids. Some raid groups just want to clear out normal and be done with it. With only seven bosses to tackle, clearing our Firelands certainly isn't an all-week affair.

What to do then when the current raiding content is cleared? The number of bosses in Firelands isn't really a major concern; even with nearly double that in the first raiding tier of this expansions, several raiding groups would clear out everything available well before weekly resets. Keeping your raiders engaged in content while not overwhelming them is just as much the job of the raid leader as it is Blizzard's. There is a lot of content out in the world of Azeroth -- years worth, in fact. It's up to you to exploit it all.

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Filed under: Raiding, Ready Check (Raiding)

Ready Check: Handling raid drama

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop.

Greetings, raiders. As we await more information to come down the pipeline, it's time to sit back and reflect upon some of the more mundane issues that face raiders in the coming months. These past few weeks, we've been discussing various methods of loot distribution and how they work (or sometimes don't). There are times where these systems can fail so badly that they cause loot drama within the raid. Other times, it isn't as melodramatic as loot. Raids are nothing more than groups and people, and in groups, not everyone will always get along perfectly.

Raid drama is, at times, an unfortunate side-effect of being within a raid. While we all hope for the perfect raiding team that is without any issues at all, sometimes the worst comes to pass and conflict arises. These are the times that test the leadership skills of a group organizer. This week, we'll go about discussing how to properly handle raider fallout.

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Filed under: Raiding, Ready Check (Raiding)

Ready Check: Looking into roll-based loot systems

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop.

Greetings once again, raiders. While the rest of the writers are off in their lofty towers of 4.3 land, I am stuck here in the trenches of reality. Fret not, we'll soon be climbing out of this foxhole that we've found ourself in, but the time is not quite right. I promise you though, when next we hit 4.3 content with our feet running, it is going to be an epic adventure that you won't want to miss. In the meantime, it's back to the discussion on loot systems. Gear, after all, doesn't distribute itself.

Last week, we talked about various DKP systems and the advantages or disadvantages that they hold. While DKP is a fairly common system that you'll probably see in most guilds, it isn't the only popular choice. This week, we'll be taking a look into roll-based loot systems and how they too can be an effective method for distributing purples.

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Filed under: Raiding, Ready Check (Raiding)

Ready Check: Looking into DKP loot systems

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop.

Welcome back, raiders. In our last edition, we talked about the importance of having a solid loot system as a part of a solid raiding team. Loot is the end result of playing this game, no matter which sector it is that you choose to focus on. Having a great distribution system for all the shiny trinkets that your raid stumbles across insider the corpses of giant beasts helps to ensure that everything runs smoothly. As was mentioned last week, each loot system is judged based on how equally it distributes loot as well as how well it rewards player participation.

This week, we'll be taking a look at one of the more common loot systems that you come across in WoW and how they all rank. Remember, loot distribution is always something that should be taken seriously, but more than that, there is no one right answer. Which system works for one raid group might not pan out for another. The ultimate goal is to avoid any and all loot problems in a raid; provided that a system avoids that, then the rest doesn't matter.

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Filed under: Raiding, Ready Check (Raiding)

Ready Check: How to handle raid loot systems

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop.

There is one simple truth that we must all face: Loot is the most important factor of WoW. We all play for different reasons -- some for friends, others for the thrill of downing new content, and some to be the best. With all of these things, the end result is the same. Run dungeons, you get gear. Deal in PVP, you get gear. Raid? You end up with gear. Gear is unavoidable. It is always the end result of any activity that you perform. Every game has its end, to a story, to a plot -- and WoW's end is gear.

Unlike single-player games wherein loot control is not an issue, WoW deals with multiple people and limited gear. There's only so much stuff to go around, with far more people wanting to get it. To facilitate who gets what, players have relied upon constructed systems of loot distribution. While the way in which loot is handled will vary from guild to guild, there are several standardized systems that are fairly popular. This week, we'll be taking a look at why loot systems are important and the things that you can do in order to minimize loot-related issues within your raid.

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Filed under: Raiding, Ready Check (Raiding)

Ready Check: Dealing with a dead tank

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop.

At last we come to the end of this little miniseries that we've had going. First, we talked about how to deal with a poor DPS within a raid group; then we talked about dealing with a poor healer. Now it is time that we bring the discussion to tanks. Often, raid leaders find themselves being far more lax with tanks than they would be with other players. Tanks are a rare commodity; finding a good one is perhaps harder than it is to find a DPSer or even a healer, yet a fantastic tank is the cornerstone of any solid raiding group. Tanks take a brunt of the responsibility in many encounters, so it can be difficult to admonish them at times.

That being said, it is just as important to keep the tanks up to snuff as it is any other raider. Given their limited representation within a raid, a poor tank has a far larger effect on a raid than any other role. If your tank just can't pull it off, everything else quickly falls apart; they don't really have anyone else who might pick up their missing slack the way that other roles could. It is important that your tanks know their stuff and get the job done.

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Filed under: Raiding, Ready Check (Raiding)

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