Alright, then. Now that introductions are out of the way, let's roll up our sleeves, sharpen the knives we've got hidden within them, roll our sleeves back down again, and get to business.
As you may be somewhat aware, some patch or other happened a few weeks ago. All's I know is, my rogue passed out on a Monday night and when she woke up on Tuesday, her strikes felt suspiciously more sinister.
In all, nearly three dozen class-specific changes greeted us when Patch 5.4 went live (and a few more drifted down from the Azerothian heavens in the form of post-patch hotfixes). Nearly all of them were buffs, bug fixes or quality-of-life improvements of some sort.
That sounds pretty outstanding. But the real question is: What will all of these changes actually alter about the experience of playing a rogue? How many of these differences are noticeable?