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Know Your Lore: Resurgence of the Infinite Dragonflight

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Long ago, the Titans empowered five dragons with unique abilities and powers, entrusting to them the protection of Azeroth itself. While each had their own specialization with its own odd foibles, none were as strange as the task set to Nozdormu. Aman'Thul, Highfather of the Pantheon, entrusted Nozdormu with the task of watching over time -- to guard the myriad paths of time and keep them pure. A strange task, to be certain, and one with a heck of a lot of power involved. To keep Nozdormu from abusing that power or thinking that he answered to no one, he was given the knowledge of the exact moment of his demise.

Yet somewhere in one of those myriad timelines, this apparently wasn't enough. Somewhere, somewhen, Deathwing prevailed and brought about the Hour of Twilight, leaving Nozdormu a haunted, twisted version of his former self -- a version that cared little for the restrictions or rules bestowed by the Titans, and cared much more for preserving his own skin and preventing his own death. The twisted version called himself Murozond, first of the Infinite Dragonflight, intent on bending time and changing events solely for the purpose of evading his inevitable demise. We defeated Murozond in End Time, and prevented the Hour of Twilight from taking place. But have we actually saved Nozdormu? Have we secured time itself?

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Filed under: Lore, Know your Lore, Warlords of Draenor

Know Your Lore: The time-travel fallacy of Warlords

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Ever since the announcement of Warlords of Draenor, most players -- including myself, to a degree -- have been under the assumption that this is an expansion involving time-travel of some sort. Sure, supposedly we as players aren't traveling in time, but Garrosh Hellscream did so, to an alternate version of Draenor whose history he presumably changed. Now instead of invading Azeroth as we're accustomed to, this altered version of Draenor and its Iron Horde are attempting to invade the here and now.

Only there's one key thing we've been missing -- this isn't time travel. Not in the slightest. After playing on beta for a mere few hours, what Blizzard is doing is something entirely different. While we've been focusing on time travel and how this would affect our future, Blizzard has been quietly putting together a story with some far-reaching, drastic implications that may very well take everything we know about World of Warcraft, stand it on end, and knock it over with one well-placed blow.

Spoiler Alert: The following column contains a couple of fairly large spoilers for Warlords of Draenor. If you are avoiding expansion information and discussion, do not continue.

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Filed under: Lore, Know your Lore, Warlords of Draenor

Know Your Lore: Three Mages of Azeroth

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we talked about mages. This week, we talk about specific mages. Because for better or worse, mages have changed the very face of Azeroth and much of its history has been in reaction to them and their eternal quest for knowledge and power. And certainly, not always for the better.

After all, it was the Highborne, specifically the cadre of Highborne mages under Xavius who served Queen Azshara who tapped into the power of the Well of Eternity in a mad effort to bring forth Sargeras into Azeroth. They weren't warlocks or priests or druids - they were mages, the rulers of a mage-ruled society (Azshara herself was terrifyingly adept with the art of the mage) and their desire to understand had warped into an obsession with control. They wanted total mastery over the Well of Eternity and the potent arcane power it loosed into Azeroth -- understanding it was no longer enough when dominance seemed within their reach, and it drove them mad.

The path of the mage is, in its way, the most demanding of any because it requires the discipline of a skilled warrior and the flexibility of mind of the greatest sage. You must dominate the self, control your own inherent desires rather than be controlled by them. Even mages as great and powerful as Aegwynn failed because they lost the battle between the personal and the universal.

Today we'll look at mages throughout Azeroth's history and discuss their role in events.

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Filed under: Mage, Analysis / Opinion, Lore, Know your Lore

Know Your Lore: The Watchers of the kaldorei

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Kaldorei society and rank has always been complex. Queen Azshara had her court, the Highborne represented the upper reaches of society, and those chosen Highborne were magic users of particular skill and prowess. On the other end of the spectrum were the Sisters of Elune, kaldorei priestesses who were dedicated to the worship of the moon goddess Elune. And somewhere in between were the druids, primarily male kaldorei who followed Malfurion Stormrage after the War of the Ancients and Sundering were over, eventually founding the Cenarion Circle.

In between them all were the Watchers, a group established after the War of the Ancients that survives to this day. Not only has it survived, it's apparently thriving enough that some of these Watchers will be making an appearance in Warlords of Draenor. While the depth of their appearance and how much they will be contributing to the new expansion's story remains to be seen, it's worth it to take a look at this organization, how it came to be, and perhaps the most notorious Watcher of them all -- Maiev Shadowsong.

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Filed under: Lore, Know your Lore

Know Your Lore: Mages

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Mages are the purest spellcasters, in a way. They do not entreat or bargain with elemental spirits (yet they can summon elemental power, after a fashion), they do not invoke the Holy Light or the Shadow that opposes it, and the fel magic that drives warlocks does not interest them. Mages seek the purity of absolute arcane knowledge - knowledge untainted by dark pacts or the promise of a glory gained if one follows the precepts of an unknown and unknowable philosophical force. Mages don't bargain, they don't plead, and they don't even compel - mages understand.


Magic is a tool, some would even say a gift. But you should never forget its fundamental nature. Arcane magic twists the boundaries of our world. It weakens the laws of this realm to allow the impossible to happen, if only for a moment. That single moment is all a demon needs to wreak havoc. The Burning Legion has watched us for millenia, always waiting for the smallest rift to slip through, the smallest stirring to whisper from. Remember this, young ones. Every spell you cast, no matter how minor, cuts both ways. This is why sorcery must never be used frivolously.
- Vestia Moonspear


Now, this obsession with arcane power and knowledge isn't always for the good - many lore figures like Archimonde and Kil'jaeden began as mages before turning to the dark and corrupt path of the warlock. Azshara, queen of the Kaldorei, was (and likely still is) a mage of enormous power, and we need look no further than the recent Nexus war to understand that mages and the magic they seek to understand can have devastating consequences for all. Azeroth, for better and for worse, has been shaped and defined by arcane magic.

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Filed under: Mage, Analysis / Opinion, Lore, Know your Lore

Know Your Lore: The Shadow Council

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Where others may have quailed from the looming threat of darkness, they embraced it. Where others reviled the blatant corruption of the Burning Legion, they not only accepted it, they went looking for more. And where others may have listened to common sense and turned from the face of evil, they saw evil for what it was, took its measure and took what it had to give, gladly. It wasn't about corruption, it was never about corruption -- it was about power.

And for the Shadow Council, power was everything.

Formed long before the creation of the Dark Portal and the first invasion of Azeroth, the Shadow Council managed to survive the death of its leader. In fact, it thrived in his absence, and despite the supposed extermination of this dark society, it still thrives today, albeit in lesser numbers than before. But though its direction and leaders may have altered, its purpose has never really changed -- devotion to the Legion, at whatever costs that may entail.

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Filed under: Lore, Know your Lore

Know Your Lore: The Blood Knights

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we discussed the story behind the paladin's charger -- a unique mount that both dwarf and human paladins could obtain in vanilla WoW, and in Burning Crusade, the draenei. In addition to the draenei, Burning Crusade also introduced blood elves, and blood elf paladins. Unlike the noble paladins of the Alliance, these Blood Knights took the Light by force, siphoning it from the captured naaru M'uru and bending it to their whim.

Although the events of Burning Crusade and the restoration of the Sunwell dramatically changed the Blood Knights method of operation, we can't really forget where their origins began. It was a much darker place, a place born of Light lost, and the desperation of a downtrodden people to prove to the world that they were still a force to be reckoned with -- and perhaps prove the same to themselves, as well.

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Filed under: Lore, Know your Lore

Know Your Lore: Famous Warlocks

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Yesterday, we covered the warlock as a class, discussing their motivations and history. Today, we're going to talk about specific warlocks. Now, one warlock we're not going to talk about is Gul'dan, not because he doesn't deserve it, but because we've covered the guy. We have covered the heck out of Gul'dan. It's not that he didn't deserve it. He did. But it's been done. Likewise, other important warlocks, like Archimonde the Defiler, have been covered as well. However, there are still a great many warlocks to discuss, from the six masters of the Council of the Black Harvest to lords of the Shadow Council, and its subsidiaries such as the Argus Wake, the Burning Blade, the Cult of the Dark Strand and others.

When talking of the individual warlock, we must remember the most important and powerful living warlock, Kil'jaeden the Deceiver. With the death of Archimonde and the absence of Sargeras (at least as far as we can tell) Kil'jaeden is the de factor commander of the entire Burning Legion, and therefore, in terms of raw power and knowledge first among warlocks. This does not mean he rules warlocks as some sort of leader, as Darion Mograine does for death knights, for warlocks have no ruler. Indeed, almost every living warlock would love to wrest from Kil'jaeden his over 25,000 years of experience and knowledge -- if it weren't for the fact that they would have to face him in order to make the attempt.

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Filed under: Warlock, Analysis / Opinion, Lore, Know your Lore

Know Your Lore: The Lore of the Warlock

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The warlock may be one of the most interesting classes in terms of its lore in the whole World of Warcraft - warlocks come from many roots, as many different people throughout history have succumbed to the lure of absolute power offered by the demonic beings of the Twisting Nether. In terms of chronological history, the warlock dates back to the time before the fall of Sargeras, when the corrupting Nathrezim would offer demonic secrets to mortals and use them to help unmake their own worlds. Sargeras defeated the Nathrezim (today known as Dreadlords) but their all-consuming evil and corruption bothered him greatly. In a way, they successfully corrupted a Titan, for it was in contemplating what their existence meant for the cosmos that Sargeras fell, becoming the Dark Titan who would come to create the Burning Legion.

The first beings to call themselves warlocks, as far as we know, are the eredar. Once corrupted by Sargeras, the arcane mages of their race abandoned their study of the mystical forces of creation, favoring the destructive power of the Twisting Nether and the demons that served the Dark Titan. As great as they were as mages, the newly fallen eredar became warlocks of astonishing power. The eredar warlock tradition would become the most widespread - warlocks from the satyrs to the orcs owe their warlocks to those of the Legion. But make no mistake - it is impossible to assume that the warlock you may happen to be dealing with is beholden to the Legion. Many, if not most, serve no other master than themselves.

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Know Your Lore: The paladin's charger

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The steed of a paladin isn't your typical mount. Unlike the early mounts of vanilla, it never existed as a physical object -- it was a spell cast by the paladin that summoned the steed from nowhere. In later years, it has since joined the rest of Warcraft's steeds on the mount tab, but for the longest time, the charger could only be found in the paladin's spellbook. This was no ordinary mount -- and its origins were also far from ordinary. While blood elves, draenei, and tauren were later introduced and given unique mounts of their own, in the original game the paladin class and its unique steed were only available to humans and dwarves.

Unfortunately, the days of tracking down and compiling the elusive materials needed to harness a charger have disappeared since the release of Cataclysm, which saw both the quest chain for the Alliance, as well as the chain introduced for the Horde, removed in patch 4.0.1. But although the paladin's charger can now simply be learned at the appropriate level, there was a time where obtaining that steed was a much more difficult task, one with a unique and interesting tale behind it. As is only appropriate for a paladin, it's a tale of Light lost, a tale of redemption and hope.

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Filed under: Lore, Know your Lore

Know Your Lore: Azeroth before the First War

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

What was Azeroth like before the coming of the orcs? What were its kingdoms, what were its people, where did they live and what were their lives like? It's an interesting question to contemplate. With the coming of Warlords of Draenor we're about to see a Draenor that diverged from our history... but we won't get to see Azeroth. What would it be like, this world that would never have seen the invasion of Gul'dan's bloodthirsty fel-tainted Horde? No Orgrim Doomhammer to slay the Shadow Council and raze Stormwind's walls, no Garona to strike down a king at exactly the right moment. The barrier that kept Kalimdor hidden from the Eastern Kingdoms still stood. Pandaria was a long lost fantasy. Northrend was a distant and mostly unexplored realm which few had ever seen.

Let's go back in time to the sometimes seen as idyllic days before the orcs came. Was it as perfect as we're led to believe? Did the peoples of Azeroth live in a paradise, unspoiled by war?

No. No they did not.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: What we know of Warlords of Draenor

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

There's been a lot of discussion about Warlords of Draenor ever since the expansion was announced at BlizzCon last year. The new content focuses around the world of Draenor -- an alternate version of the world we explored in Burning Crusade, one in which the Burning Legion never sank its claws into the orcish race and instead, the Iron Horde rose to take the world by force, then move in on Azeroth. It's a different kind of concept, one that might seem a little far-fetched even, until you realize we're playing in a universe where dragons, goblins, and the even the walking dead exist -- not to mention the giant humanoid talking cows.

But what seems to be concerning people the most is that the story of Warlords, despite being described as "the Alliance's finest hour," seems to be focused almost entirely on orcs. Orc warlords, orc clans, orc attacks, with little left to interest the player other than the potential of Garrisons, which aren't a story element so much as an active part of gameplay. So what gives? Are we jumping the gun on judging the expansion's lore? What do we really know about what's coming in Warlords, story-wise?

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Filed under: Lore, Know your Lore, Warlords of Draenor

Know Your Lore: The Kaiju of Azeroth and Outland

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Okay, let's just put our cards on the table. I just saw Godzilla, I liked it, and now we're going to do a KYL about giant monsters in World of Warcraft because I'm still all sorts of giant monster marking out. So here goes another list. What are the rules? Simple. It has to be a giant. How big is giant? It's sort of a you know it when you see it but to give you an idea, High King Maulgar isn't big enough.

Also, if there are two giant monsters that are exactly the same, I'm only using one of them.

So let's get on board the monster train. This isn't a worst to best style list - it's just giant monsters, robots, and other critters.

The Fel Reaver

Yes, the Fel Reaver. While Void Reaver might be the one that drops the better loot, the Fel Reaver was the monstrous robot that made us all wet ourselves when we first stepped through the Dark Portal and began exploring Hellfire Peninsula. The Fel Reaver made such an impression that many of us will stop in Hellfire even today just to kill it.

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Filed under: Lore, Know your Lore

Know Your Lore: Wrathion's duty

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Wrathion is one of those unique and entertaining characters who appeared out of nowhere and managed a staggering degree of complexity in just a few short years in game. Although he was not introduced by name until the tail end of Cataclysm, his origins began when the expansion revamped level 1-60 content and consequentially introduced a bizarre and touching origin story in the Badlands. It wasn't until the legendary quest chain for rogues that we got a real look at Wrathion, newly hatched and remarkably intelligent for his age.

Once his tasks for rogues were over at the end of the expansion, Wrathion departed -- and then promptly showed up again in Mists of Pandaria, in a far more extensive role that stretched the length of the expansion, and beyond. But one thing has always been incredibly unclear -- exactly what Wrathion is up to, and why he is doing what he's doing. He's given us a reasonable enough answer, but can we really trust the last remaining member of a dragonflight known for lies, deceit, and evil, even if he is supposedly uncorrupted?

Please note: The following column contains spoilers for War Crimes. If you're mid-book, or have yet to read it, you might want to come back when you're finished with it.

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Filed under: Lore, Know your Lore, Warlords of Draenor

Know Your Lore: When did Garrosh Hellscream go?

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Yes, we're still spoiling War Crimes. After this sentence, the spoilers.

No, man. I wasn't kidding. That's not cool to jump to the next sentence to see if that's where the spoilers were. Let it be on your head if you are spoiled, for spoilers there will be.

Anyway, at the end of War Crimes, through chicanery, trickery, and dragon interference, Garrosh Hellscream escapes his trial. He appears in what the bronze dragon Kairoz claims to be Nagrand, a Nagrand that does not lie on a shattered continent drifting in the Twisting Nether, but rather on a whole, intact world. The last scene of the book is Garrosh hearing the name Hellscream called out, and turning to behold his own father Grommash screaming the Warsong Clan's traditional battle cry (the one the clan is named for) and holding forth Gorehowl, without any sign of the demonic taint he gained when he drank the blood of Mannorth in our history. This means this - we know Garrosh escaped to the past of his home world before Grommash drank the blood. We already knew this.

But by showing us Grommash, untainted and present as Garrosh arrives, it tells us a few things. The first is that the Draenor we'll be visiting diverged from the history we know before Grommash drank the demon blood, but he was at least an adult if not outright chieftain of the Warsong when Garrosh arrived. This gives us a limited window - Garrosh didn't travel back sixty or so years, he could have traveled back no more than 40 or so. (Grommash was said to be 46 during the Third War, which was roughly ten years ago. If Garrosh traveled back 40 years, Grommash would be in his teens, not the adult warrior wielding Gorehowl that we see.) This means that certain things from Rise of the Horde must have already happened in our alternate Draenor.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Warlords of Draenor

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