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World of Warcraft population swells over 10 million, Mists of Pandaria sells 2.7 million

Blizzard has seen overall subscription numbers increase to 10 million with the successful launch of Mists of Pandaria last week, which itself has sold 2.7 million copies already. It is important to note that these numbers do not include the impact from the China release of the game, which just happened on October 2.

The partial (and important part) of Blizzard's press release is as follows:

Blizzard Entertainment
ALLIANCE AND HORDE ARMIES GROW WITH LAUNCH OF MISTS OF PANDARIA™

New World of Warcraft® expansion sells 2.7 million copies in first week -- global subscriber base passes 10 million



PARIS, France -- October 4, 2012 -- Following the September 25 global rollout of World of Warcraft®: Mists of Pandaria™, the new expansion to the world's #1 subscription-based massively multiplayer online role-playing game, Blizzard Entertainment, Inc. today announced that millions of players have already joined the fight for Pandaria. During the first week of launch, prior to the release in China on October 2, the expansion had already sold through approximately 2.7 million copies and the game's global player base passed 10 million subscribers, with growth across all major regions.*

"With Mists of Pandaria, we set out to expand on the sense of fun and discovery that's always been at the heart of World of Warcraft -- in addition to adding a huge variety of new content and features to the game," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "It's been gratifying to see the results of all of the work we put into this expansion and to hear all of the positive feedback from players so far."

The World of Warcraft development team is already hard at work on the first major post-launch content update. Further details, including features and release timing, will be provided in the weeks ahead.


Filed under: News items

Breakfast Topic: When will you quit playing WoW?

With all this five year anniversary stuff going on, and the new push by Blizzard for subscribers via the TV commercials and special offers, I've been thinking about what it would take for me to leave WoW. What would my point be where I quit the game, unsubscribe, and not return to playing it?

I think likely it would be a slow death. I'd log in less and less, until I found that I wouldn't log in for months at a time. At that point I'd probably be sensible and cancel my account -- although it took an inordinate amount of time for me to cancel my EQII account where I did more or less the same thing. I'd like to think this is how it'd go at least, I wouldn't want to quit in a huff over some silly bug or class change.

Of course, this is WoW, and I find myself uniquely invested in it. I've got characters with hundreds of days worth of /played on them, and I don't know yet if I could ever stop myself from being able to have immediate access to them. They are a hobby, and investment, just like a detailed model airplane or schooner. Then there's also what I do here, which gives me a little unique reason not to ever unsubscribe.

But alas, it might happen one day. And that's the topic of today's breakfast nook discussion. When will you quit playing WoW? How will you go out? With a bang or a whimper?

Filed under: Breakfast Topics

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