Well, I got my second heroic weapon last night (off of Nazgrim, so not the ideal choice, but still heroic is heroic) and so i went TG fury. Once the damage on that second offhand goes up, your ability to put out reasonable cleave AoE with Whirlwind and Raging Blow makes the loss of Blood and Thunder (and thus, all that sweet, sweet bleed spreading) somewhat tolerable. I'm still getting used to it (Nazgrim has a positive gift for doing his leap move just after I hit Colossus Smash, the son of a motherless ogre) but I decided to commit fully to fury and thus, gemmed and reforged my gear for it.
Considering that warriors are a hybrid class with two DPS trees, it's interesting how the current state of the game makes going from one DPS spec to another so tricky. For starters, in order to get my gear properly optimized for fury, I had to finally bite the bullet and change my gems around - right now, if I were to take off my offhand weapon and go arms, I'd lose enough expertise that I'd have to reforge for it, and probably regem too. I'd also lose a lot of mastery, since I get a lot of both mastery and expertise from my offhand. And since fury basically just slops on the crit indefinitely, while arms said "Okay, I'm good on crit" around the 32% mark, I end up short on mastery and yes, even haste, going from fury to arms.
One of the reasons I'm so looking forward to Warlords of Draenor is never having to do this again. As much as I have in the past defending reforging and gear optimization, it does get tiresome to get a weapon upgrade and immediately have to head off to a few websites and compare their recommendations on how to properly reforge and regem everything. But it got me thinking about warriors and how we interact with gear.