So, that last week was depressing, huh? Kind of hard to come back from that one. I stand by it, bolstered in part by the return of Cynwise with the numbers data. There is definitely some rot in the warrior class, and people are moving on to alternatives that provide more DPS or tanking viability. And this needs to change. But, as I said in the title, all is not lost. We know that patch 5.4 has started its numbers balancing phase (admittedly with two weeks to go, it's gonna be a fast numbers phase) and already we've seen a significant buff to Deep Wounds and Slam. Are they enough? No, but overall the changes warriors are seeing are positive ones, even if they're too conservative.
Several commenters on the previous post mentioned that end game, especially high end raiding end game, isn't the be all and end all of the game. I agree, but since warriors are very weak before they do things like get hit and expertise to 7.5% (as DPS) or get solid tanking gear with high hit and expertise (as tanks) and both fury and arms suffer from massive critical strike dependence, in a way that's even worse for us. Warriors are weak at lower levels of gear, weak when not at max level, weak when not fully capped, and then when we get geared we're still weaker than others. So the fixes needed should be fixes across the board, not band aids.
However, there's still quite a few good things to be said about the warrior class. For starters, we're warriors. You can pick up a member of any race and they can be a warrior. The rage system has had its ups and downs but it's conceptually easier to understand than the mess of combo points, runes, holy power, maelstrom stacks and other weird resource mechanics out there - you get mad, you smash. Simple and elegant.
But really, the fact is simple. I love warriors. Still. Years in. And I want to talk about why.