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The Care and Feeding of Warriors: 2007 to 2012 in warrior years

The Care and Feeding of Warriors 2007  2012 in Warrior Years
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

This was the first column I ever wrote for WoW Insider. A lot of things have changed in that five-year period; for one thing, I got five years older. In that time, I've written about tanking shortages, about dungeon etiquette, about killing Cyclonian and rage normalization. Together, we've tanked and DPSed our way through The Burning Crusade, Wrath and now Cataclysm. (I did vanilla before I joined the staff here, so I was woefully alone. Well, OK, my wife helped me out.)

There have been a lot of ups and downs over the years. Warriors had some dizzying highs and some painful lows. Our tanking was weak in The Burning Crusade, with lots of AoE needed that we didn't have, yet later, certain raid bosses were designed to be tanked best by a warrior, putting all those paladins and druids who put us out of work earlier in the expansion suddenly out of work watching us tank. Wrath balanced things for all tanks, but DPS warriors got to ride the roller coaster of rage starvation until getting geared, the big Ulduar nerf, and the ascendency of armor penetration. Cataclysm has had peaks and valleys for us, but on the whole, we've weathered this expansion as a strong tanking class (once you're familiar with all we can do), and both fury and arms have been contenders for best DPS spec at one point or another.

Strange as it may sound, Cata was probably the best overall expansion warriors have had. We've had issues (PvP), but overall, we've been in the hunt if not top of the pack. I wanted to take the opportunity of having a milestone like this to sit back, reflect and consider the pros and cons not only of the class but of my demented love affair with it -- and your participation in it. After all, without you, this would just be me writing these things to myself.

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Filed under: Warrior, Analysis / Opinion, The Burning Crusade, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King

The Care and Feeding of Warriors: Level 90 in the Mists of Pandaria Beta

The Care and Feeding of Warriors Level 90 in the Mists of Pandaria Beta
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

I'm taking the week off from my Cataclysm postmortem to go back to Mists of Pandaria's beta and talk about what level 90 is like so far. So far, I definitely prefer protection. It's far better for rage generation whether tanking or soloing, and once you get used to using Shield Block and Shield Barrier actively to lower incoming damage, it feels fairly strong for tanking. I definitely wouldn't call it overpowered, but it works, it holds aggro, and you can stay alive decently against most trash and bosses. Shado-Pan Monastery on heroic seemed doable, although I'm not sure how much of that was the instance compensating for my leveling gear.

Arms works better than fury because arms ends up with more rage than fury does. Even with Bloodthirst generating 10 rage again, I spent a lot of time simply unable to do anything but hit Bloodthirst on cooldown and wait for it to come off cooldown so I could use it again. Having to get two or even three Bloodthirsts off before I could hit another ability made the spec feel absolutely neutered. Yes, I'm in a mix of leveling greens and blues, but the whole point of the rage redesign was to make rage less streaky. As it stands, fury will not be viable for someone newly 90.

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Filed under: Warrior, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: A Cataclysm postmortem, part 2 -- Arms

The Care and Feeding of Warriors Cataclysm postmortem Part 2  Arms
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

I have yet to be guilded with more than two other warriors at any point in time since Cataclysm launched. I've had more rogues and warlocks than warrior guildmates, and those are the two least-represented classes in World of Warcraft. While I can't prove it, I suspect a lot of the warriors out there are alts, not often played these days. What I do know is, especially in a 25-man raiding situation, I have not been seeing a ton of warriors.

However, one thing is indisputable: Arms is the most-played spec of the class. There are more arms warriors than protection and fury combined in heroic Dragon Soul. Arms is, by far, the most popular spec the class has to offer right now in both PvE and PvP.

It was not always so. For most of Wrath of the Lich King and Cataclysm, arms lagged well behind fury both in terms of the damage it could do and the popularity of the spec, although its prominence in PvP kept it afloat. The reduction in the Mortal Strike debuff as Cataclysm launched hurt arms in PvP, but the nerfs to Vengeance and fury's mastery meant that all warrior specs suffered. Arms is just one of the pack there, while repeated nerfs to fury and small adjustments to arms gave it the eventual dominance it now enjoys.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Cataclysm

The Care and Feeding of Warriors: A Cataclysm postmortem, part 1

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Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Here we are, at the end of the expansion. Deathwing is dead, Azeroth is saved, and we're all waiting for Pandaria in our own ways. One of the ways I wait for the next expansion is to look back over the expansion we just had. I'm funny that way.

It's been an expansion full of ups and downs for warriors. As tanks, we've suffered a bit in comparison to, well, everyone else. As DPSers, we've seen SMF fury, TG fury and arms all rule at one time or another. Both fury specs were nerfed in their turn, while arms saw some buffs that left it near the top of the DPS charts in Dragon Soul.

By the end of the expansion, prot remains what it often has been since the beginning of Wrath, a solid second place in just about every role in tanking. Threat changes, a mastery that works best on physical damage in raids where magical damage was the primary concern, and a few gimmick fights that rewarded specific warrior talents have made tanking on a warrior a roller coaster. For every heroic Magmaw that rewarded warrior mobility and talents like Impending Victory, there's a Chimaeron where blocks don't really balance out the vast amount of damage. For every heroic Nefarian with kiting galore, there's a Cho'gall or Sinestra.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

The Care and Feeding of Warriors: Enrage changes in Mists beta

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Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

The last time we talked about the Mists beta, I mentioned that rage was the big story. It continues to be so, especially the Enrage mechanic. Right now, for all three specs, Enrage is the means by which rage generation gets accelerated. Since you only generate rage by damage dealt and specials in the beta, enrage is really necessary to make rage generation work. So the most recent change to Enrage needs to be thoroughly discussed.

With this change, arms will proc Enrage with Mortal Strike and Colossus Smash, while fury will use Bloodthirst and Colossus Smash. Protection will rely on the Critical Block mechanic of the protection mastery. All three specs will be able to force an enrage state via the ability Berserker Rage.No longer will any attack have a chance to proc the enraged state, instead, specific attacks and abilities will do so. In the case of fury, the critical hit chance of Bloodthirst has been increased to compensate for the loss of potential enrages from other attacks.

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Filed under: Warrior, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

How I learned to love tanking again

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So yeah, I'm tanking again. There are a few reasons for this. Reason #1 is my experiences testing prot in the Mists of Pandaria beta. Quite frankly, I think it's going to be much easier to level to 90 as a tanking warrior, what with the spec working quite well on the beta at the moment. Since I expect us to be doing so by August at the latest, I wanted to get a jump on things.

Another reason is simple necessity. We needed a tank; I happen to be capable of doing the job and doing it well. Even back when threat was harder than it is now, I always knew I was a respectable tank. I pay attention to my positioning, I know how to use my cooldowns, and I've got a lot of experience with the role. When my guild found itself short a tank, it seemed like the right thing to do. It's just plain easier to recruit a DPSer and have someone established doing the tanking.

I've asked before if it's time to kill tanking. Almost a year down the road from that question, here I am tanking again. I think what I'm learning is that, at present, it's fairly easy to tank decently and not very hard to tank well, but tanking itself is now split into two halves, and one of them is actually more difficult than it has ever been. It's easier to learn but not easier to master.

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Filed under: Warrior, Analysis / Opinion, Cataclysm, Mists of Pandaria

The Care and Feeding of Warriors: Rage in the Mists of Pandaria

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Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Because we already had a lot of stuff to discuss this week, let's look back at the Ghostcrawler forum post thread before we get rolling. A lot of the changes Dr. Street mentioned have gone live in the most recent beta build. I ran around and tested out the protection and fury changes while exploring Towlong Steppes, did some grouping, and in general played around to see what the average player experience would feel like. I haven't gotten a chance to play with the Glyph of Unending Rage yet, but I am definitely interested in doing so.

Frankly, right now, protection feels much beefier than fury. It seems like it hits much harder and takes so little damage that you can essentially never stop for food or bandages and are never in danger from quest mobs, whereas several times as fury I went below half health and into sub-25% territory. Instancing is still taking some getting used to. Right now, I think Shield Barrier is coming out ahead in terms of the mitigation abilities you'll want to rely on.

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Filed under: Warrior

The Care and Feeding of Warriors: Practical talents in Mists of Pandaria

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Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Before I get into this week's topic, I talked about War Banner this week (in case you missed it). If asked for my opinion of the ability, it would be good but not yet great. Each banner needs a little love -- perhaps a longer duration or more of a powerful effect -- before I'm totally sold on it. But I did enjoy playing around with it.

This week, however, I want to talk about the content we have, not the content we're going to have. The reason for that is because it will help me illustrate what I like and dislike about the current talent paradigm and how we're losing things at the same time we're gaining them with the new talent system. I am not calling out for the new scheme to be scrapped. On the whole, I am a big supporter of it. But that doesn't mean the current talent system doesn't have things to teach us. So let me begin with the following statement.

I deliberately specced fury for heroic Spine of Deathwing because I wanted to do less damage.

No, I'm not explaining that here. You want to know why? You come with me past the jump. Them there's the rules.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm, Mists of Pandaria

The Care and Feeding of Warriors: Rage forever changes in the Mists of Pandaria

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Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Remember when I argued that rage should work more like the Diablo 3 barbarian? Well, it totally will in Mists of Pandaria. Battle and Defensive Stance will mean that your rage is purely determined by your active use of rage generation abilities. Your shouts and active rage generation attacks like Mortal Strike, Bloodthirst, Shield Slam and Charge will be how you generate rage, along with normal melee attacks. You will only generate rage from damage you take by switching into Berserker Stance, which will reduce your rage generated by attacks since you'll lose the new bonus to rage gen Battle Stance provides (100% more rage from normal melee attacks), and you'll lose threat and your 6% critical strike removal from Defensive Stance.

This means that you won't switch to zerk anymore for AoE; you'll switch to zerk if you expect to take a lot of damage and want to generate rage for it. My greatest fears are that this will render zerk almost unused except for when we're running from point A to point B and expecting to take a lot of damage while we do, since Battle Stance doubles the rage generated by auto-attacks. I'm also concerned that warriors have absolutely no direct damage increases anymore. Stances don't give damage multipliers; enrage just increases rage generation. While these caveats concern me, I do think I enjoy the idea of rage being built up by your actions rather than just being a sponge for incoming damage. I do seriously worry about tanks, however.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: A simpler and more variable arms spec for Mists

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Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Sometimes, writing these columns, I struggle to find a way to encapsulate the experience I'm having in game. With the Mists of Pandaria beta, I've sat down and detailed how fury and protection warriors have played out, how they've changed and how they're the same. And so I wanted to do the same for arms warriors. For one thing, arms is the spec I'm currently playing on live, in heroic Dragon Soul, so I'm fairly intimate with the spec and its demands. For another, arms is right now probably the most played warrior spec in terms of its representation in heroic level raiding. So what of arms in the beta?

Arms in Mists of Pandaria is arms now, but simpler and more variable.

That's it. The changes to arms are the changes to all warriors. Rend's being gone and Mortal Strike's automatically applying Deep Wounds means that all you have to do to light up Overpower in Mists is use your main attack that generates rage, which you would be a crazy mad insane fool not to use.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: How Mists of Pandaria exposes the warrior past

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Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

I have been playing a warrior since early December of 2004. I started the game when my wife (well, my wife now; we weren't married yet at the time) introduced me to it. She'd been playing in the beta, really enjoyed it, and thought I would too, since I was a huge Dungeons & Dragons nerd. In a rare example of my listening to someone else, I rolled a paladin (I often played paladins) and played him for two or three weeks before realizing a few things.
  • I didn't want to heal. Not at all. Not even a little bit.
  • People kept assuming I would do so.
  • I loathed every aspect of playing a paladin, right down to the names of the abilities.
  • I could, in fact, fix all of this by simply playing something other than a paladin.
This led me back to the character creation screen, where I was faced with the decision of what to play if I didn't want to play a paladin. Since when I played D&D, my #1 choice was usually either a ranger or a paladin, I considered hunter, but they didn't seem remotely melee enough for my tastes. Plus, my wife was already playing one. Then while looking at the classes, I tried out a warrior and read a few lines. Next thing I knew, I was killing wolves in Northshire.

Almost seven years later, that character is still here. He's had four race changes and a faction swap, but he's still here. So is the second warrior I rolled (he's a worgen now) and the third (a draenei) and the fourth (a tauren). I fell wholly, completely, and deeply in love with the warrior class, and I've never fallen out of love with it, despite its ups and downs over the years.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: Protection Warriors in Mists of Pandaria

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Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Remember what I said last week? About how the beta is not in damage balancing mode? That goes double for protection warriors right now. Along with feral druids, protection warriors are doing substantially low DPS on the beta. How low? Low enough that threat's a real issue. This low, to be precise.

Ghostcrawler - Protection Warriors & Rage
As I mentioned recently, Prot warrior damage is probably 50% of where it needs to be. When we have that adjusted, your threat will be higher and those Shield Slam and Revenge hits in particular should feel meatier.


When they come right out and tell you you're at 50% of where Blizzard expects you to be, you know it's bad. But again, this is a beta and not one intended to balance our DPS yet. In fact, those prolific data miners over at MMO-Champion have already found signs in the next beta patch that the damage balancing is beginning.

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Filed under: Warrior, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: Fury in Mists of Pandaria

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Now that we've had a week to play around with the Mists of Pandaria beta, I've gone ahead and done some dungeons and played around with specs. This week, I'm going to look at Single-Minded Fury and Titan's Grip fury warriors as they're currently shaping up. Some caveats:
  • This is not a damage pass. The beta is not balanced yet, so aside from some general "This feels underpowered" or "This is brokenly good" if I think it warranted, I won't be talking much about DPS or damage.
  • Emphasis is on rotation, how the spec feels to play, and how hard or easy rage is to come by. Right now, I'm more interested in discussing how the experience is playing as fury in the beta, not trying to argue for buffs or nerfs when it's simply too soon.
  • With the new talent system, there's simply not a cookie-cutter build yet for either. Since all fury warriors can go TG or SMF depending on what weapons they have (both are baseline abilities fury warriors all get) and any warrior can take any one of three talents per talent tier, there's no right or wrong yet.
  • While familiar, there's enough changed to make the fury priority system require relearning. It's not alien, to be sure, but the addition of Wild Strike, the removal of Slam, and the changes to rage generation and stances have altered the spec.
So, let's talk about how fury plays out in Mists.

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Filed under: Warrior, (Warrior) The Care and Feeding of Warriors

The Care and Feeding of Warriors: Mists of Pandaria beta impressions

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Go ahead and hate me for being in the beta. I know how it is. But believe it or not, I'm running around testing out the new warrior talents, the specializations, and I've even leveled a pandaren warrior to 12 in order to see how the new rage scheme plays out at low levels as well as for my level 85s. I also imported two 85 warriors so I could spec one arms and one fury and then play with talent choices.

Before I get too mired in details, let me tell you about Dragon Roar. Dragon Roar takes the place of Avatar in the level 60 talent tier, with Avatar moving to the level 90 talents, replacing Deadly Calm. At level 60, you can spec Bladestorm, Shockwave or Dragon Roar, and Dragon Roar is fantastic. It's a 1-minute cooldown ability that hits everything within 10 yards of you, doing damage and knocking them back and down for 5 seconds. It does fairly solid damage, too.

What this means is that the level 60 tier is actually compelling now, and you're able to choose between different abilities that each do something interesting. It also means warriors have a knockback that also stuns after it goes off, if they spec for it. Man, I would have loved Dragon Roar when we were doing heroic Ragnaros.

At present, only the pandaren starting zone is open for testing, you can't go to Pandaria yet. So after taking my tauren out for a couple of spins through testing out the new talents and playing with stance dancing, I rolled a pandaren warrior and saw what it felt like to level.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: Toolkits and themes

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

This week, in a discussion of War Banner, some interesting points were made. In his response to the discussion, Daxxari said something that really made me think about the warrior class and where it is going -- more importantly, where it can go.

Daxxari - War Banner
Ultimately, we wanted to try and expand the design potential for warriors a bit. Increasingly, it seemed that any new ability had to be another type of movement, a weapon strike, or shout, or it wouldn't feel like a warrior ability. We wanted to try something new, and we're hoping that warriors will give them a shot once we're in beta and let us know how it feels.


What I really found worth examining is this idea of what feels like a warrior ability, exactly. So many people objected to War Banner based around the idea that it's a totem, and totems are shaman-only. War Banner isn't going to be implemented like a totem. But the idea of trying to design new abilities that broaden the feel of warrior abilities leads us to ask what, exactly, does feel like a warrior ability. Should all warrior abilities be shouts, movement-based abilities or weapon strikes?

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm, Mists of Pandaria

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