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Wowhead releases new battle pet tools

Wowhead releases new battle pet tools
If you're a pet battler, Wowhead is a popular stop for solutions to head-scratching trainers or mysterious wild pets. There are so many collectable battle pets that it can get a bit hairy to memorize every ability or plan out a team before leveling a new battle pet. Wowhead has just released new and updated battle pet tools to make the journey to master tamer a smooth one.

Being an avid pet battler, I'm very excited to see these additions. It hasn't been easy to track battle pet breeds and other information outside of addons in-game. So, being able to look everything up at once over at Wowhead will be a time-saver.
  • The Battle Pet Calculator displays health, power, and speed based on the battle pet's breed, quality, and level with an easy-to-use slider.
  • An enhanced Battle Pet Listview now makes it easy to see a breakdown of a level 25 battle pet's stats, abilities, as well as other key pieces of data.
  • The Pet Abilities filter is similar to Wowhead's current Spells filter, and allows users to filter by mechanics -- like Block or Burn -- buffs, debuffs, battle pet family, and more.
There's more to see, so head over and take a look at the new tools.

Filed under: News items, Mists of Pandaria

Wowhead interviews Lead Encounter Designer Ion "Watcher" Hazzikostas

Wowhead interviews Lead Encounter Designer Ion 'Watcher' Hazzikostas
The slew of developer interviews continues! Wowhead guru Perculia interviewed Lead Encounter Designer Ion "Watcher" Hazzikostas earlier this week, quizzing him about all things patch 5.2. Included in the discussion was the Ra'den encounter, which is not only hidden behind a heroic kill of the final boss of the raid, but also features limited attempts. Also included were plenty of questions about Tier 14 content and how the developers felt it worked out, as well as the question of just what kinds of progression paths are in store for raiders that have yet to complete Tier 14 content.

Perhaps most interesting to me, however, was a discussion regarding Challenge Modes and the lack of new 5-man content. So far we're at the second patch for Mists of Pandaria, and while we've gotten plenty of scenarios, we have yet to see any new dungeons added to the game. While Hazzikostas stated that no details were set in stone as of yet, there were plenty of dungeons that Blizzard has done in the past that would be fun to revisit.

The idea of suddenly making old dungeons relevant to players is honestly something I think could be really fun. There have been plenty of dungeons over the years that I've completely fallen in love with -- but as the game wends on and new expansions are launched, there's little reason to visit any of those prior dungeons. And while transmogrification usually leads me back, the dungeons themselves are easily soloed at this point in the game. What would it look like if the dungeons of old were suddenly a challenge all over again?

Check out Wowhead for more from Hazzikostas, including discussion on Feats of Strength, legendary weapons, those intriguing new Thunderforged items and much more.

Filed under: News items, Interviews, Mists of Pandaria

Mists of Pandaria Beta: StarCraft Baneling pet swarms into beta with more new pets, mounts

Mists of Pandaria Beta New pets and mounts revealed
If you like pets and mounts (or are married to someone who does, as I am), then we have news for you from the latest Mists of Pandaria beta information from Wowhead. What, you may ask, are we looking at?
Head on over to Wowhead News for the complete list of new stuff.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Analysis / Opinion, Achievements, Mists of Pandaria

Mists of Pandaria: Glyph changes from the latest beta build

Wowhead News has posted a huge list of changes in this most recent beta build, and it includes quite a few changes to glyphs. Since the glyph system is being retooled in Mists of Pandaria, it's not a surprise to see more changes as the beta progresses, and here are a few examples.
  • Glyph of Mark of the Wild becomes Glyph of Charm Woodland Creature, which allows the druid to tame an ambient woodland creature for one hour.
  • The Glyph of Feign Death is now the Glyph of Fireworks, now allowing you to shoot fireworks from your ranged weapon.
  • Glyph of Shadowfiend is now the Glyph of Smallfiend, which summons three small Shadowfiends instead of one large one.
The glyph changes all seem aimed at utility or cosmetic rewards, increasing customization instead of damage or healing dealt. (A few, like the Glyph of Death from Above, will increase damage.) This is in line with the new concept for glyphs, that they provide a cool visual or some minor survival benefit rather than raw power.

Go check out these and other changes at Wowhead.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items

Mists of Pandaria Beta: Scarlet Monastery revamp

While the level 90 heroic versions aren't available on the beta servers yet, MMO-Champion and Wowhead both took a look into the lower level version of Scarlet Monastery to see all the revamps. The current four wings of Scarlet Monastery have been slimmed down into two wings, the Scarlet Cathedral and the Scarlet Halls, removing most of the unnecessary trash while keeping what made the monastery a great set of dungeons to begin with.

Scarlet Cathedral now starts with the graveyard. Interrogator Vishas is no longer there; it's just Bloodmage Thalnos, now outside the mausoleum. Before Thalnos among the mobs are Scarlet Flamethrowers, who drop explosive cannisters that players can use to damage other mobs.

Read more →

Filed under: News items, Mists of Pandaria

Mists of Pandaria: Pet Battle system details revealed

Wowhead News has done what many voices crying out in the wilderness demanded and gone through the Mists of Pandaria database, collecting details for the upcoming Pet Battle system. If you're eagerly, perhaps even impatiently waiting for information about what's coming, you can sate some of that curiosity with this guide covering new pets, pet abilities, and locations for collecting new pets in the wild. The folks at Warcraft Pets helped, too.

There's a lot of detail to be had, including details on how the Pet Battle abilities are broken up (it's not quite grass type vs. fire type) and how to command your pets to be the very best. So head on over and check it out.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Analysis / Opinion, News items, Mists of Pandaria

The Queue: How else would he get in there?

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

The above image is what I spent my entire afternoon working on yesterday: a floating biosphere in Minecraft.

The house inside of it is purple because a wizard lives there.

Arkonn asked:

Why no heirloom shields!?

Read more →

Filed under: Analysis / Opinion, The Queue

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