Yesterday at PAX East 2013, Blizzard unveiled their first free-to-play game, Hearthstone: Heroes of Warcraft
. The upcoming title is a digital, collectible card game akin to Magic: The Gathering Online
, but designed to be easy to learn and accessible to a larger audience. The game is currently being demonstrated on the showroom floor at PAX, and I was able to play it a couple of times yesterday afternoon.
When starting up my first game, I expected to find Hearthstone
confusing because I've never played Magic: The Gathering
or any other strategy card game (e.g. Pokémon TCG
) before. I am vaguely familiar with some of the terminology of MTG
, having spent most of my life around hardcore players, but I don't really know the rules or how the game is played. That unfamiliarity didn't seem to get in the way of Hearthstone
, though. Within two turns I understood my resource system, and also how to play and use cards. By the fifth turn I felt like I understood all the basic mechanics of combat. Then, by the time my seventh turn came around, I was cursing paladins for being overpowered and itching to play another game.
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Filed under: Analysis / Opinion, Hearthstone Insider