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Posts with tag wowprogress

25-mans have higher Thunderforged drop rate than 10-mans

25mans have higher Thunderforged drop rate than 10mans
The new Thunderforged loot designation -- much like the affix Raid Finder -- was introduced into Patch 5.2 for a number of reasons by Blizzard. While the affix does stay certain pieces from disenchantable execution on farm bosses, players largely regarded Thunderforged items as another attempt to help 25-man raiding guilds stay afloat. The developers didn't want to go back to late Wrath of the Lich King model of completely higher loot in 25mans, so instead Thunderforged items can drop in both sized raids. However, the drop rate in 25-mans would be higher than that of 10-mans.

"How frequent is more frequent?" players would ask, especially when given the chance to chat with the developers about patch 5.2. Ghostcrawler deflected the question on TotemSpot's interview, preferring to let players figure out the drop rates themselves.

Fortunately for us, WoWProgress has analyzed the loot drops using its database of characters, guilds, and bosses killed this first week of Patch 5.2. Looking at loot gains from Jin'rokh the Breaker, specifically:
  • 11.7% of the 10-man loot equipped by characters was Thunderforged
  • 25.7% of the 25-man loot equipped by characters was Thunderforged
Even figuring in disenchanted items, WoWProgress figures the drop rates to be approximately 10% for 10-man and 25% for 25-man. From personal anecdote, my 25-man raiding guild saw usually one but sometimes two Thunderforged drops per boss in addition to four to five regular mode drops. Tier pieces, of course, will never drop as Thunderforged.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Raiding, Mists of Pandaria

Latest WowProgress data shows raiders steadily progressing through Dragon Soul

Latest WowProgress data shows raiders steadily progressing through Dragon Soul
A few weeks ago, we wrote about GuildOx data showing a 50% decline in raid activity. While that is to be expected to some extent with Mists of Pandaria looming on the horizon, there is a silver lining. New data compiled by WoWProgress shows a consistent and steady increase in the number of guilds that have defeated Heroic Madness of Deathwing, the final encounter in Dragon Soul.

So what does this mean? First, Blizzard's system of progressive nerfing is succeeding in its mission. Dedicated raiders are progressing and not hitting a wall like they did in Firelands. (See those initial two months on heroic Ragnaros, where the line is essentially flat? That's a progression wall.) This has served to keep interest up, and I expect we'll see this model of nerfs continued for future raid tiers.

Second, those who argued that Firelands was nerfed too late are likely correct. Only ~2000 guilds had killed heroic Ragnaros when Dragon Soul was released; while that number has kept increasing steadily, it's been rapidly eclipsed by heroic Madness kills. While it's possible that Dragon Soul is significantly more popular, I think it's more likely that many raiders just didn't have enough time to work on Firelands post-nerf and haven't had the opportunity to go back.

For more great analysis breaking down 10-man vs. 25-man and charts of progression for other bosses in Dragon Soul, check out the full article on WowProgress.

Filed under: Raiding

How far have you progressed in Cataclysm?

The other day, I logged on to an old realm of mine to chat for a bit with a few friends and old guildmates. (I do this periodically, since I'm not a big fan of using Real ID for anyone other than very close friends.) Whenever I'm there, I casually poke around on a character that was once my prized raiding toon in early Wrath of the Lich King. "Poking around" consists of organizing my bank and doing about three to five quests. I figure it would be nice to have another 85 that I could play casually, but I lose interest in it too quickly.

Anyway, at some point in the middle of a conversation with a mage friend, I said, "At a rate of three quests per night that I actually log in, I should be 85 in two years."

"It really gives you some perspective on how much you have to play this game, doesn't it?" he responded.

I hadn't been serious about the statement I made, but it made me think about the hours I had to play to get to 85 on my main. It occurred to me that if you only play WoW for an hour or so every few days, it would probably take a couple months to get to level 85 from 80, and that's only if you're completely focused each time you log in.

This got me wondering how far into Cataclysm everyone else is.

How far have you progressed in Cataclysm?
I'm leveling my main.764 (4.9%)
I'm leveling my alts.2321 (15.0%)
I'm gearing up my character(s) in normal and heroic dungeons or unrated battlegrounds.3946 (25.5%)
I'm raiding normal 10- or 25-man dungeons on one or more characters.5887 (38.0%)
I'm raiding heroic 10- or 25-man dungeons on one or more characters.1211 (7.8%)
I'm PvPing in rated battlegrounds or arena.597 (3.9%)
I'm waiting for the next major content patch.764 (4.9%)

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Alternatives to WoWJutsu

It's very, very rare that pioneers are actually the best at what they do. They have great ideas, and those ideas revolutionize their field... but they're just ideas, concepts. It's not long before someone else improves those initial concepts and makes them the new standard. This more or less describes the situation around WoWJutsu.

WoWJutsu was once the number one guild ranking website, tracking progression, boss kills and all of that great stuff. Unfortunately, it hasn't kept up with the times. WoWJutsu's tracking relies on the Armory, crawling the whole thing and using gear that characters have equipped to determine progress. In order for your guild's Malygos kill to be marked down, members of your guild need to have Malygos drops on their Armory profile. This is the only way, as far as I know, that WoWJutsu will list your kill.

What does that mean? Well, it implies that guild progression isn't tracked properly at all. The first guild on a server to clear all of the content can easily come in third or fourth or twelfth on the ranking list. If your armory page doesn't update right away, that alone is going to throw your guild's progression record off. As minor as it may seem, it actually has some bad side effects, specifically when it comes to recruitment. If you claim your guild has cleared the hardest content in the game when you're looking for applicants, and people check WoWJutsu to make sure you're not making false claims... well, WoWJutsu's inaccuracies could imply that you're lying, when you're not at all. It's damaging.

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Filed under: Analysis / Opinion, Ranking, Fan stuff, Raiding

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