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Posts with tag wowreforge

Reforging, itemization, and the player

Reforging, itemization and the player
It's not exactly a secret that I'm terrible at keeping my finger on the pulse of the community. I just sort of wander around with my usual private obsessions, doing what I do, and sometimes I blunder into an emergent discussion like a rhinoceros stumbling into a clearing. Such is the case with the discussion of reforging currently going on. The post I have linked to by Mushan basically highlights the discussion, with some folks arguing that World of Warcraft has gone too far in the direction of gear optimization and too far away from the days when you'd get a drop, know it was better, and put it on. As a result of that argument, some are arguing that reforging should be removed from the game.

I can understand this argument, because if we think about it, reforging was never meant to be what it became. The initial purpose of reforging back when it was first announced was to allow players who got a drop that was otherwise significantly better than what they had, but itemized for a different role (so, as an example, a cloth piece itemized for healing over DPS) to make that drop better for the role they intended to use it for. So if your tankadin got a pair of plate lets with crit and expertise on them, he or she could swap some of the crit to a stat more useful for tanking. However, players being what they are, they immediately grasped that reforging also allowed them to trade away stats that were less effective on gear for stats that were more effective. Reforging allowed players to customize their hit and expertise in ways that had never been accessible before, allowed for dump stats to be dumped with even more efficiency than before - it was the absolute biggest change to the game in years, and ended up the largest single legacy of Cataclysm.

Mushan's arguments about removing the process of reforging are good, and I'm not going to belabor them here - instead, what I'm going to do is discuss my own personal feelings on reforging, and how it benefits the game.

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Filed under: Analysis / Opinion, Cataclysm, Mists of Pandaria

Have reforging demands become too complex?

Have you ever cringed at the idea of picking up a new upgrade because you knew it meant you were going to have to reforge almost every single piece of gear you wear? Do you actually consider picking up more than one of the same item so that you can have it reforged differently for different specs? Do you ever want to punch that smarmy, overly reverbbed ethereal in the face after you dump several hundred gold reforging all your gear because there was no negotiation? (You just charged me a flat fee, you jerk!)

That last one may just be me.

Reforging gear has become a huge part of optimization. It is at least as important as gemming and enchanting. Sites like WoW Reforge and Ask Mr. Robot (to name just two) are heavily consulted by players looking to squeeze every last erg of performance out of their gear. Is it too much? Has the minigame of stat tetris gotten out of hand?

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Filed under: Analysis / Opinion, Cataclysm

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