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Posts with tag wrath-beta-patch-notes

More Shaman beta changes on the horizon

Yet more news from the beta: while not as massive as the revamp to the Death Knight from the last patch, shamans have seen a fair amount of change in the most recent beta patch. The relevant changes are highlighted on Nethaera's post, (and our own Alex Ziebart covered the entire patch) and we shall discuss them after, as always, the jump.

No, that jump, down there. Sorry, my bad.

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Filed under: Shaman, Analysis / Opinion, Expansions, Talents, Wrath of the Lich King

Totem Talk: The Wrath of the Shaman part 3 - Restoration and Synergy


As I promised you, our look at Wrath talents and skills for Shamans (started here and continued here) concludes with a roundup of restoration talents and skills and then a discussion of what all these new abilities mean for shamans in the expansion. I know how much you guys love discussion. For instance, the picture accompanying today's post is most likely of a resto shaman who is, for whatever reason, attacking a shovel tusk. Now, with the changes to spell power that are coming, that resto gear probably packs a good deal more punch than it currently does with the healing/damage rates it has now. Nevertheless, resto shaman, attacking defenseless wildlife, I have no idea why. He looks cool doing it, though.

First off, of course, I will talk about Earthliving Weapon. Now, we all know I love this (despite a lot of naysayers who look at it as similar to the Fel Reaver's Piston and call it undesirable) but let's be fair: we have no idea how good it will be at 80. All of the current ranks are the same as rank one. The reason I linked to the comments was to show user defektunge's estimate for how it will look at rank 6. Assuming he's in the ballpark, at rank 6 it will be an extra 102 healing plus a chance to proc roughly 1400 healing over 12 seconds. Depending on how high stamina values are on gear by then, and how often the proc really contributes to healing, the HoT of Earthliving could be a gimmick or it could be pure awesome. It's definitely an attempt by Blizzard to address the shaman's lack of any kind of heal over time while remaining true to the Windfury 'random proc' mechanic.

I personally hope that this estimate is low. By level 80 I expect stamina values to be significantly higher (a well geared T5/T6 tank can have well over 22k health, as much as 26k on some right now, so I expect tanks in blues to be easily pushing 19k by the time we're all 80) so I'd hope for double both those numbers. But I'm still excited for Earthliving, especially for leveling shamans or shamans who need to heal in a pinch. Throw on your healing weapon and imbue it for extra oomph.

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Filed under: Shaman, Analysis / Opinion, Expansions, Leveling, Talents, (Shaman) Totem Talk, Wrath of the Lich King

The Wrath of the Shaman Part 2: Elemental Combat


Continuing our series on Shaman talents in Wrath, we're going to talk today about Elemental Combat, and the new talents for it. One of the first things I notice comparing the current talent trees to the ones coming is the move of Elemental Devastation down to a 5 point talent, making it much friendlier for Enhancement Shamans to pick up (as was commented upon in our previous post on the subject) especially now that Nature's Guidance is gone from the Restoration tree. With the ability to guarantee a Lava Burst crit by using Flame Shock, you could theoretically keep your melee crit rate up for a very long time, and in so doing reduce the cost of your shocks significantly as well as keep Maelstrom Weapon stacked.

Which is very nice for enhancement shamans who want to spec into Elemental, yes, but what about for elemental shamans themselves? What talents will they be looking at?

Well, just for starters, let's talk about Paralysis.

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Filed under: Shaman, Analysis / Opinion, Expansions, Talents, Wrath of the Lich King

The Wrath of the Shaman Part 1: Enhancement


Okay, there's so much happening with Shamans that I don't think we can wait for the next Totem Talk to discuss it all. Between itemization changes, patch notes and new talents, there's a lot to discuss. First off, the new itemization.

In part, the real power of the shift towards granting AP from agility isn't even that it will make agility more attractive on our gear, although it will. The real power is in this move's synergy with the incoming enhancement talent Mental Dexterity. A great deal of the mail currently sneered at as 'hunter mail' has both agility and intellect on it. One example is the Mantle of the Tireless Tracker, an SSC drop. Under current itemization these shoulders grant 64 AP. With the new way items work with shamans, they will grant 86 AP, or 109 AP if you have full Mental Dexterity.

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Filed under: Shaman, Items, Analysis / Opinion, Expansions, Talents, Wrath of the Lich King

Enhancement shamans, now 50% more huntery


Yes, I know 'huntery' isn't a word.

Tipster Korgak sent in a piece of news from the Wrath Shaman forums: shamans now get AP from agility. To quote Blue poster Koraa:

  • Sorry about that, it should of been in the patch notes. The idea is for DPS mail (with AGI and AP) to be viable for both Hunters and Shaman. Strength is mostly now only a stat for Death Knights, Warriors and Ret Paladins.

While this won't immediately take shamans out of wearing leather for their enhancement DPS needs, it does make the leather that feral druids wear less attractive. Rogue leather, which tends to have agi, attack power and crit will still be fairly attractive, but now all that mail that has stats for hunters will look a lot more appealing to our melee branch of the best class in the game. One depressing note seems to be that our agility to crit formulas seem to have changed negatively as well, most likely because we're expected to push agility more than currently.

(Thanks again to Korgak for the tip)

Filed under: Shaman, Items, Analysis / Opinion, Expansions, Wrath of the Lich King

The Care and Feeding of Warriors: Wrath Beta Edition

Well, we were going to talk about other things, but with the Beta coming out I have to admit I've entirely forgotten what they were. There's really no point in pretending that we're not going to be talk about this, is there? I don't think so myself.

We learn nothing about any new talents that don't directly replace older talents. Nothing about Bladestorm or Titan's Grip, and talents like Incite are only mentioned because they're directly replacing talents like Defiance. We also don't learn what the big new protection talent to replace Shield Slam is from these notes. (We do have other sources and we will be discussing those talents in more depth, I'm just pointing out what the notes don't specifically mention.) The notes focus more on protection spec than others although we do find out that mace spec and sword spec are being slightly nerfed while poleaxe spec is getting a nice little buff: these changes seem PvP related to my eyes, but I have no idea how effective they'll actually be.

The juggling of talents and the alteration of their effects definitely seems to confirm the notion that crushing blows are a thing of the past. On the one hand, this is a huge change to warrior tanking mechanics, as we're noted for our ability to hit uncrushability while druid tanks simply soak the damage with higher armor and stamina (paladins use the same mechanic as we do for uncrushable, they just need more block rating but can stay uncrushable longer than we can due to how their abilities work vs. ours): we've yet to see how this is going to play out. With the addition of DK's as tanks, removing CB's keeps them from having to rely on a gimmicky high parry (since they won't use a shield to tank) to avoid being crushed, but it also means that warriors will need a means to stay competitive with other tanks. Threat seems to be getting entirely reworked, so for now I'm cautiously optimistic about where tanking is heading for protection spec warriors, and indeed, all warriors.

I'll go so far as to say that arms and fury warriors will be tanking in Wrath. I don't expect them to be dedicated main tanks for raids, but I do expect to see them tanking in five mans without respeccing, and that is without taking the possible two talent spec idea into account.

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Filed under: Warrior, Analysis / Opinion, News items, Expansions, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King

Wrath Beta patch notes: Shaman

With the Wrath of the Lich King beta upon us, we now have a plethora of new information about where shamans are going in the expansion, and one thing is clear: totems are changing. And for some folks, those changes may be seen as pretty bad. If you're a DPS warrior, you're not going to like the change to Windfury Totem.

"Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified."

The up side for shamans is that our own Windfury Weapon ability seems to be unaffected, according to MMO-Champion. In fact, there's no reason that the two efffects couldn't co-exist, meaning that an enhancement shaman could get the benefit of Strength of Earth (with its new strength and agility benefits), Windfury Totem (with the flat melee haste) and Windfury Weapon allowing for the damage of two extra attacks with increased attack power.

We can talk more about the changes inside, shall we?

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Filed under: Shaman, Analysis / Opinion, Odds and ends, News items, Expansions, Classes, Buffs, Wrath of the Lich King

Wrath Beta patch notes: Paladin part II


When Ghostcrawler mentioned on the closed Friends & Family Alpha that Paladins were the last to receive changes because the entire class was being majorly reworked, he wasn't kidding. The patch notes from the recently opened Wrath of the Lich King Beta revealed massive changes to spells and abilities as well as a shuffling of talents among the three trees. I covered an overview of the changes as well as the new Hand nomenclature for old Blessings in the first part of our beta analysis. It's now updated with the new Paladin talents in all three trees, so be sure to check it out.

Before we get into the really juicy things, namely the new Wrath Paladin talents, we'll take a look at the changes to baseline spells and current talents. In some cases, these were totally reworked, and in others they were significantly improved. The first spell that leaps out with a huge buff is the change to Avenging Wrath, which no longer causes Forebearance. Its damage increase has been reduced to 20% (down from 30%), and now increases healing done by 20% (up from 0%).

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Filed under: Paladin, Analysis / Opinion, Blizzard, Wrath of the Lich King

Wrath Beta patch notes: Priest

My main is a Priest. A Shadow Priest, to be precise. While I started out Holy, my Priest has always been my main and probably always will be. The only thing that could possibly draw me away is my Protection Paladin, should my raid ever need another. Obviously, the very first thing I looked at in the Wrath Beta patch notes were the Priest notes. I've talked about what we saw in Alpha, and I was cautiously optimistic at the time. After seeing these notes... well... yeah, I'm still optimistic. I am (dare I say it?)... excited, even!

I'll tuck my analysis behind the cut, but here are my three favorite notes out of the Priest notes:
  • New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenreate at a 25% rate while casting. Lasts 8 sec.
  • Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
  • Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.

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Filed under: Priest, Analysis / Opinion, News items, Expansions, Wrath of the Lich King

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