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Posts with tag wrath-of-the-lich-king

World of Warcraft 75% off this week only

World of Warcraft 75% off this week only
Do you have a friend interested in World of Warcraft? Would you like a second account to fill with gleeful pandaren come Mists? Now's the time to get your hands on the game. Blizzard just announced that all WoW expansions are on sale this week only. The Battle Chest is $5, Wrath of the Lich King is $5, and to top it off, Cataclysm is only $10. That's $20 for the complete set, making this an excellent time to bring your friends in for the start of Mists of Pandaria -- or for you to stash a set of games for a secondary account.

Keep in mind that recruiting yourself via Recruit-A-Friend will still net you that sweet Obsidian Nightwing mount!

Prepare for Pandaria with epic savings! This week only, you can get the World of Warcraft Battle Chest for $5, Wrath of the Lich King for $5, and Cataclysm for $10 when you buy directly from Blizzard. That's 75% off the regular prices, making this a great time to set yourself up for the imminent launch of Mists of Pandaria... or to invite a friend to join you in Azeroth.

Hurry, this offer ends August 27, 2012 at 11:59 p.m. PDT.


Filed under: News items, The Burning Crusade, Wrath of the Lich King, Cataclysm

A brief history of reputation in WoW

A brief history of reputation and WoW
In the early days of vanilla WoW, I had a friend who spent hours upon hours killing ghosts near and around Karazhan. This was odd, to say the least, considering there was absolutely nothing to do in that area at that point and time in the game. I asked him what exactly he was doing, and he said he was collecting Scourgestones. Apparently, the ghosts in the area inexplicably gave reputation for the Argent Dawn. Bewildered, I asked him why he was doing so. The Argent Dawn didn't offer any real rewards at that point.

"Because it's there," he replied. "I like seeing the bars go green. I want to make them all green."

For him, I suppose, it was enough. I understand his fascination more these days, as I make it a point to max out every reputation I have at exalted because I can't stand to see a bar that isn't fully green. Call it vaguely OCD if you will, but if I'm going to go exalted, I'll make sure it's 999/999.

These days, WoW offers a heck of a lot more options for filling up that little green bar -- but where did it all begin?

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Filed under: Analysis / Opinion, Mists of Pandaria

Nab WoW and all expansions for $20 at GameStop and Best Buy

Nab WoW and all expansions for $20 at GameStop and Best Buy
It's nowhere near Christmas, but GameStop and Best Buy are doing their best to make it feel that way. Both are running a huge sale on World of Warcraft this week. The World of Warcraft Battlechest, which includes both the original game and The Burning Crusade expansion, is only $4.99. If you want to add Wrath of the Lich King, that's $4.99 as well. And if you want to pick up Cataclysm, it's only $9.99 more -- which brings the grand total for all expansions to a cheap $20.

Not only is this great for anyone looking to give the gift of WoW, it also comes in handy for those looking to get the Obsidian Nightwing through the Recruit-A-Friend program. You can either recruit your friends and get them the games, or you can grab the games and open up a second account for yourself. Either way, $20 is a steal.

Check out either GameStop or Best Buy for online ordering, or check with your local store to see if they're carrying the games in stock.

Filed under: News items, The Burning Crusade, Wrath of the Lich King, Cataclysm

Does World of Warcraft need to be more difficult?

The above video is a bit lengthy, but it's well worth the watch simply because it does raise a few valid points along the line. And lest you think this is yet another player whining about the endless hardcore vs. casual debate, it's not -- this is simply a player who is incredibly passionate about the game we all play. In that passion, he's decided to talk about the direction that raiding in WoW has taken and how it has gone downhill, in his opinion.

On the one hand, he has a point. There is a stark difference between the feel of raiding back in the days of vanilla, The Burning Crusade, and now. There's a stark difference in numbers, which any graph can illustrate. More and more people can complete raids now from one degree or another, which leaves people barreling through content at light speed and doesn't really give that same feeling that raiding had in years past.

On the other, is changing the difficulty in WoW really the way to accomplish that goal? I don't think so.

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Filed under: Analysis / Opinion, Raiding

The Smart Kids -- or, why Cataclysm failed to impress

I was a smart kid. You remember those kids from school who were always the first to turn a test in and the ones to get the best grades? The ones who never seemed to put any effort into studying but always managed to get an A? That was me. You'd think that being a smart kid would make life incredibly easy, but it did exactly the opposite. Of course you had the endless students who hated you or made fun of you because you were smart, but there was something much harder to deal with than that.

See, in public schools (in America, at least), teachers generally teach at the speed of the slowest kid in class. This is absolutely appropriate, because you don't want anyone to fall behind. For the slowest kid, this meant that subjects were presented in a way that they could understand, and they'd learn the lessons even if it took a little extra time. But for the smartest kid in the class, it meant that classrooms were places of exquisite torture where information flowed at a snail's pace, and most of the information presented were things the smart kid already knew.

It made school an excruciatingly boring place to be.

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Filed under: Analysis / Opinion, Cataclysm, Mists of Pandaria

I am not going to miss Tol Barad at all

I am not going to miss Tol Barad even one bit ANY
I've been making a pretty concerted effort over the past month or so to knock out all those things that I hadn't quite gotten around to finishing for one reason or another in Cataclysm. Last week saw the end of the grueling grind to get enough tokens to purchase the mount shown above, which is easily the most hideous mount I now possess. I'm not sure who thought aqua went with olive green and pink, but whoever they were, I wholeheartedly hope they aren't doing the color scheme on any further mounts.

While I was pleased to get the mount despite its questionable color scheme, there was something I was far, far happier about. I got all the tokens I needed, I got the mount, and at last, at long, long last, I never had to look at Tol Barad ever again. The only things I enjoyed from Tol Barad were getting a pet and two mounts, and the backstory that never really developed further than "Here is a mysterious island with some really strange stuff and ghosts on it." The story disappointed me, the mounts and pet were happily added to the collection, and as for the rest of it ... Well, let's just say I'm not holding any candlelight vigils for the zone.

In Mists of Pandaria, we don't have a Tol Barad. We don't have a Wintergrasp. And I am perfectly happy with both of those things.

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Filed under: Analysis / Opinion, PvP

Saying goodbye to Cataclysm

I remember the first time I saw the trailer for Cataclysm. I will cheerfully admit I totally flipped out over it, largely because I was so excited to see Deathwing make a return. I've always been fond of the Dragon Aspects, and I was looking forward to an expansion that featured them in a way they'd never been featured before. We'd seen Alexstrasza and Ysera, of course, but with Malygos dead and Nozdormu missing, I knew something interesting had to happen on both of those fronts.

The expansion itself was different than I'd expected, to be perfectly honest. Cataclysm wasn't exactly a bad expansion, really, and the old world quest revamp as well as flight being added were both welcome additions. But Cataclysm lacked the spark previous expansions had, and I can't quite put my finger on why, exactly. Despite the fact that it didn't knock The Burning Crusade out of first place on my list of favorite expansions, there's still something I'm going to miss about Cataclysm once we're wandering Pandaria.

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Filed under: Analysis / Opinion, Cataclysm

Know Your Lore: Why Garrosh Hellscream shouldn't die

Know Your Lore Why Garrosh Hellscream should not die SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Garrosh Hellscream is one of the most polarizing figures in Warcraft lore at the moment. You either hate him or love him, and there are very few players who stand somewhere in the middle. Ever since his introduction in The Burning Crusade, Garrosh's journey has been a series of ups and downs, starting with the moment that then-Warchief Thrall showed Hellscream how his father died. It was as a hero to the orcish race, and Garrosh has spent the majority of his time on Azeroth trying to live up to that heroic image.

It's a tough role to fill. And in the press event for Mists of Pandaria, it was revealed that Garrosh would be taken down, his role as warchief ended. Given all of the chaos Garrosh has sown in his short reign as warchief, it's no wonder that it's not just the Alliance gunning for the warchief's downfall -- the Horde isn't particularly happy with him, either. So it seems entirely likely that Garrosh will fall, his reign will end, and the world will move on.

And frankly, Garrosh's death is the worst possible thing that could happen.

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Filed under: Lore, Know your Lore

Know Your Lore: 3 developmental changes needed for storytelling in Mists

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The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

One of the major things that vanilla World of Warcraft struggled with was a compelling story. Yes, we had a particularly epic tale spun with the release of Ahn'Qiraj and an even greater tale with Naxxramas. But while Onyxia, Molten Core and Blackwing Lair had stories that were interesting enough, it was difficult for players to pick up on those stories and follow them in a coherent fashion. Ragnaros in particular had a story that was entrenched in several different leveling zones as well as a few instances.

Meanwhile, the zones that you encountered from level 1 to 60 by and large didn't have a coherent story to tell. Each zone had little tidbits of story here and there, but nothing seemed really dire or important beyond a few epic, sweeping quests. As for faction leaders -- well, they did very little beyond sit in their capital cities and occasionally send players on errands. This is something that has continually changed and improved with every expansion that has been released. The story in WoW has never been as accessible as it is now.

But Mists of Pandaria has the potential to completely blow everything before it away.

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Filed under: Lore, Know your Lore

Know Your Lore: State of the Alliance, 2012

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It has never been harder to be Alliance. Throughout the years of war brought about by the orcish invasion of Azeroth, the Alliance has seen its ups and downs. During that first assault, Stormwind was destroyed, its king assassinated. However, the direct result of this was an Alliance of kingdoms that paved the way for the Alliance as we know it today -- a smart, level-headed group of races focused on survival. The survival of each race individually, and the survival of the world as we know it. A noble cause, and the Alliance is well-known for its nobility.

Yet despite bouncing back from that original, horrific assault, the Alliance seems to be in a downward spiral in the days of Cataclysm, one which is spinning horrifically out of control. And despite the best efforts of Alliance leaders, trying to staunch the flow of death and despair is becoming increasingly more difficult. This has much to do with the effects of the Shattering, and even more to do with those enemies of old; the orcs and their united allies in the Horde. Even though the Alliance has come back before, the question of whether or not they can do it again is a heavy one that weighs on the minds of all. It has never been so hard to be Alliance, it has never been this dark.

Or so popular opinion states.

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Filed under: Lore, Know your Lore

5 awesome ways World of Warcraft has improved since day one

I've been known to wax poetic about the good old days of vanilla World of Warcraft from time to time. I have lots of crazy good memories about the early days of the game -- exploring the world, playing through quests that are now long gone, raiding old content when it was current, that sort of thing. And I've followed the story of Warcraft along the way, delighting the various ways its changed and shifted over the years. It's no secret that I loved the early days of WoW -- heck, I've been playing this game for seven years now. Something's kept me sticking around, right?

Every now and again, I'll have a conversation with a friend that starts with said friend asking, "Hey, Anne! You like vanilla WoW. If they ever released a server that was just vanilla WoW with nothing else on it, would you play it?" And then there's a moment where I think about that. I think about the first day I was presented with the character selection screen, going over my choices with wide-eyed delight. I think about the night elf druid I made, and the months spent exploring this shiny new world. I think of my Forsaken priest and the hours of fun I had raiding with 39 other people.

And then I say to my friend, "No. Oh, no no no. Heck no."

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Filed under: Analysis / Opinion

The Dangers of Datamining: A cautionary tale of a not-so-evil Magister

Some time last month, I was chatting with a friend about various story bits in WoW when we wandered onto the subject of the blood elves and what they're up to in the story. I pointed out the short story In the Shadow of the Sun for more recent sin'dorei lore, adding that of course the story took place prior to Wrath in the time line, so it really wasn't the most up-to-date bit of lore, although it was a wonderful read. My friend asked if I thought we'd see anything with the blood elves in Mists, and I replied that I didn't think so, but then we didn't really know that much about storylines in Pandaria yet.

"Well, yeah," they replied. "But what about Rommath? I mean, he's part of the Twilight Cult and all." I paused for a moment, confused, and then realized what they were referring to. "That was a set of datamined voice files that never made it to game," I clarified. "Well yeah, but he's evil," they insisted. "No, he's not -- as far as the game and the lore is concerned, that conversation never happened, and Rommath is still the same old Rommath. A little cranky and snooty, but definitely not evil. Until proven otherwise." They pondered this, and the conversation moved on from there.

I've had this conversation again and again -- in game, on Twitter. And this, my friends, is just one example of the many dangers of datamining.

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Filed under: Analysis / Opinion

Is height a requirement for a serious character?

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I'm 5 feet 3 inches tall. When I wear heels, I call them my tall shoes because they make me tall. Not taller, because that would indicate that there were some degree of tallness to begin with. Trying on platform shoes is an exercise in seeing the world through the eyes of someone tall enough to see all the things without standing on their tiptoes. My kitchen is organized by "things I need", "things I don't use often," and "things I put on the top shelf because I'll never use them anyway." There is an upper third of my closet that is nothing but stuff I should save but will never pull out and look at in at least five years.

That said, it's not bad being short, either. I never hit my head on door frames or overhead lights. Low ceilings don't particularly bother me, aside from design aesthetic. I can fit into literally any car on the market; there's never a problem having to squish my legs under a steering wheel. Plane seats have plenty of room for my legs, which is great on long flights. I have smaller hands, so my dad constantly asks me to pull things out of tight spaces, thread needles, or mess around with teeny-tiny wires and screws.

That said, it's continually kind of weird to look at all the short races in video games and see characters that aren't taken particularly seriously.

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Filed under: Analysis / Opinion

What signals the end of an expansion?

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Wrath of the Lich King ended on kind of a sour note for me, largely because I didn't get to participate in my guild's one and only 25-man heroic Lich King kill before Cataclysm launched. Part of the rankle was for personal reasons, but part of it was also that for me, that kill would have ended the expansion. Never mind that we didn't kill Halion on heroic -- that was filler content, as far as I was concerned. Wrath of the Lich King was all about the Lich King and seeing him die.

But really, it goes back farther than that. In vanilla, I had no idea what an expansion really was; my MMOG experience was limited to WoW, for the most part, with a brief dabble in City of Heroes. So terms like expansions didn't make any sense to me until a friend explained what it meant: a new game was coming, building off the game I was already playing. No, I didn't have to purchase it if I didn't want to, but I wouldn't be able to see any of the new stuff if I didn't. And then my friend showed me just a sampling of all the cool stuff to be seen in The Burning Crusade. A beta invite later, and I was thoroughly hooked.

But there wasn't an end to vanilla for me. One day, I was playing vanilla WoW; the next, I was tromping through the Dark Portal and headed to Outland.

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Filed under: Analysis / Opinion, Raiding

Weapons of Lore: Quel'Serrar

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Thousands of years ago, even before the War of the Ancients came to pass, there were weapons of legend, weapons created not by mere mortal hands but by those who soared above. The secrets of the mighty blade Quel'Serrar were not lost to time; they were merely hidden away from prying eyes. Players in vanilla World of Warcraft searched the deserted halls of Dire Maul high and low for record of this story, contained in Foror's Compendium of Dragon Slaying, for once they had the book, they began the path to wield the blade of legend themselves.

Quel'Serrar was not a legendary weapon like Thunderfury or Sulfuras, but it was almost as rare. Unlike the Bindings of the Windseeker or the Eye of Sulfuras, the item required to begin the chain was BoE. This meant that very, very rarely you could find the item on the Auction House -- but if you did happen to be so lucky, you'd pay an arm and a leg for it. Only warriors and paladins could accept the quest for the blade, but the book would drop for anyone who was lucky enough to find it in the corridors of Dire Maul.

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Filed under: Lore

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