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Posts with tag wrath-raiding

The Daily Quest: Let's kill internet dragons


Here at WoW.com, we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see it here tomorrow! Take a look at the links below, and be sure to check out our WoW Resources Guide for more WoW-related sites.

Real ID this and that --the web has been full of people discussing the impact of Real ID and so-called "social networking" in regard to their favorite game. But let's take a step back from all the outrage today, take a deep breath and look at what's really important in World of Warcraft: Killing dragons. On the internet. Internet dragons. Let's check out some advice on better and more efficient killing of internet dragons, shall we?

Filed under: The Daily Quest

Why "easy raids" are a good thing (for now)


I really didn't expect to be writing this. Like others, I was left a bit nonplussed at the seeming ease of early raiding content in Wrath, but the more I thought about it, the more it seemed like an interesting intersection of prudence, circumstances, and quite possibly some residual discomfort on Blizzard's part over how awful early BC raiding was. I don't think that the current "ease" of first-tier raid content in Wrath is a bad thing -- and I also don't expect future content to stay that way.

My guild cleared all of the 25-man raid content in Wrath within two weeks of the expansion's release. Naxxramas was easily the biggest non-surprise. Doing Naxx-25 in the company of people who know the place inside and out is a pretty straightforward and -- dare I say it -- easy process. This is even more true with players who learned the original Naxx at 70, with a much greater margin for error than they would have had at 60. Honestly? Most of the fights haven't changed to the point where you'd have to toss out your previous strategy and start all over again. A raid that saw Naxx at any point between 60 and 70 is effectively an old dog that doesn't have to learn a new trick.

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Filed under: Analysis / Opinion, Expansions, Features, Raiding, The Burning Crusade, Bosses, Wrath of the Lich King

Ahn'kahet's Herald Volazj: Quite possibly the coolest boss ever


Wrath of the Lich King has a lot of new dungeons, and hopefully you've been running them all as you level. Personally, I find them all pretty awesome, but Ahn'kahet: The Old Kingdom is the first one that completely blew me away. Overall, I'd say it's not as good as Halls of Stone or Halls of Lightning, but Ahn'kahet has certain elements that make it one of my favorites.

Not only is Ahn'kahet visually stunning, but it gives you a glimpse into the story of Yogg-Saron and his relation to the Scourge and other forces. It's a little repetitive in some places (the first boss is a bit boring), but it also houses some of the best 5-man bosses we've seen yet. The final boss, Herald Volazj, is the embodiment of the technical advances Blizzard has made with the gameplay in Wrath of the Lich King. I almost feel bad mentioning him at all, because I've been running Ahn'kahet repeatedly with people who have never done it before. Seeing them wig out the first time they do the boss is awesome.

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Filed under: Analysis / Opinion, Instances, Bosses, Wrath of the Lich King

Ready Check: Preparing for Wrath raiding



Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses. This week, we venture into new (well, sort of) territory...

While many people are taking a leisurely stroll towards 80, seeing the sights and exploring all the new content, there's a sizeable contingent of players racing to get to the level cap as soon as possible so the real fun can begin. Many of these are aiming to raid immediately, but there's a lot of catching up to do before our WotLK endgame knowledge matches the depth of its TBC counterpart.

So if you are planning to raid early on, and are wondering about gear, preparation and whether you should buy that mammoth or not, we're here to help.

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Filed under: Tips, Features, Raiding, Bosses, Ready Check (Raiding)

Wrath 101: An introduction to raiding


For some of you, your eyes will be on the goals of end game. You're not going to need as many consumables now as you did before. This represents a change in Blizzard philosophy. Don't even think about using Mana Oils or Wizard Oils (or stones) as they will not work on items over level 70. Pro tip: Chances are, you'll be using your present weapons for a while. Might as well use any you have left over for those while you level until you come across a replacement weapon.

Naxxramas

It once hovered over the Eastern Plaguelands. Now you can find this entry level instance in Dragonblight to the east. Players that experienced the old version of Naxx will notice many similarities in this latest rendition. Many of the bosses have returned (with the exception of a particular Knight from the 4 Horsemen).

Obsidian Sanctum

This is the first entry level Onyxia style boss you'll encounter. Sartharion is surrounded by 3 mini-boss dragons. Think of it as a modified Zul'Aman instance challenge. You can set the difficulty of the encounter by sparing any number of dragons. Leaving all 3 up when you engage Sartharion results in more items (and better quality). The Sanctum is also located in Dragonblight below Wyrmrest Temple.

The Eye of Eternity

Malygos makes the Eye of Eternity his domain. This is the only raid instance you will find in The Nexus. Before you can summon Malygos, you need to have the Heroic Key to the Focusing Iris (or its 10 man counterpart, the Key to the Focusing Iris). It'll be the first instance where you get to engage the boss on flying mounts!

Check out our walkthrough of these three early Wrath raids in the gallery below!


Arthas awaits and so do your questions. Find the answers you've been looking for that will help you with your journey into Northrend and to level 80 with Wrath 101.

Filed under: Analysis / Opinion, Screenshots, Raiding, Bosses, Wrath of the Lich King

Ask a Beta Tester: Factions and reputation


Welcome back to Ask a Beta Tester, wherein I sigh at names like fungus and then answer their question anyway. Questions such as:

Will we be able to do the BC heroics for the achievements after Wrath comes out?

Yep! Just like you can still earn achievements for the Classic dungeons in The Burning Crusade, you'll be able to do the BC dungeon achievements in Wrath.

Beath asked...

Does Culling of Stratholme grant Keepers of Time reputation? If not, is there a new faction associated with this instance?

Last time I ran this dungeon, it wasn't awarding any reputation at all. That may have changed since then, but a peek at Wowhead and Wowwiki doesn't show any associated reputations.

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Filed under: Analysis / Opinion, Expansions, Factions, Wrath of the Lich King, Achievements

Wrath's Violet Hold takes us down memory lane

I'll admit it: I liked Arcatraz. I know, I know! It's supposed to be awful, how could I like it!? Well, while I didn 't necessarily like the layout of the dungeon and some of the trash (ethereal room, I'm looking at you), I like how it brought a lot of nostalgia from WoW Classic with it. A few of the trash mobs were pulled straight out of level 60 raids, though toned down a bit, and the last boss was like the "Best of Level 60 Raiding." Flamewakers? Qiraji? Awesome!

This is why I love the upcoming Violet Hold, too. Dalaran's Violet Hold in Wrath of the Lich King is a throwback to everything we've done so far. To the people who have been raiding since the beginning, this dungeon is going to prompt a great big, "Man, do you remember when..." moment. For the people who haven't been raiding since the beginning, this dungeon will show off a lot of fun mechanics they've never seen before.

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Filed under: Analysis / Opinion, Instances, Wrath of the Lich King

Wrath's Obsidian Sanctum brings new mounts and new challenges

The other night I was able to test out another of the new raid dungeons in Wrath of the Lich King: The Obsidian Sanctum. To give a little background on the zone, the Obsidian Sanctum is the Black Dragonflight's wing of the Chamber of the Aspects, beneath Wyrmrest Keep. There's a portal for each of the Dragonflights, but only the Black one is active right now. The portals take you to a dimension/chamber tailored to the aspects of the Flight.

With that out of the way, the Obsidian Sanctum is home to Sartharion the Onyx Guardian and a trio of black drakes. They look more purple, perhaps lavendar, but we'll stick with black. The Drakes are mini-bosses, only with a few minor mechanics to learn and understand. Killing each one of them removes an ability from Sartharion himself, who you attack last. There is some trash between mini-bosses, but it's minimal.

The bosses are currently somewhat undertuned, but they're not going to be particularly difficult for a reason. Downing them one by one is not the challenge of this raid zone. Like Zul'Aman, it has an additional challenge for you to tackle after you've killed everything on "easy mode." You can pull Sartharion before all of the Drakes are dead for bonus loot. That bonus loot includes a Black Drake Mount

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Filed under: Expansions, Raiding, Wrath of the Lich King

Questioning the fate of 25 mans in Wrath


With the barrage of Wrath of the Lich King news we've received recently, one little tidbit stuck out in the bad way. Don't get me wrong, I'm very excited about quite a bit of it, this one thing in particular just struck me as odd.

The mention of there being both 10 and 25 man versions of every raid zone is interesting, but makes me worry from a logistical point of view. I like the fact that it means more casual players can see the content, I like the fact that it means the content actually exists for the casual players.

I wonder, though, what it will do to 25 man raiding. I can't speak for all servers, but on my server(or more specifically my raid group) the gear that comes out of boss fights is just a way of progressing to the next boss. It is largely unimportant to us until we come across something like Brutallus, in which the gear is absolutely necessary to have to progress. Seeing the characters, bosses and the encounters is far and away the most important part of raiding.

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Filed under: Analysis / Opinion, Expansions, Raiding, Wrath of the Lich King

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