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Posts with tag wsg

Top 5 must-dos in Patch 2.4

Patch 2.4 is finally going live, and with all of the new content, it will be pretty overwhelming when you first log on and attempt to decide what you want to do.

With new loot, new quests, and new areas to explore, there will be plenty to keep you busy!

05. Regarding your User Interface:
The default UI is changing, so along with updating and reconfiguring add-ons, you should learn more about the changes you're going to need to make.

04. For the explorer:
If you like to be prepared, check out our coverage of the maps for Sunwell Isle. If you'd rather dive right in and be surprised, then check out your own map of the Eastern Kingdoms. The little island at the very top is your new destination! Either way, the easiest way to get there is from the Ironforge (Alliance) or Silvermoon City (Horde) Flightmaster.

For the rest of the countdown, hop through the break!

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Filed under: Patches, Items, Analysis / Opinion, PvP, Instances, Quests, Factions, Battlegrounds

Blizzard's internal tools need an upgrade

Susana of Hyjal speculates about something I've thought about a few times before -- just what exactly are Blizzard's internal development tools like? Most games that have mapmakers can churn out new maps pretty rapidly, but we've had the same BG maps for years now, and only one or two per year since then. And even the created maps aren't fixed easily, apparently -- a few map tweaks on WSG would probably fix the turtling problem, but Blizzard instead is tweaking the rules to fix things. Just what is Blizzard using to make their game that they take so long with development?

To be fair, the rules here are a little more complicated than most first-person shooters (since you can do a lot more than just shoot at each other), so obviously the maps would presumably be a little more complicated as well. But in the age when players have access to the Neverwinter Nights toolset and even the Forge on Halo 3, surely it's a little crazy that Blizzard takes months to release one map, when other great games can pump out whole packs of them in the same time.

Now, this is WoW Insider, so it's ok if you're a Blizzard apologist. It's fine for you to say "Blizzard has the biggest game in the world not despite the fact that they're so slow, but because of it," and it's fine for you to be a fanboy/girl and say you'd rather wait three years for a Blizzard-quality Arathi Basin than play a whole "Hidden Fronts" pack. And the truth is that when Blizzard does release content, they don't disappoint. But we're still left wondering just why, after doing this for so long and having so much practice at it, it still takes them so long to do it.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Battlegrounds, Arena

PvP for the beginning HK: 11 rules for the starter weasel


It is not unusual for younger or less experienced players to approach me with questions on my PvP experience.

"Allie," they ask. "How can we avoid sucking like you?"

"Well, first it helps to have a functional mouse," I always say, favoring them with a benevolent smile whilst swirling a fine glass of port. "Click-to-move is usually impossible when neither your right mouse button nor scroll wheel actually work. You'd be amazed at the number of problems you can pin on your refusal to replace a relatively cheap piece of equipment. Never, ever, get rid of Mr. Gimpy if you want a ready excuse for being a keyboard turner."

They scribble this and then look at me reverently, hopeful for any additional pearls of wisdom I might drop. However, after receiving so many queries and accidentally mistelling most of them with, "I can tank, but gimme a sec to get rid of this punk who's bugging me," I have decided, in the spirit of all gifted Machiavellians, to preserve my bad advice in a medium more lasting than /w.

For beyond faulty mice, children, we get into more advanced and underhanded PvP tactics...

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Filed under: How-tos, PvP, Humor, Guides, Battlegrounds, Arena

Gamers on the Street: Love trumps patch news


Gamers on the Street logs into U.S. servers to get the word from the front on what's going on in and around the World of Warcraft.

When we logged onto Aerie Peak to visit with players for this week's installment of Gamers on the Street, we thought we'd be in for a nice chat about patch 2.4, The Sunwell Isle. But that's not exactly what we got. It's not as if there weren't players to talk to. At prime time on this heavy-load server, there was plenty of hustle and bustle in the major cities. In fact, there was more activity than usual. But it wasn't an infusion of energy from reading about the new content now being tested on the PTRs that inspired all this activity: love was in the air.

We gave up trying to make direct contact with players after being soundly ignored by an award-winning streak of more than 20 Horde players, all intent on curing their broken hearts. Most of the players who replied to a general query for their impressions on the patch reports responded with a question of their own: "Hey man, I heard about that patch thing. What exactly is gonna be in there?" In desperation, we finally shot a whisper to the lovely young troll who had been pelting us with rose petals for the past five minutes. She was generous enough to share her thoughts on what was ahead – and her rose petals cheered us up long enough to finish surveying several other players. Thus, we bring you this week's word on the street – such as it is – of what's on players' minds about the upcoming patch.

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Filed under: Features, Interviews, Gamers on the Street

Open fire! PTR 2.4 battleground changes

We've recently featured several posts about player discontent with Warsong Gulch and Alterac Valley battle grounds. It looks like Blizzard has been hard at work changing, if not fixing, some of the issues that players have been having in battlegrounds.

Alterac Valley

It sounds like Blizzard has been listening to the back and forth debate about which faction is favored most in Valley. In the test 2.4 they attempt to balance the distance and challenge of the faction captains. Hortus indicated that they want to focus on WSG first, so it will be a while before we can test out these changes.

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Filed under: Analysis / Opinion, Blizzard, PvP, Battlegrounds

PTR up "soon," WSG changes coming

Maybe you thought because it was Friday night that you could avoid new WoW news? Think again-- Tigole has posted on the forums that the PTR is coming up "soon," and the PTR forums have been reset in anticipation (unfortunately the forums have gone down due to all the chaos). We're not expecting the patch until Tuesday, so throwing it up tonight would be a very Blizzard thing for Blizzard to do. As Eliah said before, too, character transfers are up and running, so all signs point to Blizzard springing this on us very soon.

Tigole also says to watch WSG when the PTR comes back up, as there will be lots of changes. Their goal is to keep the gameplay similar, he says, while ending the turtling and flag kiting. Should be interesting. We're around this evening and will keep you updated if we see any notes.

Filed under: Realm News, Patches, Analysis / Opinion, Blizzard

Addressing time issues with Warsong Gulch


As our own Zach Yonzon has pointed out, Warsong Gulch, the capture-the-flag battleground, is broken. Despite Warsong being his favorite battleground, there are several issues confronting PvP'ers.

Here's the short version:
  • WSG has the lowest honor gain per time played of the four battlegrounds, even on its holiday weekend.
  • Warsong is the least effective battleground from which to farm honor.
  • Warsong reputation is not necessary to acquire PvP gear. In addition, reputation gains with the faction are low.
  • Games often last a very long time.
Fortunately, Drysc commented this morning on a forum thread started by Moobert, designed to call attention to the issue and draw out a response. While Drysc confirms that the developers are aware of the problems with Warsong Gulch, and that in fact, several possible solutions are already being tested internally. Unfortunately, he cautions that these changes are not likely to be seen any time soon.

How do you feel about Warsong right now? Do you love it or hate it and why?

Filed under: PvP, Battlegrounds

Breakfast Topic: Quitting battlegrounds


Battlegrounds, one of the main resources for PvP action in World of Warcraft, may be growing less popular with the average player. On the flip side, they may be gaining in popularity for players who are new to the whole experience.

Why are so many avid battlegrounders boycotting the queues? The most popular battleground that is off-limits is Alterac Valley, and many are getting fed up with the afk'ers and Blizzard's attempts to solve the problem they create.

In fact, ever since the dynamics of AV changed in patch 2.3, some people have been longing for the honor grind to return. Queue, run north/south for 10 minutes, gain much honor. Not everyone is enjoying the actual PvP action they're seeing. The recently explained honor calculations have also been causing controversy, especially regarding holiday weekends.

At the same time, many battleground regulars are becoming annoyed with the increased population of players new to the grounds popping in, either for arena season one gear, or for the daily battleground quests. Some are even spewing their opinions on the subject rampantly in /bg chat, making the experience less fun for everyone.

How much time do you, or have you, devote to battlegrounding? How are you feeling about battlegrounds these days?

Filed under: PvP, Breakfast Topics, Battlegrounds

Around Azeroth: Bored in WSG


Playing defense in a battleground can be a dull task as battles are won and lost across the battleground, but only occasionally touch key defense points. And this screenshot? It's the calm before the storm. (Or, the dull, tedious waiting before the storm.) Clover from Barthilas, who sent us this shot, explained that he hoped we would like it -- or perhaps he was just bored guarding the flag.

Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see your idea of the best looking instance on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Filed under: PvP, Screenshots, Around Azeroth, Battlegrounds

WoW, Casually: December 28 to January 3, New Year's, WSG, etc.


Each week, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.

I hope everyone's holidays have been relatively drama-free and that you are enjoying some downtime before the new year.

Speaking of New Year's, along with the continuation of the Feast of Winter Veil, Blizzard is hosting New Year's festivities on December 31st and January 1st. There will be fireworks, booze and revelers to blow kisses at right along side the remains of the Winter Veil activities.

Have you picked up your presents yet? The trees in Ironforge and Orgrimmar have gifts with exclamation points over them for you to take and open. They range from meh to awesome and some are even BOU for your reselling profits if you aren't into keeping the fun stuff. I was hoping to find a Dragon Kite, but that was before I discovered that it is from the TCG and not something from Greatfather Winter. Dragons are cool.

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Filed under: Analysis / Opinion, Events, PvP, Making money, WoW, Casually, WoW TCG, Battlegrounds

Nethaera explains Honor calculations


Ever since Patch 2.3 was released, there have been some honor controversies -- particularly with Alterac Valley. The way AV honor was calculated was changed and, for a while, not working. Though honor is working as intended now, people are still confused. This is understandable because it took quite a long forum post for Nethaera to explain how the whole thing works. Here are the main points:
  • Diminishing Returns: In all PvP in WoW, every time you kill the same player, you get 10% less honor. After you kill the same person 10 times, you stop getting honor for the kill.
  • Estimated Honor: This number does not take into account Diminishing Returns. Also, all fractions of honor are rounded up to 1, causing the Estimated Honor to be inflated. And the time of day that you view your Estimated Honor could affect the accuracy because the honor just earned may actually not be added until the next day's honor.
  • Battleground Bonus Honor on Call to Arms or Holiday weekends: Bonus Honor is not a percentage of honor earned in a Battleground on a holiday weekend, but it is instead awarded for accomplishing certain specific Battleground objectives.
Nethaera posted a long chart detailing all of the objectives for the Battlegrounds for Normal days and Holiday weekends. I've broken out the specific Holiday objectives and the Bonus Honor each awards as well as included the entire chart after the jump.

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Filed under: Patches, Analysis / Opinion, PvP, Forums, Battlegrounds

Forum Post of the Day: A casual's guide to winning BGs

Our own Zach Yonzon is putting together some great guides to the battlegrounds (WSG is the last one, and Arathi Basin is being worked on as we speak), but just in case that's not enough for you, Digo of Hyjal has written up a great (and succinct) guide to how the premades win battlegrounds. From WSG to AB to EotS to AV, he's got a terrific writeup of what needs to be done and how to do it to walk away from the BG with more marks than the other team.

He markets the guide as one for casuals, but it's got great tips for everybody: fight on the flags, not on the road. Make sure you've got something held before moving on. Send a druid after the flag and control WSG's midfield. Stick together and assist and heal. This is all stuff every single person who queues up for a BG should know (and unfortunately, it's also the same stuff that's yelled in every /bg channel because lots of players don't listen).

Great post, and a must read for anyone routinely going into the battlegrounds. If you aren't doing this stuff already, take the lesson, and do it from now on.

Filed under: Analysis / Opinion, Tips, PvP, Forums, Battlegrounds

WoW, Casually: The best gear for the least play-time


Each week, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.

As the title says, we're going to talk about gear today, but first, let's talk about the events for the week. Starting Friday, it's Warsong Gulch for the Call to Arms weekend. This means shorter queues for those of you (like me) who need WSG marks for purchasing gear. It also means bonus honor, but I get more honor out of Alterac Valley than I do out of WSG bonus honor weekends.

So get out there and earn some WSG marks, but please, don't waste everyone's time by fighting in the middle. You should be doing one of the following:
  1. Getting the flag: It's amazing how often the stubborn "run past everyone, get the flag and run out" tactic works. And if you die and drop the flag? Someone else has a chance to pick it up in a less defended place.
  2. Protecting the flag carrier: Heal, stun, root, sheep, kill -- do whatever you can to keep the flag carrier healthy and unmolested.
  3. Stop the other team's flag carrier: Even if you aren't a mighty DPS class, you can still do a lot to get back the flag. Root, stun, slow, etc. It's a team effort and often the best thing you can do is keep the flag carrier in place while everyone else finishes him off.

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Filed under: PvP, WoW, Casually, Battlegrounds

Breakfast Topic: Why do we hate playing defense?

After a bad run of battlegrounds recently, I began wondering why so many players are so reluctant to play defensively. I myself generally prefer offensive maneuvers, but I see the value in having a solid defensive base. I personally have neglected to play defense, because every time I do, I feel like everyone else thought "oh good! now I don't have to". Then my character gets zerged, and spanked. Hard. Sometimes there is laughing.

Of course, this sort of begs the question doesn't it? If we're all not playing defense because we feel we'd end up alone, then we are ensuring any defense will indeed go it alone (and fail). Are we suffering from poor leadership, or are there other reasons why so many of us are so genuinely reluctant?

When speaking with some of my guildmates on the issue, they mentioned that you don't feel very useful when you are run over by a group from the other side. It's hardly how one wants to spend an evening. Offense also sees more continuous action, as defensive positions sometimes have long periods of time where there is no one to kill. Failing that, you may also spend a great portion of the match being killed.

We have previously talked about how you might go about designing a new battleground. Would there be any merit to designing one where defense is more important, to force players to learn its value and its technique? Or, on the other hand, would it be beneficial and interesting if we had a battleground based solely on offensive maneuvers?

Do you prefer defense, or offense, and why? Why do you think the defensive seems to be the least popular choice? What do you think, if anything, could be done about it?

Filed under: Analysis / Opinion, Odds and ends, PvP, Breakfast Topics, Battlegrounds

Are Daily Quests bad for Battlegrounds?

When the Call to Arms weekends first started for Battlegrounds, there were a lot of complaints about the honor junkies causing losses and generally noobing it up. The regulars were right to a point, playing Battlegrounds on non-honor bonus weekends usually means you are playing with people who know what they are doing. But, in my opinion, because both sides had honor farmers during the Call to Arms weekends, it pretty much evened out.

Since Patch 2.3, we have the Battleground Daily Quests. They are great for cash, honor (if it works) and even experience if you aren't max level. They are also easy to get, since you just have to be the qualifying level of the BG in order to do the quest. You don't have to do pre-quests or collect anything -- nothing except win a BG to complete the quest.

So now, on weekdays and when other BGs have honor bonuses, questers are infiltrating the games that used to be reserved for the well-practiced BG regulars. The difference between the Daily Quests and the honor bonus weekends is that it is different by realm. During the Call to Arms weekends, everyone has the same Battleground for bonus honor. If your Daily Quest is for Warsong Gulch on your realm, the other realms in your Battlegroup have different BGs for their quests. The noobs may all be on one side, with the other filled with veteran twinks.

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Filed under: Patches, Analysis / Opinion, PvP, Quests, Battlegrounds

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