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Posts with tag wwi-2008

WoW Insider Show Episode 45: Turpster every four minutes

Last Saturday, as always, we sat down and spent about an hour discussing the latest and greatest in the World of Warcraft, and the results are now online for your listening enjoyment. Turpster and I were both on, as well as John "BigBearButt" Patricelli, and Kyle Horner, a blogger on our sister sites Massively and Big Download.
  • Turpster talked with us about WWI, what he thought of the big event in Paris, what it was like to play a Death Knight, and why he thought it was even better than last year's BlizzCon (including why this year's BlizzCon might be even better).
  • Kyle spoke with us about being a player who's just now getting back into WoW, and what he's excited for in the next expansion.
  • We talked a little bit about TCG cards, and whether it's fair for Upper Deck to give away the TCG loot.
  • Mages didn't get a lot of news during WWI, so we chatted about what they might get before Wrath of the Lich King.
  • We talked about the timing of the beta, and what the plan is for the rest of the Wrath release.
Definitely a fun show (and it features the only time I've ever gotten really angry at Turpster, though it turned out to be no big deal, and he's probably not fired from the show. Probably.). Give it a listen over on the WoW Radio page, and if you have a question comment, or insight about something we said, don't hesitate to email the show itself -- theshow@wow.com is the address.

Thanks for listening as always, we'll see you next week.

Filed under: Mage, WoW Insider Business, Virtual selves, Humor, Death Knight, Wrath of the Lich King, WoW Insider Show, Worldwide Invitational

Arcane Brilliance: How to fix Mages



Each week, Arcane Brilliance puts a Mage-related joke at the beginning of a column about Mages. This week, though, after the class panels at the WWI, Arcane Brilliance is not in a joking mood.


Warriors are unique in that they are the strongest, most durable melee class, can use all of the biggest and best weapons and armor in the game, and make highly-sought-after tanks.

Rogues are unique in that they can Stealth past almost anything, are downright impossible to hit at times, and can contribute incredibly high single-target DPS in groups.

Druids are unique in that they can shape-shift into awesome animal forms that amount to slightly lesser versions of several other classes, can be excellent tanks, DPS, and healers, have incredible buffs, and are the single most annoying Arena class in the game.

Priests are unique in that they can be both an incredibly effective caster DPS class as well as the best (and surprisingly durable) pure healing class, while providing some of the best buffs around.

Hunters are unique in that they can tame their own pets, then use them to tank for them while they sit back and provide top-tier ranged DPS.

Paladins are unique in that they are the only healing class that can wear plate, can perform the duties of the best multiple mob tanking class, the best single-target healing class, or an effective melee DPS class. Also, they have a bubble.

Shamans are broken currently, but will soon have some of the best raid-wide buffs in the game via their totems, and are still sort of unique in that they can spec to provide both melee and caster DPS, as well as very nice healing, and have an incredibly nice panic button.

Warlocks are unique in that they can provide what is possibly the best caster DPS, both single-target and AoE, have Life Tap, which makes their mana almost never-ending in groups where they have a healer willing to throw them a heal every now and again, have a pet which can add to their DPS, tank for them, destroy casters in PvP, or provide CC.

Mages...Mages are Warlocks without pets.

Ok, to be entirely fair, we can also make food and open a portal to Shattrath at the end of every instance.

Mages need help (Shamans need help too, but Arcane Brilliance isn't a column about Shamans). Come back after the break and we'll talk about what needs to be done.

Read more →

Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Blizzard, Features, Classes, Buffs, (Mage) Arcane Brilliance, Wrath of the Lich King, Worldwide Invitational

WoW Insider Show goes live tomorrow


Our weekly podcast is back on the air tomorrow afternoon, and Turpster should be back at home in England, ready to tell us all about the rest of his WWI trip. I'll be on, along with John "BBB" Patricelli, and we'll also welcome Kyle Horner from our sister sites Massively and Big Download -- he's just recently gotten back into WoW, so we'll chat with him about what's changed since he left and why he's coming back. We'll also read your email (since we missed it last week, we'll have a lot to go through, I'm sure) as well as other tidbits from WWI, what's up with the Wrath world event, and when all of these beta registrations might actually start meaning something.

So join us, won't you? Just tune in to WoW Radio live tomorrow afternoon at 3:30 Eastern, and you'll be able to hear the show live on the virtual airwaves. And you can join us in IRC if you'd like as well -- either chat on the site, or send your IRC client of choice to irc.mmoirc.com and the #wowradio channel. And if you'd rather email the show, you can do that, too -- theshow@wow.com is the address for all your complaints, queries, and general Turpster praise.

We'll see you tomorrow afternoon as always.

Filed under: Analysis / Opinion, Podcasting, WoW Insider Business, Odds and ends, Blizzard, WoW Insider Show

WWI '08 notes from WoW Insider's chat with Xfire

Our very own Mark "Turpster" Turpin and Jennie Lees were invited to sit down with Xfire users and chat about their thoughts from the Worldwide Invitational. You can read the entire transcript, but we've encapsulated most of the goodies for you in this post.

Mounts and battlegrounds

Answering a question about water mounts, Jennie said that they don't seem to be in the works. Still, you can get your H2O kicks with the non-player-controllable boats in Lake Wintergrasp. Another questioner asked whether the flying combat mounts will take damage. Some of these combat mounts will have shielding to protect the player from damage, but the mount will take damage instead.

Killing Arthas

Consensus in the chat was that there is a lot of excitement around the idea of being able to kill Arthas, the Lich King, even if it takes up the same progression as Kil'Jaeden currently does in TBC. The hope is that Frostmourne will drop, but the consequences of getting the sword are not yet known. Will it corrupt the player and take away stats? Will players become the new Lich King if they pick it up? We'll have to wait and see.

That's just one of the questions awaiting an answer for us in the post-Wrath world. Another came from a chat question about whether there would be any future for the Warcraft franchise after Arthas is dead. From what our bloggers have heard, there's no standing still for the franchise. Turpster says, "I think a favourite King of mine might be making a return to a Stormy City!"

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Filed under: Blizzard, PvP, Expansions, Bosses, Mounts, Interviews, Death Knight, Wrath of the Lich King, Battlegrounds, Worldwide Invitational

Blood Sport: Do and don't, pro-style

PvP in its purest form is a beautiful thing. Amanda Dean, always obsessed with the thrill of victory and the agony of defeat brings you news you can use in the Arena.


Hailing from Korea, Council of Mages was victorious in this year's World Wide Invitational 3v3 tournament. Second place went to Improved Clicks of Spain. The winners took home a check worth $36,000 for their victory and made an excellent showing throughout the tournament. Improved Clicks cashed in at $18,000, and third place finishers SK-US was awarded $9,000. The final standings for were:

1. Council of Mages
2. Improved Clicks
3. SK Gaming
4. Millenium Dream
5-6. Kill EA
5-6. Made in Taiwan
7-8. SK Gaming
7-8. Pandemic Blue
9-12. aAa nawaK
9-12. Elite
9-12. MoB Gaming
9-12. Pandemic Black
13-16. Sapped Cows cant say moo
13-16. Team EG
13-16. fnatic
13-16. Nihilum.Mousesports

Read more →

Filed under: Analysis / Opinion, PvP, Classes, Blood Sport (Arena PvP), Arena, Worldwide Invitational

Breakfast topic: Class consciousness

Day 1 of the World Wide Invitational has been filled with exciting news for WoW players, and well as some fascinating displays of entertainment. Blizzard hosted panel discussions with information about changes for each of the classes in Wrath of the Lich King. In case you've missed it, here's the good news for each of the classes:

I'd like to know what everyone thinks about these changes. It looks to me like some classes are making out better than others. I, for one, am nearly giddy.

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Filed under: Shaman, Analysis / Opinion, Blizzard, Breakfast Topics, Enchants, Wrath of the Lich King, Worldwide Invitational

WWI Arena Tournament Day 1


The Worldwide Invitational Arena Tournament spans both days of the convention. This year's competition consists of a double-elimination, 3v3 format. Top teams from all World of Warcraft regions around the globe have arrived in Paris to show their skills in hopes of winning glory and fabulous prizes. At the beginning of play the field consisted of sixteen teams:

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Filed under: Events, News items, PvP, Arena, Worldwide Invitational

Forum post of the day: Live(ish) Feeds


I was kind of surprised when I found out how much of the World Wide Invitational was going to be broadcast live. I was bummed that I couldn't make it to Paris, but I'm grateful for all the coverage we've seen of the event. The production and distribution value of the live feeds have left a lot to be desired. The spotty video has frustrated many viewers.

Zoff of EU-Twilight's Hammer took some time to vent about the specific issues with the streaming coverage. He feels that the stage is too large , and the camera angle makes it difficult to see much the event. The intense blue background doesn't help much either. One gripe I've heard over and over that the announcers are loud and annoying, with little grasp of the content they're discussing. Much of the rest of that thread debates the merits of using both English and French at the conference.

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Filed under: Analysis / Opinion, Fan stuff, Blizzard, Worldwide Invitational, Forum Post of the Day

Has the splash screen mystery been solved?

So if you've been living under a rock here's the news: Blizzard announced Diablo 3 at the World Wide Invitational's opening address. This has brought much delight to many fans, and closure to the many who believed that the changing splash screen has pointed to this game. During the address the splash screen changed to a flash teaser of the latest in the demonic property. It a pretty exciting announcement, but I'm not convinced that this is the only thing there.

The demon in the logo does match up with the eyes and brow of the central character, but the flash does not add to the existing chain of splash screens. This bit of news also fails to explain the interesting icy bit in the lower left hand corner of image 5.5.

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Filed under: Analysis / Opinion, Fan stuff, Blizzard, News items, Expansions, Wrath of the Lich King, Worldwide Invitational

Arcane Brilliance: Gearing your Mage for Karazhan



Welcome to another edition of Arcane Brilliance, where our spell hit is capped out, our damage is through the roof, and our crits are frequent and beefy. We're Mages, after all, and absolute power is what we do. Except against that Rogue last night--the one who seemed to be able to pop Cloak of Shadows every 3 seconds or so and never took full damage from anything even though armor-wise, he only seemed to be sporting some kind of ninja mask and a black jumpsuit of dubious fire-retardant value. No, against that particular Rogue, our absolute power amounted to having three of our spells resisted in a row, followed by us blinking away in abject horror, weeping like a child. That's right: fear Mages. We're powerful sorcerers, channeling the profound and unparalleled might of the arcane...unless you resist our spells, in which case we're just guys in dresses waving sticks. Feel free to jab us with something sharp.


Once upon a time, your Mage stumbled blearily out into Azeroth and cast his first Fireball at a kobold or a wolf or something. Then a bunch of other stuff happened, and now you're level 70, and you just bought your flying mount and used it to see how far up you could go before your graphics card stopped rendering the ground. After you screw around a bit, maybe quest out Netherstorm, run Shadow Labyrinth a few times and learn to hate the Blackheart fight, you may find yourself wondering what's next for your green and blue-clad wizard. Perhaps...another color entirely? Wandering aimlessly about Shattrath one day, you notice a fellow spell-slinger clad in a robe you've never seen before. Inspecting her, you are shocked to see the name of the robe is written not in green...or even blue...but purple.

Asking where such a treasure might be obtained, you learn a name that will consume your waking thoughts and haunt your dreams: Karazhan.

Your guild, you learn, frequents the haunted castle that bears this name, and would be happy to take you along...if you can be of some use to them within its shadowed walls. Your current hodgepodge of mismatched quest rewards and 5-man drops simply won't cut it. You must improve yourself, and quickly. But how? Read on, fellow Mages, and find out.

Read more →

Filed under: Mage, Tailoring, Blizzard, Instances, Jewelcrafting, Raiding, Bosses, Guides, Classes, (Mage) Arcane Brilliance, Worldwide Invitational

Two talent trees for the price of one?

Ripped from the WWI Dev Q&A comes news that I think is, frankly, massively important for the future of World of Warcraft, At around 7:30 central european summer time, the following question and answer exchange tried to slip under the radar:

"7:34pm CEST: Q: Any plans to be able to switch between Talent specs easier?
A: We are working on a plan to give players access to two Talent specs. More details in the future."

Reread that. Because every time I read that passage, with a prot spec warrior as my main, I get ludicrously giddy. Two specs? Access to two specs? You mean I can go tank spec, and then switch to fury? Can I do this in an instance? If yes, holy heck.

The viability gets even more ridiculous for hybrid classes. Imagine if you arrive at a raid on your elemental shaman, only to discover that the raid is down a healer. You no longer have to go respec. You just throw on your healing gear (and with Universal Spellpower coming, you might not even have to switch gear) and you're good to go. Need another tank for one particular boss? The healing paladin has you covered. The flexibility for raiding this would allow is almost impossible to underestimate, and the freedom it brings for people to grind, quest, PvP or raid depending on what they want to do becomes mind-numbing. You would no longer have to worry as much about balancing all class' specs for PvP, PvE and soloing, since each character could have two specs to help them make the transition easier. "Well, I need to grind some primal ice for my Northern Hammer of Ragnarok, so I'll just switch to retribution for a few hours."

Of course, we have no idea what will actually be implemented beyond the statement that players will be given access to two Talent specs. How will they be given this access? How often can you switch between them? Is there a fee, or do you have to find a talent trainer for the switch? How on the fly is it, exactly? But it's still incredibly exciting news.

Filed under: Analysis / Opinion, Expansions, Talents, Wrath of the Lich King, Worldwide Invitational

The Care and Feeding of Warriors: Titan's Grip!


Titan's Grip is confirmed -- dual wielding 2h weapons. Rossi will love that. -
Michael Gray from WoW Insider's coverage of the WWI dev panel.

To my mind, the news from the Worldwide Invitational is big enough to push back our discussion of DPS gear for the starter raider. (We most certainly will talk more about it, believe me.) Several statements from the invitational need discussion for us warriors, I think, especially worth considering how they may well change the design philosophy of the class.

Also, yay, Diablo III. It's especially appropriate that we get the news about Titan's Grip on the same day as we get our spiritual forefathers, the barbarian class, back. So, you may ask, what exactly was said about warriors that was interesting?

Warrior
  • Wanted to make the class feel more like Warcraft III -- put the Bladestorm Shockwave in, and tweaked Arms and Protection.
  • Shockwave will help with Prot damage problem
  • Titan's Grip is confirmed -- dual wielding 2h weapons.

Read more →

Filed under: Warrior, Analysis / Opinion, Expansions, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Worldwide Invitational

WWI '08 Panel: Druid (UPDATED)

While there isn't quite as much shocking news for those of us in the furry set as there was for our totem-spouting Earth brothers, there's still enough information to get us excited about our futures in Wrath of the Lich King.

I have to admit that I was a little surprised to hear Tom Chilton say in the first WWI dev panel that Blizzard isn't planning any Cyclone changes. When an audience member asked if there would be any alterations for Cyclone, Chilton answered in a pretty clear, unambiguous manner: Nope. But he did give us some explanation for it.

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Filed under: Druid, Analysis / Opinion, News items, Wrath of the Lich King, Worldwide Invitational

WWI '08 Panel: Shaman

Holy moly, Shamans got a ton of stuff they wanted and then some today at the WoW Dev Panel during WWI '08 today.
  • Shaman CC! Hex, previously the domain of NPCs only, was confirmed as a Shaman spell -- it'll have a quick 1.5 second cast, and will turn your enemy into a frog for about 8-10 seconds. The frogged person will still be able to move around, but they won't be able to attack or cast spells. A 1 minute cooldown was mentioned, but that's in opposition to the purpose of the spell, which is supposed to be emergency only, so that may change.
  • The devs mentioned that Shaman were suffering from "Totem spam," so a few totems will be combined -- Strength of Earth and Grace of Air will become the same totem, and the physical school news was re-confirmed.
  • Perhaps the biggest Shaman complaint since launch was answered: Shaman totems will now affect the whole raid, not just the local group. That's a big one.
  • Weapon enchants are being revamped for more utility. Rockbiter is out completely, and Earthliving is replacing it -- it will give a +Healing buff. Flametongue will give spell damage, and Frostbrand will "more reliably snare" opponents.
A lot of Shaman concerns were answered today for sure, though perhaps not in the way players might have wanted. Will a 10 second CC be enough? It's great that totems affect the raid now, but will their range be extended to reach all of those people?

All of this information is still up in the air, of course, but it's awesome to finally see some official news on where classes are headed for Wrath of the Lich King. Stay tuned for more Wrath information, as well as any other WoW news we hear coming out of WWI.

Filed under: Shaman, Analysis / Opinion, Odds and ends, Blizzard, Raiding, Classes, Buffs, Wrath of the Lich King, Worldwide Invitational

Liveblogging the Worldwide Invitational opening ceremony


We're here at the Blizzard's 2008 Worldwide invitational in Paris, waiting impatiently for the opening ceremonies to begin so we can finally quash the endless speculation about Blizzard's splash screen. We'll be reporting to you live as the ceremony continues, so read on!

Read more →

Filed under: Events, Blizzard, Worldwide Invitational

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