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Posts with tag wwi2008

WoW Insider Show Episode 45: Turpster every four minutes

Last Saturday, as always, we sat down and spent about an hour discussing the latest and greatest in the World of Warcraft, and the results are now online for your listening enjoyment. Turpster and I were both on, as well as John "BigBearButt" Patricelli, and Kyle Horner, a blogger on our sister sites Massively and Big Download.
  • Turpster talked with us about WWI, what he thought of the big event in Paris, what it was like to play a Death Knight, and why he thought it was even better than last year's BlizzCon (including why this year's BlizzCon might be even better).
  • Kyle spoke with us about being a player who's just now getting back into WoW, and what he's excited for in the next expansion.
  • We talked a little bit about TCG cards, and whether it's fair for Upper Deck to give away the TCG loot.
  • Mages didn't get a lot of news during WWI, so we chatted about what they might get before Wrath of the Lich King.
  • We talked about the timing of the beta, and what the plan is for the rest of the Wrath release.
Definitely a fun show (and it features the only time I've ever gotten really angry at Turpster, though it turned out to be no big deal, and he's probably not fired from the show. Probably.). Give it a listen over on the WoW Radio page, and if you have a question comment, or insight about something we said, don't hesitate to email the show itself -- theshow@wow.com is the address.

Thanks for listening as always, we'll see you next week.

Filed under: Mage, WoW Insider Business, Virtual selves, Humor, Death Knight, Wrath of the Lich King, WoW Insider Show, Worldwide Invitational

A Hex on both your houses

Hex was announced for Shamans at the WWI and there's a little bit of confusion out there about Hex. That's okay -- Hex is a little confusing. As explained by the dev panel, Hex is meant as a kind of "emergency" crowd control -- used in the same situation you'd see a Hunter throw a Feign Death or Scatter Shot. A brief moment of "Oh, crap!" to defend yourself, and hopefully your tank (or arena team) will snag that sucker off you before you're dead.

To sum up the spell, Hex transforms its target into a critter. It's fast, just short of an Instant -- Hex has a .5 second cast time. Here's where things get a little more confusing, and where some of the "what the..?" starts. According to some sources, the specifics of the spell read "while moving the hexed target cannot attack or cast spells." That means your victim can either walk, or they can fight. They can't do both at once, but they can still act. From Tom Chilton's description of the spell, a mob will likely completely freak out and be erratic. I took that to mean, however, that a player might be a frog -- but it'd still be pumping out damage or heals while ribbiting at you.

In this sense, "Hex" isn't really crowd control -- it's a more a kind of debuff. It forces the subject to be either rooted in place, or unable to cast or attack, but it leaves the choice of which up to your victim. A new spell is still good news for the Shaman class, but it isn't quite the good news we have been hoping to hear.

Filed under: Shaman, Analysis / Opinion, News items, Expansions, Wrath of the Lich King, Worldwide Invitational

How I learned to stop worrying and love Cyclone

You'd have expected a little more in-depth Arena discussion from the Blizzard Worldwide Invitational. You'd have been wrong, but you'd have expected it. We've covered the new Arena maps, but something from the Question and Answer periods really stuck out for me. What's the future of the Arena going to be like...for crowd control? Should we expect more, less, or about the same? What's going to happen to that naughty little Cyclone?

The answer from Tom Chilton was predictable -- without crowd control in its various forms, Arena matches become little more than DPS races. Crowd control (and its cousin line of sight) helps Arena fights take a little longer, and introduces viable strategies that are based all around controlling the other team. (As opposed to just blowing them to heck.) But the forums are alive - alive! - with complaints about Cyclone, Sap, Sheep, and hell, even Scatter Shot. No sir, folks don't like crowd control. Often, it seems like they'd rather get killed than sheeped.

I think it comes down to a pretty basic thing -- we have fun in these games by controlling our characters. Anything that jeopardizes the control of our characters on either a short-term or a long-term basis is therefore anathema. No one wants to stand there, helpless, while some Rogue performs their billionth stun on you. It seems to me (in my rosy-glassed retrospect) that we heard less complaints about insta-kill POM+Pyro than we do about a 3 second stun.

Your mileage may vary, but I think until Blizzard finds some way around that dichotomy -- CC is good for interesting fights, bad for fun -- we're going to continue to see tumultuous forum fights about the issue. I'm forced to agree with Chilton -- crowd control adds a layer of strategy and depth to the tactics of the Arena. Still, I hope they do something about it.

Filed under: Analysis / Opinion, News items, Arena, Worldwide Invitational

WoW Rookie: What's the buzz?

WoW Rookie is brought to our readers to help our newest players get acclimated to the game. Make sure you send a note to WoW Insider if you have suggestions for what new players need to know.

This has been an exciting week for World of Warcraft news and rumors. Blizzard has been hosting two major events Blizzcon and the World Wide Invitational. These events are a hotbed of information about WoW and other Blizzard Entertainment games. Here at WoW Insider we work hard to keep you on top of all of the latest developments in our beloved game. I'm sure you were aware, but this past weekend saw Blizzard's World Wide Invitational in Paris, France. Let's take a look at the kinds of information that we receive.

We did not get the piece of information that I was most hoping for: A release date for Wrath of the Lich King. Not even a beta date. Now there are a number of websites that have pre-order dates for Wrath, but none of them can be trusted as an actual estimation. We will get our new expansion "when it's ready." Blizzard is the only trustworthy source of this information. We will get that bit of information out as soon as it's available from the source.

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Filed under: Analysis / Opinion, Blizzard, News items, WoW Rookie, BlizzCon, Wrath of the Lich King, Rumors, Worldwide Invitational

WWI Arena Tournament Day 1


The Worldwide Invitational Arena Tournament spans both days of the convention. This year's competition consists of a double-elimination, 3v3 format. Top teams from all World of Warcraft regions around the globe have arrived in Paris to show their skills in hopes of winning glory and fabulous prizes. At the beginning of play the field consisted of sixteen teams:

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Filed under: Events, News items, PvP, Arena, Worldwide Invitational

Forum post of the day: Live(ish) Feeds


I was kind of surprised when I found out how much of the World Wide Invitational was going to be broadcast live. I was bummed that I couldn't make it to Paris, but I'm grateful for all the coverage we've seen of the event. The production and distribution value of the live feeds have left a lot to be desired. The spotty video has frustrated many viewers.

Zoff of EU-Twilight's Hammer took some time to vent about the specific issues with the streaming coverage. He feels that the stage is too large , and the camera angle makes it difficult to see much the event. The intense blue background doesn't help much either. One gripe I've heard over and over that the announcers are loud and annoying, with little grasp of the content they're discussing. Much of the rest of that thread debates the merits of using both English and French at the conference.

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Filed under: Analysis / Opinion, Fan stuff, Blizzard, Worldwide Invitational, Forum Post of the Day

WWI '08 Panel: Gear Resets

Yes, Virginia, there is a Santa Claus. And if current information holds, you'll be looking like one of his elves when you hit Northrend. Say goodbye to your cool-looking level 70 purple gear and say hello to starting over with greens. It'll be like reliving your junior high photo day -- or worse.

Answering a specific question about the topic of ugly, mismatched armor during the WWI Q&A session today, the developer panel gave a cheeky answer:

We ended up having a little clown action, ok, a lot of clown action in TBC. We aren't going to eliminate it, but we are going to improve it. You won't be happy 100%, but we could just solve it by making everything gray.

I think this answer is perfectly reasonable. After all, it gives you an incentive to keep going for better gear: embarrassment.

However, on the positive side, Blizzard will offer more armor customization in Wrath. For example, they will make Raiding sets look different from PvP sets. For me, this means if I spy someone wearing a clear-cut PvP getup, I'm going to get the heck outta Dodge lickety split.

Filed under: Analysis / Opinion, Virtual selves, News items, PvP, Expansions, Humor, Raiding, Wrath of the Lich King, Comics, Battlegrounds, Arena, Worldwide Invitational

WWI '08 Panel: Rogues

The big news from WWI so far for rogues is focused around two things: picking up a little AE damage and getting more use out of Sap. Both hints came from Tom Chilton during this morning's WWI dev panel, when he spoke to a large swath of class changes and balance issues.

The inspiration for the new area effect damage ability comes from Warcraft's Wardens -- Fan of Knives. As part of Blizzard's attempt to bring the lore and history of the game forward, they look to previous abilities and lore to inform current changes. Fan of Knives seemed like a natural ability to help give rogues a little extra AE damage. While Chilton cautions us not to expect Rogues to become the kings of AE damage...this will may be a welcome addition to our bags of tricks. It could certainly help in a pinch, but we'll have to see how it's going to meld with crowd control powers.

Where Rogues should feel some relief is the additional consideration given to Sap. Chilton's looking for Sap to play a greater role in crowd control strategies, and having it apply to more mobs. To paraphrase, Sap's going to apply to anything with a skull, and a brain to then rattle around inside of it. We may see ourselves sapping dogs, cats, bears, and. . .well anything with a brain inside a skull. So maybe not oozes quite yet - we're just going to have to satisfy ourselves with killing those.

I think a lot of the Rogue information we're curious about will actually come up during tomorrow's PvP section, since it's the Rogue's Arena capabilities that's seen so much forum action lately. Like Mages, we just haven't gotten the same amount of screen time as Death Knights or Shamans. Still, here's hoping we see more soon.

Filed under: Rogue, Analysis / Opinion, Blizzard, News items, Classes, Worldwide Invitational

WWI '08 Panel: Mage

Well. At first, it didn't seem to me like Tom Chilton had as much news for Mages at the first WWI dev panel as he did for other classes, but one of the Q&A dialogues did reveal a nice vision for our future.

The most common news being reported, of course, is the new "bolt" spell -- the Frostfire bolt. This is a direct damage nuke that's a mix of "fire" and "ice" damage types, and will help circumvent the resistances of certain bosses who have an affinity for an element. Eh. I mean, that's great and all, but it doesn't really speak to any retooling or massive re-vamp at the ways Mages need help.

However, during the Q&A, one of the audience members was a lot more pointed. Now that everyone seems to have their own spammable crowd control, he askes, what's being done to bring Mages back to a more unique role?

The answer was awesome. Simply put, if everyone's doing crowd control, then Mages are going to be buffed in their hallmark: raw, unadulterated damage. Especially since Seed of Corruption shines against our AE damage ability, Chilton says we should expect to see our overall damage output increased.

Does this mean Mages will become the epitome of WoW DPS? Mm, I'm not holding my breath - but at least in terms of putting us back in a vital, noticeable role, the future looks hopeful. Stay tuned as we continue to cover the WWI event, and try and bring the best (and worst) news available.

Filed under: Mage, Analysis / Opinion, Blizzard, News items, Worldwide Invitational

WWI '08 Panel: Druid (UPDATED)

While there isn't quite as much shocking news for those of us in the furry set as there was for our totem-spouting Earth brothers, there's still enough information to get us excited about our futures in Wrath of the Lich King.

I have to admit that I was a little surprised to hear Tom Chilton say in the first WWI dev panel that Blizzard isn't planning any Cyclone changes. When an audience member asked if there would be any alterations for Cyclone, Chilton answered in a pretty clear, unambiguous manner: Nope. But he did give us some explanation for it.

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Filed under: Druid, Analysis / Opinion, News items, Wrath of the Lich King, Worldwide Invitational

WWI streaming reliability disappoints

It's not like we've been awake since the wee hours waiting for a big announcement or anything. And it's certainly not like there was a huge dev panel with Tom Chilton, whose every word we hung on about class changes. But as your intrepid WoW Insider staff huddles around the news room viewers to get you the latest information from the 2008 Blizzard Worldwide Invitational, we're encountering the same problem as everyone else. The streaming live feed offered by Octoshape and Blizzard is kind of letting us down.

I suppose some of the technical difficulties are unavoidable. I have to assume the technology is pretty complicated. But the problems range from audio and video randomly cutting out, to Octoshape's viewing slots being filled by too many users. This is a little surprising, since Octoshape had good performance for Blizzcon and even GotFrag. Just as frustrating, the Octoshape web site doesn't have any information about what was going wrong.

On the other hand, since Tom Chilton stepped off stage, the stream has been a lot more reliable. They've either fixed the problems, or the number of viewers has stepped down since the WoW discussion has ended. Here's hoping the better performance lasts.

Filed under: Analysis / Opinion, Blizzard, News items, Worldwide Invitational

News from the WWI '08 WoW Dev panel

At WWI, the WoW Dev Panel is underway, and spending a little while talking about the Death Knight class, and other class changes coming in the expansion.

As the panel continues, we'll update this post with more information as we get it live from Paris.

Update: Tons (tons!) of new official Wrath information after the break. Don't miss!

Update: It's over, but we'll be talking about this stuff for a while. Titan's Grip is confirmed -- two-handed dual wielding for Fury Warriors. Hunter pet skill points are out, and pets are getting their own Talent trees. Shaman CC is official, Ret Pallys are getting new itemization, and Rogues are going to be able to sap a lot more. It's all after the break, more analysis coming up soon.

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Death Knight, Wrath of the Lich King, Worldwide Invitational

WoW Insider's coverage of the Worldwide Invitational 2008

WoW Insider rocked it during BlizzCon last year, and we're prepared to bring you the same kind of coverage during the Worldwide Invitational in Paris this weekend. We've got folks on the ground blogging live (that's the view from the hotel room to the right there), we've got folks back here at WoW Insider HQ to keep an eye on the rumors and speculation, and we've got a whole host of information for you to browse through up already, so that you can know what's happening in Paris even before it happens.

Our coverage of the opening ceremony will begin tomorrow, Saturday morning, at 5:45am Eastern (that's when it starts in Paris at 11:45am CEST). We'll bring you liveblogs of as many presentations and developer panels as we can, and all weekend, we'll be posting video of the event. Our correspondents have their eyes peeled for all of the Blizzard luminaries (Chris Metzen, Samwise, and of course that Warlock guy -- he's always at these things), so you'll see what we see. And what would an event be without swag?! We'll have lots of it, so even if you are in Paris, keep an eye out for us, and if you're not there, stay tuned afterwards -- you never know when we'll turn some con swag into a contest.

It's going to be a terrific event. Look for some on-the-ground information later today, and be ready tomorrow morning to experience the WWI on WoW Insider, whether you're in Paris or anywhere else in the world. It's going to be a terrific event -- we can't wait!
WoW Insider is on the ground in Paris at the Blizzard Invitational bringing you the big announcements and latest Wrath news as it happens. Check out our latest coverage!

Filed under: Analysis / Opinion, Events, WoW Social Conventions, Blizzard, Worldwide Invitational

Blizzard posts Worldwide Invitational schedule

Blizzard has posted the official WWI schedule on their page, and there aren't a lot of surprises -- lots of tournaments, a few developer panels, and of course the requisite costume and dance contests (no soundalike contest this time around?). The opening ceremony starts everything off Saturday morning at 11:45 (that's Paris time, of course, which is 5:45am EST), and that's when we'll hear about whatever announcements Blizz plans to give us, whether they be new Wrath information, a new Diablo game (cross your fingers!) or a completely brand new IP.

One interesting thing is that the Nihilum live raid is an officially sponsored event -- for some reason I thought that, like their other events, it was an unofficial look at the high-end content, but it's right there on Blizzard's official schedule, and will likely be on their stage as well. That's an interesting connection between some of the game's best players and the actual developer.

It's almost here! Stay tuned for Worldwide Invitational news right here on WoW Insider all weekend, of course -- we'll have people live on the scene, and anything we know all weekend long, you'll know too. More details on our coverage are coming up soon -- it looks to be a terrific event in Paris, and we can't wait to see what Blizzard's got planned for us this time.

WoW Insider is on the ground in Paris at the Blizzard Invitational bringing you the big announcements and latest Wrath news as it happens. Check out our latest coverage!

Filed under: Events, WoW Social Conventions, Blizzard, Raiding, Worldwide Invitational

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