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Posts with tag xbox-360

Diablo III: Reaper of Souls comes to consoles in August

Diablo III: Reaper of Souls will be making its way to consoles in just a few short months, on August 19. The console edition of the popular expansion allows you to play with up to four players on one TV screen. The console release, called the Ultimate Evil Edition, includes all content in the Reaper of Souls expansion set as well as Acts I through IV of the original release. In addition, players that pre-order the Ultimate Evil Edition will receive a pair of Infernal Pauldrons, wearable at level 1 and providing some pretty cool bonuses as well as just looking sharp.

The Ultimate Evil Edition will be available for PS4, PS3, Xbox One and Xbox 360 consoles, with a suggested retail price of $59.99 USD for the PS4/Xbox One editions, and $39.99 for the PS3/Xbox 360 editions. Keep an eye out at your local retailers for more pre-order information, and get ready to storm Westmarch with your friends, from the comfort of your living room couch.

Filed under: News items, Diablo 3

Blizzard: "How would we bring WoW to the console?"

Sadly, the ultimate answer appears to be "very reluctantly" but it's an interesting read anyway. J. Allen Brack talks to G4 about WoW, consoles, and the barriers to entry for an MMO. The usual suspects apply, of course. WoW was designed for keyboards, consoles tend to have a short lifespan compared to the development time of a MMO, and WoW currently takes up about 15gb worth of memory while consoles like an XBox 360 have at most 20gb worth of hard drive space without buying any additions. This is no surprise, of course... they've said all this before.

What I really found interesting was that this is supposedly something they think about a lot. "In the case of WoW, we talk about it all the time." I'm the curious sort, so I find myself wondering why, given all the reasons Brack himself lists. Personally, I'd love to see a single player Warcraft property of some sort for consoles, perhaps a God of War style action game or even a Dragon Age/Mass Effect hybrid RPG. And who knows, perhaps Blizzard will come up with a way to do it despite their laundry list of reasons why they won't, they've surprised me before.

Filed under: Blizzard, News items

Peter Molyneux on WoW's reward system

You probably know Peter Molyneux's name if you've been playing video games for any significant amount of time -- he's the mind behind such classics as Populous and Dungeon Keeper, all the way up to Black and White and the current Fable series. He recently gave a talk to the British Academy of Film and Television Arts, and early on his talk (part 1 is here, part 2 and part 3 are also online), he speaks out about our favorite game, World of Warcraft. Specifically, he mentions it as an influence on his game design, and says the most brilliant thing about the game are "the steeds," or the mounts you could pick up at level 40 (nowadays, of course, they're available at level 20). He says that in his own games, he tries to give everything out to the player as soon as possible, but the fact that Blizzard made you wait to ride a mount around, made you work up a few levels for it, really stuck with him.

Now, of course, he's taking away his own lessons here -- Blizzard's philosophy with the game as a whole seems to reward the player as much as possible, and especially lately, with emblems and the different modes and all of the other daily and weekly quests they've come up with, they're making you do less waiting for prizes than they ever have before (in fact, compared to MMOs when they first started, much, much less waiting). And Molyneux's own games are very "rewarding" -- I don't think more than two minutes went by in Fable without me getting a level or a new spell or a new item to play around with. But his point is still good, even after all that: anticipation of a reward can be just as strong a motivator as the reward itself.

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Mounts

Pardo says Blizzard still not interested in bringing WoW to consoles

Blizzard has never been keen to put WoW on consoles -- while there have always been rumors, they've never bothered showing much interest. And in a new interview with IndustryGamers, Blizzard's Rob Pardo tells us why: the controller issue remains a problem (it's certainly possible to map WoW onto a controller, but not yet in any way Blizzard would approve of), and modern consoles have come up with even more problems of their own. A hard drive, says Pardo, would be pretty much required, since WoW is up to around 10gb so far, but even the Xbox 360 (which now commonly allows game installs on the HD) still doesn't guarantee players will have that much space available. And Pardo says that while they have been in talks with Microsoft about what the two companies can do together, he says he's wary of the patching process over there -- it's not exactly as quick as they'd like.

So it remains unlikely that we'll ever see WoW in its current form on any console systems -- while there's probably lots of money to be made, the game was designed from the ground up to be a PC game, and there are still too many issues flying around (and it's likely too late in the game's lifetime) for Blizzard to try and make the jump. But that next-gen MMO...

Filed under: Analysis / Opinion, Blizzard, Hardware

Kaplan on Achievements and how Blizzard is doing them differently

Jeff "Tigole" Kaplan must have finished his work on the expansion because he's talking a lot lately -- first he's all over the forums giving us tidbits about what's up with Wrath, and now he's had a chat with MTV Multiplayer about what Blizzard's planning to do the same and differently with their achievements system.

He openly acknowledges the impact of the Xbox 360 and Steam platform's achievements systems, and says that Blizzard even found themselves calling the rewards "achievements," just because the idea was so well established. But they're trying to do things differently as well: whenever they can they'll offer a progress bar, and give players access to many of the stats they have, so it'll be easy to track just where you're at in the process of earning the points.

Kaplan also says that the UI team is working on completely opening up the system to mods as well, so expect to see some wild achievement addons when the mod community gets their hands on it. We do still have one more question, though: just what kinds of rewards will all these achievement points be used for? Kaplan, if you're still up for talking, feel free to chat with us.

[via WorldofWar.net]

Filed under: Analysis / Opinion, Blizzard, Quests, Achievements

Breakfast Topic: Controllers R us

The Falcon controller just looks silly, doesn't it? Everything we've heard about it so far says it's pretty underwhelming -- the feedback doesn't work quite right, the controls seem a little less intuitive than a keyboard and mouse, and in general, it just looks strange. Fortunately, I'll be able to know for myself next week -- I've already got an appointment to check out the controller (and how it plays WoW) at E3 next week.

But in the meantime, until I can get my firsthand impressions of the Falcon up here, what are some other strange controllers that actually do work with WoW? We've heard a lot about the Zboard, which seems like a pretty good combination of a keyboard and a custom controller for Blizzard's MMO -- anyone used it? A lot of people have posted before that they use the Logitech G15, and that's really just a keyboard, except for the extra display and macros. I've used Switchblade to play with an Xbox 360 controller (and found it not nearly as easy as playing with a mouse and keyboard). And I know some players, multiboxers usually, will even use foot pedals to supplement keyboard and certain macros.

Ever played WoW with a weird controller? Is there something out there that you swear by that's not the standard mouse and keyboard? Me, I'm perfectly happy with an Apple Keyboard and my Logitech gaming mouse -- at least until I try the Falcon next week. You never know, maybe I'll fall in love with it and decide that $190 (!) is worth it.

Update: I couldn't remember the name of this one, but a lot of people in the comments (and a lot of folks before this post) have mentioned the n52 Speedpad as a good controller option.

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Breakfast Topics, Hardware

Sams: Microsoft could do more for PC gaming

Blizzard's COO Paul Sams spoke with Gamasutra the other day, and he called out Microsoft, of all companies, for not supporting innovation in PC gaming. He says that Microsoft's loyalties are split with their console business, and that if they put as much work into developing gaming on the PC as they did on the Xbox 360, everyone would benefit.

An interesting idea, to be sure. It's not like Blizzard necessarily needs help from Microsoft to promote and develop their games -- if anything, it's Microsoft that could probably take a lesson from Blizzard on how to release software. But it's true that console innovations like achievement points and Xbox Live social networking accounts aren't really finding a solid place in the PC gaming world, and it could be that Blizzard wants to see those types of things on the platform.

Blizzard has always had a rocky relationship with consoles anyway, and the recent announcement of a non-console Diablo 3 definitely shows they're interested in the PC (including Mac) platform only. Can't really blame them for wanting a little more love from an OS developer like Microsoft.

[via BigDownload]

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Hardware

Switchblade updates to version 3.0

We've covered Switchblade before (and even posted an impressions and interview about it), so odds are you've probably at least heard of the program, which allows you to play WoW and other PC games with a wired (or wireless with adapter) Xbox 360 controller. Blue Orb recently sent word that they updated the app to version 3.0, and along with the update came not only support for Guild Wars and Hellgate: London, but updates to the way WoW controls.

There are now presets that come with the program for each class, so the priest preset will play different from the warrior preset, and so on. The release notes also say that there is a "key capture" feature -- just press a key to bind it -- and there is also a number of "combo" and "game actions" features. You've got to be careful when running programs that line up sets of actions for you, however; we know from experience that Blizzard sometimes walks a fine line when using inputs that allow macros.

Switchblade is now available as a free download (the program itself is ad-supported) and an Xbox 360 controller (as well as downloadable software drivers from Microsoft) is required to use it.

Filed under: Patches, Odds and ends, Add-Ons, Classes, Hardware

WoW Insider's SwitchBlade impressions and Q&A


A while back, we posted this video of SwitchBlade, an application designed to let you use your Xbox 360 wired controller (or wireless controller with an extra adapter for PC) with World of Warcraft. I said that I'd give the software a test run, and even though all the holidays (and our other little enterprise) has delayed things quite a bit, here are my impressions on installation and after using the program to play WoW for a few hours.

We also got a chance to chat with the VP of Business Development for Blue Orb (the company that makes SwitchBlade), Aaron Levin, about how their software works, how they're making money from this free download, and what their plans are for the future. My impressions and the Q&A start right after the jump.

Read more →

Filed under: Analysis / Opinion, Tips, Odds and ends, PvP, Features, Guides, Interviews

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