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Posts with tag xp-bonus

Would XP bonus weekends or zones get you leveling an alt?

Breakfast Topic Would XP bonus weekends or zones get you leveling an alt
Even with today's ease of leveling (and the promise of more help to come), getting a new alt up to 90 can still be a mind-numbing grind. A new character project is all fine and good when you have a deadline ("raid-ready within X weeks when Player Z goes on leave of absence") or a partner in crime to keep things rolling along. But what a long, lonely road is the journey to 90 when all you've got to look forward to are the same old quests or the dubious risks and pleasures of the dungeon finder.

But what if the fat, juicy carrot of an XP bonus weekend or bonus zone were dangling right in front of your eagerly twitching nose? Time-specific XP boosts be quite the motivator -– after all, if you don't hop on them while they're active, you lose your chance to double your gains.

Would an XP bonus weekend or zone nudge you off the couch and into Azeroth with another alt?

Filed under: Analysis / Opinion

Darkmoon Carousel increases XP and reputation gains

Darkmoon Carousel increases XP and Reputation gains
WoW Insider received various reports via Twitter and email of a bonus to reputation and experience granted by taking a ride on the Darkmoon Carousel. Further investigation indicates that this is indeed the case. The carousel works similarly to the maypole-styled stick during the Fire Festival, in that the longer you spend spinning the longer the duration of your buff.

Darkmoon Carousel increases XP and Reputation gainsThe buff is named WHEE! and increases experience and reputation gains by 10%. It's very fast to build up, and you don't actually have to ride the carousel itself to gain the buff, just be near to it. If you want to stand on it but not mount one of the carousel mounts, that's just fine too.

To access the Carousel you'll need at least one Darkmoon Ride Ticket in your inventory. Fortunately, these can be bought 5 at a time in books from Kae Ti, the NPC in the tent through which you enter the Carousel. If you have a Darkmoon Ride Ticket in your inventory already, one will simply be subtracted from your total as you walk into the Carousel area.

Don't confuse the ride tickets with Darkmoon Prize Tickets, which have an almost identical icon, but are rewards rather than access tokens. The Prize Tickets are a currency and appear with your Valor points and the like, while the Ride Tickets stack in your bag.

If you get onto one of the carousel's mounts, and can't seem to get off, type /leavevehicle into chat. You can also keybind this function via the WoW Key Bindings menu.

Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Mists of Pandaria

WoW Rookie: Recruit-a-Friend

New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. Visit WoW.com's WoW Rookie Guide for links to all our tips, tricks and how-to's.

Your evil plan has come to fruition: your significant other, best buddy, school pal or co-worker has finally confessed an interest in playing World of Warcraft. Send your buddy a Recruit-A-Friend invitation, and let the bodies hit the floor. You're about to cut a mean swath through Azeroth while enjoying some sweet side benefits:
  • 300% XP bonus for both you and your recruit (when grouped)
  • 10% reputation bonus for you and your recruit
  • The ability to summon one another to each other's locations across the world
  • 30 levels of "free" XP from your recruit, granted to any of your lower-level veteran characters
  • A free month of game time for every recruit who upgrades to a retail account
  • The ever-so-sweet, exclusive Zhevra mount for one of your characters, once your recruit pays for 60 days' worth of game time

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Filed under: Tips, Features, Leveling, WoW Rookie, Alts

Patch 3.3 PTR: A little extra XP bonus


The sneaky database over at MMO-Champion has uncovered a little spell/aura/attribute hidden in the patch 3.3 PTR files that hints at some extra XP from future versions of heirloom gear. Currently, with two pieces of heirloom gear, you can get up to a 20% bonus (the chest and shoulders each give a stackable 10%, while heirloom weapons give nothing). But this Heirloom Experience Bonus +5% "spell" grants an extra 5% experience, so it could be that in the future, we'll see pieces of heirloom gear that have an extra bit of bonus on them -- maybe gloves, cloak, or a belt -- that will bring the total bonus XP up to 25%.

There's no base level or other identifying information on this attribute (we call it a "spell," but really, given its information in the game, it seems like a gear-specific ability), so we can assume that it'll be a full 1-80 bonus, just like the current heirloom gear in the game. Unfortunately, we haven't actually uncovered any new heirloom items yet, so we have no idea if this stuff will show up in patch 3.3 or the expansion. And of course, just because the bonus applies from 1-80 doesn't mean the gear can be worn that whole time -- it sure seems like Blizzard wouldn't necessarily want Worgen and Goblin alts speeding past Cataclysm lowbie content. But we'll see -- in the meantime, look for a little extra heirloom power, coming soon.

Thanks, Gene!

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Items, Analysis / Opinion, Fan stuff, Blizzard, Leveling, Buffs

Heirlooms for every slot

I've been pushing forward on my Paladin lately, and so I've entered the wacky world of Heirlooms. I have already picked up the leather Heirloom shoulders (thinking that even though the Pally wears plate, if I ever want to level a Druid or Rogue, I'll have them), and I'm well on my way to grabbing the new Heirloom chestpiece as well -- 20% bonus XP, combined with a healthy amount of rested XP, should make the leveling curve as easy as it gets (RaF is nice too, I guess, but I'd rather not pay for a second account). So I'm in Heirlooms up to my neck (at least until they give us helms), and I was intrigued by this question over on the Rawrcast forums: do you think Blizzard will eventually provide Heirloom items for every slot?

20% is already a significant bonus to killing and questing XP, and rested technically provides a 50% bonus. But with ten Heirlooms in 10 slots (we'll leave out weapons, since those don't have the 10% XP bonus, as well as shirts and tabards, and rings and trinkets for now), you're looking at a 100% XP bonus even without Rest. The current average 80 probably spent about 14 days leveling up, so with an extra 100% bonus, you're looking at seven days /played, or very close to the current record. At that point, Blizzard might as well let us grant levels to each other.

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Filed under: Items, Analysis / Opinion, Blizzard, Instances, Leveling

Heirlooms for your main

When the news broke that patch 3.2 would bring new chest heirlooms, with a stacking +10% XP bonus, one commenter made an interesting suggestion: get heirlooms for your level 80 characters, and bank them until the next expansion. So far between chest and shoulders you've got a +20% bonus to all XP right there, and having some quality equipment always helps the leveling process.

Of course, there's every chance that Blizzard will simply disable current heirlooms for characters past level 80, to prevent precisely this behavior. They've done level-based nerfing before, with items like the Riding Crop and enchants like Crusader.

The whole fate of heirlooms in the next expansion seems pretty nebulous to me, actually; will we need to go back and farm Emblems of Conquest at level 90 to gear up our alts? It's too early to tell. For now I would hold on to any extra badges you might have, but when the next expansion nears, you may be able to make good use of them.

Filed under: Items, Expansions, Leveling

Wrath 101: Heirloom items and how to get them

Wrath of the Lich King introduced not only new content, but an entirely new type of item. These items are called Heirloom items, or Bind to Account (BoA) items. They aren't tied to any one character and can be freely passed from alt to alt, but they're all tied to one account, the account that bought the item. No handing them over to your friends, no mailing them to other players, no mailing them to your second account. So far none of these items are drops, but rewards for more veteran players of the Wrath content. There are two different ways of earning these items, but they dovetail nicely.

Quite simply, you need to participate in Wrath's content. Items suited to PvE are acquired via Emblems of Heroism, and items suited for PvP are acquired via Stone Keeper's Shards.

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Filed under: Items, Analysis / Opinion, Expansions, Alts, Wrath of the Lich King

Pets Scaling in Wrath: Hit percentage is in, resilience and xp bonuses are out

A while back, class designer Koraa told Warlocks that their pets would be getting their master's hit percentage. Today, he confirmed the same for Hunter pets. This should definitely be a godsend for raid level DPSers of both classes. Conventional wisdom is that reaching your personal hit cap is pretty much the single best way to increase your personal DPS total, and being able to do the same for pets should only provide a noticable increase to DPS, as well as keep any special buffs or debuffs said pets apply coming in with a minimum of interruption.

Unfortunately, something else Koraa said on the same post is a little less exciting -- resilience is nowhere on the table for being shared. They believe that they currently have the right amount of survivability for pets. In a group situation, you or your group should be healing the pet, and in Arena play, any time spent killing the pet provides a benefit in the form "crowd control" while the DPS is focus firing your pet.

Unfortunately, as the player of a level 70 Hunter and Warlock who have both seen extensive 2v2 Arena play, I'm not sure it's that simple.

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Filed under: Hunter, Warlock, Analysis / Opinion, News items, Expansions, Raiding, Wrath of the Lich King, Battlegrounds, Arena

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