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Posts with tag yogg-saron

Know Your Lore: Algalon the Observer

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The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
I have seen worlds bathed in the Makers' flames. Their denizens fading without so much as a whimper. Entire planetary systems born and razed in the time that it takes your mortal hearts to beat once.
The Titans are creatures of myth and mystery to the mortals of Azeroth. While some Azerothians (most notably Brann Bronzebeard) seek to unravel their secrets, most remain blissfully unaware and uncaring of the origins of the world. But the mysteries Brann works so hard to uncover more often than not raise far more questions than they answer, and in some cases, create havoc that could reduce our world to ashes in the blink of an eye.

In Ulduar, Brann sought to uncover the further secrets of the origin of the dwarves, something that the Explorer's League has been working on since the early days of WoW and the first player steps into the Titan stronghold of Uldaman. But what Brann uncovered was a massive facility that wasn't just for the storage of information from times long past. The facility of Ulduar and its corrupt Titans weren't anywhere near as much of a threat to the world as what came after Loken's defeat in the Halls of Lightning. For it was the moment of his defeat that the failsafe was tripped and the signal was sent.

And it was Loken's death that heralded the arrival of Algalon the Observer and the end of the world.

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Filed under: Lore, Know your Lore

Know Your Lore: Lore 101 -- How to fold a Tinfoil Hat

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Out of all of the lore articles I've written so far for WoW Insider, none seem to garner quite as much commentary as the tinfoil hat series. Whether I'm babbling on about Elune being a naaru, the Lich King being a walking plane of existence, or the possibility that Azeroth is just a giant trap for Sargeras, coming up with theories and tossing them at you guys is an exercise in creative thinking.

Rather than go on with another crazy theory, this week I decided to go a different direction entirely. There are a few tricks to trying to predict what's going to happen with a book or an ongoing story like Warcraft. It's not just about coming up with wild ideas; they have to actually be plausible ideas. And it's not about what you think should happen; it's about trying to define what may come to pass. Today, we're going to take a look at the nuts and bolts of what defines a story, what makes up a tinfoil hat theory, and how to apply it not just to Warcraft but to anything you happen to be reading.

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: The "death" of the Old Gods

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Once upon a time, there was a little planet called Azeroth. A shining jewel of the universe, this little planet was chosen by the Titans, blessed by their presence and organized into a perfect representation of order and beauty. But that order and perfection wasn't to last. At some undefined point in the little planet's future, malevolent proponents of chaos, creatures simply called Old Gods, visited Azeroth's surface and quickly decided to ruin the harmonic vision of the Titans with their own brutal, corrupt, and chaotic one.

The Titans realized something had happened and returned to find the world they had so carefully balanced in a state of utter chaos. They immediately launched an assault on the Old Gods, but they discovered something strange. The Old Gods had fully integrated themselves with the matrix of the little planet, placing a strange malaise on the inhabitants. If the Old Gods died, so too would Azeroth -- and so the Titans imprisoned the Old Gods deep beneath the earth where they could do no further damage. They set to work repairing the planet, leaving various safeguards behind to watch over the world. Satisfied, they left -- and they haven't been seen on Azeroth since.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why it happened. The events presented are events that happened in Azeroth's history, but the conclusions are merely theories and shouldn't be taken as fact.

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: Silence of the Titans


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Once upon a time, godlike creatures of order called Titans landed on a small, unassuming planet named Azeroth and proceeded to reorganize it. After they left, the planet was invaded by malevolent creatures called Old Gods -- creatures of chaos and destruction. The Titans returned to the little planet, horrified at what had happened, and rose up against the Old Gods and their elemental lieutenants in what was the most horrific war the planet had ever seen. But instead of destroying the Old Gods, the Titans were forced to imprison them deep within the planet.

They set safeguards over the fragile world -- draconic aspects to watch over the various domains of life, the earth, magic, time, and nature. They created new guardians to watch over the prisons of the Old Gods. They created a magical font of energy, tied to the Twisting Nether -- the Well of Eternity. And satisfied with their work, the Titans left. No one on the fragile planet has seen them since; they are spoken of in history and in legend, but they've never returned.

Why? Of all the questions in Azeroth, this is the biggest by far. Why did the Titans imprison the Old Gods, instead of starting over from scratch? Common theory suggests they liked the planet too much to re-originate it, yet they left behind safeguards that would do exactly that, if the Old Gods escaped again. So why not simply do so to begin with? Why leave the world as it stood? More importantly -- why are we here?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why it happened. The events presented are events that happened in Azeroth's history, but the conclusion is simply a theory and shouldn't be taken as fact.

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Filed under: Lore, Know your Lore

Know Your Lore, Tin Foil Hat Edition: The final boss of Cataclysm

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The image above was taken from a blog post I made back in January of this year, a post discussing possible links between the Old Gods, the dragonflights and Deathwing. Unfortunately, not more than a month or so after it originally aired, several points in the post were disproved, largely due to the release of the Stormrage novel and revelations contained therein. But with the release of Cataclysm and the events playing out on beta servers, I feel this deserves another look -- because what we are potentially looking at is a sequence of events that prove that Deathwing isn't really the one responsible for all this disaster we're going to see on Azeroth, nor is Deathwing the one we should really be worried about.

Please note that this post is a "Tin Foil Hat" edition. It is pure speculation based on events already presented in Warcraft lore and certain things I've seen lurking around the Cataclysm beta servers. There are potential spoilers for Cataclysm in this post -- but only if my mad, deranged theories are somehow correct. However, I am going to include several screenshots from the Cataclysm servers, so if you'd rather not be spoiled in any way by the upcoming expansion, I'd advise steering away now.

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Filed under: Lore, Know your Lore

The OverAchiever: Pimp thy ride

As you've probably already read, players will be able to purchase 310 percent flying speed from trainers in Cataclysm. While this is good news for people who hate raiding, think arena was shat into existence by the most sociopathic among the development team, or spent School of Hard Knocks trying to drown themselves in the nearest body of water, the bad news is that buying your way to super-fast flying will run you a cool 5,000 gold.

Outrageous, says this dyed-in-the-wool cheapskate. For anyone else who'd rather die than part with a centavo of hard-earned gold, the good news is that having even a single 310 percent flyer in your stable is enough to get you the skill free. Fortunately, there's plenty of time to snag yourself one of these coveted mounts before Cataclysm hits, and just as fortunately, each mount is the reward (or subject) of an achievement.

Strategy guides for obtaining each of the remaining 310 percent mounts is definitely beyond the scope of this article (although I'll probably devote an edition of OverAchiever to nabbing the Rusted Proto-Drake, above) but we can take a visual tour of the fast flyers that any hard-working player can still get in Wrath of the Lich King.

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Filed under: Achievements, The Overachiever

Breakfast Topic: Are there atheists in Azeroth?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Atheism is a rejection in the belief of deities. In the real world, that is easy enough to understand. There are many religions practiced on Earth, and most of them (if not all) worship at least one deity. This could be a god or goddess that is associated with a certain characteristic or trait, or it could be a creator, one divine being that shaped everything that is everything from nothing. Whatever your beliefs are, atheism is simply a rejection that any of that happened or exists.

But what happens when we push reality into fiction and bring this thought into the game world that we all log in to? Can atheism really exist in Azeroth? We know that there are gods and goddesses that have roles in WoW. A few of them have even been seen in game, like Hakkar or Yogg-Saron. But there are many that have yet to make an appearance, like Elune or the other Old Gods that we've yet to uncover.

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Filed under: Breakfast Topics, Guest Posts

Breakfast Topic: I am the lucid dream

Recently, I was talking to Matticus and Kinaesthesia on one of our podcasts about Ruby Sanctum. Toward the end of the discussion, Kina mentioned how much he loved Halion's voice actor, Matthew Mercer (granted, we didn't know that was his name at the time.) We agreed his voice acting was excellent, and Kina suggested Blizzard ought to keep bringing him back for more parts. To date, Mercer also has done the voice of General Vezax in Ulduar and Overthane Balargarde in Icecrown.

Anyway, some days later while we priests were tossing the PoM around, the subject came up again, and Kina quoted the line Halion says when you enter phase 2: "You will find only suffering in the realm of twilight. Enter if you dare." He gushed at the inflection on the word "suffering," while I stated my preference for the way he taunts you with, "Enter if you dare."

Our talk led to other memorable lines from Wrath. I immediately brought up Sara from Ulduar and quoted her haunting, "I am the lucid dream." Plus, who could forget a first visit to Ulduar? I remember my sleepy raid's wandering into the Antechamber around 1 a.m. the first night that patch 3.1 went live. After accidentally completing Crazy Cat Lady and distributing loot, we stood around deciding where to go next. Vent had gone quiet while we all tabbed out to read up on Hodir until a deafening scream cut through the silence of the Observation Ring. Everyone on Vent promptly freaked out: "What the hell was that!?!"

I loved it.

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Filed under: Breakfast Topics, Wrath of the Lich King

Know Your Lore: The Old Gods part three -- Yogg-Saron


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

To pick up a thread from our original Old God post, we now have a name for the entity that may or may not be an Old God in the Twilight Highlands (and I'm gambling that it is): Isorath. This demotes Soggoth the Slitherer to "really, really powerful servant" status, but it's worth keeping in mind that Great Cthulhu himself was not an Elder God, merely a Great Old One, and perhaps we're about to discover a similar division in Warcraft's lore. We now almost surely know the names of three Old Gods; it's too soon to call.

However, that's for the future. This week, we turn our eyes to The Beast With A Thousand Maws. Tremble before the God of Death! If you've run Ulduar, you've probably run into the handsome fellow above, who dwells therein. Its blood is power, its thoughts madness; few can resist the power of the lucid dream.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King, Cataclysm

Know Your Lore: The Eternals part three -- the Titans


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The Eternals of Azeroth are by and large fairly well known by the mortal races -- the Ancients of the night elves were a strong presence in the War of the Ancients, and the trolls worked intimately with their Loa gods. But there are still Eternals out there that are by and large unknown quantities in the universe -- vague historical records have been made, but the mortal races are mostly in the dark as to who these Eternals really are, and what their purpose is in the world.

Of all of the Eternals, the ones that remain the biggest mystery are the Titans, specifically the Pantheon of titans that were responsible for Azeroth's creation as we know it today. While the dwarves have uncovered a lot of information recently, there are still large chunks of time seemingly out of order or unaccounted for. There are a few different timelines, and varying opinions on what exactly occurred in each timeline -- so writing about the Titans and the creation of the world is an exercise in careful speculation. Today we'll be looking at the Pantheon -- the titan high council -- who they were, what roles they played in Azeroth, and where they are today, as well as taking a look at the creation of Azeroth.

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Filed under: Lore, Know your Lore

Know Your Lore: The Old Gods

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Before the night elves' grand civilization covered the land of Kalimdor, before the troll empire fought the aqir, before the arrival of the titans, they ruled Azeroth. Throughout the cosmos and even on alien worlds, their presence can be felt. Implacable, corruptive, powerful, creators of madness and strife, even in defeat they may never truly be defeated. They exist on many worlds and in many forms, and wherever they exist, chaos, insanity and destruction always follow. They are the ultimate manifestations of the cthonic, the primordial forces of madness that underpin sane, static reality.

They are the Old Gods. And nothing can stop them.

Harbinger Skyriss - The Arcatraz
It is a small matter to control the mind of the weak... for I bear allegiance to powers untouched by time, unmoved by fate. No force on this world or beyond harbors the strength to bend our knee... not even the mighty Legion!


Please note, there will be spoilers for Cataclysm in this post.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm

The OverAchiever: Dungeon and raid titles

Titles; they are cool, they are wonderful, and in a not-inconsiderable number of cases, they are very hard to get. Almost without exception, every single title in the game is also linked to an achievement. Today we're going to examine how you can get (or, in some cases, how it was possible to get) about half of the 19 titles currently available from dungeons and raids. Next week, we'll cover the last half, going in alphabetical order.

If you're a skimmer, the two toughest achievements are actually at the tail end this week, and if you're currently in Icecrown Citadel, there's two currently-unobtainable titles that may interest you here (in addition to another set next week).

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Filed under: Analysis / Opinion, Raiding, The Overachiever

Know Your Lore: Saronite


Welcome to Know Your Lore, where each week WoW.com brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Have suggestions for future KYL topics? Leave a comment below!

It's nigh-ubiquitous in Wrath of the Lich King. You can pull it out of the ground pretty much anywhere. It's crafted into armor and weapons from powerful epics to crafted items to increase our skills. It makes up the walls of Icecrown Citadel, and the bones of Malykriss, the Lich King's planned replacement for Acherus. It makes up the bulk of the Scourge's material for its mindless warriors as well as its fortifications and siege engines, and the Vrykul even presses the living into slavery in Icecrown in order to meet their master's demand for more and more of it. But this is no ordinary metal: the Tuskarr call it the "Black Blood of Yogg-Saron" and whisper in hushed tones that it may yet shake the pillars of Heaven. (Well, I assume they do. Fella named Jack Burton told me that.)

Unlike cobalt and titanium, the metals that seems to occur naturally in Northrend, saronite's presence is due to the presence of a trapped old god. As you no doubt deduced from the name, Saronite is nothing less than a creation of the terrible Yogg-Saron himself. The enslaved miners toiling for the Vrykul near Ymirheim eventually go mad, and even if freed, hurl themselves into the depths to seek communion with the god of death. In his hubris, the Lich KIng seeks to prove his mastery of death, his transcendance of the state by exploiting the products of Yogg-Saron's imprisonment.

But as Yogg-Saron himself says, "No king rules forever." And as we storm the very gates of Icecrown Citadel and make our way through the Forge of Souls, past the Pit of Saron where even deeper veins of Yogg-Saron's Black Blood are unearthed, and stalk the Halls of Reflection themselves it seems clear that the dependence of the Scourge on the death metal may be its undoing... if it isn't ours first.

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Filed under: Analysis / Opinion, Odds and ends, Instances, Leveling, Know your Lore, Wrath of the Lich King

The Lore of Patch 3.3

In many ways Wrath of the Lich King can be considered the logical conclusion of one of WarCraft's major story lines. Arthas, the evil sovereign of the scourge, will meet his doom in Icecrown Citadel. Each Wrath patch up until now has lead to this defining moment -- the face off between Arthas and the players representing the next generation of heroes of Azeroth. Who will win? What happens after Arthas is defeated? Is Arthas defeated?

These questions lend themselves to a spectacular conclusion to a great tale. In The Lore of Patch 3.3, Michael Sacco, Alex Ziebart, and I will take a look at all the various plots, characters, and environments that lead up to this grand confrontation with the Lich King.

You'll want to know this story. You'll want to know this lore.

For when you finally face off against the wielder of the Frostmourne, you'll know why you're going toe-to-toe against him, and why your fate can make or break the very face of Azeroth.

This article, while containing essential lore, also contains heavy spoilers. Do not proceed if that bothers you.

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Filed under: Patches, Lore, Wrath of the Lich King

Guildwatch: Analyzing the situation

If there's one thing you can take away from this week's GW downings, it's that most guilds are ready for Icecrown. We're seeing lots and lots of guilds finishing off the Trial of the Crusader, and quite a few of them are even starting to nab the Tribute achievements. For endgame raiders, Icecrown can't show up too soon.

Fortunately, while you wait, there's lots of guilds looking for more and drama to read through as well. You can click the link below to read this week's Guildwatch, and don't forget to send us your tips: drama, downed or recruiting, we want to hear it all at guildwatch@wow.com. Enjoy!

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Filed under: Virtual selves, Guilds, Instances, Humor, Raiding, Guildwatch, Bosses

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