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Posts with tag yogg

World first of "Alone in the Darkness" a possible exploit

We reported last week that a guild named Exodus on the US realm of Ysondre had come out of nowhere to topple the world first of the Heroic: Alone in the Darkness achievement, which requires that you bring down the biggest bad currently in the game, Yogg-Saron, with no help from any of the Keepers in Ulduar. But not so fast, says Serennia over at WoWRiot -- over on their forums Ensidia is claiming that Exodus used an exploit, and that their kill doesn't count at all. Apparently, having Thorim help on the fight keeps the "Immortal Guardians" in the last phase of the fight from being a problem, and without Thorim, you have to not only do the fight without his extra 10% damage bonus (each Keeper ups your DPS that much), but you have to deal with the Guardians messing up your melee classes, and oh yeah: they both heal and get healed by Yogg. Not that it's impossible to do it, but it's definitely not easy, and Ensidia claims that Exodus found a known exploit that allows you to evade the Guardians out completely, thus turning the last phase into a straight tank-and-spank, obviously much easier.

After that, it gets into some guild back and forth (Ensidia apparently did something that might have been an exploit on Hodir, and when people call them out on that, they say that the exploits were different -- Ensidia's tactic was just an interesting use of game mechanics, while the exploit Exodus is suspected of using is more of a cheat), but the fact remains that Exodus is clearly not a guild that anyone expected to clear what might be the toughest raiding achievement in the game before anyone else, and yet that's exactly what they did. Ensidia says they won't be killing Yogg for the achievement using the exploit, and that they've reported the Exodus kill to the devs, so we'll have to see if the devs decide that Exodus did cheat, or if they let Exodus keep their achievements and mounts. We're not sure how much it all matters, with world first kills not being all that important any more (and that's exactly what the devs might say as well), but Ensidia is claiming that an exploit took place -- we'll have to see if that turns out to be true.

Thanks, Nimrod!

Filed under: Analysis / Opinion, Guilds, Blizzard, Raiding, Bosses, Forums

Patch 3.2: The day we find out who stands in Yogg clouds

Like me and my guild, you may have found yourself wiping on Yogg-Saron phase 1 lately because there are people who just can't seem not to stand in clouds. We've been basically begging for a Failbot for this particular phase because, let's face it, when we have no way of finding out who's clipping or standing in clouds, it's impossible to berate them for it over Vent. And the general yell of "STOP STANDING IN CLOUDS" is grating for everyone who's not doing it.

Thankfully, Blizzard has heard our pleas. In the patch notes for Patch 3.2, a small note under the Ulduar section informed us that the clouds will be "more vocal" to players who stand in them.

Then again, by the time Patch 3.2 comes out, we might not even be running Ulduar as much, and people will have learned not to step in clouds ... well, probably not the latter. But still. Thanks for this, Blizz. It'll help separate the wheat from the chaff. And guildies from the raid group.


Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Filed under: Patches, Raiding, Bosses

Yogg-Saron, Old God of Death speculation

One of the things that caught my eye in the Ulduar preview that was posted awhile ago is the description of Yogg-Saron. The flavor text describes him as 'the Old God of death.' Considering our big target in this expansion, the Lich King, that's extremely interesting.

Wrath of the Lich King has heavily hinted at some sort of connection between Yogg-Saron and the Scourge, though we never quite find out what it is. The Scourge make heavy use of Saronite, an ore with Yogg-Saron himself as its origin. When the Alliance investigates this ore in the Dragonblight, they discover the Scourge says Yogg-Saron's name with some degree of hate and contempt.

A lot of people fear there's a "puppet of the master" thing surrounding the Lich King, that he's not actually his own power, he belongs to Yogg-Saron. I find this unlikely for one really big reason: The Scourge hates Yogg-Saron, and everybody else that we've run into that have fallen under Yogg-Saron's will either love him utterly or serve him faithfully. If you go to the Saronite Mines in Icecrown and do the quest Slaves to Saronite, you see just how faithful some of his servants become once they've been controlled. If Yogg-Saron were controlling the Lich King, we'd see a very different Scourge.

Read more →

Filed under: Patches, Analysis / Opinion, Lore, Wrath of the Lich King

Datamined Ulduar boss information, with analysis

Yes, yes, we know you're curious about what the Ulduar boss encounters will be like, loyal readers. With 14 bosses, 11 hard modes, and an optional heroic boss, we wonder, too! We'll be able to test some of these encounters on the 3.1 PTR soon, but there are, of course, those of us who just can't wait to know anything about what's going on in Ulduar.

Luckily, ever-resourceful players and dataminers have acquired information about spells and abilities related to bosses in Ulduar from the 3.1 PTR files. There's a lot of of stuff in here -- some of it may make it into the live game, some may not, and some may be related to vehicles or other sundries involved with encounters. I'm going to go into detailed analysis of those encounters for which detailed spells exist.

It goes without saying that these will be huge spoilers to anyone who doesn't want their Ulduar experience to be anything but pure, so don't read past the jump if you don't want to know!

Read more →

Filed under: Patches, Analysis / Opinion, Wrath of the Lich King

Who's the boss (in Ulduar)?

All this talk of 3.1 we've been seeing lately is fantastic! Class and talent changes everywhere, dual-spec announcements (see? I told you!), it's all great stuff. For me, though, the big draw of 3.1 is -- read my lips -- one new dungeon!

I know, I know, raids is raids, but I'm getting pretty tired of Naxx, and I want a nice long raid to sink my teeth into. New strats to learn! Setting a course through uncharted territory! Wiping because we don't know the fight yet! I'm just so excited.

Of course, the one thing we haven't found out about Ulduar yet is who the heck we're killing for their purples! Being a reasonable man who reads his quest text, though, I've been able to divine the identities of a few personalities we're likely to encounter. The Ulduar screenshots from beta, with their diverse wings and amazing architecture, also hint to these same folks. They'll be involved, and I'll put good gold on it.

Who's ready to rumble?

Read more →

Filed under: Patches, Analysis / Opinion, Lore, Wrath of the Lich King

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