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Know Your Lore, Tinfoil Hat Edition: Celestials, Ancients and Aspects

Know Your Lore, Tinfoil Hat Edition Celestials, Ancients and Aspects
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we took a tinfoil-hat look at the Curse of Flesh and why, exactly, that strange curse came to be. We also took a look at theories behind why the Titans didn't simply wipe the Old Gods out of existence -- and in what order Azeroth's creation took place. If you haven't read last week's offering, I'd suggest doing so now, because the theories I'm going to present today tie into that material. While the Old Gods have been pointed out time and again as being on Azeroth since the dawn of time, there are other creatures with just as lengthy a history.

The Ancients are, as their name suggests, ancient -- and the Celestials of Pandaria seem to be just as ancient and wise. These creatures are all there to supposedly help the mortals of Azeroth and protect the world from harm. In the War of the Ancients, many of these odd demigods helped the kaldorei fight off the Burning Legion, and with a great deal of success. In Pandaria, the Celestials have their own curious methods of helping out the world -- after all, it was the Jade Serpent who told Emperor Shaohao of the sha, albeit indirectly.

So who are the Celestials? Who are the Ancients? And how do they tie into that weird mystery that is Azeroth?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Review of Dawn of the Aspects, part three by Richard A. Knaak

Review of Dawn of the Aspects, part three by Richard A Knaak
The action in Dawn of the Aspects heated up exponentially in part two of the series by Richard A. Knaak -- and part three only continues to both clarify and confuse in the most brain-bending, delightful way.

The third installment of Dawn of the Aspects, released Monday, continues to explore the purpose of the mysterious artifact Kalegos uncovered back in part one. It seems as though the visions Kalec has been experiencing are growing far more intense, enough to make the former Aspect question the reality of the future we're currently living in. More importantly, there are some important and thoroughly bizarre revelations that may actually shed some light on the Aspects as they turned out in present day.

Although the installments continue to be slightly confusing, we're beginning to get a grasp on just what this story is all about. And as mentioned in our last review, it's becoming far more clear that what happened in the past is apparently not only relevant, but incredibly important to the events of present day. Dawn of the Aspects is, so far, proving to be a delightful mystery of a book, not quite like anything we've seen come before.

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Filed under: Analysis / Opinion, Blizzard, Lore

Know Your Lore, Tinfoil Hat Edition: Azeroth

Know Your Lore, Tinfoil Hat Edition Azeroth
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we took a minor plunge into the idea of Azeroth as a fully-connected entity, and what the implications of that entailed. But there's more to the story than just a matter of connectivity. We know everything is connected. But what we really don't know at this point is why. What is the purpose of Azeroth? What were the Titans thinking? Why did they choose to forgo re-originating the world after discovering the Old Gods? Why have they gone silent, ignoring Azeroth for thousands of years?

Why does Azeroth exist?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Review of Dawn of the Aspects, part two by Richard A. Knaak

Review of Dawn of the Aspects, part two by Richard A Knaak
Things have just gotten incredibly weird.

The second installment of Dawn of the Aspects has just been released to an assortment of retailers, ready to be downloaded to the e-reader of your choice. The novel, written by Richard Knaak, continues to explore the events at the dawn of time, before the Age of Dragons began. As Kalecgos continues his descent into the mad visions bestowed upon him by an ancient artifact, he begins to discover more and more unsettling facts about the formation of dragonkind. But will Kalecgos be able to divine what these visions are trying to teach, or will he be swallowed into the past for good?

In our review of part one, we touched on the somewhat convoluted nature of the story, with the hopes that part two would begin to make things slightly more clear. Yet that question of the purpose of dragons on Azeroth, their origin, and what they should do now that the Age of Mortals has begun is still left unanswered. And despite the novel's focus on events long past, it's beginning to become more clear that Kalecgos' visions, mad as they are, definitely have more than a little relevance to present-day.

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Filed under: Analysis / Opinion, Blizzard, Lore

Review of Dawn of the Aspects, part one by Richard A. Knaak

Review of Dawn of the Aspects, part one by Richard A Knaak
Everything we know about the formation of the Aspects is wrong. Well, not wrong -- but so far from what is truth that the reality of the situation is a dizzying puzzle that has only begun to be addressed. Dawn of the Aspects is a puzzle within a puzzle within a puzzle, and part one of the tale has only just begun to unravel these pieces into what will hopefully be a coherent whole by the end of the story.

While we've had hints and suggestions as to how the Aspects and the varying dragonflights came to be, it's never been truly defined. And when we made our trip to Northrend in Wrath of the Lich King, the proto-drakes found roaming the peaks and valleys of the continent were an intriguing puzzle. How did dragonkind make that leap from proto-drake to dragon? Who was Galakrond, and how did his existence tie into the existing dragonflights? Was he the father of all dragonkind in a literal sense, or in a far more figurative fashion?

Perhaps most importantly, at the dawn of the Age of Mortals, does any of this information really matter at all? If you're at all interested in the history of Azeroth, the answer is a resounding yes.

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Filed under: Analysis / Opinion, Blizzard, Lore

Blizzard releases excerpt from upcoming Dawn of the Aspects

Blizzard releases excerpt from upcoming Dawn of the Aspects
If you're curious about the upcoming novel Dawn of the Aspects, Blizzard has just released an excerpt on its official site. The book, which will release part 1 on February 19, follows Kalegos on a journey to the past -- specifically, to the days before the Aspects were Aspects, and Galakrond still flew the skies of Northrend. It's a tale about the creation of the Aspects, and the history of dragonkind.

More importantly, while Kalecgos is observing events of the past, he's doing so from the standpoint of the future -- the days after Deathwing's defeat. While the ending of Dragon Soul was definitely interesting, it raised far more questions than it answered. What happens to the dragonflights, not that they've lost their powers? What purpose do they serve in the world, and how can they continue to make a difference in this so-called Age of Mortals?

Richard Knaak is an excellent choice for the novel, especially given his history with writing nearly every prior tale involving the Aspects and their history. The excerpt shown on Blizzard's official site is interesting, and even the small piece that we're shown holds valuable information regarding Galakrond, his history, and how it compares to the history we've been told so far. Suffice it to say, not everything is exactly as it has seemed, and the miniseries may clear up a giant chunk of Azeroth's history that to date has been left unexplained.

Head to the official site to read the excerpt, and don't forget to get your copy of the ebook when it releases on February 19.


Filed under: News items, Lore

Mists of Pandaria is our Emerald Dream expansion

Back in the days of vanilla, life was very much about exploration. Even though the world of Azeroth was admittedly massive, there were still areas players couldn't get to -- tantalizing areas that were made inaccessible either by steep mountain faces, or simply being someplace under the world map where no one could get to. One of these areas was the Emerald Dream, shown above. Despite not being in the game as playable content, the zones still existed.

This led to all kinds of speculation about an upcoming Emerald Dream expansion. Players assumed that these files meant that we were eventually headed for the lush green lands of Ysera and her amazing druid friends. Yet despite the presence of the maps, it never happened. Ysera is now devoid of her powers as of the end of Cataclysm, whatever that implies towards her relationship with the Emerald Dream. By Cataclysm, it became apparent that whatever mysteries those old maps held, the Emerald Dream was just an idea lost in time.

Or was it? Maybe we're playing through the Emerald Dream right now.

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria

Dawn of the Aspects Part 1 to release February 2013

Dawn of the Aspects Part 1 to release February 2013
Part one of World of Warcraft: Dawn of the Aspects will see its release a little later than previous reported at NYCC last year. Simon & Schuster currently has the release date set for February 19, 2013. Unlike previous Warcraft novels, Dawn of the Aspects will be released in parts as an ebook rather than a print novel. Part one will be available for $1.99, with four more parts to follow over the coming year. And for those that can't wait, we've got an exclusive look at the full cover for the upcoming novel after the break.

Penned by Richard Knaak, Dawn of the Aspects explores the relationship between the proto-drakes of Northrend and the Aspects of here and now. Even though Deathwing has been taken care of and the Hour of Twilight has been halted, the question of what comes next for the Dragon Aspects is still unanswered. With their powers expended, how can any of the Aspects, or even dragonkind for that matter, hope to still make a difference in the world?

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Filed under: News items, Lore

Know Your Lore: Cataclysm for Dummies, Act II

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

So, Act I of our Cataclysm for Dummies guide went over the basics of Cataclysm -- how it came to be, just who that Deathwing guy is, anyway, and why he's so annoyed with the world in general. We also found out why we're going to all those new level 80 to 85 zones and, more importantly, why we're wandering around in three different raids in three completely different locations around the world. If you made it through the basics, congratulations! You're caught up through patch 4.0.

But we're in patch 4.3, aren't we? And you've probably still got questions. Questions like: What's up with the troll dungeons -- didn't we kill those guys already? And why did we have to go fight Ragnaros again? Why is Thrall friendly as all get-out with the Dragon Aspects? Why do we have to do all this silly time travel? The good news is, by the time you're done reading this guide, you'll totally understand what Cataclysm is all about.

Please note: There are spoilers here for the novel Thrall: Twilight of the Aspects. If you're still planning on reading it, you may want to do so before you hit this recap.

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Filed under: Lore, Know your Lore

Know Your Lore: Cataclysm lore for Dummies, Act I

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Are you super familiar with Warcraft lore? Can you name all the dragon aspects, what they were created for, where they got their powers? Do you have a working definition of the Dragon Soul, what it is, what its other name is, and why it's important? Do you know who Sinestra was before she was a torn-up, reanimated corpse in the bottom of the Bastion of Twilight? Are you related to the Red Shirt Guy? Are you the Red Shirt Guy? Then this post is likely not for you.

But if you've been running the Raid Finder like a fiend, killing dragons and elementals and minions left and right, and suddenly found yourself wondering why, exactly, you were fighting in Wyrmrest Temple, this is for you. If you're wondering why Thrall is suddenly pals with the Dragon Aspects, this is for you. If you're wondering why exactly Deathwing is such a huge major threat and what's with all this running around you have to do, this one is for you.

Let's take a quick sweep through the entirety of Cataclysm and recap what's happened. Better yet, let's sum up.

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Filed under: Lore, Know your Lore

The Light and How to Swing It: Blinding Ultraxion with the Holy Light

ultraxion
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

As the fifth boss of Dragon Soul, Ultraxion is the gateway boss to pursuing Deathwing and stopping the second cataclysm. While Thrall and the dragon aspects are busy with the Dragon Soul itself, we're tasked with defending Wyrmrest Temple from Ultraxion's assaults. Simple, right?

Ultraxion is an incredibly simple fight for tanks and damage dealers. In fact, it's already being called the Patchwerk-fight of this tier. Aside from a few extra button presses, non-healers are simply tasked with bringing Ultraxion down as quickly as possible. Healers, on the other hand, play a very special role in this fight. We're fighting against rapidly increasing AoE damage to the raid, and the aspects themselves step in to help us accomplish our task. Ultraxion is the healer-centric fight of this tier, like Baleroc and Chimaeron before him.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Know Your Lore: Cataclysm's end

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Patch 4.3 signifies the end of the story of Cataclysm, the moment of Deathwing's demise. Much like patch 3.3 before it, 4.3 features three dungeons that are directly related to the endgame content -- what you do in the dungeons is 100% part of the story that leads to the Dragon Soul raid. So we have End Time, the Well of Eternity, and the Hour of Twilight, all three offering different parts to this story.

All of this information has led to hundreds of questions. If we kill Murozond, what happens to that alternate future? If we take the Dragon Soul from the past, doesn't that mean our future is irrevocably altered? Perhaps most important is the last cinematic for the Dragon Soul fight, which was leaked earlier this week and raises way more questions than it answers.

Please note: Today's Know Your Lore is full of spoilers for patch 4.3 -- we're talking everything from the story behind the new heroics to the new short story to the end of the Dragon Soul raid. It also holds spoilers for the novel Thrall: Twilight of the Aspects. If you're avoiding spoiler content, turn away now.

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Filed under: Lore, Know your Lore

Blizzard short stories continue with "Charge of the Aspects"

Blizzard's run of short stories continues not with another highlighted leader but with an event: the release of patch 4.3. Charge of the Aspects picks up on the slopes of Hyjal, where the Cenarion Circle and Earthen Ring seek to heal the earth after Ragnaros' defeat. Though Ragnaros has fallen, something must be done to put an end to Deathwing's reign of terror and to prevent the horrors of the Hour of Twilight that threatens us all. The story highlights the Aspect's decision to use the Dragon Soul against Deathwing and where Thrall fits into the plan.

The story was written by Matt Burns, the author who gave us the excellent leader short story The Council of the Three Hammers: Fire and Iron earlier this year. Council was a well-written and gripping tale, and Charge of the Aspects follows in its footsteps. In particular, the plight of Nozdormu as he struggles with his duty and the grim nature of his fate is fascinating. The story also gives us a brief glimpse into the mind of a maddened Deathwing and just what he thinks of the Titans' charge.

Check out the story on the official site. If you have any questions about the new heroics or how they came to pass, this sets them up quite nicely.

Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: Lore, Cataclysm

Know Your Lore: The Dragon Soul

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It was a tiny, small, inconsequential disc. Golden in color, simple in appearance, the talisman was far more dangerous than any could comprehend. Well ... almost anyone. The goblin servants of Neltharion, the Earth-Warder, created the object, and even they weren't truly aware of just how terrible that creation truly was. For the golden disc held not only the power to tear through the Burning Legion; it held the power to control every dragon, every flight in the world -- with the exception of Neltharion, of course.

For he would rule them all. The voices told him so and promised him glory above all creatures of the world, mortal or immortal, no matter how insignificant. The Burning Legion was simply an army of pests to be eliminated, as were the kaldorei; the War of the Ancients was a petty squabble marring the glorious moment of his ascension. It was only a matter of time.

The Dragon Soul was perhaps the most dangerous creation in existence, and it was held in the claws of a dragon that was most certainly completely insane.

Today's Know Your Lore contains some information regarding Thrall, Twilight of the Aspects, the 4.3 5-man dungeons and the Dragon Soul raid. If you're avoiding spoilers, I'd skip this for now.

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Filed under: Lore, Know your Lore

Know Your Lore: The Wyrmrest Accord and the order of the world

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The dragonflights may have been created at the same time, but for the thousands of years they've existed on Azeroth, they've hardly been friendly with one another. It started with the Black Dragonflight and Neltharion's betrayal during the War of the Ancients. In the moment that Neltharion took the name Deathwing, in the moments thereafter during which he destroyed nearly all of the Blue Dragonflight with the Demon Soul -- in those moments, the dragonflights were introduced to a new concept: deception. It was unthinkable that any dragon would deliberately seek to harm another, and yet it happened.

The fallout was immediate. Malygos, driven mad by the betrayal of one of his closest friends and the loss of his flight, fled to Northrend. In his madness, he split the Nexus from the rest of the land, separating Coldarra from the rest of the Borean Tundra. And then he stayed there, alone in his despair and insanity, refusing all visitors in his grief. The Blue Dragonflight crumpled, held up only by those who stood and tried their best to hold together the shattered remnants of the flight.

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Filed under: Lore, Know your Lore

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